But Perma-Dom needs purplez!!
That's because the CoHWiki would rather parrot box art than have actual information.
With the new H/V merits, it's actually fairly easy to get LotG +recharge IOs. 4 days of tip missions as a Hero or Villain and you get a LoTG or Numinas or Mircale recipe. Because of this, it's actually fairly easy to get a permadom build at lower levels. My plant/thorn has had perma-dom since lvl 34. Most Dom's can perma fairly easily. I won't say super cheap, but not billions definitely. Part of this is because of the market merger, lots of stuff available to Doms that wasn't before, just due to supply.
Now, I have to say, while 68% global is enough to achieve permadom, if you have actually played it, you will find it's really easy to loose. Slight delay in firing hasten, get hit by any kind of slow and you loose it. So I would recommend getting a bit more global recharge built up if possible. Assault is nice, and obviously you can do whatever you want, but maneuvers would take a lotg.
Also Fire breath is really really good. It's the best AE in the /fire set. I would say drop roots and pick up Fire Breath, it will take the same Positron's blast you had planned to slot in roots, and you will get a lot more out of it. Just take Incinerate at 2, and Fire Breath at 4.
I do agree with the spirit of your thread OP, lots of people seem to think that permadom is for 50's and billionaires only, so it's good to get the info out. Sorry if you weren't looking for advice.
Originally Posted by Misaligned;3183153
Like I have explained before, many of the links to guides are outdated or simply broken. It is beyond frustrating trying to find good, solid, relevant sources of compiled information about some combos and even some ATs in this game. Don't believe me? Take a peak at the CoHwiki article on Dominators: [url http://cityofheroes.wikia.com/wiki/Dominator[/url]
It doesn't even mention IO sets in the part about getting Domination to recharge faster. After the first few responses, I was not very happy that I had made this thread. Now, I'm glad I did. I have had a few inquiries via PM asking me if I can make a build for a x/x dom similar to the one I did. I usually decline and remind people that I have very little experience with doms. Mostly due to the fact that everyone I knew believed they were an inf sink. We're lacking in good, relevant information on these forums in the form of guides. Not only that, but our wiki is outdated and needs some love. I fail to see why someone wants to argue about something that really leaves nothing to argue about. I said I made a perma-dom at 36. I said I was told I needed purples and level 50 by people who have been playing this game for years to make this happen. The guide I read was outdated and didn't include half of the sets that made this build possible. And all of this is true. So while this has not gone like I wanted it to, some good still came of it. Thanks to all of those who actually read the post and were perhaps inspired to do something that "everyone they know" said couldn't be done. Cheers! |
It's frustrating that the dead Wikia wiki continues to rank so highly in the search rankings. Don't bother updating it, just update the Cohtitan one.
As for the other subject you discussed, it isn't particularly new information, but it probably doesn't come up nearly enough.
Permadom is optional not required for the AT to perform, but a better question is why not build for permadom? You no longer get the damage bonus, but permadom means an end refill every 70-90 seconds, complete mez, kb, and repel protection, and extra mag and duration for all your mezzes.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Sadly, this has not gone where I had hoped it would. It seems that while a few people know that you can a) be perma before 50 and b) that it does not in fact require purples and billions of inf to do, all of the players I have come across in the game did not know.
When I started this thread it was because I was looking at doms in the light that they are expensive as heck to build (requiring more money than I would ever willingly spend on any character) and that they really didn't shine until 50. I enjoy playing my characters before 50, and so both of these supposed facts turned me off. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
But perma has never been a necessity for dominator's to be successful archetypes. Perma is icing on the cake. Nothing more.
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Calling Permadom "icing on the cake" does it a disservice. As Mac said, "permadom means an end refill every 70-90 seconds, complete mez, kb, and repel protection, and extra mag and duration for all your mezzes." It turns you from sporadically awesome to continuously awesome. I'll grant you that Doms can be fun and effective to play outside of domination, but for me, being able to fight against Malta, Rikti, and Carnies and not having to worry about being frequently stunned/held is, as the Visa commercials put it, priceless.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Ah ok, I wasn't trying to discedit, or anything I'm just making sure if say I wanted to do this that all accounts and angles have been figured in.
