Union Cathedral of Pain recon run 1


Amygdala

 

Posted

To my bad i didnt participate on this run but i guess there is no true secret.
Make good teams, act like a team and show some tactical understanding...

€dit: They used Temps but they said it can be done without...


 

Posted

Saw on some of the server threads people have done it in roughly 15 mins yeah, well we did get to the second stage within 5 mins so i guess if we had high -regen powers we would of too

Edit: But without temps would be epic


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

hey guys sign me up for attempt 2 also hami and mothership raid teams can be found on the new 'Union Raids' channel aswell as the COP teams join if you can regular raids are now being hosted/advertised


 

Posted

Just had a spark of inspiration!

I really think we should get a trial going this weekend as I need to mine some data from the trial's second stage which might give us a HUGE advantage if my forecast is correct!

Now, I have collated the list of globals that emailed and contacted me saturday night, which I will put here now. For those on this list, I would ask that you select a character now and make sure they are HERO or Vigilante Alignment and that the character you select has abilities that will aid in the trial's progression. Additionally get all the Nukes and Shivans you can ASAP.

  • @Nikita
  • @Mexie
  • @Fireblazer
  • @Gin Zen
  • @Brimstone Girl
  • @Tancred
  • @Neutronic Girl
  • @Lifeline
  • @Li Sensei
  • @Kenpachi 33

Which means that additional team selection is going to be VERY tight to organise, so I apologise now to anyone that can't get into round 2 because of this. I fully intend to hold to my word to make sure the people that missed out and contacted me, do get a fair crack at this. I also need to take certain SG bridging characters with me on this trial, so slots are limited.

I intend to get an attempt going again Saturday 28/08/10, with everyone getting together in Pocket D as close to 18:30 as possible with a kickoff time as soon as we can.

I specificially need the three teams, with the assistance of a few Supergroup Bridging characters and regular players that assisted me in the first trial, to complete the first part of the trial, much in the same way as last week.

For the second section I will need to mine some data before we attack the AV, so there WILL be a bit of standing around for 5 minutes. As I mentioned earlier however, the data I intend to gather could seriously effect the strategy for future raids, so I once again ask for your patience and understanding.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

If you need me i can join in for the trial run.

Global: @damz
Character: Illusion/rad controller


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Nice to see Im on the list this time (Was told I had been put on the list for the first one too tho*Shrugs*) I'll be bringing Brim with all her firepower and all the temps I have.


 

Posted

Quote:
Originally Posted by Brimstone Girl View Post
Nice to see Im on the list this time (Was told I had been put on the list for the first one too tho*Shrugs*) I'll be bringing Brim with all her firepower and all the temps I have.
apologies once again, word of mouth got about quicker than the number of slots left, hence my pledge to get this second list up and posted.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Tried to catch you in game but didn't get the chance. Anyway I'd like to submit my soldier again if you have any room for little ol'him. I know he's not uber debuffer or anything, but every little help right?

Anyway @Soul-journ if you want him


 

Posted

sorry I missed you ingame chap, I'll hope to start sorting out teams tomorrow, save for a few team leader spots and the people I've already mentioned there should be VERY limited slots left, so we'll be picking based on what we need for each team accordingly!



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

I'll come. I can bring quite a few things, but nothing with -regen (Still leveling them).

I've got my Empath, Fire/Kin Troller, Kin/Psi Def, Elec/Elec Scrap, Ice/En tank.


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

Posted

Congrats on your run. Sorry you didn't make it all the way through.

Some tips:
1) Chemical Nukes do indeed have a substantial -regen component.
2) HVAs (bought as a power core with Vanguard merits) are better for this than Shivans. They prefer range and also have an attack that does -regen.
3) Have your lead tanker call out when the shield is up or down so that everyone knows who they should be attacking. It's easy to get blindsided by a respawn while you are ineffectively shooting at a untouchable AV. (I know because I do it all the time).


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Congrats on your run. Sorry you didn't make it all the way through.

Some tips:
1) Chemical Nukes do indeed have a substantial -regen component.
2) HVAs (bought as a power core with Vanguard merits) are better for this than Shivans. They prefer range and also have an attack that does -regen.
3) Have your lead tanker call out when the shield is up or down so that everyone knows who they should be attacking. It's easy to get blindsided by a respawn while you are ineffectively shooting at a untouchable AV. (I know because I do it all the time).
Are you sure about the Chemical Nukes? Because if they do, it's not showing up in the detailed info tab, and it's not mentioned in the short info on the power info, either.



That's a composite I just stitched together from some screenshots taken 20 minutes ago (I'm slow at photoshop ) of nukes gathered yesterday on Live.

I can't see any mention of -regen anywhere, and since all we've got to go on in game is the real numbers panel, that's why we were assuming no -regen on the nukes.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Hmmm . . . I could have sworn it had -regen. But I appear to be wrong. Sorry about that.

However, on several successful runs that I have been on, the Chemical Warhead seems to have made a huge difference. It might be that the -def debuffs help all the folks in melee range get hits in, even with the AVs hurricane active, and the 50% resistance makes every hit hurt that much more.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

The idea of the nukes, as I now understand the first hand data I have of the AV, is that the nukes are intended to be fired in order.

Biological, to enhance the oncoming nukestorm, then chemical and finally nuclear attacks. The first nuke buffs the raid group and the other nukes, then these secondary attacks debuff the AV so that he can be taken down within such a short window.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
Hmmm . . . I could have sworn it had -regen. But I appear to be wrong. Sorry about that.
It's OK, we thought they did -regen, too, Until I looked at them just before last week's attempt and failed to see any mention of -regen

I don't tend to have Warburg nukes on my toons, as I find getting them to be a major chore, so I was initially just going off received wisdom.

