New Merit System


beyeajus

 

Posted

Can someone direct me to a post that describes the new merit system, and gives some indication of prices / costs?

I see a lot of people referring to how it has made getting rare recipes a lot easier, but I can't find the description to it amongst all the GR-related posts.

Thx


GA


 

Posted

http://boards.cityofheroes.com/showthread.php?t=232950

Quote:
Originally Posted by Zombie Man View Post
'Going Rogue' - The Alignment System


Patch Notes 7/9


Alignment system
  • Hero and Villain Lounges:
    • Players who maintain either a Hero or Villain alignment will now find they are welcome to enter Fort Trident (Hero) or The Crucible (Villain). Located in Atlas Park and Cap au Diable, these zones allow the Hero or Villain to relax, meet well known signature characters, teleport to their Task Force/Strike Forces, and also purchase enhancements from special vendors.

Description:

You should read this link compiled by Snow Globe now posted in the open forums (Guides Section). It will answer almost all your questions.



Zoning Issues


  • In short: You move between Paragon City and the Rogues Isles by way of co-op zones (RWZ, Pocket-D, Midnighter) or by Submariner's submarine (Independence Port <--> Sharkshead). You should not be able to use PvP Zones (if you can, bug it). Using Ouroboros takes you to your basic alignment's version from wherever you are (Vigilantes go to Heroic Ouroboros, Rogues go to Villainous version).




Alignment and Powers Issues

Positron chimed in early in the Beta (May 5) with an update on what's the plan with Alignment powers, note that some of these plans have changed and may still change....



Info on the Alignment Clubs and Merits

  • Finding the Clubs: Go to Trident Base in Atlas Park or The Crucible in Cap au Diable. Check your mini-map -- they're marked as a green dot (gate icon).
  • Admittance: This is the reward for remaining (or becoming) a true Hero or Villain. The only toons excluded are those currently Vigilante or Rogue.
  • Alignment Merits (A-Merits)
  • Do not confuse them. They are a new type of Merits not to be confused with Reward Merits (completing arcs, Task Forces, Raids, killing Giant Monsters) or Vanguard Merits (killing Rikti once you've been initiated into the Vanguard).
  • How to get A-Merits:
  • Do a Morality Mission. A Hero Morality Mission will give you a Hero Merit and a Villain Morality Mission will give you a Villain Merit. The very first time, though, you will get 50 Reward Merits... after that, one A-Merit. Note that it takes 10 morality points to get a Morality Mission and you can only get 5 morality points per day, thus, you can only get an A-Merit reward this way once every other day.
Note: Since Rogues and Vigilantes are not eligible for A-Merits, when they do a Rogue or Vigilante Morality Mission, they get 30 Reward Merits the first time they do a Rogue or Vigilante Morality Mission and then 60 Merits every time after that.
  • Buy one. Go to the A-Merit Vendor in the Alignment Club and trade in 20,000,000 INF + 50 Reward Merits and buy one A-Merit. You can only do this once per day.
  • A-Merit Vendors:
  • Trident: See B.O.T.L.E.R. and click on the box next to him.
  • Crucible: See the Trashman and click on the trash can next to him.
  • What do Alignment Merits Buy?
  • All IO Sets
  • Most common to rare recipes are 1 A-Merit each recipe within the Set
  • Unique and Special rare recipes are 2 A-Merits each
  • Purple Ultra Rare recipes are 20 A-Merits each
  • PvP Recipes: 25-35 A-Merits each
  • Costume Pieces: 1 A-Merit (almost always more efficient to buy these on the Market)
  • Respec Recipe: 10 A-Merits
  • Reward Rolls
  • Random Salvage Roll: Divided by Arcane v. Tech and two level ranges (10-25 v. 26-40). You get 8 pieces for 1 A-Merit
  • Random Rare Recipe Roll: Divided into tiers of 5 levels (10-14; 15-19; etc...). You get 5 recipes for 1 A-Merit
  • NPCs and Teleporters: The NPCs in the clubs have a portal that take you the Task/Strike force they or their sidekick gives out.
  • Trident: The Freedom Phalanx take you to their respective TFs: Positron, Synapse, Sister Psyche, Citadel, Manticore, Numina, Statesman.
  • Crucible: Recluse's Lieutenants don't have their own Strike Force, but they teleport you to their sidekick's or related NPC's Strike Force:
  • Arbiter Rein -> Operative Renault (Sharkhead SF)
  • Mako -> Barracuda
  • Ghost Widow -> Lord Recluse
  • Sirocco -> Ice Mistral
  • Black Scorpion -> Silver Mantis