I know I'm pulling one small statement out of a long rant, er, I mean post. But I wanted to comment on it.
Calling Permadom "icing on the cake" does it a disservice. As Mac said, "permadom means an end refill every 70-90 seconds, complete mez, kb, and repel protection, and extra mag and duration for all your mezzes." It turns you from sporadically awesome to continuously awesome. I'll grant you that Doms can be fun and effective to play outside of domination, but for me, being able to fight against Malta, Rikti, and Carnies and not having to worry about being frequently stunned/held is, as the Visa commercials put it, priceless. |
Note: Melee classes with ELA are a very, very close second. Also, It's Mastercard.
I love doms, and I have never gotten one to anything like perma. Domination is still awesome - a free blue bar every couple of minutes is a huge help for an aggressive playstyle, and a secondary like Energy or Earth can let you juggle the mobs you can't control. And even out of Domination, you're a control set with good damage. A Held Sapper isn't draining any of your endurance, and he won't last long with the AoEs most assault sets can fling around. I'd rather be a Dominatior than nearly any other AT facing heavy mezzing and end drains, even with Domination cooling down.
Note: Melee classes with ELA are a very, very close second. Also, It's Mastercard. |
Even without it, dominators are pretty much the perfect AT as far as I'm concerned. I just with they had fewer melee attacks and inverted the ranged and melee damage modifiers.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
One of these days I'll actually start to care about domination. I tend to use it purely as an end refill. About once every two or three missions. I honestly can't remember the last time I used it twice in the same mission. I'm sure I must have though.
Even without it, dominators are pretty much the perfect AT as far as I'm concerned. I just with they had fewer melee attacks and inverted the ranged and melee damage modifiers. |
Compare that to before, where it could mean the difference between easy End management or not and it was the difference between defender and almost-Blaster damage (or better if you stacked it).
In regards to the OP, I have come across both camps. I have never heard anyone say it required purples, but I have run into quite a few people who put off IOing so long that they don't get perma-dom until their 40's ... maybe even 47.
That's silly to me. My current main had permadom at level 30 or 31. The build up to that point was almost cheap, too (sides lotg). Entropic Chaos and Kinetic Combat are your friends. More expensive stuff will come later.
I understand the counter point though. This isn't really news. In fact, it seems like most of the time when someone asks for build advice here it's remarked how you can get permadom with only 70-80% recharge. So it would seem anyone looking here probably already knows that it doesn't take purples or billions of inf, etc etc.
In regards to "the" wiki, don't use wikia... like, ever. Paragonwiki is much more updated and doesn't have ads like wikia. Their section on Dominators hasn't really been updated since the rework though. Perhaps it's time for someone who reads this board regularly to step up :-P.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
The build up to that point was almost cheap, too (sides lotg). |
Permadom has always been possible without purples. Mind Control especially has always been very cheap to permadom, even at lower levels. Sleep sets, confuse sets and KB sets are all very cheap and offer good +rech bonuses.
Failing that, 2 kins :3 |
My fire / freaking fire was perma'd in I9.
It wasn't nearly as elegant as my current build with purples, Obliteration, and Basilisk's Gaze. But it worked, and was surprisingly effective.
But the important thing is: if an idjit like me could make fire / fire perma during I9, it should be a cakewalk to do now. Which, in point of fact, it seems to be; with one more Expedient recipe, my elec / ice will be perma by 35. Even inf doesn't seem to be a problem with rare recipes falling from the sky with A-merits.
If you haven't yet, you aren't going to now. Now that it won't impact your damage and with Stamina becoming free, it feels a lot more like a constant power boost... and some bosses will mez in one hit.
