Solo -Defender Verses Corruptor
I seem to recall seeing a post saying that Defenders got a damage buff when solo.
On the basis that this is true how do defenders and corruptors now compare damage wise when solo? Defenders will also have the advantage of higher numbers in their primary also. |
Defender: 0.65 * (1.0 + 0.95 + 0.30) = 1.4625
Corruptor: 0.75 * (1.0 + 0.95) = 1.4625
When Scourge kicks in, the Corruptor will end up doing more damage, but otherwise they do the same barring buffs/debuffs (so, ignoring the whole primary/secondary bit and just unrealistically comparing them as if they were Blasters). Once you add in the higher buff and debuff numbers for Defenders, they'll tend to do more until Scourge kicks in.
Corruptors have Scourge, a higher damage cap, and slightly higher base hit points; whether this makes up for the lower buff/debuff AT modifiers is up to each person individually.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Thanks for the reply, just what I was looking for.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Three more things to keep in mind:
First, while self damage buffs (only really present in kin, pain, and rad) will be larger for the defender, for the corruptor they'll be acting on a larger base. For rad and AM, it becomes:
Defender: 0.65 * (1.0 + 0.95 + 0.30 + 0.25) = 1.625
Corruptor: 0.75 * (1.0 + 0.95 + 0.20) = 1.6125
So the defender has only a very small advantage, even though his damage buff is larger. For kin it actually favors the corruptor, since both will be pretty easily capping their damage and at that point the corruptor's higher base damage wins.
Second, several resistance debuffs are applied by pseudopets that have the same debuff value between corruptors and defenders - namely sleet, heat loss, tar patch and fallout. So when comparing dark miasma or cold domination defenders and corruptors, the defender doesn't receive his usual buff/debuff advantage.
Finally, while it won't matter at the level cap, during leveling defenders will get buff/debuff powers sooner, while corruptors will get attacks sooner. Depending on the powerset combinations involved, this may favor the defender, corruptor, or neither. For example, a */dark corruptor is better off in this regard than a dark/* defender, since they both get (an identical) tar patch early, but the corruptor gets damage powers faster. On the other hand, cold domination corruptors have to wait considerably longer for sleet/heat loss than defenders.
Also, don't forget that defenders still don't have access to fire blast. If damage is your sole concern, a fire/ corruptor will probably outdamage any defender you can bring to the table. This isn't exactly relevant to a general comparison, but if all you're looking for is the highest damage, you'd probably want a fire/* corr.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
For rad and AM, it becomes:
Defender: 0.65 * (1.0 + 0.95 + 0.30 + 0.25) = 1.625 Corruptor: 0.75 * (1.0 + 0.95 + 0.20) = 1.6125 So the defender has only a very small advantage, even though his damage buff is larger. [...] So when comparing dark miasma or cold domination defenders and corruptors, the defender doesn't receive his usual buff/debuff advantage. |
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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The general rule I go by:
Defs do a little bit to moderate amount more damage at the start to midpoint of the fight. While corruptors do a lot more damage at the end of the fight.
*this excludes some specific scenarios like damage capped kins, which ime aren't quite as common while solo as people sometimes suggest for defs/corrs (it usually takes a double stack of fulcrum against fairly sizable spawns for the corr to cap). It also excludes some specific things like rain of arrows, which a defender can generally put a corruptor to shame with.
I've played 2 identical combinations of powersets on a defender and corrupter and as far as things went it was reasonably near enough the same. If I did two identical missions one after the other with both, then the one who did the mission first would be at a disadvantage for not knowing what to expect. So it goes for me, how do I want to appear to others? More supportive or offenderish? I think though corrupters would have the edge on soloing and defenders will haver the edge in providing team support.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Three more things to keep in mind:
First, while self damage buffs (only really present in kin, pain, and rad) will be larger for the defender, for the corruptor they'll be acting on a larger base. For rad and AM, it becomes: Defender: 0.65 * (1.0 + 0.95 + 0.30 + 0.25) = 1.625 Corruptor: 0.75 * (1.0 + 0.95 + 0.20) = 1.6125 So the defender has only a very small advantage, even though his damage buff is larger. For kin it actually favors the corruptor, since both will be pretty easily capping their damage and at that point the corruptor's higher base damage wins. Second, several resistance debuffs are applied by pseudopets that have the same debuff value between corruptors and defenders - namely sleet, heat loss, tar patch and fallout. So when comparing dark miasma or cold domination defenders and corruptors, the defender doesn't receive his usual buff/debuff advantage. Finally, while it won't matter at the level cap, during leveling defenders will get buff/debuff powers sooner, while corruptors will get attacks sooner. Depending on the powerset combinations involved, this may favor the defender, corruptor, or neither. For example, a */dark corruptor is better off in this regard than a dark/* defender, since they both get (an identical) tar patch early, but the corruptor gets damage powers faster. On the other hand, cold domination corruptors have to wait considerably longer for sleet/heat loss than defenders. Also, don't forget that defenders still don't have access to fire blast. If damage is your sole concern, a fire/ corruptor will probably outdamage any defender you can bring to the table. This isn't exactly relevant to a general comparison, but if all you're looking for is the highest damage, you'd probably want a fire/* corr. |
Which combos work best with Traps?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
sig. Though traps defenders can be built to withstand damage (of all types) to a degree that makes some tanks do a double take.
