Question about team teleport
Yes, all teammates were in the same zone/mission, once there was one teammate who has died and hadn't rezed yet, was going to after the team tp.
What am I missing here? |
I don't think Team Teleport is really what you want. A more useful power is the vet power Assemble the Team or the temp power you get from the third (I think) bank mission. These teleport the team to you. They have a longish recharge, however. Recall Friend is probably your best bet for running TFs.
Don't know why I didn't think of it... but after reading that, I pulled up Mids. It says it has a range of 225, and a radius of 30. Looking at RedTomax, it says the range is 25 with a radius of 30. So I think the radius is how far from yourself the destination point can be.. just a guess though.
Either way, I think you're right about one thing... it's not the power I want. And now I have a reason to run the respec trial!
Best just to get TP friend and put two ranges on it. Three ranges will give you around 3.4 miles, iirc.
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Yeah. Team Teleport is perhaps, the single most useless power in the game. It functions pretty much like your regular teleport travel power, except anyone on your team within 30 feet are brought along for the ride. It's much easier just to use recall friend once you get to your destination.
OP: You are thinking of Assemble the Team from Veteran Rewards, and Summon Teammates from Safeguards/Mayhems. These two are "group-wide recall friend".
Team Teleport works like Teleport (self), except you and anyone around you is teleported (Team Teleport), instead of just you (Teleport).
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I didn't know Team Teleport worked like that. Yeah, I'll agree that that's kind of useless, and am glad I never took it.
Luckily, I already knew Group Fly was a PITA fairly useless power.
Dec out.
Yeah. Team Teleport is perhaps, the single most useless power in the game.
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Well, maybe not popular, but not so useless.
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Wow, I had no idea that' s how team teleport worked. That's incredibly stupid.

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No, I'd call that for Group Fly. Generally useless AND annoying to anybody who has powers that need to be activated when they're on the ground.
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Team TP is kind of in the same boat... there are a very few situations where it's useful but for the most part it's simply a very good way to greatly annoy your teammates and probably get yourself kicked from a team.
One instance of Team TP being useful that comes to mind is a TF team of all melee range characters... I know that the Fire/Rad STF team used it to move everyone quickly from group to group. With 8 Fire/Rads and 24 monkeys groups tend to melt faster than you can get from point A to point B.
In general though both Group Fly and Team TP are very situational and generally should be skipped.
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Team TP can also have a use in PvP. It was most useful in base raids. But yes, overall it's a very situational power. But once you find that situation, it's an eye opener.
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The only real use I have ever had for Team TP before I dropped it was pulling along AFKers on TF missions :P
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Ok, so I got team teleport for the first time on a toon for when running speed TFs, and wanting to stealth through missions. However, everytime I use it... well, I'm the only one getting teleported. I've then used recall friend, on someone who has team teleport as well, and then they can summon all our team mates... I'm wondering is there something I'm doing wrong?
Yes, all teammates were in the same zone/mission, once there was one teammate who has died and hadn't rezed yet, was going to after the team tp.
What am I missing here?