HEY DEVS (yes i know this never works)


Alpha_Zulu

 

Posted

I'm not saying that happened, but I am saying that they haven't expressed any desire to understand exactly what draws and keeps a high-end, arena PvP'r. Sitting back and saying "Yeah, we get that you like fast-paced stuff" doesn't count.


 

Posted

It was during the GR live Q+A period they had. Someone asked what their favorite AT was to play and out of the ones on their was one controller, one defender and the rest were melee types sooo take from that what you will and relate it to the the power changes that occured with I13, I am pretty postive that Castle said his favorite toon to play is a brute.......


OLD SCHOOL PvP
Rad/Psi,Psi/Em,Fire/Em,Cld/Sonic,FF/Sonic,Grav/Ta,Storm/Psi,Sp/WP,Fire/Psi,Sonic/Pain
RIP:Southern Comfort PvP,PE PvP,INTEGRITY PvP,After School Special PvP Test SG's,TPvPL Season1+2 Runner ups

 

Posted

I replying to Oz with that last post, but yeah, I heard about that.


 

Posted

Quote:
Originally Posted by Psoma View Post
That's true, but my point was meant to be more about devs relating more to the mindset of the complainers that acted as if emp/blaster combos were downright unbeatable (which they weren't).
true but I would say a more valid complaint was the lack of ranged burst dmg (aka blaster) on the vill side. To the casual pvper, yeah and emp/blaster combo was pretty unbeatable...a good corr team could roll any zone but casual zoners rarely teamed (how many of us have accepted the blind invite - tried to get people to call, fill their role, stay together..lol I have ty for team guys gtg on macro..."

The most ironic part is with GR and switching sides - there is a crap ton more balance. Hero stalkers. Villain Psy blasters, Villain emps..

i would love to see all this with i12 mechanics in zones....


 

Posted

Quote:
Originally Posted by Slax View Post
It's a far easier fix to find another game to PvP in (I'm only still here for a bit of PvE until my sub runs out, unless Incarnates actually releases and is awesome)
^this, except incarnates will not bring me back. GR reminded me how boring pve is here too. i actually hope i never play another mmo again, huge waste of time.


 

Posted

Quote:
Originally Posted by Alpha_Zulu View Post
What you're really saying is the devs are RPers who got smashed on their db/da broots under the Statue in RV because the opponent just kept attacking during their monologue and then they were too mesmerized by their animated tails
fixt.

srsly though, im relatively confident that all the devs are RPers, which is why they know how to cater to them.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by Psoma View Post
That's true, but my point was meant to be more about devs relating more to the mindset of the complainers that acted as if emp/blaster combos were downright unbeatable (which they weren't).
I noticed one day (circa i11) that the biggest issue was folks refusing to ignore the blaster and go after the emp. I was on my fire/em in Warburg with Empire emping and we were rolling teams of 3-5 all afternoon. I didn't die and I don't think they attacked Emp once. Not saying either of us were ever that great but a decent duo can roll a team that refuses to use basic tactics.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Slax View Post
but a decent duo can roll a team that refuses to use basic tactics.
Fast forward to today, where being outnumbered 3 to 1 or even 2 to 1 usually means you're screwed, and not because you're bad, but because the bar was lowered so much that the other team doesn't even have to try.

Going after the Emp is still my main priority when I see one in zone, but I must be one of the only ones who thinks that, because everyone else is like "hurp durp I can't kill this Blaster because he keeps getting heals, imma QQ in broadcast" instead of making things easier for themselves.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
Fast forward to today, where being outnumbered 3 to 1 or even 2 to 1 usually means you're screwed, and not because you're bad, but because the bar was lowered so much that the other team doesn't even have to try.

Going after the Emp is still my main priority when I see one in zone, but I must be one of the only ones who thinks that, because everyone else is like "hurp durp I can't kill this Blaster because he keeps getting heals, imma QQ in broadcast" instead of making things easier for themselves.
I can get kills against 2 or 3 if I'm on a tank (or maybe MM) and the other players are bad, but otherwise yeah.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
<-- counterexample.
I was waiting for the exception to pop up.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Psoma View Post

Again, good emps presented a challenge to the opposition in i12 zones, but they weren't brokenly good. Certain people just refused to organize an effort to separate emps from their teammates. I heard "That's unfair! We can't kill your emp, and then your emp keeps you alive!" The devs apparently heard this too, and that's what they listened to when they came up with HD.
Emps in zones were pretty nuts in the day. I remember being in Siren's Call when it was populated, or even RV and in between your Superspeed, Super Leap, Phase Shift, Temp Phase (when the NoPhase timer was lower) and your heal aura...AND the hospital to hide from people, if you had brought 3-4 Sturdy to protect from TP Foe you were pretty well off.

On top of that, with the old hold system if you stacked a bunch of Clear Mind on your Blaster friend it got pretty crazy.