 

Posted

Just an FYI though all IOs are supposed to be there, some are missing. /bug it when you stumble across one. I forgot to see if yesterday's patch got the 2 missing Steadfast Protection IO recipes back in.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

cool thanks.

so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit

1 morality mission as rogue/vigilante nets you 60 regular merits


 

Posted

Quote:
Originally Posted by Granite Agent View Post
cool thanks.

so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit

1 morality mission as rogue/vigilante nets you 60 regular merits
Just as an FYI: The first time you change to another alignment you get no merits of any kind.

The first reinforcement gets heroes/villains 50 reward merits, vigilantes/rogues 30 merits. So a villain going hero is not going to see any rewards on the trip to hero (same for a hero going to villain). It is on a second reinforcement that heroes/villains get an alignment merit and rogues/vigilantes get 60 reward merits.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Granite Agent View Post
cool thanks.

so basically 1 morality mission as hero/villain is worth about 50 regular merits, but you get 1 A-merit

1 morality mission as rogue/vigilante nets you 60 regular merits
I would put the value of one HV merit at, or slightly above, 100 reward merits, since 2 HV merits will buy any pool C/D recipe in the game, and several of those are over 200 reward merits.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
I would put the value of one HV merit at, or slightly above, 100 reward merits, since 2 HV merits will buy any pool C/D recipe in the game, and several of those are over 200 reward merits.
Plus 1 H/V merit earns you 5 random rolls which is the equivalent of 100 merits.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Quote:
Originally Posted by EvilGeko View Post
Plus 1 H/V merit earns you 5 random rolls which is the equivalent of 100 merits.
That's roughly 1/2 the cost of rare rolls previoulsy.

But the H/V merit is the real deal. 100 regular merits for LotG 7.5% recharge? Rolling doesn't look so attactive now that you can get it relatively cheaply.

Running your morality missions often when you hit 20 means you can absolutely get that mids dream build by fifty, along with the regular rewards for running missions.

I did 5 today and got 2 platinum and a Numina (not unique) as a drop. If you can't get the toon you want, you ain't trying and that is without marketing. It will be intresting to see how ebillers will make money.

(Actually, I can't see spending these special merits on uncommons that are still really great sets like Crushing Blow and Reactive Armor. The profit may not be as huge but it is steady)


 

Posted

I don't quite get it. Wouldn't it be more beneficial for a rogue/vigilante to farm up 60 merits per M-mish? they would pile up faster wouldn't they?


 

Posted

Here's what happens in that case:

* Hero/villain does a morality mission, gets one alignment merit, and then goes to the alignment store (Fort Trident/The Crucible) and purchases another alignment merit. That gives them the ability to purchase any non-purple/PvP recipe in the game, or obtain 10 random rolls. Obviously, they can only obtain alignment merits via morality missions once every other day, but they can buy one every day as well.

* Vigilante/rogue does a morality mission and gets 60 reward merits. Vigilantes/rogues cannot access the hero/villain lounges (or at least cannot purchase alignment merits) so they would need to run their morality missions four times (eight days) to save up the 240 merits required for the most expensive non-purple/PvP recipes, and just as many days to save up the 200 merits required to do 10 random rolls.

There's zero economic benefit to being a vigilante/rogue, because alignment merits are worth so much more than reward merits (one alignment merit will buy you 5 random rolls, or 100 reward merits' worth of rolls). Luckily, with cross-faction item/inf emailing, all you really need to do is keep one or two characters hero/villain, run your tip missions every day, and stock up on alignment merits to roll or spend and then send the goods around as needed.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by DevilYouKnow View Post
It will be intresting to see how ebillers will make money.
Crafting and flipping will always be effective means of getting inf, and there are plenty of recipes (purples and PvP IOs mostly) that are prohibitively expensive in terms of alignment merits which will still sell well on the market.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I see. so in the long run it would be better to go for A merits after all...huh.

I don't think I'd be going for the random rolls, if they're anything like the AE rolls my crummy luck would wind up getting me a bunch of garbage rolls.


