fire aura changes ftw!


Acemace

 

Posted

Quote:
Originally Posted by Lohenien View Post
burn now has an initial hit and still does ticks, also no fear component anymore. Overall damage is less, but considering the fear component is no longer there the actual damage will be much improved.

Also Fiery Embrace now adds ~45% extra fire damage to all attacks for 20 seconds and this value can be improved by damage buffs.
This is kind of annoying.

I made myself a Fire/DB tanker with the specific understanding that Fire is full of skippable powers, so it's a good fit to a demanding secondary like Dual Blades. I did eventually take Temperature Protection and RotP late in the build, knowing they would not eat precious slots. Fire is not Invulnerability, where you get more slots than you know what to do with sometimes. Skipping them for Burn and Fiery Embrace may be workable, but I'd probably want to slot those powers if I take them.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Severe View Post
ok one more question.has burn changed and need acc now or is it still the same as it was?

Yes you can now slot accuracy,



-pic courtesy of tired angel






 

Posted

SO happy!

I had Burn in anyway, but now no more dancing around with Fault, Tremor, and Burn, to get it to do 60% of its theoretical damage (100% upon bosses that got Seismically Smashed then juggled). It will do more damage and with less finagling.

FE... have to find a place to add this in. OTOH, room now to remove Physical Perfection if Consume is going to be more dependable, so that should free room for it.


 

Posted

how do you like that build Heraclea? With brusing and AH (and potentially Fury of Gladiator) that's a lot of -rez!


Miss Arc #147491: Rise of Bedlam
AKA Iron Smoke @Champion Server

 

Posted

Quote:
Originally Posted by Acemace View Post
Yes you can now slot accuracy,

-pic courtesy of tired angel
Forget acc, you can slot Obliterations!

And, Burn is affected by Bruising!

Big deal? It is because you can alternate T1 attacks on bosses to get +20 percent damage...

And, unless I am completely wrong, all the above ALSO stacks with Fiery Embrace, because the mechanics are different. How does +65 percent damage feel?

Oh yeah, it feels NICE.

Add in the buff to Consume, and the effects of SERIOUS recharge builds...

All the folks talking about how Brutes are going to displace Tanks don't yet realize exactly how much buff Tanks got here. Brutes should be feeling nervous.


 

Posted

Quote:
Originally Posted by mauk2 View Post
All the folks talking about how Brutes are going to displace Tanks don't yet realize exactly how much buff Tanks got here. Brutes should be feeling nervous.
Brutes get all the changes to Fiery Aura as well, sans Bruising. But Bruising was probably a needed boost to Tanks, given how everyone shouts about Brutes and their offense.

Quote:
Originally Posted by New Dawn View Post
*Sighs* Knew this would happen.
Castle is putting Burn back to where he is comfortable with it being. I'm assuming he'll up the recharge or lower the damage if he sees it as being too much (which is what I always asked him to do, if he would only remove that dratted fear component, heh). Keep in mind what Lightning Rod and Shield Charge can do when thinking about Burn, too. Dumpster diving is not back. Aggro and targeting caps are still in place, and it will still make more sense to wade into a mob or two at a time, and fire off your AOEs.

Quote:
Originally Posted by Rangle M. Down View Post
I have to figure out how to squeeze Burn back into my Fire/Fire. I kept it on my Fire/SS and used the Fear for mitigation. I do like the changes so far.
Yeah... one bad thing about the change is having to respec Grey Pilgrim. I love his current build and know it works well. *sighs* And I'm still wasting far too many slots on getting KB Protection. I'm not sure how I'm going to fit in Burn without dumping Combustion, and I'm not sure if I want to do that: lower radius and amount of targets.

Don't get me wrong, Castle! I love the changes! I'm just having to figure out how to rework my build to accommodate them, heh.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

while im glad the fear is gone...im not going to be jumping for joy till i actually get to try it. if seen this before and wont get to excited . my fire brute has always had burn thanks to the immob in the PP. so the fear was never an issue. but now...less dmg. i could do ticks of 12 on my brute, with fe,rage and fury...but whats the dmg on tanks? anyone know the actual dmg tick??


40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given

 

Posted

The damage should work out to be better than the fear version because mobs dont run out of the patch. I dont have exact numbers on me atm.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

Quote:
Originally Posted by Doctor_Bob View Post
i could do ticks of 12 on my brute, with fe,rage and fury...but whats the dmg on tanks? anyone know the actual dmg tick??

Fiery Aura and Fire Manipulation

* Burn
* Increased Initial Damage from scale 0.84 to scale 1.44
* Increased Damage per tick from scale 0.3 to scale 0.6
* Added To Hit check for Initial Damage

-edit, I would try it first, especially coupled with FE before commenting on how cutting the tick damage possibly gimped Burn, because it's quite effective now regardless.






 

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my problem would be getting burn and it doing as much dmg as rain of fire...that would be totally worthless in my book.


40 50s so far.
if you dont like me....i dont really care.
respect is earned , never given

 

Posted

Well, the effect on five targets is going to be quite noticeable. The initial tick is stronger than Combustion, and then you have all the ticks after that. So it won't slam quite as hard as FSC at the start, but close. I'm assuming that if any of the initial targets drop, some others can get caught in the burn patch's ticks, at least. So that's a lot of nice, there.

Burn won't affect as many targets as rain of fire, though. If you need a control power of sorts on your Blaster, it'll work better. Damage is about the same, probably, if most of your targets are going to be in Rain of Fire the whole time (if I'm reading CoD right). I always figured Burn is a bit tough to use on a Blaster, anyway.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Ok, I got a 50 Fire/SS/Body. He sucks soo much. I haven't really put in a ton of effort into him because, when they changed burn to fear, it got me all po'd so i never slotted him when HO's were yesterdays things. Anyone have a build for farming where I wont have the worlds worst endurance? Thanks guys!


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