So, about that CoH2...


Acemace

 

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The problem with new MMOs is that you only get about half a game.

As excited as I am to see a COH 2, I know there is no way it can have as many costume options, powersets and content as the game we now have.

So while on paper it's exciting, it'll probably be a long time after launch before it is in a state that feels half as complete as COX does now(and even now we have stuff that still needs doing).


 

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Originally Posted by Slashman View Post
The problem with new MMOs is that you only get about half a game.

As excited as I am to see a COH 2, I know there is no way it can have as many costume options, powersets and content as the game we now have.

So while on paper it's exciting, it'll probably be a long time after launch before it is in a state that feels half as complete as COX does now(and even now we have stuff that still needs doing).
Completely agree but I am sure it is in the mix. I can't believe 80 or so devs worked on GR...no way... They had to be doing other things as well. Maybe just another MMO. Who knows...


 

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Originally Posted by TheJazMan View Post
Completely agree but I am sure it is in the mix. I can't believe 80 or so devs worked on GR...no way... They had to be doing other things as well. Maybe just another MMO. Who knows...
It occurs to me that I'd really like to see a single player game set in the COX universe. Something with action along the lines of Prototype.


 

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Originally Posted by thejazman View Post
completely agree but i am sure it is in the mix. I can't believe 80 or so devs worked on gr...no way... They had to be doing other things as well. Maybe just another mmo. Who knows...
Hrmmmmm....


Playstation 3 - XBox 360 - Wii - PSP

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Samuel_Tow: Your avatar is... I think I like it

 

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Originally Posted by RedSwitchblade View Post
I just want to see scrap metal stapled all over the Eiffel Tower.

You can see a passable resemblance of scrap metal stapled to a steel frame on another famous French construction given to the USA. It's called the "Statue of Liberty" I believe.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Terminal Velocity View Post
Speaking of location, wonder why they chose Rhode island?
Because it's an imaginary place.


 

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Originally Posted by Tenzhi View Post
CoH is the wheel to which we all are bound, and when the wheel turns we must perforce turn with it, first with our heads up to heaven and then revolving hellward again, where the brains inside them seem to burn...
I wasn't so ready to face reality today



------->"Sic Semper Tyrannis"<-------

 

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Terminal Velocity wonders:

Speaking of location, wonder why they chose Rhode island?
I can't say for sure, but I've always wondered if it was just coincidence that at the time they were making the game, a certain city called Metropolis was also located in RI (I think with all the changes at DC, it's in Kansas now, but I'm not sure because I quit buying comics about 4 years ago).


Dec out.

 

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Places I'd like to go in CoH2, whether it be in another world, across this world, or through time:

  • Something steampunk Western themed: Not just a any old Western, but steampunk Western!
  • Feudal Japan: With a touch of high-fantasy added.
  • Areas of modern Asia in general: Singapore, Malaysia, Japan, Korea, you get the idea.
  • Praetoria, of course: I wonder, does Tyrant still rule all of Praetoria later in the timeline?
  • Medieval Europe: With a bit more high-fantasy flair. Knights, dragons, wizards, dark elves, and more!
  • Prehistoric times: Dinosaurs! I don't have to say much more, do I?
  • Atlantis: Lets make it simple, everyone can somehow breathe or hold their breath for as long as they want underwater. Gives us an excuse to make more underwater and bikini costume sets!
  • Moon base: Probably change the movement speeds of players to be a little floaty.
How's that for hoping for too much?


