fire aura changes ftw!


Acemace

 

Posted

burn now has an initial hit and still does ticks, also no fear component anymore. Overall damage is less, but considering the fear component is no longer there the actual damage will be much improved.

Also Fiery Embrace now adds ~45% extra fire damage to all attacks for 20 seconds and this value can be improved by damage buffs.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

uhhh am I dreaming?

Please link me to where you saw this.


 

Posted

Hmm.. Sounds to me like someone breaking the closed beta NDA.


 

Posted

This is true. Won't see it really until the patch notes from I18 hits. As well as the fact that consume got a buff thought i don't think a recharge buff.


 

Posted

The NDA has been lifted, it's somewhere in the community boards.


 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Hmm.. Sounds to me like someone breaking the closed beta NDA.
Nope!

Quote:
Originally Posted by theOcho View Post
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Posted

Quote:
Originally Posted by Timber_Bear View Post
The NDA has been lifted, it's somewhere in the community boards.
Looks like I'm a little slow today..


 

Posted

OMG

Im Tarding out

Ive been waiting since I6 for them to bring back burn.*back to its epic level of awesome*

FIRE TANKERS UNITE!!!!!!! LETS PREPARE THE FARM OWNAGE!


 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
I also believe Consume now adds a resistance to -end.
There is also a short-duration buff to recovery. All in all not a GREAT buff to Consume, but any improvement is good. The changes to Burn and FE are the real highlights, imho.



 

Posted

Here's Zombie Man's list of stuff changed for GR. Fiery Aura stuff is further below.

Overall, I think this is fantastic. Burn actually adds to your damage all the time (I'll have to see if I want this as well as other Combustion and FSC, or to remove Combustion in my builds), and Fiery Embrace is more unique and helpful. Now it's not a choice between Build Up and FE. Ugh, my build just got more complicated. Consume's changes are nice, but not much.

Still no KB protection.

Here are the changes to Fiery Aura I could find in Zombie's list:

  • Burn – changed power substantially:
  • Added initial hit damage
  • removed Fear effect
  • reduced tick damage by half (to scale 0.03)
  • decrease tick rate by 4 (now ticks every 0.8 seconds, instead of 0.2 seconds) (1/8th total damage from DOT, replaced by initial hit)
  • Burn – further adjustments
    • Increased Initial Damage from scale 0.84 to scale 1.6
    • Increased Damage per tick from scale 0.3 to scale 0.6
    • Added To Hit check for Initial Damage
    • Fixed the issue with Fire Manipulation Burn not having an Initial Hit portion.
  • Burn – further adjustments
    • Fixed an issue which could result in Invalid Target messages appearing when attempting to activate this power.
    • Fixed an issue with Burn spamming the Combat log with Immobilize Buff messages when multiple targets were hit.
    • Fixed an issue which sometimes caused the Initial Hit damage to affect the caster as well as the targets.
  • Burn - Reduced Damage to 20s equivalent (Scale 1.6 reduced to Scale 1.44)

  • Here’s your chance to give feedback on a possible change to this power.
  • The Tanker Fiery Embrace power now adds bonus fire damage for all Secondary Powerset attacks instead of being a normal damage Buff. All Secondary powerset attacks made for 20 seconds after activating Fiery Embrace will do bonus damage based on that attack’s damage. This bonus damage IS affected by enhancements and outside buff/debuff effects. At low levels, this means Fiery Embrace will have lower impact than the old implementation, while at high levels or on teams with lots of +Damage effects, you will see increased damage output. THIS IS STRICTLY AN EXPERIMENT FOR BETA AND IS ONLY SET UP ON TANKERS.
  • Update: In order to allow for more accurate testing results, the new Fiery Embrace buff will now affect Ancillary and Patron Power Pools in addition to all Secondary attacks. Please keep testing and giving your feedback on this experimental change. This change still only affects Tankers at this time.
  • Corrected Fiery Embrace bonus for several Dual Blades attacks
  • Fixed damage values for Dark Melee powerset,
  • Fixed damage values for Electric Melee Chain Induction and Lightning Rod
  • Fixed damage values for Stone Melee Hurl and Fault,
  • Fixed damage value for Kinetic Melee Repulsing Torrent.
  • Update: Added Fiery Embrace test support to Damaging Tanker Primary powers, such as Burn
  • Fixed issues with Fiery embrace buff to Lightning Rod, Shadow Maul and Midnight Grasp.
  • Fixed the Fiery Embrace bonus damage for Tanker Pyre Mastery/Fire Ball
  • Added Fiery Embrace support to the new Tanker Patron Power Pools after the recent change.
  • Update: The Experiment is over! We didn't find any egregious problems, so it is time to spread the love.
    • Extended Fiery Embrace changes to Brutes
    • Extended Fiery Embrace changes to Scrappers
      • Critical damage is not affected by the new Fiery Embrace
      • Spines Toxic Damage Over Time effect is not affected by the new Fiery Embrace
    • In PvP, Fiery Embrace uses the previous Damage Buff version.
    • Fixed Thunder Strike Fiery Embrace bonus -- it was not properly applying the split radius effect.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Ah the NDA lifting took me by surprise I had a whole guide of melee changes ready to post that I thought wouldn't see the light of day prior to release.






