New player just getting into crafting - why can't I use these enhancements?


Aett_Thorn

 

Posted

I've just made some IOs called Far Strike/Damage Recharge.

I was able to put one into my Pistols power and my Dual Wield power, but I wasn't allowed to put both in one power.

I also can't put one in my Empty Clips power.

So what I don't get it is the reasoning behind this. I don't know how it works. At first I thought each of my powers could only take one invented enhancement, but then I can't put my IO in Empty Clips, and I don't know the rules that determined that.

Can anyone explain?


 

Posted

You can not put two of the same set IO into a power. This forces you to get the entire set if you want the set bonuses. However, if you really want another dam/rech in the power, you could slot one from any other set (of the category the power accepts). "Ruin: Dam/Rech" for example.

Also, in the enhancement screen, hovering over each power will reveal the "allowed enhancement set categories", only sets that match each power's categories can be slotted. Far Strike, a "ranged damage" set, cannot go in empty clips as that accepts "targeted AoE", not ranged.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Thanks for the replies.

I wasted a bunch of money for nothing, then.

It'd be much simpler and faster if damage was just damage, instead of being separated into melee and range and AoE and PBAoE and like three more other damage types I think I saw at the auction house.

I guess it's a learning experience.


 

Posted

I actually mislead you, my apologies. thought you meant empty clips, second poster was right on the money though.


 

Posted

Quote:
Originally Posted by Rage Reaver View Post
Thanks for the replies.

I wasted a bunch of money for nothing, then.
Couldn't have cost ya too much; how many did you buy? รด.o
Quote:
It'd be much simpler and faster if damage was just damage, instead of being separated into melee and range and AoE and PBAoE and like three more other damage types I think I saw at the auction house.

I guess it's a learning experience.
Well, those are the main four, but there's also (recharge intensive)pet and sniper sets that deal in primarily in damage, that's all. If I had to hazard a guess, I'd say they varied the damage vector sets for a few reasons;
-One, Ranged Damage and Targeted Aoe can and do take the occasional range (also sniper takes interrupt), and in their infinite wisdom, they've seen fit to be stingy with end reduction for PBAoEs.
-Two, force the use of certain proc types to certain vectors (I'd imagine certain things like the "chance for hold" and "chance for self heal" would be hugely popular in damage AoEs, where they'd have a better chance to trigger due to more targets being hit)
-Three, varied set bonuses, making it harder to do any "one size fits all" IO build for damage oriented powersets (also allowing us to use more than one purple set in damage powers)
-Four, they may have learned a thing or two about "unintended side effects" of allowing multi-aspect enhancements in certain powers that ended up enhancing things that they weren't intended to enhance. I think there might still be a couple Hamidon origin loopholes that aren't closed.


"My inner mind has become a reality-cracking overgod. He torments me! Help!"

 

Posted

Quote:
Originally Posted by Rage Reaver View Post
I wasted a bunch of money for nothing, then.
I doubt you spent "a bunch of money" on Far Strikes. They're common as dirt and just as cheap. It may feel that way, but don't sweat it. Whatever you spent, you'll earn it back quickly.

Quote:
It'd be much simpler and faster if damage was just damage, instead of being separated into melee and range and AoE and PBAoE and like three more other damage types I think I saw at the auction house.
Variety is the spice of life.. It'd be a lot simpler if all Hold powers were just called "Hold" instead of Char, Block of Ice, Tesla Cage, etc. It'd also be a lot more bland and boring.

And it actually makes sense to break them down into different categories. Different sets enhance powers in various ways. For example, several of the Ranged and Targeted AOE sets have enhancements that boost the range of a power & melee attacks can't be enhanced for range at all. All those different IO's have different set bonuses as well, which gives players a lot more options when they are working on a build.


 

Posted

OP, if you ever build an enhancer and find out you cannot use it, you have many options. You can:

1) Put it up for sale in the consignment house
2) Put it in a base storage recepticle for another SG member to use
3) Email it to your global, and another character you play can claim it, on any server you may play on. Be aware there is a 60 day limit for leaving items in email, however.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Welcome to the game!

