Let's make Fury REALISTIC


Diggis

 

Posted

I know nothing infuriates me more than missing, so let's have Fury build faster when you miss! And just for giggles, make the bonus Fury from missing scale up the lower the target's health is.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Can't really tell if this is a serious thread or not. But anyways...

Why fix what isn't broken?


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

Quote:
Originally Posted by Rowdy View Post
Why fix what isn't broken?
Because SMASH!



http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Because SMASH!


No no no!

BROOTSMARSH!!!

Better


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

And with all the green in yours, you could easily be one of them.

Since we're making things realistic Assassin Strike now instantly kills anything with humanoid proportions.


 

Posted

Okay, I'll play.... Containment has a percentage chance to instantly defeat an enemy.

75% for minions
50% for lieutenenants
25% for bosses
15% chance to ignore mez protection of AVs and GMs


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Okay, I'll play.... Containment has a percentage chance to instantly defeat an enemy.

75% for minions
50% for lieutenenants
25% for bosses
15% chance to ignore mez protection of AVs and GMs


>
How is that, at all, realistic?


 

Posted

Quote:
Originally Posted by McBoo View Post
Okay, I'll play.... Containment has a percentage chance to instantly defeat an enemy.

75% for minions
50% for lieutenenants
25% for bosses
15% chance to ignore mez protection of AVs and GMs


>
no no no

Containment has a percent chance for making the duration of the effect permanent

75%Underlings
50%Minions
25% Lieutenants
15% Bosses
5% AV's
1% GMs

because they've been contained.


 

Posted

Quote:
Originally Posted by Leo_G View Post
How is that, at all, realistic?
I suppose it depends on your definition of realistic. I find it highly unrealistic that an enemy that has been completely incapacitated (i.e. sealed in stone, frozen in a block of ice, choking violently on hot ash, wrapped in tough vines, etc. ) requires any further attention.

So in the interest of realism you add a percentage chance for Containment to take an enemy out of the fight instantly. For the sake of balance only apply the effect to single target holds.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
I suppose it depends on your definition of realistic. I find it highly unrealistic that an enemy that has been completely incapacitated (i.e. sealed in stone, frozen in a block of ice, choking violently on hot ash, wrapped in tough vines, etc. ) requires any further attention.

So in the interest of realism you add a percentage chance for Containment to take an enemy out of the fight instantly. For the sake of balance only apply the effect to single target holds.


>
Because the foe is still there to deal with. If the mission calls for you to 'destroy' the target, wrapping it in vines or floating it in gravity doesn't accomplish this.

DMystic's containment sounds more realistic. Either that, or a percentage chance the enemy simply 'gives up' and no longer reacts but is still targetable (like those Family members wearing cement shoes and tied up...they are effectively contained).

Containment isn't awesome enough to outright defeat enemies >_>


 

Posted

and now for Scourge

when Scourge triggers the enemy will continue to take damage from the attack until they are reduced to 0 hp.


 

Posted

Quote:
Originally Posted by Vanden View Post
Do you two realize how similar your avatars are?
I actually thought it was a self quote.


 

Posted

Quote:
Originally Posted by Diggis View Post
I actually thought it was a self quote.
Yeah me too!

Now stop derailing my thread!


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Leo_G View Post
Because the foe is still there to deal with. If the mission calls for you to 'destroy' the target, wrapping it in vines or floating it in gravity doesn't accomplish this.

DMystic's containment sounds more realistic. Either that, or a percentage chance the enemy simply 'gives up' and no longer reacts but is still targetable (like those Family members wearing cement shoes and tied up...they are effectively contained).

Containment isn't awesome enough to outright defeat enemies >_>
I'm not sure that any mission objective includes instructions to "destroy" an enemy, if so they are few in number. Most mission goals require that foes be defeated and a single target hold should be more than enough to accomplish that goal. Spidey can web up a group of thugs and easily defeat them without ever throwing a punch. Similarly, an earth controller should be able to lock down two or three Hellions with Fossilize and, once they are trapped, place a teleport beacon on them for incarceration.



>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

And if the target is a demon, ghost or a robot (can't really 'arrest' that) or the objective is literally to destroy an object, holding it in place with some vines or an antigravity field or spraying it with ash isn't really getting the job done, now is it?


 

Posted

Quote:
Originally Posted by Leo_G View Post
And if the target is a demon, ghost or a robot (can't really 'arrest' that) or the objective is literally to destroy an object, holding it in place with some vines or an antigravity field or spraying it with ash isn't really getting the job done, now is it?
Sure it will. Demons, ghosts and robots are currently just as susceptible to holds as any other target.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by DMystic View Post
no no no

Containment has a percent chance for making the duration of the effect permanent

75%Underlings
50%Minions
25% Lieutenants
15% Bosses
5% AV's
1% GMs

because they've been contained.
Fair enough, and as they are permanently contained they no longer represent a threat so therefore they are instantly defeated.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Sure it will. Demons, ghosts and robots are currently just as susceptible to holds as any other target.


>
But you're not going to 'arrest' them (stick a teleport beacon on them and send them to the zig). What court would prosecute a ghost anyway?

Lol, next you're gonna tell me we can take a flea to court and file for assault if it bites us and sucks our blood. How many years would it get? Possibly a life sentence ^_^


 

Posted

Quote:
Originally Posted by Leo_G View Post
But you're not going to 'arrest' them (stick a teleport beacon on them and send them to the zig). What court would prosecute a ghost anyway?
Maybe, maybe not. Maybe the ghosts and demons get ported off to Azuria for cataloging and banishment. Perhaps they simply return to their plane of origin as the only form of escape from the hold but once they leave they cannot come back easily.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Critical Hit should give an additional chance for the critter to be ported to the hospital in critical condition!


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

Let's make Fury realistic ...

As soon as an opponents is seen .. FULL FURY.

Because as a Brute, you expect every enemy in sight to be dead. It angers you that they aren't.


SMASH 'EM!


I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...