Dusting off an old tank, but is Inv/Em no good today??


Airhammer

 

Posted

BUILD POSTED A FEW POSTS BELOW....PLEASE COMMENT OR MAKE ADJUSTMENT! IT IS APPRECIATED!!


Well im dusting off one of my old mains. He hasn't been played since roughly I-8. I really wanna IO him out and see what exactly hes capable of. I have about 800mil I could invest in him atm, possibly more if I get on the good old Fire/Kin and farm some. But my questions are:

~ Can Invulnerability properly IOed tank things like Hami, RWZ raids, Statesman TF and AVs without a scratch? (Save of course Psi)

~ What changes have gone through in EM to make it so under played from what I remember in I-8? Are the other choices just THAT much stronger?

~ I have searched and found no answers for what is better to slot for, Recharge/Regen, or Defense purely.

Well thats about it I guess. If anyone could post a build up in Mids that would be great. Im honestly unsure if this toon is worth investing in or not. Thanks in advance guys!

~Sin~


 

Posted

INV has always been a good set and got some recent changes with the removal of the 5% defense debuff from unyielding and some changes to the passive resist powers. With proper IO slotting can pretty much survive anything you throw at it. There is nothing I have found yet tht my INV cant handle and that includes Psi due to the ability to gain a little defense and resistance to PSI and massive hit points and a Dull Pain that is a few ticks from perma.

Energy Melee however has taken a massive hit over the years. It is a decent single target set but has been hurt by changes to recharge time. activation times and animation changes. Energy Melee is pretty much considered to be one of the lackluster melee sets. However I still play mine and have lots of fun doing so.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Well there is my question, is this toon salvageable at this current issue, and if so, could someone post a bad *** build for it


 

Posted

Quote:
Originally Posted by strifenight View Post
Well there is my question, is this toon salvageable at this current issue, and if so, could someone post a bad *** build for it
Sure, it's salvageable, but I think it really comes down to whether you'll find it enjoyable to play EM in its current incarnation. I still like playing my Invul/EM, but many older EM tankers do not.

First, why don't you try playing your tank with the current slotting. A kick-*** build will make a lot more difference for the Invul side than the EM side; if you still enjoy playing EM let us know and we can make some recommendations.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Yes, Inv/EM is still a very viable and kickass tank. They did change EM some, so it wont be exactly the same as you remember it, but it stills works, and you can still stomp the crap out of baddies pretty much at will. Mine has nothing but common IOs for enhancements, and I've tanked every TF, trial, and baddie in the game that way, so I'm sure if you ubered yours out with IO sets, you'd do just fine.


�Life's hard. It's even harder when you're stupid.� ― John Wayne

�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin

 

Posted

Quote:
Originally Posted by strifenight View Post
Well im dusting off one of my old mains. He hasn't been played since roughly I-8. I really wanna IO him out and see what exactly hes capable of. I have about 800mil I could invest in him atm, possibly more if I get on the good old Fire/Kin and farm some. But my questions are:

~ Can Invulnerability properly IOed tank things like Hami, RWZ raids, Statesman TF and AVs without a scratch? (Save of course Psi)
Properly SO'd, you can tank those things. IOs just make it easier.

Quote:
Originally Posted by strifenight View Post
~ What changes have gone through in EM to make it so under played from what I remember in I-8? Are the other choices just THAT much stronger?
Your only failing in EM is, without taunt, it will be hard for you to gather aggro quickly from groups. Take taunt, no problem.

Quote:
Originally Posted by strifenight View Post
~ I have searched and found no answers for what is better to slot for, Recharge/Regen, or Defense purely.
I would recommend prioritising enough defence to get to 32.5 in S/L/E/N; then +HP; then -Recharge; then enough defence to get to 45 S/L/E/N.


 

Posted

Great input guys thanks a ton! Yes I do have Taunt so that isnt a issue. Would any of you happen to have a MIds build with the IOs sets that would make this bad boy rock then? I still really like my tank, he is my oldest toon also, and would love to bring him way above average with great Sets. Thanks again!!


