Archetype Merging


AzureSkyCiel

 

Posted

Quote:
MondoCool 6:26 pm
So here's what I think we should be able to do in the future.
1: Select Primary and Secondary Focus. One focus is offense (melee dps, ranged dps, pet summoning, control) and the other focus is defense (armor, buff/debuff, support, control). Those who take the Control offense cannot access the Control defense, and those with Melee DPS offense cannot take Support defense.
Which focus is the primary and which is the secondary determines how strong it'll be and at what levels you get your stiff
stuff*
MondoCool 6:28 pm
So you could have, for example, control/support: Illusions/Energy Manipulation, or Mind Control/Mental Manipulation
Or melee dps/buff: Dark Melee/Dark Miasma
Or pet summoning/control: Robots, Electric Control
Doesn't that sound like it'd be pretty neat if you could balance it?
Primary and Secondary focuses work like this:
You get to choose Offense or Defense as a primary focus and a secondary focus. Which one is the primary focus will determine the strength of your abilities and the level you obtain them at. Your Inherent ability will depend on which primary you take.

OFFENSE:
Stealth: Contains Stalker-oriented melee powersets, with Assassin's Strike and Placate as mandatory. Possible Inherents: Assassination, Critical Hit, Defiance.
Ranged: Contains Blaster-oriented ranged powersets. Inherent: Defiance, Fury, Scourge.
Melee: Contains Scrapper and Brute-oriented melee powersets. Possible Inherents: Critical Hit, Fury, Gauntlet.
Assault: Contains Dominator-oriented ranged and melee mix. Possible Inherents: Domination, Gauntlet, Defiance.
Pets: Contains Mastermind-oriented pet summoning. Possible Inherents: Supremacy, Scourge, Vigilance.
Support: Contains Blaster-oriented melee attacks and support abilities. Possible Inherents: Domination, Critical Hit, Vigilance.

DEFENCE:
Armor: Contains Tanker-oriented defense abilities. Possible Inherents: Gauntlet, Fury, Defiance.
Buff: Contains Defender-oriented buff abilities. Possible Inherents: Vigilance, Scourge, Containment.
Debuff: Contains Defender-oriented debuff abilities. Possible Inherents: Vigilance, Scourge, Containment.
Control: Contains Controller-oriented control abilities. Possible Inherents: Containment, Domination, Fury.

Step 1. Choose your Primary Focus: Offense (Stealth, Ranged, Melee, Assault, Pets) or Defense (Armor, Buff, Debuff, Control)
Step 2. Choose your Secondary Focus: Offense (Ranged, Melee, Assault, Support) or Defense (Stealth, Armor, Buff, Debuff, Control)
Step 3. Choose your Primary Powerset and starting power.
Step 4. Choose your Secondary powerset and starting power.
Step 5. Choose your Inherent Power.


 

Posted

So you are looking to make a tank mage.
This is a ridiculous idea that wouldn't make the faintest ounce of sense in-game or on a mechanical level.


 

Posted

Quote:
Originally Posted by HelinCarnate View Post
So you are looking to make a tank mage.
/this

horrid idea, as 90% of the players would pick ranged and defensive and be tank mages


 

Posted

Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?
Nothing a Peacebringer / Warshade mix with Fury couldn't fix!

(actually, I think that would be fairly less broken... Possibly fun, too)


 

Posted

Can I have fire blast/shield mastery, with Tank Hp and defensive modifiers, blaster damage mods, and criticals?

Also, for my APP I want Summon Robots. Just the protector bots, the titan and the two upgrades. I won't be needing the rest of the set, thanks.


 

Posted

Ranged or Assault combined with armour does not a tank mage make. VEATs do it, HEAts do it, and it's worked out non-tankmage flavoured so far.

This, however, is not a well planned idea. So /unsigned. I'll just wait till a proper Ranger or Assaut/Armour AT is made, thanks. Without relying on something that sounds like a CO clone.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Personally, in terms of Gastalt ATs, people are looking at it the wrong way.

It shouldn't be about getting blast sets with tank armors, but I say a proper idea for a "merged AT" should be about modifiers.

For example: a Stalker with defender/corruptor control duration modifiers or Controller/dom level buffs, debuffs, and (ally)heals.
Or a Blaster that could use scrapper armor modifiers (which... would amount to basically jack since the scrapper's armor modifier would only mean the blaster gets about an additional 1.5% to resists and defense self buffs) or MM level buffs, debuffs, and (ally)heals.
Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad.

This thought had actually occured to me as a possible suggestion for Incarnate abilities, but I scrapped it mostly because they're already this late into development.
But the point wouldn't be about gaining new powers, but making even more use out of the powers we have.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?
Quote:
Originally Posted by HelinCarnate View Post
With fury.
And criticals.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Personally, in terms of Gastalt ATs, people are looking at it the wrong way.

It shouldn't be about getting blast sets with tank armors, but I say a proper idea for a "merged AT" should be about modifiers.

For example: a Stalker with defender/corruptor control duration modifiers or Controller/dom level buffs, debuffs, and (ally)heals.
Or a Blaster that could use scrapper armor modifiers (which... would amount to basically jack since the scrapper's armor modifier would only mean the blaster gets about an additional 1.5% to resists and defense self buffs) or MM level buffs, debuffs, and (ally)heals.
Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad.

This thought had actually occured to me as a possible suggestion for Incarnate abilities, but I scrapped it mostly because they're already this late into development.
But the point wouldn't be about gaining new powers, but making even more use out of the powers we have.
Or VEAT/HEAT scales. Since, y'know, they are an Assault/Armour AT. And they work perfectly fine.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Or, in damage terms, a scrapper or tank gaining dominator ranged damage mods so that those ranges APP powers they get don't suck quite so bad.
Those ranged powers already use melee modifiers so they don't really suck at all except that ranged attack scales are usually more mild in damage than a mid-tier melee attack.

Not sure what you're suggesting, but if you're just talking about improving a non-specialized attribute for an AT (like your Elec/Stone Tanker improving either debuffs for better END drains or controls to make the durations of his SM attacks better?), that might be a possibility.

But I'd say wait for the incarnate system, it might do something like that if it's like global enhance slots.


 

Posted

Quote:
Originally Posted by MondoCool View Post
Quote:
MondoCool 6:26 pm
So here's what I think we should be able to do in the future....
MondoCool 6:28 pm
So you could have, for example, control/support: Illusions/Energy....
Doesn't that sound like it'd be pretty neat if you could balance it?
Primary and Secondary focuses work like this:....
You're quoting... yourself.... with timestamps... from... where?


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Posted

Quote:
Originally Posted by Zombie Man View Post
You're quoting... yourself.... with timestamps... from... where?
City of Heroes beta, probably, where this idea originated and was scrapped. With prejudice.


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