Playstation 3 - XBox 360 - Wii - PSP

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Samuel_Tow: Your avatar is... I think I like it

 

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Originally Posted by bAss_ackwards View Post
Places I'd like to go in CoH2, whether it be in another world, across this world, or through time:
  • Something steampunk Western themed: Not just a any old Western, but steampunk Western!
  • Feudal Japan: With a touch of high-fantasy added.
  • Areas of modern Asia in general: Singapore, Malaysia, Japan, Korea, you get the idea.
  • Praetoria, of course: I wonder, does Tyrant still rule all of Praetoria later in the timeline?
  • Medieval Europe: With a bit more high-fantasy flair. Knights, dragons, wizards, dark elves, and more!
  • Prehistoric times: Dinosaurs! I don't have to say much more, do I?
  • Atlantis: Lets make it simple, everyone can somehow breathe or hold their breath for as long as they want underwater. Gives us an excuse to make more underwater and bikini costume sets!
  • Moon base: Probably change the movement speeds of players to be a little floaty.
How's that for hoping for too much?
I want to have apartments!


 

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Originally Posted by EU_Damz View Post
Eye teeth?
My first thought was Rularuu.

Have I been playing CoH too much?


There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"

 

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Originally Posted by The_Coming_Storm View Post
I want to have apartments!
Oh snap! Yes, very much this. Having my own space that I could deck out however I wanted in SWG was so awesome. So awesome!

Perhaps there, you could visibly show badges, or badges might have their own unique trophy model. Defeating X amount of Tsoo Bosses might give a Tsoo Sorcerer hat that you would be able to display, for example. Or even the defeat 1000 Rikti Monkies badge would give your place a Rikti Monkey pet that wanders around the appartment.


Playstation 3 - XBox 360 - Wii - PSP

Remember kids, crack is whack!

Samuel_Tow: Your avatar is... I think I like it

 

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Mission Architect where you can place phasing contacts at specific coordinates in the world?


 

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Here's an off-the-wall thought, what new markets could COH2 be introduced into? We've seen that CoH didn't do well in the Korean market and I kind of doubt CoH2 would either but what about new markets like India?

I was surfing around wiki and was suprised to find there's a significant Indian comic industry. An admitately non-scientific google search for Indian MMO's came back with numerous hits including an Indian MMO site http://mmorpg.in/ which seems to indicate MMO's are becoming popular in India. Put the two together and you may have a fertile, new market for CoH2 (or even CoH.)

I would do things differently for the Indian market than was done for the Korean market. Instead of just translating the existing content, as was done with CoH Korea, I would partner with an Indian comic company like Raj Comics and design a city set in India with level 1-50 content specifically designed for the Indian market. I'd also translate the Indian content into English/German/French and allow the traditionally market access to it while translating the traditional content into Indian and allowing Indian players access to it.


It is better to ask forgiveness than permission.

 

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Originally Posted by Golden Girl View Post
One or two Indian signature heroes would be a good move too, if they wanted to try and break into that market.
Depending on how the Devs view his decision/want to troll India, They could have Vibhishana of the Ramayama as a Vilgilante.
(Seriously though, I don't care if it's my family or not, I am NOT taking the side of anyone who kidnaps the WIFE OF GOD.)


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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What could CoH2 honestly do that they could not simply add to CoH1? They would be creating that game from the ground up. They could use that development time completely redoing every model, every texture, every animation, every VFX, further upgrading the graphics engine in this game, re-balancing every AT, adding new ATs, adding new content features, and still have an easier time doing that than creating an entirely new game.
There is no logical reason for them to not simply keep upgrading what they already have.
Also, if they started working on a CoH2 it would take years to finish, and content updates for this game would almost completely dry up during that massive amount of time because they would have to severely reduce the size of their live team to direct employees to working on the sequel.
This game is already so-so with it's population. If they even tried that, the game would literally die off during that massive period of stagnation before they finished and they would no longer even have the resources to continue working on the sequel.

Basically, only one of three things can happen here. Either there will not be a sequel, the "sequel" would be made by entirely different people and just be another Champions Online, or the morons would "die" trying.


 

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Akiru_NA wonders:

What could CoH2 honestly do that they could not simply add to CoH1?
A monster truckload of things they can't do now because of the engine they're using.