The only things vills really had was permadomination Minds Levitate/TKing you, Corrs throwing some Heat Exhaust on you or well-played Stalkers stunning you/ASing you, pre-Shark stupidity. You had the odd person that played a Mastermind really well but you almost never saw Brutes at all. VEATs gave Vills some nice assets too, a little too late though.

The system now is pretty bad.
It really has descended into damage spam + debuffs to lower base resists. No more caging, few shields, evasion in zones is a non-factor outside of Hiber...

Arena isn't that bad, but it's not great.
I mean, even in Issue 12-previous you still had crazy stuff going on. I remember being almost perma-caged from good sonics and dUmb's Fire/Storm teams were huge pains in the ***.

If we could remove base resists, revert hold system to somewhat closer to Issue 12 (not to the point CM trivializes stuff, but enough you don't held all the time) and make cages better...maybe add some Psi Resist/Defense to bubbles/shields...I dunno. :/

Now...lf Psy Blasters + Emp/Therm/Pain? :/


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Without defender debuffs a hero team couldn't put a dent in even a semi-competent villain team. The reason emps and blasters were so often complained about is because corruptors and dominators would charge blaster/emp combos head on and just start spamming attacks, later wondering why they died. A blaster is a damage AT? It's supposed to do more damage to an unbuffed target than a corruptor or a dominator? Really? Ludicrous!


 

Posted

The devs are baddos. Everyone go home.


 

Posted

Quote:
Originally Posted by Zeta Orionis View Post
Without defender debuffs a hero team couldn't put a dent in even a semi-competent villain team. The reason emps and blasters were so often complained about is because corruptors and dominators would charge blaster/emp combos head on and just start spamming attacks, later wondering why they died. A blaster is a damage AT? It's supposed to do more damage to an unbuffed target than a corruptor or a dominator? Really? Ludicrous!
Problem was you'd have so many bad teams that a full team could get rolled by a team of 3-4 test players and then complain that teamwork was cheating or some crap.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Here's how it is:

PVE is balanced to the lowest common denominator in terms of player skill. (Read: last patches changes to the "difficulty" of praetorian enemies.) The devs have to do this, many players have slow reactions and enjoy the SLOW AS AS MF pace of a MMORPG over say a FPS or whatever. "Casual gamers" are what this game is balanced around.

The devs tried to balance PVP in line with this mindset with the changes in I13. However, all I13 did was widen the rich-poor gap and pretty much remove all player skill. The result of this is that skillwise PVP is balanced to lowest common denominator, but requires such a large investment (builds/accolades/IOs) that the slow players won't benefit from it. (For not only are they slow to play, but they are mentally unable to produce the inf required to afford a PVP build.)

And hence; PVP died a big death. For the very people the development team were trying to target; they also alienated. Not only that, but the high-end PVPers were also badly affected by the changes.

In short: The PVP I13 changes benefitted no-one. And now virtually no-one plays PVP.

Obvious result is obvious.

PVP is never going to get fixed. It took the devs AGES to make 1-20 content in GR. Imagine how much longer it'll take to make 20-50 content, plus the pretend "end game" that Positron is working on. Plus all the booster packs that NCSoft is pushing out to make short term much needed $$$. (Emotes? LOL)

PVP is never going to be fixed again. The best we can hope for is new powersets (KM/DS/DP/etc) being tweaked right after being released and minor bug fixes to certain powers (and that will only work through contacting the development team/CR/support team, filing bug reports both in game and on the forum.) To me this seems like too much work in something that I pay to play monthly.

Add in the fact that PVPIOs can now be bought with PVE resources, and the Dev team are pretty much admitting that PVP is not on the agenda. Not now. Not ever.

So what to do? The answer here is an obvious one.

Real talk.


 

Posted

I guess my only question is go back to Aion or WAR or hope DCUO plays well if I want to PvP.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Arcanaville View Post
2. Arena settings to enable/disable five PvP effects separately: DR, Movement suppression, PvP damage adjustments, Heal suppression, and Mez conversion.
Add global resists to the list?


 

Posted

Quote:
Originally Posted by B_Witched View Post
not bs anymore please. Just tell us once and for all, are you going to fix pvp? See a lot of us have been trying to keep it going, events, ladders tourneys what have you...and it seems like you really really really really really really really really (enough reallys?) don't give a crap.

So just level with us - tell us lol pvp...tell us your adding more supression and heal decay and dr and other crappy ideas.

JUST TELL US and we can move on. Get War Witch to tell us she has had her finger in every issue (so she says) to get her finger to type something...

Look you owe us that much..


if all I get is mod smacked or nothing we can take that as your answer and wait for another mmorpg.
maybe if we start taking a page from the other players who follow dev digest. just instead of getting on our knees for them after every post we just spam pvp questions after every dev post.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by PC_guy View Post
maybe if we start taking a page from the other players who follow dev digest. just instead of getting on our knees for them after every post we just spam pvp questions after every dev post.
Or send a lot of asskissing e-mails.