 

Posted

Well here is a build I did.... I believe it to be hella expensive....and honestly this being my first real money sink build not sure if it would even play well. But anyways any info would be great guys. Don't be too harsh =)


Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

I think this is ok??: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (3) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (3) Reactive Armor - Resistance/Recharge: Level 40
  • (5) Reactive Armor - Resistance: Level 40
  • (5) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 1: Barrage
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (36) Smashing Haymaker - Damage/Endurance: Level 35
  • (36) Smashing Haymaker - Damage/Recharge: Level 35
  • (37) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance: Level 50
  • (7) Doctored Wounds - Endurance/Recharge: Level 50
  • (7) Doctored Wounds - Heal/Recharge: Level 50
  • (9) Doctored Wounds - Heal/Endurance/Recharge: Level 50
  • (11) Doctored Wounds - Heal: Level 50
Level 4: Bone Smasher
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (37) Smashing Haymaker - Damage/Endurance: Level 35
  • (37) Smashing Haymaker - Damage/Recharge: Level 35
  • (39) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 6: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (9) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 8: Unyielding
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (11) Reactive Armor - Resistance/Recharge: Level 40
  • (13) Reactive Armor - Endurance/Recharge: Level 40
  • (13) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Resist Physical Damage
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (25) Reactive Armor - Resistance/Recharge: Level 40
  • (25) Reactive Armor - Endurance/Recharge: Level 40
  • (33) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 14: Taunt
  • (A) Mocking Beratement - Taunt/Recharge: Level 50
  • (15) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (15) Mocking Beratement - Accuracy/Recharge: Level 50
  • (17) Mocking Beratement - Taunt/Range: Level 50
  • (17) Mocking Beratement - Recharge: Level 50
  • (43) Mocking Beratement - Taunt: Level 50
Level 16: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (21) Reactive Armor - Resistance/Recharge: Level 40
  • (23) Reactive Armor - Endurance/Recharge: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 18: Invincibility
  • (A) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (19) HamiO:Cytoskeleton Exposure
  • (21) Taunt Duration IO: Level 50
Level 20: Health
  • (A) Harmonized Healing - Heal/Endurance: Level 40
  • (33) Harmonized Healing - Heal: Level 40
  • (34) Harmonized Healing - Endurance: Level 40
Level 22: Stamina
  • (A) Efficacy Adaptor - EndMod: Level 50
  • (34) Efficacy Adaptor - EndMod/Recharge: Level 50
  • (34) Efficacy Adaptor - EndMod/Endurance: Level 50
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
Level 24: Boxing
  • (A) Smashing Haymaker - Accuracy/Damage: Level 35
  • (42) Smashing Haymaker - Damage/Endurance: Level 35
  • (42) Smashing Haymaker - Damage/Recharge: Level 35
  • (43) Smashing Haymaker - Damage/Endurance/Recharge: Level 35
Level 26: Tough Hide
  • (A) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
  • (27) Defense Buff IO: Level 50
Level 28: Tough
  • (A) Reactive Armor - Resistance/Endurance: Level 40
  • (29) Reactive Armor - Resistance/Recharge: Level 40
  • (29) Reactive Armor - Endurance/Recharge: Level 40
  • (31) Reactive Armor - Resistance/Endurance/Recharge: Level 40
Level 30: Weave
  • (A) Defense Buff IO: Level 50
  • (31) Defense Buff IO: Level 50
  • (31) Defense Buff IO: Level 50
  • (33) Endurance Reduction IO: Level 50
Level 32: Build Up
  • (A) Adjusted Targeting - To Hit Buff: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (46) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
Level 35: Energy Transfer
  • (A) Mako's Bite - Accuracy/Damage: Level 50
  • (39) Mako's Bite - Damage/Endurance: Level 50
  • (39) Mako's Bite - Damage/Recharge: Level 50
  • (40) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
  • (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
  • (50) Mako's Bite - Chance of Damage(Lethal): Level 50
Level 38: Total Focus
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 35
  • (40) Kinetic Combat - Damage/Recharge: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (48) Kinetic Combat - Knockdown Bonus: Level 35
  • (50) Accuracy IO: Level 50
Level 41: Conserve Power
  • (A) Recharge Reduction IO: Level 50
  • (43) Recharge Reduction IO: Level 50
  • (45) Recharge Reduction IO: Level 50
Level 44: Whirling Hands
  • (A) Multi Strike - Accuracy/Damage: Level 50
  • (45) Multi Strike - Damage/Recharge: Level 50
  • (45) Multi Strike - Accuracy/Damage/Endurance: Level 50
Level 47: Physical Perfection
  • (A) Performance Shifter - EndMod: Level 50
  • (48) Performance Shifter - EndMod/Recharge: Level 50
  • (48) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
Level 49: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 6: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 21.1% Defense(Smashing)
  • 21.1% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 12.4% Defense(Energy)
  • 12.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 12.1% Defense(Melee)
  • 12.4% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 1.8% Max End
  • 12.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 10% FlySpeed
  • 175.7 HP (9.38%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • MezResist(Confused) 1.65%
  • MezResist(Held) 6.05%
  • MezResist(Immobilize) 18.2%
  • MezResist(Sleep) 1.65%
  • MezResist(Terrorized) 2.2%
  • 3% (0.05 End/sec) Recovery
  • 10% (0.78 HP/sec) Regeneration
  • 2.21% Resistance(Fire)
  • 2.21% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 10% RunSpeed



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Posted

Here is my build. It is expensive but this toon worked well when it was an SO only build. INV is a very good set and I have found anything that I cant tank. Now some stuff is more of a challenge than others but i havent found anything I CANT do...