Like others have said, Far Strikes couldn't have cost that much really. But, when your new to the game 10,000 influence may seem like a lot.

It's not though, you'll see.

However, in the meantime, send me a PM with your global and I'll Gleemail
you a million! Should help with the learning curve.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Rage Reaver View Post
It'd be much simpler and faster if damage was just damage, instead of being separated into melee and range and AoE and PBAoE and like three more other damage types I think I saw at the auction house.
You can use 'common IOs' instead of 'set IOs'. With common IOs, damage is damage. There are no restrictions regarding melee, ranged, PBAoE, etc.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
I doubt you spent "a bunch of money" on Far Strikes. They're common as dirt and just as cheap. It may feel that way, but don't sweat it. Whatever you spent, you'll earn it back quickly.
Panzer, in my first week of playing this game a hero gave me 250K. Being squeaky green, to me that WAS a lot of money.

If the OP had made say maybe 35k in inf through normal play, then spent 25k in buying and crafting, then to them, it was a lot. It all about perception. Don't you remember 'way back when...'?


 

Posted

Quote:
Originally Posted by StarGeek View Post
Hopefully, his global is the same as the forum name, otherwise I just sent someone else some money .
You can always send me money, too!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Panzer, in my first week of playing this game a hero gave me 250K. Being squeaky green, to me that WAS a lot of money.

If the OP had made say maybe 35k in inf through normal play, then spent 25k in buying and crafting, then to them, it was a lot. It all about perception. Don't you remember 'way back when...'?
Way back in my day, we didn't even HAVE inventions, you young whipper-snappers! We had to Fly uphill both ways to Faultline. And we didn't have no fancy "Pocket D" like you young punks have. We were grateful to get 1 million from a costume contest! Now get off my lawn!


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
Way back in my day, we didn't even HAVE inventions, you young whipper-snappers! We had to Fly uphill both ways to Faultline. And we didn't have no fancy "Pocket D" like you young punks have. We were grateful to get 1 million from a costume contest! Now get off my lawn!
you could fly !? in my day, we had to walk uphill both ways to Faultline


 

Posted

Quote:
Originally Posted by Red Valkyrja View Post
Panzer, in my first week of playing this game a hero gave me 250K. Being squeaky green, to me that WAS a lot of money.

If the OP had made say maybe 35k in inf through normal play, then spent 25k in buying and crafting, then to them, it was a lot. It all about perception. Don't you remember 'way back when...'?
Consider me properly chastised.


 

Posted

Thank you so much, Stargeek! You're very kind. Do you mind if I friend you?

I actually had about 20,000 influence to start out with and I got down to 3 influence.

I did a lot of fumbling around - for instance, I had this Zephyr recipe that would make an enhancement for run speed and flight speed and like two other stats, so I bought three of the salvage pieces needed for it, only to find out that the fourth piece is super-rare and sells for like 700,000 influence. So I couldn't get it.

In the process I went broke. xD

I think I grasp how things work now.

I've been thinking, though - Are IOs worth the time and money investment when compared to just buying enhancements from stores?


 

Posted

Are you a min/maxer?

If no, then I'd say they aren't really all that useful before level 30.
I never bother with sets before then.
On blasters I will pop for a Karma KB protection around 20. Otherwise I stick with SO's and craft the common IO's that drop.

Doing it this way means that by level 32 (Nuke level for blasters) I usually have enough cash to start getting the global recharge and what not started.


As an aside, my 50's don't bother with them. To this day I haven't bought a purple. Level 50 is kind of like retirement for my toons as I don't enjoy TF's and don't farm or anything. So I get the sets for the climb to 50 but otherwise don't bother.


Your method may vary though, keep in mind invention sets didn't even exist for the 1st 9 issues so the game was made not to have them and the Dev's have made it clear that it's really just gravy, you'll never have to craft a thing. if you don't want to.


Maestro Mavius - Infinity
Capt. Biohazrd - PCSAR
Talsor Tech - Talsorian Guard
Keep Calm & Chive On!

 

Posted

Quote:
Originally Posted by Rage Reaver View Post
Thank you so much, Stargeek! You're very kind. Do you mind if I friend you?