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On my plant, dom is nice to get confusion off on the bosses, but really, I usually just hold them so again, I don't need it, so I don't care about it. It is just one more clicky that I forget to use when it is up. Especially since I have holds in my secondary too.
Don't get me wrong, it is helpful, but in general our powers are so good that except on very specific encounters (Freedom Phalanx, Mitos in Lady Grey) the benefits from domination are gravy, not meat. And it's not a flavor of gravy that I enjoy. So I pass. The fact that it does nothing at all for the secondary, pools, or any temp power is another reason I ignore it. I use my secondary rather a lot.
If I click a power I want it to do something violent or hurtful. I'm really not a big buffer/debuffer kind of guy. =) Leadership is pretty much my ideal form of buff, toggle and forget. I like that. I know how valuable they are and I'm glad to let other people do it. I'll hold 'em you debuff 'em, lets both hit 'em. =)
Compare that to before, where it could mean the difference between easy End management or not and it was the difference between defender and almost-Blaster damage (or better if you stacked it). |
My problem is that I always look at the numbers and think, hmm I COULD spend a few seconds clicking domination, or I could spend those few seconds launching an attack. And the attack wins. Even when I'm facing a boss I think, hmm with domination I'll do dom-sthold and he's held for 1 hold worth of damage. Without it, in the same amount of time I can do sthold-aoehold and he'll be held with slightly more damage and the mob will be held also. And again, the damage wins.
A self buff vs hurting the enemy? I will hurt the enemy every time. Make domination into a passsive like defiance, adding a .5 mag to all our mezzes for a few seconds with every mezz we launch and I'd be in dominator heaven.
it feels a lot more like a constant power boost... and some bosses will mez in one hit.
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Domination = 1 power
ST hold = 1 power
I'm still using two powers to hold him, but only 1 does damage. I would rather:
ST hold - aoe hold
or on my plant ice:
plant hold - ice hold
Same two powers, but now he took extra damage and will die that much sooner.
Yup I know you can use domination before the attack so once the fight starts, yadda yadda. I'm talking about my time, not fight time.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
...I think about it this way:
Domination = 1 power ST hold = 1 power I'm still using two powers to hold him, but only 1 does damage. I would rather: ST hold - aoe hold or on my plant ice: plant hold - ice hold Same two powers, but now he took extra damage and will die that much sooner. Yup I know you can use domination before the attack so once the fight starts, yadda yadda. I'm talking about my time, not fight time. |
Domination = 1 Power
ST Hold = 1 power
Proceed to kill spawn with only 1 boss and move to next. If you're getting only 1 boss, odds are you're fighting at... x6? Maybe x7? I'm not positive on what spawns what at what level, so we'll go with that.
We'll assume you have powers slotted in a fashion that allows you to kill said spawn in 1 minute.
You move on to next spawn, and use this:
ST = 1 power
And the boss is held. Because you have Domination up from the last fight.
Nice, huh? Even if you are taking 90 seconds to move from one spawn to the next, you're still saving 1 power activation that can then be used to melt a face.
This allows you to use something else AoE-ey other than an AoE hold (which may or may not be up) and will almost always yield more face-meltery (is that a word?) than the AoE hold.
And using an AoE hold on a plant/ seems like such a terrific waste of potential damage. The confuse is the best part of plant/ imo. If you're not 50, your secondary plus pets will equate out to at least 20% of the total damage done for you to retain 80% of the xp and goodies (100% of the drops).
If you are farming, they die that much faster, you move to the next group that much faster and you have the ability to multiply that "1 more attack power" more often.
Heck, with plant/ you can basically /seeds > nuke anything that got missed > proceed to AoE with reckless abandon, cackling as the mobs buff you and debuff each other.
I can see your argument for things like build up. I happen to agree, though I tend to take build up powers and use them, though not as frequently as I should.