This build isnt capped out on defense but when a few foes get in range of Invincibility he reaches the softcap. I tried to build in a decent amount of Regen and Recharge because the Regen will help build the health bar while they are missing badly and the Recharge has allowed me to get very very close to Perma-Dull Pain.

So basically a lot of stuff I can simply outlast. I only have Unstoppable as a last resort and in all honesty I hardly ever use it.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Excalibur: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Impervium Armor - Resistance/Endurance
  • (3) Impervium Armor - Resistance/Recharge
  • (3) Impervium Armor - Resistance/Endurance/Recharge
  • (5) Impervium Armor - Resistance
Level 1: Barrage
  • (A) Pounding Slugfest - Accuracy/Damage
  • (5) Pounding Slugfest - Damage/Endurance
Level 2: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (9) Doctored Wounds - Endurance/Recharge
  • (9) Doctored Wounds - Heal/Recharge
  • (11) Doctored Wounds - Heal/Endurance/Recharge
  • (11) Doctored Wounds - Heal
  • (13) Doctored Wounds - Recharge
Level 4: Energy Punch
  • (A) Crushing Impact - Accuracy/Damage
  • (13) Crushing Impact - Damage/Endurance
  • (15) Crushing Impact - Damage/Recharge
  • (15) Crushing Impact - Accuracy/Damage/Recharge
  • (17) Crushing Impact - Accuracy/Damage/Endurance
Level 6: Combat Jumping
  • (A) Luck of the Gambler - Defense/Endurance
  • (7) Luck of the Gambler - Recharge Speed
  • (7) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Luck of the Gambler - Defense
Level 8: Unyielding
  • (A) Impervium Armor - Resistance/Endurance
  • (19) Impervium Armor - Resistance/Recharge
  • (19) Impervium Armor - Resistance/Endurance/Recharge
  • (21) Impervium Armor - Resistance
  • (21) Steadfast Protection - Resistance/+Def 3%
Level 10: Hurdle
  • (A) Jumping IO
Level 12: Kick
  • (A) Accuracy IO
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Health
  • (A) Miracle - Heal
  • (17) Miracle - +Recovery
  • (42) Numina's Convalescence - Heal
  • (43) Numina's Convalescence - +Regeneration/+Recovery
  • (43) Healing IO
  • (43) Healing IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
Level 20: Stamina
  • (A) Endurance Modification IO
  • (23) Endurance Modification IO
  • (23) Endurance Modification IO
  • (42) Performance Shifter - Chance for +End
Level 22: Whirling Hands
  • (A) Cleaving Blow - Accuracy/Damage
  • (25) Cleaving Blow - Damage/Endurance
  • (25) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Recharge
  • (27) Scirocco's Dervish - Accuracy/Recharge
  • (29) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 24: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (31) Crushing Impact - Damage/Endurance
  • (31) Crushing Impact - Damage/Recharge
  • (33) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (42) Crushing Impact - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Impervium Armor - Resistance/Endurance
  • (33) Impervium Armor - Resistance/Recharge
  • (33) Impervium Armor - Resistance/Endurance/Recharge
  • (34) Impervium Armor - Resistance
Level 28: Tough Hide
  • (A) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Recharge Speed
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense
Level 30: Resist Physical Damage
  • (A) Resist Damage IO
Level 32: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense/Endurance/Recharge
  • (37) Luck of the Gambler - Defense
Level 35: Energy Transfer
  • (A) Crushing Impact - Accuracy/Damage/Endurance
  • (36) Crushing Impact - Damage/Endurance
  • (36) Crushing Impact - Accuracy/Damage
  • (36) Crushing Impact - Damage/Recharge
  • (37) Crushing Impact - Damage/Endurance/Recharge
  • (37) Crushing Impact - Accuracy/Damage/Recharge
Level 38: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Accuracy/Damage/Recharge
  • (40) Crushing Impact - Accuracy/Damage/Endurance
  • (40) Crushing Impact - Damage/Endurance/Recharge
Level 41: Unstoppable
  • (A) Recharge Reduction IO
Level 44: Hasten
  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO
  • (45) Recharge Reduction IO
Level 47: Taunt
  • (A) Mocking Beratement - Taunt
  • (48) Mocking Beratement - Taunt/Recharge
  • (48) Mocking Beratement - Taunt/Recharge/Range
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
  • (50) Mocking Beratement - Accuracy/Recharge
Level 49: Conserve Power
  • (A) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 8.63% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 3% Defense(Ranged)
  • 4.56% Defense(AoE)
  • 8.55% Max End
  • 73% Enhancement(Accuracy)
  • 62.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 8.8%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 70% (5.48 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 3.13% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 8.76% Resistance(Psionic)
------------
Set Bonuses:
Impervium Armor
(Temp Invulnerability)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Pounding Slugfest
(Barrage)
  • 8% (0.63 HP/sec) Regeneration
Doctored Wounds
(Dull Pain)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
  • 1.26% Resistance(Toxic,Psionic)
Crushing Impact
(Energy Punch)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Impervium Armor
(Unyielding)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Steadfast Protection
(Unyielding)
  • 3% Defense(All)
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Health)
  • 12% (0.94 HP/sec) Regeneration
Luck of the Gambler
(Invincibility)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Cleaving Blow
(Whirling Hands)
  • 1% (0.02 End/sec) Recovery
Scirocco's Dervish
(Whirling Hands)
  • 10% (0.78 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
Crushing Impact
(Bone Smasher)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Impervium Armor
(Tough)
  • 2.5% (0.04 End/sec) Recovery
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Luck of the Gambler
(Tough Hide)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Weave)
  • 10% (0.78 HP/sec) Regeneration
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Crushing Impact
(Energy Transfer)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Crushing Impact
(Total Focus)
  • MezResist(Immobilize) 2.2%
  • 21.1 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 2.5% Resistance(Psionic)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)



Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

You will still do OK at single target damage, and as an Invulnerability tanker you do not really need AoEs to hold aggro. Your problem will be in getting and maintaining a reasonably fluid attack chain; without a lot of recharge, you'll find yourself falling asleep at the keyboard quite often. The revamped energy melee is built on the false assumption that game players aren't going to find six seconds too long a time to wait before they get to hit another attack.

I admit, I mothballed my Fire/EM tanker. This was my offensive oriented tanker, and once her offense was spoiled there was little point in the character. I rerolled as Fire/DB and have not regretted that move at all. If you have the slots, I'd probably consider rerolling with any other offense set than Energy Melee. Inv/Dark Melee is particularly attractive for a single target oriented tanker, with a lot stronger synergy between the two sets now.

This build skips Whirling Hands as not worth the bother, and focuses instead on single target attacks. It is also built on the assumption that you are going to need Air Superiority and Boxing as slotted attacks, because you are going to need them.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(15), RctvArm-EndRdx:40(37)
Level 1: Barrage -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(3), Stpfy-Acc/Stun/Rchg:50(3), P'ngS'Fest-Acc/Dmg:30(34), P'ngS'Fest-Dmg/Rchg:30(46), P'ngS'Fest-Dmg/EndRdx:30(50)
Level 2: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-Heal/Rchg:50(7), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:40(43), Numna-EndRdx/Rchg:50(45)
Level 4: Bone Smasher -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(5), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(23), Stpfy-Acc/Rchg:50(48), Stpfy-Acc/Stun/Rchg:50(50)
Level 6: Swift -- Run-I:50(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(17), RctvArm-EndRdx:40(40)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rchg/Rng:50(42), Mocking-Taunt/Rng:50(45)
Level 12: Air Superiority -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(13), T'Death-Acc/Dmg/EndRdx:40(34), T'Death-Dmg/EndRdx/Rchg:40(45), T'Death-Dam%:40(50)
Level 14: Fly -- Flight-I:50(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(17), RgnTis-Regen+:30(23)
Level 18: Invincibility -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(19), GftotA-Def/EndRdx/Rchg:40(19), GftotA-Def/Rchg:40(42), GSFC-Build%:50(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(31), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Knock%:35(46), Acc-I:50(48)
Level 24: Tough -- RctvArm-EndRdx:40(A), RctvArm-ResDam:40(25), RctvArm-EndRdx/Rchg:40(25), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(42)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/Rchg:40(27), Ksmt-ToHit+:30(27), GftotA-Def/EndRdx:40(43)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(48)
Level 32: Weave -- GftotA-Def/EndRdx:40(A), GftotA-EndRdx/Rchg:40(33), GftotA-Def/EndRdx/Rchg:40(33), GftotA-Def:40(33)
Level 35: Energy Transfer -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 38: Total Focus -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:50(39), Mako-Dmg/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Dam%:50(40)
Level 41: Resist Physical Damage -- Aegis-Psi/Status:50(A)
Level 44: Resist Energies -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Conserve Power -- RechRdx-I:50(A)
Level 49: Physical Perfection -- P'Shift-End%:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 4: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Thanks for the advice Herc, I do have the slots to reroll, however I have some serious attachment to this toon, being I have had it for over 5 years. It is also my Badge farmer as well, and has many event and Anniversary badges that a new toon wouldnt be able to get. I may try out a similar build to your and a combo with mine. I like the def/resistance numbers in my build alot, seems to possibly rival even a Granite tank, however I do like the amount of regen you have aswell as that you kept fly. I have some good ideas though and gonna play a little bit in mids and see what else I can come up with. Thanks for the advice and input guys.