I actually had about 20,000 influence to start out with and I got down to 3 influence.

I did a lot of fumbling around - for instance, I had this Zephyr recipe that would make an enhancement for run speed and flight speed and like two other stats, so I bought three of the salvage pieces needed for it, only to find out that the fourth piece is super-rare and sells for like 700,000 influence. So I couldn't get it.

In the process I went broke. xD

I think I grasp how things work now.

I've been thinking, though - Are IOs worth the time and money investment when compared to just buying enhancements from stores?
Yes they are, though people generally wait until later levels before slotting sets, there's nothing wrong with doing it at lower levels. I usually start slotting sets around level 25.

A good, knowledgeable invention set setup can turn a bad character good, and a good character amazing.

It's not required to play the game, but a lot of people consider it quite nice.



I'm only ladylike when compared to my sister.

 

Posted

Quote:
Originally Posted by Rage Reaver View Post
I've been thinking, though - Are IOs worth the time and money investment when compared to just buying enhancements from stores?
In my opinion, yes. The amount of inf and time wasted on expiring DO & SO enhancements is significant, compared to using generic IO's or the cheap set IO's available from the market.

Level 15 generic IO's, which are just as effective as DO's and only need to be paid for once, will last you until level 22 (or beyond). At that point, you can replace those 15's with 25's which are only slightly less effective than even-level SO's (32% vs 33%). If you replaced the 25's with 35's at level 32, you'd have enhancements that are better than SO's (36% vs. 33%) and you'll never have to worry about replacing them again, all the way to 50. With a little patience you can usually pick up the recipes or even the already crafted enhancements pretty cheaply off the market, rather than buying the recipes from the crafting tables.

If you dip into cheap set IO's, you can go the frankenslotting route and end up with enhancements that far exceed SO levels of performance, as early as level 22.

I'd also like to suggest that you take a look at the Mentor Project link in my sig. It was created solely for the purpose of helping new (and returning) players in-game. There are always folks online willing to help out on any server at pretty much any time of the day or night.


 

Posted

Quote:
Originally Posted by Rage Reaver View Post
I've been thinking, though - Are IOs worth the time and money investment when compared to just buying enhancements from stores?
That is subject to opinion. Some players frankenslot (mix sets for enchancement as opposed to set bonuses) early on, some don't bother with IOs until the 30s, some not until 47, some not until even 50. There are even those who don't bother with IOs at all, and just stick with SOs.

I personally buy lvl 25 SOs at 22 usually, which is when they're first available to slot. Sometimes I franketslot, sometimes I don't. Sometimes I go for set bonuses at 32, sometimes I don't even mess with IOs at all until 47. Just depends on the character, the powers available to slot, and what I feel like doing.


 

Posted

Quote:
Originally Posted by Rage Reaver View Post
...and I don't know the rules that determined that.

Can anyone explain?
Here's a screenshot illustration I did for another player last month wondering about this same thing. Note: he was asking about a Hold Set IO in a blast power.
http://boards.cityofheroes.com/showt...21#post3034921


Teams are the number one killer of soloists.

 

Posted

The invention system can make an already-complex game really, really complex.

I say "Yes! It's worth it!" You can get free recharge reduction and endurance reduction on your powers quite cheaply and easily, and all sorts of gaudy stuff by spending a lot of money.

Possibly of interest- although I have a horrible fear that I no longer speak the same language as the people I'm writing the guide for- is this recent thread of mine:
0 to 100 million

Each step takes, very roughly, the same time: 0 to your first 100K, 100K to a million, 1 million to 10 million, 10 million to 100 million.

I came out of the sewers with 5,000 inf and a handful of salvage, and turned it into 105 million in about nine days. The only difference between this market and a late-night infomercial is that this market works.

You can leave a low bid overnight and it will probably fill; you can leave a high sale price overnight and it will probably sell. The there is a transfer between the people with more time than money and the people with more money than time. That is why marketeers talk about the "Buy it nao" price. Spend 5 minutes waiting and get it for 11K? Or get it RIGHT NOW for 75K? The choice is yours.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.