Quote:
Originally Posted by Bionic_Flea View Post
However, on several successful runs that I have been on, the Chemical Warhead seems to have made a huge difference. It might be that the -def debuffs help all the folks in melee range get hits in, even with the AVs hurricane active, and the 50% resistance makes every hit hurt that much more.
Oh, they make a hell of a difference, just by dint of the huge -resist and -def debuff they apply, they just don't keep the AV hurt if the shields go up.

Oh, and Tsumiju, the +dam from the Biologicals won't affect the damage from the Nuclear, as temp powers don't inherit damagebuffs from the caster, but throwing them after the Chemicals will help, due to the -resist. (But I'm assuming you knew that already)


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

The intention behind the ordering of the nuclear attacks is twofold between cast time and effectiveness. Part of the theoretical strategy is to use biological mutagens prior to even breaking the shields, this should allow the Chemical missilies to be fired as soon as possible after the shield breaking, which en mass should bring down the resistance and defence of the target, increasing the likelyhood of follow up attacks.

Thus when the Nuclear blasts are fired, the damage and likelihood of the successive damage over time and -recovery buffs making a successful impact are increased.

When I have the additional data I need I hope to have a more conclusive timing strategy.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

I agree with casting the bio nuke as a buff phase before attacking but after summoning pets, and then chem nuking the AV after shields go down the first time, but I don't find the nuke nukes (heh) all that impressive. Totally skipable.

Also, you'll want to ration your bio nukes to one or two at most. You start hitting caps after that with the addition of player powers and it becomes a waste.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

I agree that there must be a way to complete the trial without the nukes, however there are two factors which singly make this trial harder and each compounds the other.

Ridiculious regeneration; which to counter without severe buffs would require large amounts of particular AT's, which I don't believe is a very community orientated solution.

A short window of exposure in which to attack the final target, this means we have less time to deal with the regeneration and do significant damage.

I also concur about rationing out the various attacks, whereas we went very high impact on the first attempt, we were seemingly capped on a lot of base statistics so we can afford to draw out our temporary power usage.

I would be keen to know what kind of figures a Nuclear blast does against the AV, given that the encounter is time based, it might be that this temporary power is used as the damage is higher for the animation time than two comparible regular attacks, hence firing them en mass to inflict higher amounts of damage in a shorter time window.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide

 

Posted

You'd be better off using the Damage Nuke against the AV's buddies. It's a 2 second cast time and a rather long animation. The real number screenshot posted above overstates its average damage.

I wanted to check Red Tomax's site for some more precise numbers but the site seems down at the moment. I believe it does closer to 230 points of damage (unless you're a robot) and then that has to be adjusted for the AV's resistance.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Quote:
Originally Posted by Bionic_Flea View Post
You'd be better off using the Damage Nuke against the AV's buddies. It's a 2 second cast time and a rather long animation. The real number screenshot posted above overstates its average damage.

I wanted to check Red Tomax's site for some more precise numbers but the site seems down at the moment. I believe it does closer to 230 points of damage (unless you're a robot) and then that has to be adjusted for the AV's resistance.
Redtomax's site has a new home on Cohtitan, don't go to redtomax.com, as it's not updated at all now, and all his stuff went to tomax.cohtitan.com, you may want to update any bookmarks you have.

Anyway, the nuclear blast details are here


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Thanks. I knew about the change and was going to the Titan site, but I couldn't connect with them earlier. I would time out trying to connect. It's working now.


50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM

Overlord of Dream Team and Nightmare Squad

 

Posted

Will be there tonight hoping theres only exactly enough for the 25 people Since i was there first time, i'll automatically give my place up for somebody who wasnt ok zero?


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Ok today had a few teething issues, the people bridging that I'd hoped to see tonight wern't on, so we winged it via the New Heroes Union that happily lent us their facilities.

Stage 1 is looking easy now, using the data I gathered from testing and the attempt last week, we can nail that section within about 3 passes of the shields.

Now the data I wanted this time is specific timing data for the shields surrounding the AV, which I can now confirm.

  • Each Willforge can call re-inforcements from other Willforges across the room.
  • When the last defending Rularuu of each Willforge is defeated a 45 second timer begins. If there are still Willforges being defended at the end of this time, the Willforge will glow and additional Rularuu will spawn there. If all 3 Willforges have their defending Rularuu defeated within the 45 seconds, thats the condition that breaks the shield.
  • If the raid leader co-ordinates -regen buffs to be applied 35 seconds after the shield is shattered, these buffs can last until the next the the shield is shattered, so long as all 3 teams immediately break off their attack from the AV when the shield is restored, and clear these mobs.
  • During additional passes of the shields raising and lowering, it would be possible to use successive attack windows to lower the AV's HP, however every single person would have to focus on the spawns, debuffing and know from which position to attack the AV and Willforges.

Now I would hope that given these conditions, on the next successive attack that we have 3 full teams, fully prepared and ready to fight solid for the hour as we had a few drop-offs towards the end. But even with that, we proved tonight that the timing data is accurate and that the -regen plan will work given the right intensity.



In-game and now on Twitter @Tsumiju Zero "The Nightmare of Dra'Gon"
"The flow of battle can only be influenced, not by realtime tactics, but by strategy."
Proud resident of the Union EU Server.
B.A.F. Trial Guide