The Critical thread...


airhead

 

Posted

I like critiquing artwork but sometimes people find me way harsh... so what I would like to do is... if you want your image critiqued honestly, and not just praised, please post it here... This will help in a couple ways...

What do I mean?
Well if I go around criticizing people they'll likely get mad so it helps me ^.^
If you want to have an honest opinion without someone pulling their punches which there is usually tons of this helps you...
With the combination of sub forums it might help stem the possible problem of having harsh comments elsewhere...

Seems like a pretty good idea to me, but if no one else does, it's just another wacky Durakken ideas ^.^


 

Posted

I thrive on for-real critiques. My current WiP can't be posted directly here though, if you know what I mean! But anything on my dA gallery is open for critique.

Do you have a link to a portfolio or arts? I'd be interested in checking it out.


 

Posted

Quote:
Originally Posted by Wassy View Post
I thrive on for-real critiques. My current WiP can't be posted directly here though, if you know what I mean! But anything on my dA gallery is open for critique.

Do you have a link to a portfolio or arts? I'd be interested in checking it out.
My art is ****** ^.^ The only piece people like of mine is one I actually hate and I've never taken drawing really serious as I only use it as a means to an end... Also I don't know where it all is, the stuff that i did load onto the internet and not to mention that almost every piece needs a disclaimer of "this took as long as most artists take to sketch" which is meh because noone ever takes it into consideration lol...

The main thing I learned from my art is that I'm better at critiquing other people than I am at drawing. (due mainly to my personality)

Edit: I drew my avatar years ago... similar style to most of the art i drew during that period. I don't draw anymore due to burn out and not having anywhere to really draw or the materials on hand to do so.


 

Posted

Good idea. I also give honest critiques and don't pull any punches when I see things amiss (I also welcome and actively seek con/crit for my artwork as well).

First and foremost though my goal is to give constructive criticism meant to help an artist improve not to bash their work needlessly. As long as people keep it constructive it should be fine to say what you think without ruffling too many feathers.
What does that mean?

"That face you drew is teh sux!"

This is not constructive in anyway as it gives no indication what they found to be wrong with it or what can be done to improve it.

"That face you drew has several issues, namely the eyes are not aligned right and the ear is sitting too low and also the lips are too wide.
If you were to move the eyes further apart, raise that ear a bit and narrow the lips and it would make it a much better piece.
Oh and by the way I love what you did with the wings."


This is constructive as it clearly points out what is amiss, tells how to correct/improve it and also tells what is good about the piece as well as what is lacking.

If people can keep things constructive this could be a good thread for artists that really want to improve their works.

P.S. Granted not everyone will know what a piece needs to fix it or even what is wrong with it exactly but
just saying "something is not quite right about that eye but I'm not sure what it is"
can be helpful to the artist or can clue other people into it.



One --> Artz Giveaway <-- To Rule Them ALL!


I will settle this. ORANGE FTW! - Ex Libris

 

Posted

Quote:
Originally Posted by ChristopherRobin View Post
Good idea. I also give honest critiques and don't pull any punches when I see things amiss (I also welcome and actively seek con/crit for my artwork as well).

First and foremost though my goal is to give constructive criticism meant to help an artist improve not to bash their work needlessly. As long as people keep it constructive it should be fine to say what you think without ruffling too many feathers.
What does that mean?

"That face you drew is teh sux!"

This is not constructive in anyway as it gives no indication what they found to be wrong with it or what can be done to improve it.
I agree with that to a point. There are occasions when something is just bad and there isn't much you can say due to your own knowledge or you simply can't figure out what is wrong with the piece... for example colors... some people see a colored image and they get this dislike of what they are seeing and they don't know why...some more experienced people might be able to explain something from color theory, but not everyone can...they just see it as wrong. So in those cases I think it's perfectly OK to say something like "I don't know why but there is something wrong with it that I can't put my finger on it"



Something I did when I was actively critiquing on art forums is I would try to separate style from accuracy and give advice on both sides because sometimes people try a style and it just doesn't work while other times people do it without knowing what is wrong so I find it better to critique from both angles.


 

Posted

I don't mind constructive feedback and criticisms.

It was absolutely a vital component of my training when I was working as a Registrar in the District Court, and then as an Policy Advisor for the Ministry of Justice in Wellington.