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They would be creating that game from the ground up. They could use that development time completely redoing every model, every texture, every animation, every VFX, further upgrading the graphics engine in this game, re-balancing every AT, adding new ATs, adding new content features, and still have an easier time doing that than creating an entirely new game.
There is no logical reason for them to not simply keep upgrading what they already have.
Except that it's more costly and time-consuming to redo stuff than to just start fresh with a new engine.

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Also, if they started working on a CoH2 it would take years to finish, and content updates for this game would almost completely dry up during that massive amount of time because they would have to severely reduce the size of their live team to direct employees to working on the sequel.
Unlikely that it would be the same people working on both. Paragon Studios is very compartmentalized that way, as is wise.

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Basically, only one of three things can happen here. Either there will not be a sequel, the "sequel" would be made by entirely different people and just be another Champions Online, or the morons would "die" trying.
Or they could have dev teams lead by CoX vets with new folks under them and possibly have it be very successful. It's not like they didn't do exactly that when NCSoft bought Cryptic out.


Dec out.

 

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Originally Posted by Decorum View Post
A monster truckload of things they can't do now because of the engine they're using.
That's easy to say, but there's nothing wrong with the engine they have. And while I'm not part of the business, I don't understand what's stopping them from tweaking the engine they already have. I'm pretty sure that's what they did when they added Ultra Mode.

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Originally Posted by Decorum View Post
Except that it's more costly and time-consuming to redo stuff than to just start fresh with a new engine.
That makes no sense at all. Can you explain that?
If you actually mean the core engine than I guess that could make sense, but that wasn't what I was talking about. None of what I listed involved the core engine.
I was talking about the fact that a new game would require entirely new models, textures, animations, VFXs, and massive amounts of effort thinking of how the game would function and coding it.
Then they would have to add entirely new content to it. And it would still be 6 years behind this game in terms of development time; it would be nothing more than an empty pretty shell until it's been around a few years.

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Originally Posted by Decorum View Post
Unlikely that it would be the same people working on both. Paragon Studios is very compartmentalized that way, as is wise.

Or they could have dev teams lead by CoX vets with new folks under them and possibly have it be very successful. It's not like they didn't do exactly that when NCSoft bought Cryptic out.
I don't know how involved NCSoft might be in helping them, but Paragon isn't made of money that they can just throw at the problem. They can hire a few new people, but most of their developers and creative effort would still be focused on making the sequel.
I could very easily see us getting 1 or maybe 2 issues a year if they did this.


 

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Akiru_NA wonders:

That's easy to say, but there's nothing wrong with the engine they have. And while I'm not part of the business, I don't understand what's stopping them from tweaking the engine they already have. I'm pretty sure that's what they did when they added Ultra Mode.
Ultra Mode was what they could do with this engine. It's not infinitely tweakable. The devs have stated time and again that there are things they simply cannot do with this engine. And if you're going to try and take the time to go in and redo an engine that was created almost (over?) a decade ago, you might as well start from scratch.


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That makes no sense at all. Can you explain that?
For the same reasons the devs say it's easier and quick to make new zones than revamp old ones. Altering things is often more difficult than deleting and redoing. I don't know the tech details either (I'm sure Arcanville does).

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If you actually mean the core engine than I guess that could make sense, but that wasn't what I was talking about. None of what I listed involved the core engine.
I was talking about the fact that a new game would require entirely new models, textures, animations, VFXs, and massive amounts of effort thinking of how the game would function and coding it.
Then they would have to add entirely new content to it. And it would still be 6 years behind this game in terms of development time; it would be nothing more than an empty pretty shell until it's been around a few years.
Except that you said this...

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They could use that development time completely redoing every model, every texture, every animation, every VFX, further upgrading the graphics engine in this game, re-balancing every AT, adding new ATs, adding new content features, and still have an easier time doing that than creating an entirely new game.
That doesn't sound any different than what you claim will be too costly and time consuming. Now granted, it would take a while (and people are suspicious that it's going on right now), but CoX is an OLD game in this industry that looks and plays OLD to the more leading edge players. I'm fine with it, or your idea, just to clarify, but I'm not a gamer type, and that's where the money is. The "completely redoing" part your proposing would be just throwing new patches on a wearing out tire. If you're going to go to all that trouble, better to put the effort into something that has more chance of lasting.

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I don't know how involved NCSoft might be in helping them, but Paragon isn't made of money that they can just throw at the problem. They can hire a few new people, but most of their developers and creative effort would still be focused on making the sequel. I could very easily see us getting 1 or maybe 2 issues a year if they did this.
NCSoft has been VERY free with the funds since taking over (what has the dev staff gone from? 15 to like 80?). They seem to have ultimate confidence in CoX, especially noticeable when they show no hesitation to get rid of games that don't work out. As for the "most of their devs, etc." that's not necessarily true as presented. The current, or even previous devs aren't some kind of amazing savants that can do what no others can do. They got taught what they do and have the capability of teaching others. If they hire more people, and move people up the line according to their abilities, there doesn't have to be any dropoff in this game in order to make a new one.


Dec out.

 

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Originally Posted by Decorum View Post
Except that you said this...

That doesn't sound any different than what you claim will be too costly and time consuming. Now granted, it would take a while (and people are suspicious that it's going on right now), but CoX is an OLD game in this industry that looks and plays OLD to the more leading edge players. I'm fine with it, or your idea, just to clarify, but I'm not a gamer type, and that's where the money is. The "completely redoing" part your proposing would be just throwing new patches on a wearing out tire. If you're going to go to all that trouble, better to put the effort into something that has more chance of lasting.
Just to clarify, those two statements of mine go hand-in-hand. I was saying that if they're going to recreate all of those things from scratch, they may as well just do the same for this game instead since those are basically all the things that make this game look dated (that and the poor lighting, which I think they're capable of fixing), and all the new content they would have to create which would still leave them behind compared to this one could instead just be added on to this one to expand it even further.

And I have experience creating many of those things for games. I said I'm not part of that business, but I've been a long time modder for a few different games. I was one of the top-end modders for Oblivion.
Unless there is some huge disconnect between professional development of those things and modding them into a game, it is absolutely not easier to create something from nothing at all than to alter/improve/replace something that is already there.
It's possible the core engine may be different since that is something modders never have access to, but models/textures/animations/effects/scripts etc? Not a chance.


 

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Akiru_NA notes:

And I have experience creating many of those things for games. I said I'm not part of that business, but I've been a long time modder for a few different games. I was one of the top-end modders for Oblivion.
Unless there is some huge disconnect between professional development of those things and modding them into a game, it is absolutely not easier to create something from nothing at all than to alter/improve/replace something that is already there.
It's possible the core engine may be different since that is something modders never have access to, but models/textures/animations/effects/scripts etc? Not a chance.
It may be. Oblivion's engine is not this engine. Those things wildly vary. Modders are working under a structure the devs built. It's like saying making an AE arc is the same as being a dev.


Dec out.

 

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Originally Posted by Decorum View Post
It may be. Oblivion's engine is not this engine. Those things wildly vary. Modders are working under a structure the devs built. It's like saying making an AE arc is the same as being a dev.
You're severely underestimating what modders do. I'm not talking about using a little puzzle-piecing mini game the developers created for fun. I'm talking about altering core files and functions in the game.
I don't know if you've ever played Oblivion, but with one of my mods I made it so that the player would get spattered in blood any time they killed a target up close, and could wash it off by stepping in water.

And there is no variation from game-to-game in the creation of those things I listed. Maybe in how they're exported, stored or referenced, but those are basically just semantic differences.


 

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I don't know the specifics of this engine enough to argue with you. I'm sure someone more tech oriented will though (or, conversely, tell me I'm wrong).


Dec out.