Archetype Merging
So you are looking to make a tank mage.
This is a ridiculous idea that wouldn't make the faintest ounce of sense in-game or on a mechanical level.
Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?
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With fury.
Can I have fire blast/shield mastery, with Tank Hp and defensive modifiers, blaster damage mods, and criticals?
Also, for my APP I want Summon Robots. Just the protector bots, the titan and the two upgrades. I won't be needing the rest of the set, thanks.
Ranged or Assault combined with armour does not a tank mage make. VEATs do it, HEAts do it, and it's worked out non-tankmage flavoured so far.
This, however, is not a well planned idea. So /unsigned. I'll just wait till a proper Ranger or Assaut/Armour AT is made, thanks. Without relying on something that sounds like a CO clone.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Personally, in terms of Gastalt ATs, people are looking at it the wrong way.
It shouldn't be about getting blast sets with tank armors, but I say a proper idea for a "merged AT" should be about modifiers.
For example: a Stalker with defender/corruptor control duration modifiers or Controller/dom level buffs, debuffs, and (ally)heals.
Or a Blaster that could use scrapper armor modifiers (which... would amount to basically jack since the scrapper's armor modifier would only mean the blaster gets about an additional 1.5% to resists and defense self buffs) or MM level buffs, debuffs, and (ally)heals.
Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad.
This thought had actually occured to me as a possible suggestion for Incarnate abilities, but I scrapped it mostly because they're already this late into development.
But the point wouldn't be about gaining new powers, but making even more use out of the powers we have.
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Personally, in terms of Gastalt ATs, people are looking at it the wrong way.
It shouldn't be about getting blast sets with tank armors, but I say a proper idea for a "merged AT" should be about modifiers. For example: a Stalker with defender/corruptor control duration modifiers or Controller/dom level buffs, debuffs, and (ally)heals. Or a Blaster that could use scrapper armor modifiers (which... would amount to basically jack since the scrapper's armor modifier would only mean the blaster gets about an additional 1.5% to resists and defense self buffs) or MM level buffs, debuffs, and (ally)heals. Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad. This thought had actually occured to me as a possible suggestion for Incarnate abilities, but I scrapped it mostly because they're already this late into development. But the point wouldn't be about gaining new powers, but making even more use out of the powers we have. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad.
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Not sure what you're suggesting, but if you're just talking about improving a non-specialized attribute for an AT (like your Elec/Stone Tanker improving either debuffs for better END drains or controls to make the durations of his SM attacks better?), that might be a possibility.
But I'd say wait for the incarnate system, it might do something like that if it's like global enhance slots.

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So here's what I think we should be able to do in the future.
1: Select Primary and Secondary Focus. One focus is offense (melee dps, ranged dps, pet summoning, control) and the other focus is defense (armor, buff/debuff, support, control). Those who take the Control offense cannot access the Control defense, and those with Melee DPS offense cannot take Support defense.
Which focus is the primary and which is the secondary determines how strong it'll be and at what levels you get your stiff
stuff*
MondoCool 6:28 pm
So you could have, for example, control/support: Illusions/Energy Manipulation, or Mind Control/Mental Manipulation
Or melee dps/buff: Dark Melee/Dark Miasma
Or pet summoning/control: Robots, Electric Control
Doesn't that sound like it'd be pretty neat if you could balance it?
You get to choose Offense or Defense as a primary focus and a secondary focus. Which one is the primary focus will determine the strength of your abilities and the level you obtain them at. Your Inherent ability will depend on which primary you take.
OFFENSE:
Stealth: Contains Stalker-oriented melee powersets, with Assassin's Strike and Placate as mandatory. Possible Inherents: Assassination, Critical Hit, Defiance.
Ranged: Contains Blaster-oriented ranged powersets. Inherent: Defiance, Fury, Scourge.
Melee: Contains Scrapper and Brute-oriented melee powersets. Possible Inherents: Critical Hit, Fury, Gauntlet.
Assault: Contains Dominator-oriented ranged and melee mix. Possible Inherents: Domination, Gauntlet, Defiance.
Pets: Contains Mastermind-oriented pet summoning. Possible Inherents: Supremacy, Scourge, Vigilance.
Support: Contains Blaster-oriented melee attacks and support abilities. Possible Inherents: Domination, Critical Hit, Vigilance.
DEFENCE:
Armor: Contains Tanker-oriented defense abilities. Possible Inherents: Gauntlet, Fury, Defiance.
Buff: Contains Defender-oriented buff abilities. Possible Inherents: Vigilance, Scourge, Containment.
Debuff: Contains Defender-oriented debuff abilities. Possible Inherents: Vigilance, Scourge, Containment.
Control: Contains Controller-oriented control abilities. Possible Inherents: Containment, Domination, Fury.
Step 1. Choose your Primary Focus: Offense (Stealth, Ranged, Melee, Assault, Pets) or Defense (Armor, Buff, Debuff, Control)
Step 2. Choose your Secondary Focus: Offense (Ranged, Melee, Assault, Support) or Defense (Stealth, Armor, Buff, Debuff, Control)
Step 3. Choose your Primary Powerset and starting power.
Step 4. Choose your Secondary powerset and starting power.
Step 5. Choose your Inherent Power.