As a Registrar every word and detail had to be absolutely correct as I was creating legal documents and forms based on the decisions of Family Court, Tenancy Tribunal, and Youth Court Judges, Justices of the Peaces, and Adjudicators.

Doing Policy Work was the same. Every letter, report, submissions and recommendation was checked and critiqued at every stage of the production for quality control purposes.

I started Creative Writing courses a few years back (completing my Diploma at the moment) and it was compulsory to not only submit your draft and completed works to the course coordinators and tutors, but also to make it available online to the other students in your class. Part of the course curriculum involved giving and receiving feedback and critiques.

And there were certainly many areas I completely sucked at as there are essential differences between business writing and creative writing. But it was a great experience.

I don't create much art per se, I'm still working on my own Manuscript for academic consideration in my Diploma. I decided to post the material on deviantART and open it up to critiques and feedback. So if you ever want to read and comment on my written contributions, that's where you'll find my material. (http://supermaorifulla.deviantart.com)





 

Posted

I'm always happy to recieve critical feedback of my work. it helps me to see my work from another set of eyes. there is a link to my DA page in my sig. I mainly have my color work there which you are free to critique, but there are also some digital paintings and process works aswell, for example some matte paintings in sketch phase. feel free to pick something from there or if you dont feel like it I'll throw something your way. I'm easy.


 

Posted

hmm so does this become a sticky and we just reference it anytime an artist wants feedback? If so we probably need someone to get the ball rolling. I can throw up some stick figures or a post-it sketch...in about two weeks.


Roxy On DA...Finally!

 

Posted

Hrmmm I dunno... I doubt it will become a sticky. So it's more like just have to recall it somehow >.>


 

Posted

I also doubt the stickiness, but I'll see about getting this current WiP onto my dA page. Like I said... I can't direct-link it, but feel free to put the crit here so we can get the ball rolling ^.^

I'll edit the post when the WiP is up.

EDIT: up in my dA gallery, under the title of "Oops"


 

Posted



Here's something I worked on last night as part of my Livestream. Keep in mind it's a wip. I'm establishing greyscale values which will converted to color.


Blacklisted
"I'AM SATANS FAVORITE CHILD!!"

 

Posted

Quote:
Originally Posted by Wassy View Post
I also doubt the stickiness, but I'll see about getting this current WiP onto my dA page. Like I said... I can't direct-link it, but feel free to put the crit here so we can get the ball rolling ^.^

I'll edit the post when the WiP is up.

EDIT: up in my dA gallery, under the title of "Oops"
That's a good idea. There are plenty of different groups on deviantART that offer critiques - either regularly or on a scheduled basis.

With the City of Heroes group on deviantART, I think it's an idea that can be run past the founders/moderators.





 

Posted

Wassy here are my comments:

1. The lighting is a bit confusing. I'm not sure what that white triangle on the floor is--whether it light coming in from a doorway or something in front of her, or light projected from behind her. Her right foot is casting a directional shadow, but the books and the chair are kind of indeterminant. The globe and the back of the table look like they're lit from the fireplace, but the angle of the table leg shadow looks off.

There is a squarish section of light on her chest that visually connects with the fireplace, even though she is turned away from it.

2. The scale of the objects is a bit strange. The table looks huge. The books look really big too, maybe they're large magical tomes or something but together with the table it reads almost like a hobbit house with some human sized objects inside.

3. Something is strange about the perspective. I feel like I'm looking up and down at her at the same time. Looks like I'm looking down at the chair and table, but the horizon line looks elevated. The globe looks really strange--detached and floating there, part of it making a tangent with the bottom of the cabinet. When I look at it, it flattens the spatial depth around it.

4. The woman's anatomy is distorted. I take this to be stylistic choices, but just to communicate what I'm seeing I'll comment on it. Her head and hands look large and her torso and legs look small. The length from groin to knee in particular looks short. Also elbow to wrist on her left arm looks short.

As usual this is just food for thought and I hope it's helpful.


Blacklisted
"I'AM SATANS FAVORITE CHILD!!"

 

Posted

I'm doing light from an unseen doorway, but kind of put the light area on the floor as more of a placeholder because I see the light as being more from color in the final. It didn't look 100% to me either, but I wanted to mess with that more in PS where I can shove it around a bit as I can't quite settle on the angle yet.

I made the desk and books on the large side because that felt a little more magical to me. If its reading wrong though, that's something to think about...

Thanks for pointing out the tangent! I hate those bastards.


 

Posted

FD-

For me, the biggest negative thing sticking out about the Mel piece is the hand (raised one). I know its flat due to lack of value variation yet, but the structure also isn't looking right, especially around the knuckles.

For nit-picky stuff, her nose is looking a bit squished and the face isn't as... hmmm... lively as one would picture for Massacre Melanie. Somewhat lacking in expression.


 

Posted

@Wassy. I agree with BW's points I think maybe the sameness in your line direction/weight maybe in part the cause of much of it... i.e. the globe is floating because the lines on it are the same as the ones behind it and the perspective seems like you are looking up and down at the same time because the lines on different planes all go the same way (like the table which has two planes but the shading is the same across both so it looks like one flat plane) I through up a quick redline to illustrate this (Here is a link...) and don't worry any naughty bits have been blurred out so it's safe.

Also I would add that her right hand is at an unnatural angle even if you intentionally flex it down hard you should never see a corner at the wrist and if (as I'm getting from the rest of her pose) it should be relaxed then the wrist should be rounded and the hand project forward more than down and the thumb should be closer to the hand and not stretched.

Finally the far leg of the table is too thin even given the distance between it and the near one. It almost comes to a point in
yours so I thickened it and added the rings but you can still see you lines inside of mine.

I noticed the tangent and pointed it out in red but I see BW mentioned it already.

Much of the stuff with the shading stuff I'm sure would be addressed in the coloring phase but I thought I should point it out so you are aware going into it.

Quote:
Originally Posted by Durakken View Post
I agree with that to a point. There are occasions when something is just bad and there isn't much you can say due to your own knowledge or you simply can't figure out what is wrong with the piece... for example colors... some people see a colored image and they get this dislike of what they are seeing and they don't know why...some more experienced people might be able to explain something from color theory, but not everyone can...they just see it as wrong. So in those cases I think it's perfectly OK to say something like "I don't know why but there is something wrong with it that I can't put my finger on it"
It sounds like we are saying essentially the same thing here I just posted it two minutes sooner (nyah nyah).
You probably had the reply screen up and didn't see it though.



One --> Artz Giveaway <-- To Rule Them ALL!


I will settle this. ORANGE FTW! - Ex Libris

 

Posted

Frozen Death,

I agree with Wassy about her technical points,
Both hands look messed up to me, but without a physical reference I can't really say how so and it's pretty much impossible to describe with words ^.^
The nose on the other hand is very easy to fix if you weren't going for that look (the broken nose/squashed face look) and that is... the end of the nose needs to be moved further out beyond the nose bridge line. I'm not sure if you got that from a reference or not, but most of the time, from my memory, the bridge is almost always behind the end of the nose.


On a non-technical note. The pose is very unnatural. Is she supposed to be posing? or in a combat stance? If she's just posing then ok... but for anything else I'd say that pose if I saw it in submissions of any sort to me would either lead to the artist redoing it in the case they have the job, or not getting the job if they are looking for it. even over someone who is not as technically sound. The only way I know of to help you with this problem is find a movie with these type poses and really look at them, or try to take them your self and observe how you are holding your body and such.

Wassy,
Off the bat I have no idea where your light source is. I assume it the fire in the background, but most things indicate on the horizon line to the left, but then we have what seems to be a large section of lighting in the front but no shading other than on the floor to indicate that there is a huge light patch there....and then some of the shadows seem to be coming from the front left... The only real suggestion to fixing this is in future work, have a layer or a nonscan blue pencil and indicate your light sources and draw out their interactions.

The only other thing I can see at the moment that really stands out is that the characters left hand seems a wee bit too big, nearly the size of her head and it looks also to be about equal to just slightly behind her head from the viewer so >.>


 

Posted

It is true that it is the critical, especially the bad to help us move forward is with pleasure that I wait your owns ... Well-accepted are good too


 

Posted

Wassy-- Thanks for the feedback. I knew the hands were a bit wonky but for some reason I didn't catch the distortion of the nose. Now it's pretty glaring. I'm not sure what expression I'm going for with Mel, but I thinks it's something more subdued than her out of control craziness.