 

Posted

I've had worse-than-average luck with my alignment merit rolls so far (I don't have GR so I basically run my usual TFs/SFs for the day and then go buy a merit, rinse and repeat), but I've still managed to come out ahead just with one or two of the rolls being good sellers (sold a couple Impervium Armor resist IOs for 70 mil a pop, meaning my next 7 random rolls are paid for already). The only discouraging thing about getting bad rolls with alignment merits is you're gated on how fast you can actually roll, so if you get some crappy rolls you're like "oh, can't roll for another day..."


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

I was in Fort Trident last night for the first time. I had seen a mention about A-merits and wanted to check them out. So I think I understand how to acquire them. Basically by reaffirming my alignment as hero/villain through morality missions (which can be done doing tip missions for two days) I am rewarded with 1 A-merit.

I was looking at the price of some of the stuff and thought "cool I can get a LoTG +7.5 in 4 days". Its worth 2 merits. Or the random rolls, you get 5 recipes for 1 A-merit.

Then I looked at the PVP and Purples and thought OMFG 35 and 20 A-merits respectively. Seems like a huge grind to try to get those. Some were 35 A-merits for PVP and 20 A-merits for purples. Thats 40 days just for a purple, which can be cut down by upconverting 50 merits (from TF/SF) as well as doing morality missions.

So this is how I broke it down for myself;

week 1:
Mon-50 merits from TF;5 tip missions---reward 1 A-merit
Tue-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Wed-50 merits from TF;5 tip missions---reward 1 A-merit
Thur-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Fri-50 merits from TF;5 tip missions---reward 1 A-merit
Sat-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sun-50 merits from TF;5 tip missions---reward 1 A-merit

Week 2
Mon-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Tue-50 merits from TF;5 tip missions---reward 1 A-merit
Wed-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Thur-50 merits from TF;5 tip missions---reward 1 A-merit
Fri-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sat-50 merits from TF;5 tip missions---reward 1 A-merit
Sun-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits

In two weeks I will have 21 A-merits enough for the ONE purple. At a cost of 700 TF/SF merits and 280 million INF (from upconverting). IS THIS CORRECT?

I could probably buy that ONE purple from just the INF spent. This doesnt seem right. AM I MISSING SOMETHING or doing something wrong?


 

Posted

Quote:
Originally Posted by KILLA_G View Post
I was in Fort Trident last night for the first time. I had seen a mention about A-merits and wanted to check them out. So I think I understand how to acquire them. Basically by reaffirming my alignment as hero/villain through morality missions (which can be done doing tip missions for two days) I am rewarded with 1 A-merit.

I was looking at the price of some of the stuff and thought "cool I can get a LoTG +7.5 in 4 days". Its worth 2 merits. Or the random rolls, you get 5 recipes for 1 A-merit.

Then I looked at the PVP and Purples and thought OMFG 35 and 20 A-merits respectively. Seems like a huge grind to try to get those. Some were 35 A-merits for PVP and 20 A-merits for purples. Thats 40 days just for a purple, which can be cut down by upconverting 50 merits (from TF/SF) as well as doing morality missions.

So this is how I broke it down for myself;

week 1:
Mon-50 merits from TF;5 tip missions---reward 1 A-merit
Tue-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Wed-50 merits from TF;5 tip missions---reward 1 A-merit
Thur-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Fri-50 merits from TF;5 tip missions---reward 1 A-merit
Sat-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sun-50 merits from TF;5 tip missions---reward 1 A-merit

Week 2
Mon-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Tue-50 merits from TF;5 tip missions---reward 1 A-merit
Wed-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Thur-50 merits from TF;5 tip missions---reward 1 A-merit
Fri-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits
Sat-50 merits from TF;5 tip missions---reward 1 A-merit
Sun-50 merits from TF;5 tip missions, 1 morality mish---reward 2 A-merits

In two weeks I will have 21 A-merits enough for the ONE purple. At a cost of 700 TF/SF merits and 280 million INF (from upconverting). IS THIS CORRECT?

I could probably buy that ONE purple from just the INF spent. This doesnt seem right. AM I MISSING SOMETHING or doing something wrong?
It's an option for people who hate the market. People who don't hate the market would probably random roll every other day and not use the buy an a-merit option and sell their rolls to buy their purples.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Yea I cant see going through that whole process for 2 weeks just to get one purple. Random rolls and getting that rare uncommon is the way to go I think.

By the way I saw somewhere that the drop rates for PVP recipes has been changed. Does anyone know what it changed from to? And can you get them from Arena matches or is it only from zones?


 

Posted

It's never going to be worth it, in morality-free economic terms, to do the A-merits to purples thing. It _may_ be worth it to do A-merits to PVP, for the two or three really good PVP recipes. I'd be surprised, though.

The 60 merits for vigilante morality missions is interesting, though. 5 missions+ 120 million inf = (potentially) 6 merits. So you could walk on the wild side for a couple weeks and get ahead on A-merits, maybe. Maybe.

I suspect that the price on "nice oranges" is going to drop by about a factor of 2. Maybe a little more due to the convenience factor; it's a lot easier to accumulate 11 missions and 50 merits than pile up 240 merits.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

While I'll never use this new system for Purples or PvPIOs, it will awesome in outfitting my new Electric Control/Psionic Assault Dominator at around level 30-35 once purples are slotted at 50. I'll be well past perma for Operative Renault and Ice Mistral runs...level 20 Miracle in a matter of days? Pure awesome.

My friend and I are using the new Merits likeso:

He cycles Morality missions/Infamy on 3-4 alts.
I cycle on two alts. One of them produces 5 rare recipes per few days, which get crafted and sold or stored.
He buys stuff for my future Dominator, I get stuff for his Spider.

We both get our stuff at the levels we want with minimal marketing, still need those purples somewhow!


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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Posted

Quote:
The 60 merits for vigilante morality missions is interesting, though. 5 missions+ 120 million inf = (potentially) 6 merits. So you could walk on the wild side for a couple weeks and get ahead on A-merits, maybe. Maybe.
Not really. Consider a hero that's never done a morality mission. If the hero stays a hero, he gets 50 merits on Day 2, that he can turn into an A-Merit immediately. So he's a -20 mil and 1 A-Merit. Then he gets another A-Merit on Day 4, and another on Day 6, so on and so forth.

Meanwhile, the hero that changes into a vigilante loses out the chance to earn anything on Day 2 besides a change in alignment. Then on Day 4 he earns 60 merits, another 60 on Day 6, and so on. On day 12, he has 300 merits, which could be converted at a rate of 50 per day to 6 A-Merits. Meanwhile, on Day 12 for the hero, he's got 6 A-Merits also.

So go another 12 days. The vigilante now has 660 merits, while the hero has 12 A-Merits. The vigilante can change the 660 merits into 13 A-Merits (with 10 Merits left over) over the course of 13 days. Of course, before he does that, he needs to switch back to Hero, with means another 2 days added with no merits earned, at which point the hero comes even again with 13 A-Merits.

So go another 12 days. The vigilante now has 1020 Merits, transformable into 20 A-Merits (with 20 merits left over), while the hero only has 18 A-Merits. The vigilante turns to a hero, while the hero earns another A-Merit, putting him at 19. The vigilante is still ahead in A-Merit earning by 1. Assuming they both continue to run tip and morality missions while the ex-vigilante is changing his Merits into A-Merits, the pure hero will end up with 29 A-Merits, while the vigilante will have 30. But in the course of changing those merits over to A-Merits, the vigilante burned 400 million influence, while the hero only burned 20 mil on changing that original 50 merits to an A-Merit.

So is one extra A-Merit over the course of 36 days worth the 380 million inf difference? Probably not.

You might be able to make it mildly profitable over an extremely long stint as a vigilante, but I doubt it.


 

Posted

Quote:
Originally Posted by HolyEvilAoD View Post
Not really. Consider a hero that's never done a morality mission. If the hero stays a hero, he gets 50 merits on Day 2, that he can turn into an A-Merit immediately. So he's a -20 mil and 1 A-Merit. Then he gets another A-Merit on Day 4, and another on Day 6, so on and so forth.

Meanwhile, the hero that changes into a vigilante loses out the chance to earn anything on Day 2 besides a change in alignment. Then on Day 4 he earns 60 merits, another 60 on Day 6, and so on. On day 12, he has 300 merits, which could be converted at a rate of 50 per day to 6 A-Merits. Meanwhile, on Day 12 for the hero, he's got 6 A-Merits also.

