Demons vs Thugs


Boerewors

 

Posted

I just took a level 32 thugs/pain and a 32 demons/therm through the exact same missions (cape and aura series). They are slotted exactly the same, other than demons having extra slot for end red.

I can honestly say that although demons are the best looking of the two with some nice ice control, they really do not perform as well as thugs do.

The thugs tear through mobs much quicker which is strange singe it is all s/l and some fire patches from the upgraded arsonist. Demons is all elemental, you would think that the elemental damage would outclass the s/l. I do have achilles heel -res slotted in my enforcers though.

Is this an intended balance effect? More control with less damage?

Contemplating deleting my 22 demons/dark and adding yet another thugs MM to my set of 3 thugs MMs.


@Boerewors

 

Posted

i think they are both fairly similar playing, as in they both have strengths and weaknesses

thugs is pretty good dmg, but only if you can buff the thugs to help them stay alive, because the leadership from the enforcers is nowhere near as effective as pool leadership and they have no other buffs or heals outside of the leadership, effectively making them weaker, and i noticed this a ton on a thug/TA mm i was working on at one point, but hated the toon after awhile because i had to resummon almost EVERY spawn because the thugs would die so much, i deleted the toon and remade as a thug/thermal and have been having no problems due to the res buffs and heals from thermal, so in my opinion thugs are good, but only work effectively with certain powersets.

demons on the other hand, have their own buff,s their own heals, and the more control they generate also keeps them alive a little longer, and from what ive seen they work great with any secondary set and are excellent when paired with debuff sets like TA, traps, and poison, the demons themselves also have some -res on their attacks, at least the hellfire type demons do and the hell on earth giving a buff to demon to do more dmg and spawn more pets which do pretty decent dmg

demons as a whole maybe slightly lower on dmg, but they have tons more survivability which means you dont have to pay as much attention to them as to other pets, the thugs may have slightly better dmg, but when you have to resummon a lot depending on your secondary, thats not fun in my opinion

well thats my 2 cents


 

Posted

I notice that my thugs kill lot faster than my demons too over all for most part but neither one is a slouch. I think it might have to do with one demon being a dual role as attacker and healer. When they healing they aitn attacking compared to thugs who all just attack and attack. Plus the brute of the thug groups do some nice SS damage.


As far as survivalbilty it's hard to say between the two as far as raw survival. My thug MM is FF and my demon MM is therm (built it at the beginning on test where I didnt think anyone would be crazy enough to play with therm and instad would opt for dark miasma or pain). Of course demons have reistance and with the bubbles, the thugs rotate from above to near the soft cap depending on how many stay near th enforcers. I thin their suvival abilty is about the same over all.


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Posted

First I don't know how to compare your play of /pain compared to /thermal between the two sets, but the -res proc is a BIG difference since it affects the damage done by all the pets.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Playing a thugs/dark now to test. Of course, it is a massive pain with the AI bug. Trying to heal the thugs while they keep running into melee distance is a REAL issue.


@Boerewors

 

Posted

of course, once /dark gets going you shouldn't NEED to heal as often. Especially with the rather high defense thugs get just from the enforcers.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Thugs do deal more damage then Demons, but what Demons have is tons of extra stuff. Elemental damage, holds, slows, heals, etc.


 

Posted

When my mastermind 'slams' into a group, aggroes the boss first, and the Demon Prince promptly pops the boss into a block of ice, I get all fuzzy inside.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Sounds about like the feeling I get when I'm playing Poison Bloom, and both jounin are stealthed at once, and then Golden Dragonfly the boss at the same time as the genin smash it with a triple Crane Kick. That always brings a tear to my eye.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

I'm only lvl 13 with my Demons/Thermal MM but his survivability and damage seem very impressive to me, and at least to this point, the tier 1 demons are very much like Blasters who stay at range in the beginning, and so long as I start out not to distant from the mobs I choose to take down, there's no issue with range. The second tier pet so far is more eager to go into melee, but I have adapted my gameplan so far and that hasn't been a problem. I can't wait till this guy is lvl 32 and I see what a decked out DS/TR MM is capable of. I'm very impressed so far.