Durakken--

Quote:
On a non-technical note. The pose is very unnatural. Is she supposed to be posing? or in a combat stance? If she's just posing then ok... but for anything else I'd say that pose if I saw it in submissions of any sort to me would either lead to the artist redoing it in the case they have the job, or not getting the job if they are looking for it. even over someone who is not as technically sound. The only way I know of to help you with this problem is find a movie with these type poses and really look at them, or try to take them your self and observe how you are holding your body and such.
Lol it's a wip. She is going to to be casting an energy effect, I just haven't drawn it in yet. As far as the pose being unnatural I disagree. The hand position is unusual because she's going to be casting a spell. I could change things slightly and have her left hand on her hip and her right waving. The hand positions I tend to draw relate to Southeast Asian martial arts I've studied--but there's nothing elaborate about these. The left is in a half chamber and the right is just waving two fingers. You don't need much athleticism for this pose.

I'd suggest saving speculation about whether or not you'd hire me and suggestions for how to fix my pose problem for after the drawing is further along.


Blacklisted
"I'AM SATANS FAVORITE CHILD!!"

 

Posted

I love this thread idea. I have been one of those people that have really thought it was completely inappropriate to be overly critical of the majority of peoples work here since it was a fan art, for fun kind of environment. This last year or so saw some really critical stuff that I know some liked, but a lot were turned off by it. Having a thread dedicated to being critical in theory seems like a good spot to contain potential damage to sensitivity some artists/collectors may have.

With that said, one of the biggest ironies I felt with some people being critical with comments is what exactly is the background of the person being critical? Just because you may draw now or took an art class in high school, doesn't really merit (or in my opinion weight) to someone who seems to enjoy nitpicking. Because really, without a formal education in some manner of "real" art criticism, the vocabulary and constructive nature of a criticism comes off as just that - a nitpick.

So Durraken, what is your artistic background? I have two degrees in art myself and run a design shop as well as freelance illustrate. I don't think I have ever come right out and stated my background in art so much as I did just now, but since this is the critical thread, I feel it's only fair to establish the credibility of my critiques.



Globals: Johnnykat & Johnnykat2

http://johnnykat.deviantart.com/

 

Posted

Quote:
Originally Posted by FrozenDeath View Post

Durakken--



Lol it's a wip. She is going to to be casting an energy effect, I just haven't drawn it in yet. As far as the pose being unnatural I disagree. The hand position is unusual because she's going to be casting a spell. I could change things slightly and have her left hand on her hip and her right waving. The hand positions I tend to draw relate to Southeast Asian martial arts I've studied--but there's nothing elaborate about these. The left is in a half chamber and the right is just waving two fingers. You don't need much athleticism for this pose.

I'd suggest saving speculation about whether or not you'd hire me and suggestions for how to fix my pose problem for after the drawing is further along.
I'm saying from a stand point of if I were an editor or someone hiring, this is a piece that I would tell you to redo, start from scratch if necessary, but the pose will kill rest of the piece no matter how good it is. That's all I'm saying ^.^

I figured you were going for a fighting position of some sort. That's why i suggested the kund fu movies ^.^ Seriously try taking the pose in the picture as it is in the picture and not as your mind's eye sees it. You'll likely find arms in the wrong position and the back to tense and the head not dropped enough for what you want.


 

Posted

Quote:
Originally Posted by Johnnykat View Post
So Durraken, what is your artistic background? I have two degrees in art myself and run a design shop as well as freelance illustrate. I don't think I have ever come right out and stated my background in art so much as I did just now, but since this is the critical thread, I feel it's only fair to establish the credibility of my critiques.
I don't think it's necessary to have a background in drawing or whatever subject to critique it, but it does help in giving advice and expressing what you are talking about.

My background as far as drawing is concerned... I have been drawing since before I remember apparently because my first memory, when I was 3, I knew how to draw ^.^ Through out elementary school I focused more on realistic things largely because the only other things I was interested in was TMNT and MMPR so >.> Around 13 I started drawing anime, though, not very good. I'm much better at realisim and western cartoonish styles... I also played my first RPG around this time and I decided I wanted to be a game designer. In 11th grade I learned of "The Art Institute of Pittsburgh" and went to their summer animation thing and got ahead of most people going there due to spending money text books about animation. During 12th grade I found out that my GPA was too low to get in and I needed to raise it to just get into the school... I had really bad grades, still pretty much do, cuz i don't like school ^.^... So I raised my GPA from something like 1.8 or some such thing to 2.0-ish which is apparently hard to do, and although it was still to low for the game design degree i got into the animation degree which is practically the same thing.