So go another 12 days. The vigilante now has 660 merits, while the hero has 12 A-Merits. The vigilante can change the 660 merits into 13 A-Merits (with 10 Merits left over) over the course of 13 days. Of course, before he does that, he needs to switch back to Hero, with means another 2 days added with no merits earned, at which point the hero comes even again with 13 A-Merits.

So go another 12 days. The vigilante now has 1020 Merits, transformable into 20 A-Merits (with 20 merits left over), while the hero only has 18 A-Merits. The vigilante turns to a hero, while the hero earns another A-Merit, putting him at 19. The vigilante is still ahead in A-Merit earning by 1. Assuming they both continue to run tip and morality missions while the ex-vigilante is changing his Merits into A-Merits, the pure hero will end up with 29 A-Merits, while the vigilante will have 30. But in the course of changing those merits over to A-Merits, the vigilante burned 400 million influence, while the hero only burned 20 mil on changing that original 50 merits to an A-Merit.

So is one extra A-Merit over the course of 36 days worth the 380 million inf difference? Probably not.

You might be able to make it mildly profitable over an extremely long stint as a vigilante, but I doubt it.
Assuming they start at the same time, The vigilante is always going to be behind because he has to become a hero to be able to convert them to A-merits over the course of 50 a day. Now if that changed and you can change ALL your merits at one time then I can see it becoming better to earn as a vigilante.

Anyone know why there is a 50 merit limit per day for conversion?


 

Posted

Quote:
Originally Posted by KILLA_G View Post
I could probably buy that ONE purple from just the INF spent. This doesnt seem right. AM I MISSING SOMETHING or doing something wrong?
Purchasing purples with alignment merits is something lazy and/or stupid people will do, because they'll see they won't have to deal with the market or pay lots of inf, completely ignoring the fact that it will take them far longer (and if they convert their merits instead of doing morality missions for them it'll actually be more expensive, sometimes by a lot).

For those who know how to weigh their options, and don't assume the market is some sort of witchcraft which is forbidden to practice by their religion, alignment merits are a really poor way of obtaining anything other than non-purple/PvP recipes. The only time I could see it being useful is purchasing the +3% def PvP IO, simply because they're so rare to begin with, and most are sold off-market (even if you save up the 2 billion inf to bid on one, you're going to be competing with hundreds of other players for the one or two that come onto the market every day).

Quote:
Originally Posted by KILLA_G View Post
Anyone know why there is a 50 merit limit per day for conversion?
It's because they don't want the market getting flooded with the really good stuff - if you could convert as many times as you wanted in one sitting I could rack up potentially dozens of alignment merits at once. They're basically time-gating how fast you can obtain items, the same way that they time-gate how fast you can obtain alignment merits by doing morality missions.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by Neuronia View Post
While I'll never use this new system for Purples or PvPIOs, it will awesome in outfitting my new Electric Control/Psionic Assault Dominator at around level 30-35 once purples are slotted at 50. I'll be well past perma for Operative Renault and Ice Mistral runs...level 20 Miracle in a matter of days? Pure awesome.

My friend and I are using the new Merits likeso:

He cycles Morality missions/Infamy on 3-4 alts.
I cycle on two alts. One of them produces 5 rare recipes per few days, which get crafted and sold or stored.
He buys stuff for my future Dominator, I get stuff for his Spider.

We both get our stuff at the levels we want with minimal marketing, still need those purples somewhow!
This sounds roughly like what I'll be doing, with AE for salvage and playing the game with task forces and tips for the stuff I need as usual - only difference is that the gameplay will be a tad more goal-oriented. Not having to waste time on the market to get stuff is definitely a boon to me, the extra weeks that I'll need to finish a build compared to those who like the market mini-game aren't a big deal. A character parked at 33 will probably be used for some A-merits occasionally, generating recipes through random rolls for exemplaring builds over several alts.

For the purples/PvP-IO's, it's stuff that I regularly don't use. I have my eye on one of the PvP-IO-sets for my main but it's about 120 A-merits away for the pieces I'd like - and that'd only net a very small change global recharge, so there's definitely no rush getting it. Overall, it's a nice addition that places an alternative method to completing builds on a fairly reasonable time-scale compared to playing the market. A whole lot slower with the A-merit currency, but still reasonable - which regular merits weren't.