 

Posted

I hope you have better luck getting back into your Inv/EM tanker. I can't stand mine since they screwed up the energy transfer animation. Sadly I think Hunter Max will be my first 50 to delete.


 

Posted

Quote:
Originally Posted by strifenight View Post
Thanks for the advice Herc, I do have the slots to reroll, however I have some serious attachment to this toon, being I have had it for over 5 years. It is also my Badge farmer as well, and has many event and Anniversary badges that a new toon wouldnt be able to get. I may try out a similar build to your and a combo with mine. I like the def/resistance numbers in my build alot, seems to possibly rival even a Granite tank, however I do like the amount of regen you have aswell as that you kept fly. I have some good ideas though and gonna play a little bit in mids and see what else I can come up with. Thanks for the advice and input guys.
If you have not played the character for a while, you may have an easier time adjusting to the new rhythms of playing the attack set. I know I had to leave for a while after i6 hit......

As for the things you listed, yes, an Invulnerability tanker is a good or excellent choice to do all of them --- a little less so in RWZ ship raids, maybe, but probably my first choice for tanking Statesman's TF: almost as tough as Granite without any of the reaction problems. You can do them all on SOs and an IO build like the ones we've been discussing will get the job done quite well.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I figured i'd post my build, for an alternate perspective...

As you'll see, i'm not trying to softcap. My main goals were recharge and Psi resistance, and making a well-rounded character. Still, i end up with almost 90% S/L res, 32% Def with 1 foe in melee range, and a decent amount of regeneration. If there's anything I can't handle, I have accolades and i'm not afraid to use inspirations. Bonuses to recharge and accuracy mean I'm able to use Vet attacks as a reliable part of my attack chain. True, damage isn't great, defense and regen could be better... But hey, I've survived everything the game's thrown at me so far, so it can't be that bad!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