The fact that Domination lasts 90 seconds, *and* gives you loads of mez protection are what make this power a clear "should use all of the time" power in my book.
If it helps, I know there are many ways to bind domination to something you use all of the time, such as a "walk forward" button (w or up arrow by default). This is how I manage to remember to hit hasten on a few of my characters, because like you, I'm horrible at remembering to push long CD powers.
/bind W "+forward$$powexec_name null$$powexec_name Domination" |
Efficay Adaptor didn't arrive in I9. It's only 5% from your overall calculations, but the End mod and knockback sets (which helped form the cornerstones of my first 'actual have it' sets) were in the next release.
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But, OMG, that build was whacky. 4 LotGs (CJ and Concealment), Posis in Ball Lightning, Fire Vomit, and Cages. Two sets of Doctored Wounds. A couple Decimations and a Crushing Impact, and, IME, that's about it -- borderline, but still perma.
I think I added Efficacy in I10 so I could nuke the heals and justify having Fitness.
Permadom has just gotten easier and easier, and the budget threshold has gotten lower and lower.
I don't think I have a handle on how to calculate it but it looks to me that the build in the original post would be 10 seconds or so short of Perma-Dom. I figure that (and again, I may be figuring it wrong) that Mid's doesn't show you the true number on Hasten. It seems to me it shows you the recharge time on Hasten while Hasten is running (when you activate the power in the builder). But it doesn't show the actual down time of the power since you aren't getting the recharge benefit during that time.
So if Hasten is off for 8 seconds according to Mid's, it's really off for 70% longer than that therefore giving a misleading number on Domination's actual recharge.
Does anyone know how to properly calculate the maximum recharge time on Hasten to allow Permadom with at least 2 or 3 seconds of overlap?
Near as I can tell, my Fire/Fire Dom would have to be level 41 before I could achieve actual Permadom.
Don,
My abbreviated, rough guide to perma-Dom:
71 or 72ish% global recharge + Hasten with 3 white SOs -- but you need to be Johnny on the Spot with hitting Hasten and Dom -- it's a lot of micro-management.
If you go with 71+ Hasten with 6 white SOs, you will have a few seconds of overlapping Domination, meaning you won't have to be so fast with trigger finger. Or you could have less global recharge.
However, low-80s + 3-slotted Hasten is, IME, the sweet spot between having some overlap and not going into multi-billion inf builds.
If you have 130ish global recharge, you don't need no stanking Hasten, but you're looking at an absurdly expensive fire / fire build.
For a much more thorough guide, look here.
Edit: and if you want to go for Hasten-less perma-dom, dear god, don't take my 130ish global recharge as gospel -- find the real number. I wouldn't want to be responsible for an eleventy billion inf whoops
So... essentially it takes you 90 seconds to kill a boss? I'm confused here. It seems to me that it *could* and *should* work this way:
Domination = 1 Power ST Hold = 1 power Proceed to kill spawn with only 1 boss and move to next. If you're getting only 1 boss, odds are you're fighting at... x6? Maybe x7? I'm not positive on what spawns what at what level, so we'll go with that. We'll assume you have powers slotted in a fashion that allows you to kill said spawn in 1 minute. You move on to next spawn, and use this: ST = 1 power And the boss is held. Because you have Domination up from the last fight. |
But when I'm alive it always comes down to "violence or buff?" and violence wins.
Nice, huh? Even if you are taking 90 seconds to move from one spawn to the next, you're still saving 1 power activation that can then be used to melt a face. |
And using an AoE hold on a plant/ seems like such a terrific waste of potential damage. The confuse is the best part of plant/ imo. If you're not 50, your secondary plus pets will equate out to at least 20% of the total damage done for you to retain 80% of the xp and goodies (100% of the drops). |
The fact that Domination lasts 90 seconds, *and* gives you loads of mez protection are what make this power a clear "should use all of the time" power in my book. |
If it helps, I know there are many ways to bind domination to something you use all of the time, such as a "walk forward" button (w or up arrow by default). This is how I manage to remember to hit hasten on a few of my characters, because like you, I'm horrible at remembering to push long CD powers. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
This right here demonstrates a fundamental break in opinion on what 'cheap' means.
