FIGHT! Rad/Dark VS Dark/Rad


Biospark

 

Posted

I'm use to playing and slotting up corruptors offensively with some team support (i.e Energy/Kin, DP/Pain, etc) but have yet to go with a debuffing sort of corruptor. Well that's about to change and looking to see the strengths and weaknesses of a rad/dark versus a dark/rad. Please include powers you feel are a necessity to each and which ones are wastes of a power slot.

Get Ready!
Rad Blast/Dark Miasma VERSUS Dark Blast/Radiation Aura!
GO!


The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier

 

Posted

Can't say anything about Dark/Rad, but Rad/Dark, I can say, is an interesting toy. You will notice a lag of ST damage (although what you get is awesome! CB...), but the AoE potential is grim! If getting Tar Patch early you can make them very, very strong! Furthermore, you'll get a massive -to-hit bonus, and the oh, so wonderful mitigation of the Dark Servant!

Though, to compare (a little) with Rad Emission, you won't get any team buffs in the form of AM (You'll get a toggle +res, +def), neither will you get any PBAoE alley bomb.


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If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

I expected more responses between when I posted and now... but more or less that's exactly what I'm leaning towards of making a rad/dark. I was just hoping for opposing viewpoints of maybe things I didn't consider for both.

Thanks, Janus. =)


The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier

 

Posted

Np ^^

But maybe you should try waiting a little more for opposing PoV's, as I've only experienced Rad emission/ on defs...


@Global: Difficult One
Playing on European Servers (Union, Defiant)

If a person turns down an idea, he turns down an opportunity to evolve himself

 

Posted

I've been giving Rad/Dark a try, and just can't get into it....I ended up rolling a fire/dark instead, and am much happier...just can't get into anything but fire blast on corruptors. :P


Don't I know you???

 

Posted

I would personally go with the Rad/Dark, I bet Tar Patch and Irradiate would be nice. Also, with that combination you'll be debuffing a lot of things, -dam, -tohit, -def, -res, -regen, -speed, -fly.


[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]

 

Posted

Dark/Rad hands down.


 

Posted

Quote:
Originally Posted by Streethawk View Post
I'm use to playing and slotting up corruptors offensively with some team support (i.e Energy/Kin, DP/Pain, etc) but have yet to go with a debuffing sort of corruptor. Well that's about to change and looking to see the strengths and weaknesses of a rad/dark versus a dark/rad. Please include powers you feel are a necessity to each and which ones are wastes of a power slot.

Get Ready!
Rad Blast/Dark Miasma VERSUS Dark Blast/Radiation Aura!
GO!
Having spent time only recently on corruptors, I can only give you my experience from a defender's point of view. Sorry, in advance if this post rambles a little bit.

Dark Miasma and Radiation Emission are both jewels for powersets. They both bring a lot of survival and extras to both solo and team settings. Depending on what you prefer more, one of these two sets may be more your style. Radiation is more of a straight buff/debuff set with much greater ability to raise your(and your team's) damage. The strength of the buffs/debuffs on Rad is greater than Dark, but as a counter point Dark offers Much, Much more crowd control and a really powerfull pet ally. This makes Dark solo slower, but in greater safety. Same for teaming, Dark will protect a team better than rad, but will not increase their kill speed as much. Dark has a MUCH better heal !

Now to the blast sets. I have tried to like both Rad Blast and Dark Blast over the years, but lets just say that I found a few things not to my liking. If you enjoy the blast sets then go for it, but here is my opinion on their strengths and shortcommings.

First, the strengths

Rad Blast is excellent for teams. -Def really comes in handy against hard targets and combining with other teammate powers. While solo, I have been impressed with the -def and what it does to improve your kill-speed, but I am much MORE impressed with the -acc of dark blast (while solo). Both blast sets offer a few extra tricks which can be helpful, with disorient being the one I like the most. Both sets offer great AOE potential.

The weaknesses are many (to me). Rad blast has a tier one attack that is a tiny but fast recharging attack. It takes FOREVER to whittle down enemies with it. Now that we have improvements to solo dmg perhaps this power is better, but I could only "like" NB for about 10-12 levels before I got really tired of the extra mouse clicks. Don't even get me started on making this power auto-fire . Then X-ray eyes is a cool power, but just like fire melee and ice melee, what if you don't want X-ray beams (or flaming swords) ? Do you skip this power for concept and miss out on a very good attack ?

Dark blast has only 2 single target attacks that are not snipers. Both sets have multiple AoE powers, so they could be built as decent AoE machines, but you need to work out strategies for meshing cone attacks, with anchor debuffs, and deal with the endurance intensive AoEs. Because I always felt like the choices and tactics I prefer were pushing me to not take some of the best Rad/Dark blast powers, this made me NOT like either blast set much.

So I guess what I am saying is decide which Defense set you prefer, and (if it were me) pick a completely different Blast set than either Rad or Dark. If you really like them both, then decide if you want the more defensive set (Dark) or the more offensive blasts (Rad).


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
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Posted

Just my impatience showing through, but as said.. wait a little bit and here comes the comments.

Now for further details on my intentions of the thread. The toon name is Apocalypse Doll and I want it to be a combination of debuff/buff and damage in both a solo and team setting. Definitely not looking to make it a "farming" toon but I want it to be able to handle its own. I though about a fire/rad or fire/dark but I already have too many fire blasters and corrs. >_< Hence why I narrowed it down to rad/dark or dark/rad.

Nice detailing from some of you, especially Biospark. Definitely gives me a fuller picture of which ways I can take either combination and how I'll have to adjust my strategies with each.

Keep the comments coming! =)


The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier

 

Posted

Personally I think the biggest difference is playstyle rather than power, because they are both great sets. So that is what I would think about most.

With /Rad you pretty much hit AM, toggle the bad guys and go to town with your blasts, this bores me to tears, especially when your anchor dies.

With /Dark you control, then debuff, then attack and I find it much more active.

I don't really like either Dark/ or Rad/ and find both lacking in damage, but I would say Dark/ is the best due to the two cones - which I know doesn't help because I just picked Dark/Dark which wasn't a choice!


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Posted

Dark/Rad. Debuff em and lock em down. Then go to town with your cones. Sounds more fun to me.


 

Posted

Quote:
Originally Posted by Silas View Post
Rad/Dark.

/Rad and /Dark are both powerhouses, but Dark/ has crap damage. With Radiant Aura you don't need the self-heal from Dark/.

One of the downsides to /Dark is you can't slot an Achilles Heel -res proc. Irradiate fixes that

Sadly, this is way too true.


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Posted

Yeah, the lack of damage on Dark/ is what made me go with Rad/ in the end. Plus the fact I tend to lead at least one Rikti Mothership Raid a week, so eventually Howling Twilight of /Dark will come in handy for all those merit mooching corpses. XD


The Infamous Kytherion Arx! (@Streethawk)

Founder of Femme Triumph & Battle Chasers
Kytheria Aurelia - Vengeance Doll - Barricade Buster
Streethawk - Arc-Angel - Quantum Soldier

 

Posted

Quote:
Originally Posted by Streethawk View Post
Yeah, the lack of damage on Dark/ is what made me go with Rad/ in the end.
Dark/ is definitely *not* lacking in damage. It lacks big kaboomy numbers, but the tentacles/night fall combination simply melts large groups of enemies, and keeps them in place (and in your debuffs) to boot.