DX-3: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage

  • (A) Impervium Armor - Psionic Resistance
  • (3) Impervium Armor - Resistance
  • (3) Impervium Armor - Resistance/Endurance
  • (5) Aegis - Psionic/Status Resistance
Level 1: Barrage
  • (A) Crushing Impact - Accuracy/Damage
  • (7) Crushing Impact - Damage/Endurance
  • (7) Crushing Impact - Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Recharge
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (11) Crushing Impact - Damage/Endurance/Recharge
Level 2: Temp Invulnerability
  • (A) Impervium Armor - Psionic Resistance
  • (5) Steadfast Protection - Resistance/+Def 3%
  • (11) Impervium Armor - Resistance
  • (13) Impervium Armor - Resistance/Endurance
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal/Endurance
  • (13) Doctored Wounds - Endurance/Recharge
  • (15) Doctored Wounds - Heal/Recharge
  • (15) Doctored Wounds - Heal/Endurance/Recharge
  • (17) Doctored Wounds - Heal
  • (17) Doctored Wounds - Recharge
Level 6: Resist Elements
  • (A) Impervium Armor - Psionic Resistance
  • (19) Impervium Armor - Resistance
  • (39) Impervium Armor - Resistance/Endurance
Level 8: Unyielding
  • (A) Impervium Armor - Psionic Resistance
  • (21) Impervium Armor - Resistance
  • (21) Impervium Armor - Resistance/Endurance
  • (23) Impervium Armor - Resistance/Endurance/Recharge
Level 10: Taunt
  • (A) Perfect Zinger - Taunt
  • (23) Perfect Zinger - Taunt/Range
  • (25) Perfect Zinger - Taunt/Recharge/Range
  • (25) Perfect Zinger - Accuracy/Recharge
Level 12: Resist Energies
  • (A) Impervium Armor - Psionic Resistance
  • (27) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Endurance
Level 14: Bone Smasher
  • (A) Crushing Impact - Accuracy/Damage
  • (29) Crushing Impact - Damage/Endurance
  • (29) Crushing Impact - Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Recharge
  • (31) Crushing Impact - Accuracy/Damage/Endurance
  • (31) Crushing Impact - Damage/Endurance/Recharge
Level 16: Whirling Hands
  • (A) Obliteration - Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (33) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Accuracy IO
Level 18: Invincibility
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense/Endurance
  • (34) Gift of the Ancients - Defense
  • (43) Gift of the Ancients - Defense/Endurance
Level 20: Hurdle
  • (A) Jumping IO
Level 22: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Numina's Convalescence - Heal
  • (36) Miracle - +Recovery
  • (40) Miracle - Heal
Level 24: Stamina
  • (A) Endurance Modification IO
  • (40) Endurance Modification IO
Level 26: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance
Level 28: Boxing
  • (A) Crushing Impact - Accuracy/Damage
Level 30: Tough
  • (A) Resist Damage IO
  • (37) Aegis - Resistance/Endurance
  • (37) Titanium Coating - Resistance/Endurance
Level 32: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (42) Gift of the Ancients - Defense/Endurance
  • (42) Gift of the Ancients - Defense
Level 35: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense
Level 38: Super Jump
  • (A) Jumping IO
Level 41: Focused Accuracy
  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance
  • (46) Adjusted Targeting - Endurance/Recharge
Level 44: Total Focus
  • (A) Crushing Impact - Accuracy/Damage
  • (45) Crushing Impact - Damage/Endurance
  • (45) Crushing Impact - Damage/Recharge
  • (45) Crushing Impact - Accuracy/Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Endurance
  • (46) Crushing Impact - Damage/Endurance/Recharge
Level 47: Laser Beam Eyes
  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 49: Hasten
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 12.4% Defense(Psionic)
  • 3% Defense(Melee)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 4.5% Max End
  • 4% Enhancement(Heal)
  • 39% Enhancement(Accuracy)
  • 61.3% Enhancement(RechargeTime)
  • 105.4 HP (5.63%) HitPoints
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • MezResist(Terrorized) 4.95%
  • 16.5% (0.28 End/sec) Recovery
  • 62% (4.85 HP/sec) Regeneration
  • 1.26% Resistance(Fire)
  • 1.26% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 26.8% Resistance(Psionic)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by strifenight View Post
~ Can Invulnerability properly IOed tank things like Hami, RWZ raids, Statesman TF and AVs without a scratch? (Save of course Psi)
I tanked Hamidon with my inv/EM before IO's existed. I've tanked the Statesman TF with a bargain basement build (under 30 million).


Quote:
~ What changes have gone through in EM to make it so under played from what I remember in I-8? Are the other choices just THAT much stronger?
Personally, I didn't really pay much attention. My guy is built for survival. He only has 5 powers from EM (and one is Taunt). I took EM mostly for thematic reasons.


Quote:
~ I have searched and found no answers for what is better to slot for, Recharge/Regen, or Defense purely.
Slotting for defense is generally going to be more effective, but it's going to cost more. My invuln went for regen since it's the first set bonus and it's really cheap (like 300% for 30 million inf). After that, I never used Aid Self again until the Statesman TF.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Absolutely amazing, not in a bad way, the number of variations of build players can put an invuln tank through... regardless of melee set.

To OP: my first hero toon and still my main is an invuln/ice tank. Invuln is still imo better at 'tanking' than any other tank primary. Yes willpower is great and so is shield defense but both have their pros and cons. Something I enjoy is seeing my S/L resists capped when i turn the toggles on. As far as energy melee goes.. my ice/energy melee is lv30 and i love it. energy melee was garbage when i first started it but with a few more attacks i like it alot. My brother has an invuln/em tank he took to 50 back in the day. it was always really effective.

SJ


 

Posted

This is the build i use, the damage is seriously lacking but you'll find that you are pretty much untouchable!
Ultimately this is a great build for tanker stealthing. I.e "I know you can see me, I just dont have it in me to give a ****!"
HAVE FUN

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Walkri: Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(5)
Level 1: Barrage -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(15), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
Level 4: Bone Smasher -- KntkC'bat-Knock%(A), KntkC'bat-Acc/Dmg(21), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(27)
Level 6: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(11)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13)
Level 10: Resist Elements -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(13), RctvArm-ResDam/Rchg(15)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Rchg(36), Mocking-Taunt/Rng(37), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Zinger-Dam%(50)
Level 14: Hurdle -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Mrcl-Heal(17), Mrcl-Rcvry+(23), RgnTis-Regen+(23)
Level 18: Whirling Hands -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(27), Erad-Dmg(33), Erad-Acc/Rchg(34), Erad-Dmg/Rchg(34), Erad-Acc/Dmg/Rchg(34)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), P'Shift-EndMod/Acc(25), P'Shift-EndMod/Rchg(31)
Level 22: Hasten -- RechRdx-I(A)
Level 24: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 26: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(29)
Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 30: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(40), GSFC-ToHit(40), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45)
Level 35: Kick -- HO:Nucle(A)
Level 38: Tough -- Aegis-Psi/Status(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/Rchg(42), LkGmblr-Def/EndRdx/Rchg(43)
Level 44: Energy Transfer -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(45), T'Death-Acc/Dmg(45), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(46)
Level 47: Total Focus -- Amaze-ToHitDeb%(A), Amaze-Stun(48), Amaze-EndRdx/Stun(48), Rope-Acc/Stun(48), Rope-Acc/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run



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Posted

BTW the build I posted is PERMA Dull Pain.. not almost perma or 2 seconds from perma...


PERMA.. Excaibur is a big fat bag of hit points with a balance of defense, recharge and regen.. you can TRY and kill him... its just really hard to do so.. I rarely if ever hit Unstoppable and Ive gotten pretty good at timing the crash..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Well its confirmed, the old Invul/EM is still a beast IMO. I tested out the build I posted with a few other variations of IO sets to give me more regen on Statesman TF and Imperious TF tonight. It was excellent. On the states TF nothing could scratch me. Grabbed all 4 AVs at the end, and after Ghostwidow dropped I needed no heals the rest of the pull. On Recluse himself once the red tower dropped my healer left and went straight to the tower team, and wasnt missed at all, lol. It was the same on Imperious, the Shadow Crystal kill quest for example. I grabbed roughly 3 groups, then the Crystal, destroyed it and grabbed the ambush with no problems at all. Was a wonderful couple of runs. Now yes all the IO sets did cost me nearly 2 billion Influence. But they were very worth it IMO. The single target damage is till wonderful for EM. All in all I'm happy with the investment. Thanks again guys for all the input. Just not sure where imma get the Influence to deck out my Fire/Kin now lol. Later all.

~Sin~


 

Posted

Looking at these builds and my own Inv/Em tanker, I have to ask: is Fighting really a necessary pool with the build if I want to tank STFs and other big fights? It just seems like three slots that could fit something else while making my end consumption even more problematic.

Here's the build I've put together. Thoughts? A note is that I exemplar a lot, so leaving stuff like Taunt for late is not really a viable option. The one thing I've noticed is that while I handle most enemies all right, I still have trouble with large numbers of Romans without buff support. They hit really, really hard. But my current defense (this build has not been completed yet) only has about 14% smash/lethal defense out of combat.

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1: Resist Physical Damage
(A) Resist Damage IO
(5) Resist Damage IO
(29) Steadfast Protection - Resistance/+Def 3%


Level 1: Barrage
(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Endurance
(13) Kinetic Combat - Damage/Recharge
(23) Kinetic Combat - Damage/Endurance/Recharge
(42) Pounding Slugfest - Accuracy/Damage
(45) Pounding Slugfest - Damage/Endurance


Level 2: Temp Invulnerability
(A) Reactive Armor - Resistance/Endurance
(3) Reactive Armor - Resistance
(7) Reactive Armor - Resistance/Endurance/Recharge
(31) Reactive Armor - Resistance/Recharge


Level 4: Bone Smasher
(A) Kinetic Combat - Accuracy/Damage
(5) Kinetic Combat - Damage/Endurance
(9) Kinetic Combat - Damage/Recharge
(15) Kinetic Combat - Damage/Endurance/Recharge
(34) Pounding Slugfest - Accuracy/Damage
(46) Pounding Slugfest - Damage/Endurance


Level 6: Dull Pain
(A) Doctored Wounds - Endurance/Recharge
(7) Doctored Wounds - Heal
(13) Doctored Wounds - Heal/Recharge
(27) Doctored Wounds - Heal/Endurance/Recharge
(34) Doctored Wounds - Recharge


Level 8: Air Superiority
(A) Kinetic Combat - Accuracy/Damage
(9) Kinetic Combat - Damage/Endurance
(11) Kinetic Combat - Damage/Recharge
(33) Kinetic Combat - Damage/Endurance/Recharge
(43) Pounding Slugfest - Accuracy/Damage
(45) Pounding Slugfest - Damage/Endurance


Level 10: Unyielding
(A) Reactive Armor - Resistance/Endurance
(11) Reactive Armor - Resistance
(15) Reactive Armor - Resistance/Endurance/Recharge
(33) Reactive Armor - Resistance/Recharge


Level 12: Swift
(A) Run Speed IO


Level 14: Fly
(A) Flight Speed IO


Level 16: Health
(A) Regenerative Tissue - +Regeneration
(17) Numina's Convalescence - Heal
(17) Numina's Convalescence - Heal/Endurance
(34) Numina's Convalescence - +Regeneration/+Recovery
(50) Healing IO


Level 18: Invincibility
(A) Luck of the Gambler - Defense
(19) Luck of the Gambler - Defense/Endurance
(19) Luck of the Gambler - Defense/Endurance/Recharge
(23) Luck of the Gambler - Recharge Speed


Level 20: Stamina
(A) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod/Accuracy
(21) Performance Shifter - EndMod
(31) Performance Shifter - Chance for +End


Level 22: Taunt
(A) Mocking Beratement - Taunt/Recharge/Range
(36) Mocking Beratement - Taunt/Recharge
(37) Mocking Beratement - Taunt/Range
(43) Mocking Beratement - Taunt


Level 24: Whirling Hands
(A) Eradication - Damage
(25) Eradication - Accuracy/Damage/Endurance/Recharge
(25) Eradication - Accuracy/Damage/Recharge
(37) Eradication - Chance for Energy Damage
(42) Scirocco's Dervish - Accuracy/Damage/Endurance
(43) Scirocco's Dervish - Chance of Damage(Lethal)


Level 26: Resist Energies
(A) Reactive Armor - Resistance
(27) Reactive Armor - Resistance/Endurance
(48) Reactive Armor - Resistance/Recharge


Level 28: Build Up
(A) Adjusted Targeting - Recharge
(29) Adjusted Targeting - To Hit Buff/Recharge
(42) Adjusted Targeting - Endurance/Recharge


Level 30: Tough Hide
(A) Luck of the Gambler - Defense
(31) Luck of the Gambler - Recharge Speed
(40) Luck of the Gambler - Defense/Endurance


Level 32: Resist Elements
(A) Resist Damage IO
(33) Resist Damage IO


Level 35: Energy Transfer
(A) Crushing Impact - Accuracy/Damage
(36) Crushing Impact - Accuracy/Damage/Endurance
(36) Crushing Impact - Damage/Endurance/Recharge
(37) Crushing Impact - Accuracy/Damage/Recharge
(40) Crushing Impact - Damage/Endurance


Level 38: Total Focus
(A) Crushing Impact - Accuracy/Damage
(39) Crushing Impact - Accuracy/Damage/Endurance
(39) Crushing Impact - Damage/Endurance/Recharge
(39) Crushing Impact - Accuracy/Damage/Recharge
(40) Crushing Impact - Damage/Endurance


Level 41: Focused Accuracy
(A) Endurance Reduction IO


Level 44: Physical Perfection
(A) Numina's Convalescence - Heal
(45) Numina's Convalescence - Heal/Endurance
(46) Performance Shifter - EndMod
(46) Performance Shifter - Chance for +End
(50) Numina's Convalescence - Heal/Recharge


Level 47: Laser Beam Eyes
(A) Devastation - Accuracy/Damage
(48) Devastation - Accuracy/Damage/Endurance/Recharge
(48) Devastation - Chance of Hold
(50) Devastation - Damage/Endurance


Level 49: Unstoppable
(A) Recharge Reduction IO


------------
Level 1: Brawl
(A) Accuracy IO


Level 1: Sprint
(A) Run Speed IO


Level 2: Rest
(A) Recharge Reduction IO


Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
5% DamageBuff(Smashing)
5% DamageBuff(Lethal)
5% DamageBuff(Fire)
5% DamageBuff(Cold)
5% DamageBuff(Energy)
5% DamageBuff(Negative)
5% DamageBuff(Toxic)
5% DamageBuff(Psionic)
19.3% Defense(Smashing)
19.3% Defense(Lethal)
3% Defense(Fire)
3% Defense(Cold)
9.88% Defense(Energy)
9.88% Defense(Negative)
3% Defense(Psionic)
11.1% Defense(Melee)
6.44% Defense(Ranged)
3% Defense(AoE)
3.6% Max End
4% Enhancement(Heal)
23% Enhancement(Accuracy)
30% Enhancement(RechargeTime)
10% FlySpeed
358.4 HP (19.1%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Held) 2.75%
MezResist(Immobilize) 16%
MezResist(Terrorized) 2.2%
2.5% (0.04 End/sec) Recovery
90% (7.04 HP/sec) Regeneration
1.26% Resistance(Fire)
1.26% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
10% RunSpeed






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