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I was considering Traps/Dark Defender for stacking -to hit with the bubble. Also the set has an immob and KB for mob repositioning - is this required? Dark isn't the most damaging blast set but seems like it would work well.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I tried a TA/Archery Defender and couldn't stand it. I didn't feel like I was contributing to the team like I could with other Defender primaries, and I was constantly frustrated about my inability to kill things. That being said, it seems like Defenders have gotten a buff for damage, but I'm sure the same frustration rears it's head when on a team.
Now I have an Archery/TA corruptor that not only does all the debuffing, but helps dealing lot's of damage in a blaster sort of way. I say Corruptor, if for nothing else, to see all those "Scourge" signs pop up after you hit Aim+Rain of Arrows.
@Joshua.
I tried a TA/Archery Defender and couldn't stand it. I didn't feel like I was contributing to the team like I could with other Defender primaries, and I was constantly frustrated about my inability to kill things. That being said, it seems like Defenders have gotten a buff for damage, but I'm sure the same frustration rears it's head when on a team.
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I was curious about this today also so i made 2 toons to see. Both Ice/Storm variations. Both solo. The 1st ice attack on both at level 1 unslotted, the corr did more damage. I think the numbers were 11hp on the def and 19hp on the corr. I don't know where the more damage dealt is coming from for the def, unless maybe other powersets? But as for Ice attacks the Corr won to start off with raw numbers.
I was curious about this today also so i made 2 toons to see. Both Ice/Storm variations. Both solo. The 1st ice attack on both at level 1 unslotted, the corr did more damage. I think the numbers were 11hp on the def and 19hp on the corr. I don't know where the more damage dealt is coming from for the def, unless maybe other powersets? But as for Ice attacks the Corr won to start off with raw numbers.
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I was curious about this today also so i made 2 toons to see. Both Ice/Storm variations. Both solo. The 1st ice attack on both at level 1 unslotted, the corr did more damage. I think the numbers were 11hp on the def and 19hp on the corr. I don't know where the more damage dealt is coming from for the def, unless maybe other powersets? But as for Ice attacks the Corr won to start off with raw numbers.
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BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
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Pretty sure the defender doesn't get it's full solo damage boost at level 1. it slowly ramps up as you get higher levels. Check the wiki (which I can't access at work) for the exact details
It's a small difference, but defender Aim is 50% damage, corruptor Aim is 42.5%.
I'd say solo DPS is a close enough call, that maybe you should be looking at something else, such as team DPS, as the tiebreaker.
It really depends on the powersets you are picking.
Most support sets will tend to lean towards the defenders' favour, though kinetics is far superior for corrs due to the higher base damage and cap, as well as it being still easy for corrs to hit that cap after two applications of FS.
There is also the issue of how much support do you consider to be "enough". For example while the dark defenders' ability to floor the enemies' tohit several times over is mighty impressive, it is also overkill. On the flip side a cold defenders' ability to buff allies to 30+ def is significantly more powerful than the corr who can only buff up to the 20s.
On the blast side, nothing can really beat fire blast for direct damage. Though if you prefer to set your foes up for the big team damage then a defenders' sonic blast is fierce.
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The journey to 50 (especially the early parts from 1-24ish) had more of an impact for me when I was choosing which route to go with for my pistols trapper.
I chose defender purely because I get FFG, mortar, and PGT sooner. I got by just fine on having 2-3 attacks until the 30s.
However, with the advent of going rogue, I would say corruptor would now be the better way to go.
If and when you do team, you'll have slightly less powerful buffs/debuffs but 30% or higher (go go scourge!) damage output than a defender would. This is the great disparity which the corruptor edges out.
Sure if you decide to go with a pure he4lz0r build with only 1 attack with a single acc on it, then defender would be better, but egh....
I'm really attached to my trapper but I'm now building up the inf and collecting rare salvage to have a nice roll as a blue side corruptor.
I can't say enough about how wonderful my Traps/Ar defender is to play now that she's full IO'd. Capped or nearly capped defense to every damage type and capped, 75%, to s/l. She's a joy to play and brings the hurt solo and on teams. She's my go to gal for any TF or mission.
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I seem to recall seeing a post saying that Defenders got a damage buff when solo.
On the basis that this is true how do defenders and corruptors now compare damage wise when solo?
Defenders will also have the advantage of higher numbers in their primary also.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller