Let's make Fury REALISTIC
Can't really tell if this is a serious thread or not. But anyways...
Why fix what isn't broken?
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Do you two realize how similar your avatars are?
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

And with all the green in yours, you could easily be one of them.
Since we're making things realistic Assassin Strike now instantly kills anything with humanoid proportions.
Okay, I'll play.... Containment has a percentage chance to instantly defeat an enemy.
75% for minions
50% for lieutenenants
25% for bosses
15% chance to ignore mez protection of AVs and GMs
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Okay, I'll play.... Containment has a percentage chance to instantly defeat an enemy.
75% for minions 50% for lieutenenants 25% for bosses 15% chance to ignore mez protection of AVs and GMs > |
Containment has a percent chance for making the duration of the effect permanent
75%Underlings
50%Minions
25% Lieutenants
15% Bosses
5% AV's
1% GMs
because they've been contained.
So in the interest of realism you add a percentage chance for Containment to take an enemy out of the fight instantly. For the sake of balance only apply the effect to single target holds.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I suppose it depends on your definition of realistic. I find it highly unrealistic that an enemy that has been completely incapacitated (i.e. sealed in stone, frozen in a block of ice, choking violently on hot ash, wrapped in tough vines, etc. ) requires any further attention.
So in the interest of realism you add a percentage chance for Containment to take an enemy out of the fight instantly. For the sake of balance only apply the effect to single target holds. > |
DMystic's containment sounds more realistic. Either that, or a percentage chance the enemy simply 'gives up' and no longer reacts but is still targetable (like those Family members wearing cement shoes and tied up...they are effectively contained).
Containment isn't awesome enough to outright defeat enemies >_>

and now for Scourge
when Scourge triggers the enemy will continue to take damage from the attack until they are reduced to 0 hp.
Now stop derailing my thread!
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

Because the foe is still there to deal with. If the mission calls for you to 'destroy' the target, wrapping it in vines or floating it in gravity doesn't accomplish this.
DMystic's containment sounds more realistic. Either that, or a percentage chance the enemy simply 'gives up' and no longer reacts but is still targetable (like those Family members wearing cement shoes and tied up...they are effectively contained). Containment isn't awesome enough to outright defeat enemies >_> |
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

And if the target is a demon, ghost or a robot (can't really 'arrest' that) or the objective is literally to destroy an object, holding it in place with some vines or an antigravity field or spraying it with ash isn't really getting the job done, now is it?

And if the target is a demon, ghost or a robot (can't really 'arrest' that) or the objective is literally to destroy an object, holding it in place with some vines or an antigravity field or spraying it with ash isn't really getting the job done, now is it?
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

no no no
Containment has a percent chance for making the duration of the effect permanent 75%Underlings 50%Minions 25% Lieutenants 15% Bosses 5% AV's 1% GMs because they've been contained. |
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Sure it will. Demons, ghosts and robots are currently just as susceptible to holds as any other target.
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Lol, next you're gonna tell me we can take a flea to court and file for assault if it bites us and sucks our blood. How many years would it get? Possibly a life sentence ^_^

But you're not going to 'arrest' them (stick a teleport beacon on them and send them to the zig). What court would prosecute a ghost anyway?
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Critical Hit should give an additional chance for the critter to be ported to the hospital in critical condition!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
Let's make Fury realistic ...
As soon as an opponents is seen .. FULL FURY.
Because as a Brute, you expect every enemy in sight to be dead. It angers you that they aren't.
SMASH 'EM!
I was doing some playthroughs of City of Heroes. Now they will serve as memories of a better time ...
I know nothing infuriates me more than missing, so let's have Fury build faster when you miss! And just for giggles, make the bonus Fury from missing scale up the lower the target's health is.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.