I've made a permadom for 20 million inf. That's less than you get levelling up from 40 to 50. If you are bad at the market, bad with money, bad at building, and bad at playing, dominators are incredibly expensive because you need domination, you need lots of money, and you need purples. However, if you're able to read, none of these problems should persist for long. |
Kinetic combat? That's about as far from a cheap set as you can get without going for purples, and it also does not give recharge. Did you mean crushing impact?
I'm having a hard time imagining any kind of build with a fair amount of recharge that only costs 20m. Even if you get all dirt cheap recipes (which there aren't that many of if one of the bonuses is recharge), odds are, some of them will need orange salvage, which will get you to that 20m mark pretty quickly.
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That said, I find the 20 million mark to be surprisingly low. A frankenslotted build yes, but Perma? Maybe frankensloteed with just the minimum needed to get recharge? I think it might be possible if you're careful. But I'd still love to see it.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
The only thing edited in the first post was the addition of the data chunk from mids. Last line in the post includes what I edited.
Sadly, this has not gone where I had hoped it would. It seems that while a few people know that you can a) be perma before 50 and b) that it does not in fact require purples and billions of inf to do, all of the players I have come across in the game did not know.
When I started this thread it was because I was looking at doms in the light that they are expensive as heck to build (requiring more money than I would ever willingly spend on any character) and that they really didn't shine until 50. I enjoy playing my characters before 50, and so both of these supposed facts turned me off.
I had however, set out to find answers for myself and not solely rely on what people who have been playing this game for years and years had told me. I wanted to see if I could perma (a milestone for most doms) below 50. This would immediately eliminate the purple sets that I will not pay for (I'm cheap) and allow me to have more fun earlier.
In my search, I found that yes indeed, I could perma before 50. I could do it with sets that I AM willing to purchase / work for and I came here to share that because no one else ever did that I could find.
Like I have explained before, many of the links to guides are outdated or simply broken. It is beyond frustrating trying to find good, solid, relevant sources of compiled information about some combos and even some ATs in this game. Don't believe me? Take a peak at the CoHwiki article on Dominators:
http://cityofheroes.wikia.com/wiki/Dominator
It doesn't even mention IO sets in the part about getting Domination to recharge faster.
While I did not write a guide, I did make a post that shows people who are new, or new to doms, or simply mis-informed that you can do this - that Doms are not the inf sink that many people claim them to be. Are they cheap? Well, they can be. Do they "perform well on just SO's"? Not really, but then, "performs well on SO's" is subjective and frankly, most ATs don't "perform well on just SO's" enough to suit most people.
After the first few responses, I was not very happy that I had made this thread. Now, I'm glad I did. I have had a few inquiries via PM asking me if I can make a build for a x/x dom similar to the one I did. I usually decline and remind people that I have very little experience with doms. Mostly due to the fact that everyone I knew believed they were an inf sink.
Not everyone is a Mid's genius. Not everyone knows which sets cost how much money. Not everyone understands the mechanics of this game (illustrated in this thread). But almost everyone can look at someone who said "Look what I did! And here's how I did it" and follow along well enough to get the point.
We're lacking in good, relevant information on these forums in the form of guides. Not only that, but our wiki is outdated and needs some love. I fail to see why someone wants to argue about something that really leaves nothing to argue about. I said I made a perma-dom at 36. I said I was told I needed purples and level 50 by people who have been playing this game for years to make this happen. The guide I read was outdated and didn't include half of the sets that made this build possible. And all of this is true.
So while this has not gone like I wanted it to, some good still came of it.
Thanks to all of those who actually read the post and were perhaps inspired to do something that "everyone they know" said couldn't be done.
Cheers!