But there was a problem... Needed to turn in a portfolio that the admissions people didn't tell me about so I ended up having to draw something like 10 pictures in 24 hours and fax them to the school so that the head of the animation department which had very high standards and just about noone gets in from his checking over the portfolio... I got in.

Sounds like a happy ending, but turns out this school pretty much only wants to burn you out and send you home and no matter how early you schedule you will almost always get shafted and on top of that I'm a night person so I already have problems sleeping. By the third quarter of the first year I was burnt out, malnourished, sleep deprived (i passed out in classes and literally fell into 2 comas technically... i passed out for 24 hours and couldn't be woken 2 weeks in a row.), and when I came home for the winter I found out i needed two root canals... And then bam I got a letter saying I was being kicked from the school for attendance (mainly from the classes i missed during those comas). You're allowed to send a letter to plead your case, which i did, and got back, pretty much, "stop being a baby."

And this is just me. I made it pretty much the longest of everyone that I knew that came there the first semester and I know of a profession comic book artists that being ****** over by the school who only went to the school because her mom's dying wish, and I know someone who went to the school instead of taking full schollarships to several ivy league schools and/or work offer from Disney, ILM, and other such places that got burnt out and left during the last semester.

Also I was thinking about dropping that school after all that nonsense.

So that's my background in art. Self trained and obviously good enough to impress reputable people and get in to what was considered one of the top Game colleges of the day, and then kicked out due to horrendous scheduling... and I'm not even gonna go into the dorms v.v

I was literally so burnt out during that last semester there that I couldn't even draw a circle...let alone animate a ball accurately.

That all being said I figured that animation and art probably isn't my forte, but I learned enough to do what wanted to do anyways if I can ever figure a way into it that doesn't just kill me...

After that point though, I re-assessed what my goals were and my goal was never to be a game designer so much as it is to produce stories in the proper medium, whether that is by my own talents or others doesn't really matter...so since then I've been working on producing a comic and had a chance to get a story turned into... something other than i wanted so i turned the guy down... Along the way I've picked up lettering, paneling, and working on comic scripting, but because of where i live i don't really have a good environment to do art so I haven't...

The most recent art work i've done is a Cloud Strife face sketch that I did in I think 1 or 2 minutes just to show someone that being accurate and quick isn't really all that hard to do. It in fact if I remember right took longer to scan and put up that it took to actually draw.

Whether you think this is an adequate background or not you can decide for yourself. Won't stop me from critiquing :P


 

Posted

Durakken -

Well, I won't comment on whether or not I think you have a solid background for your critiques, but I will say that your explanation was an interesting read.

As for some of the previous comments, I agree with BW - keeping the dialogue about the work seems to be what is the most relevant, speculating whether or not someone will hire you based on the image being critiqued is more-or-less irrelevant especially if that piece is a WIP like BW's is.



Globals: Johnnykat & Johnnykat2

http://johnnykat.deviantart.com/

 

Posted

Quote:
Originally Posted by Johnnykat View Post
Durakken -

Well, I won't comment on whether or not I think you have a solid background for your critiques, but I will say that your explanation was an interesting read.

As for some of the previous comments, I agree with BW - keeping the dialogue about the work seems to be what is the most relevant, speculating whether or not someone will hire you based on the image being critiqued is more-or-less irrelevant especially if that piece is a WIP like BW's is.
I'm not saying i wouldn't hire her. I'm saying if I was put in a position where I had someone with technical skill vs someone who posed really well. I'd take the one who poses their characters better and as an editor I'd probably say to redo it from the beginning if I knew they were capable doing better. And doing it for improvement and not for a job it's your call whether you go all the way with a piece with an error that isn't fixable or not.

I'm trying to point out that the posing of the person is sometimes if not always more important than the actual technical side involved. Not about hiring. If I knew it would cause a confusion like this i would have tried to express the point differently.