 

Posted

Quote:
Originally Posted by Rooftop_Raider View Post
I'm only lvl 13 with my Demons/Thermal MM but his survivability and damage seem very impressive to me, and at least to this point, the tier 1 demons are very much like Blasters who stay at range in the beginning, and so long as I start out not to distant from the mobs I choose to take down, there's no issue with range. The second tier pet so far is more eager to go into melee, but I have adapted my gameplan so far and that hasn't been a problem. I can't wait till this guy is lvl 32 and I see what a decked out DS/TR MM is capable of. I'm very impressed so far.
I made it to 33 with my DS/TR before constantly having to shield everyone drove me insane. I remade the DS with the DM and Pain secondaries and am enjoying those a little bit more, with the /pain probably being my favorite. YMMV. You'll like the Demon Prince

Overall, I agree with the others who have said DS is more of a jack-of-all-trades and Thugs are more of a damage primary. The arsonist simply drives me nuts though. He's fantastic to watch, but seriously, if you're not micro-managing the crap out of him, he's toast. Ugh!!

My experience isn't the greatest, but so far I prefer the DS over Thugs, but it's very close. The Demon Prince is an awesome, awesome boss pet. However, the bruiser is no slouch either, he's a lot of fun too.


 

Posted

Demons VS Thugs I think Demons would win. Simply because they are Demons and probably Immortal or would come back after regenerating or something.. Where as Thugs are just really tough Humans, which are not demons.. So once you kill a Thug assuming the porter thingy don't work.. He is just dead.. Unless of course he goes to hell and becomes a Demon. But then again he's now a Demon so Demons win again..

Yea so Demons VS Thugs, Demons win..


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Posted

Quote:
Originally Posted by plainguy View Post
Demons VS Thugs I think Demons would win. Simply because they are Demons and probably Immortal or would come back after regenerating or something.. Where as Thugs are just really tough Humans, which are not demons.. So once you kill a Thug assuming the porter thingy don't work.. He is just dead.. Unless of course he goes to hell and becomes a Demon. But then again he's now a Demon so Demons win again..

Yea so Demons VS Thugs, Demons win..
Erm, ok...

*backs away slowly*

Thugs aren't noisy, bulky cow monsters, so they win.

Demons are almost as irritating as Bots. Don't know which Dev decided to make them screech every 10 seconds but they're on My List for all the nightmares they've induced in me over the last 3 months.

*Remembers the 6 Demon MM team my Widow was on*
*Twitches sporadically*


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Erm, ok...

*backs away slowly*

Thugs aren't noisy, bulky cow monsters, so they win.

Demons are almost as irritating as Bots. Don't know which Dev decided to make them screech every 10 seconds but they're on My List for all the nightmares they've induced in me over the last 3 months.

*Remembers the 6 Demon MM team my Widow was on*
*Twitches sporadically*
Muting the DemonSummoning\DemonLieu_Taunt_01.ogg will provide you with a much happier DS experience. Yes, that idle scream they do is most irritating.

Link to the silencing in-game sounds thread:
http://boards.cityofheroes.com/showthread.php?t=113746


 

Posted

Quote:
Originally Posted by plainguy View Post
Demons VS Thugs I think Demons would win. Simply because they are Demons and probably Immortal or would come back after regenerating or something.. Where as Thugs are just really tough Humans, which are not demons.. So once you kill a Thug assuming the porter thingy don't work.. He is just dead.. Unless of course he goes to hell and becomes a Demon. But then again he's now a Demon so Demons win again..

Yea so Demons VS Thugs, Demons win..
Agreed, however, Robots would kick the **** of a demon anytime.. They may come back, but did you ever stop to see Terminator? that **** can take one hell of a beating, and surely a pesky demon


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post

Thugs aren't noisy, bulky cow monsters, so they win.
cowmonstersftw


 

Posted

Ninja's >>> Demons, Thugs, Necro's, Mercs cause they are ninja's that were trained by Chuck Norris.


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