 

Posted

so lemme ask this...does fe and bu still buff burn then for a higher ticking damage then without?


 

Posted

When Rage is up on my Fire/SS tank, the damage done by Burn is higher then without Rage.

With Rage the damage done by FE is higher on Burn's up front damage then without Rage.

FE doesn't add to Burn's DoT.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by Severe View Post
so lemme ask this...does fe and bu still buff burn then for a higher ticking damage then without?
Quote:
Originally Posted by Rangle M. Down View Post
When Rage is up on my Fire/SS tank, the damage done by Burn is higher then without Rage.

With Rage the damage done by FE is higher on Burn's up front damage then without Rage.

FE doesn't add to Burn's DoT.
Example offered by Castle.

Quote:
Without FE:
Quote:
You Burn the ground underneath you, freeing you from Immobilize effects!
You burn Warwolf with your Burn for 98.9 points of fire damage!
Quote:
With FE:
You Burn the ground underneath you, freeing you from Immobilize effects!
You burn Warwolf with your Burn for 98.9 points of fire damage!
You burn Warwolf with your Fiery Embrace for 61.19 bonus points of fire damage!






 

Posted

when I was FINALLY happy with my Fire/SS/Fire Tanker...now I gotta find a way to fit Burn in...rassa frassin rousy rackin...


 

Posted

I have to figure out how to squeeze Burn back into my Fire/Fire. I kept it on my Fire/SS and used the Fear for mitigation. I do like the changes so far.


Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

Quote:
Originally Posted by DarkWarGod View Post
OMG

Im Tarding out

Ive been waiting since I6 for them to bring back burn.*back to its epic level of awesome*

FIRE TANKERS UNITE!!!!!!! LETS PREPARE THE FARM OWNAGE!
*Sighs* Knew this would happen.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

BURRRRRRRRRRRNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!
Where are the FREAKS!


 

Posted

I respec'd bac into burn weeks ago.. had to drop Consume though.. but I never use it.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Hmmm...looks like my Tanker in GR will be a Fire/KM. Should be all sorts of colorful.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Quote:
Originally Posted by Rangle M. Down View Post
I have to figure out how to squeeze Burn back into my Fire/Fire.

I'm trying to figure out what to sacrifice for FE, I've never been comfortable fitting it into any live build because of loosing something that was more useful, until now of course.


Quote:
Originally Posted by Aett_Thorn View Post
Hmmm...looks like my Tanker in GR will be a Fire/KM. Should be all sorts of colorful.
You'll have to let the boards know how you like KM. Personally I was underwhelmed by it on all the melee AT's and particularly on tanks, but fire/km is the one combo I didn't try.

Quote:
Originally Posted by lunaseed View Post
BURRRRRRRRRRRNNNNNNNNNNNNNN!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!
Where are the FREAKS!
Dumpster diving's back. It's strangely delicious watching npc's get all crispy and dead without a hint of 'flee' in their routines.






 

Posted

Is Burn still limited to 5 targets max?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Acemace View Post
You'll have to let the boards know how you like KM. Personally I was underwhelmed by it on all the melee AT's and particularly on tanks, but fire/km is the one combo I didn't try.
Will do. I figure that between Blazing Aura and Burn, KM's lack of AoEs until later in the game will be mitigated to some extent. Adding a third damage type to KM's attacks should be good, too, and FE should help add burst damage to the start of a fight, and as that fades, PS should be kicking up against anything that's left standing.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

ok one more question.has burn changed and need acc now or is it still the same as it was?