What's with this weird walk?
Oh, the duckwalk (glitch) is back? It comes and goes since '04.
It seemed to get ported to a lot of mobs who never used to have it a while back. Cant remember when, but it never got changed.
Personally I agree, and really dont like it. But, given it only lasts until I start killing things...I dont see overly much of it to really annoy me
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I assumed it was supposed to come off "sneakily creeping along", but, yeah, it definitely doesn't.
Dec out.
I assumed it was supposed to come off "sneakily creeping along", but, yeah, it definitely doesn't.
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Oh, you said creeping. Nevermind.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
I vote this animation file just gets removed entirely, it serves absolutely no purpose
I think it pops up when they shuffle the order of animations when they add new ones.
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City of Heroes comics and artwork
It's worse when they do it at running speed.
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You can't deny how ridiculous it looks when you have enemies who are supposed to be intimidating walking around like monkeys. It just makes beating their a**es that much more meaningful.
Dr. Todt's theme.
i make stuff...
I'm a returning player this is just starting to bother me. Apparently, there's some wierd new walking animation with some enemy mobs where the character almost completly hunches over and struts wide like a chicken.
It looks really awkward and out of place on most groups. Anyone care to explain? |
I'm a returning player this is just starting to bother me. Apparently, there's some wierd new walking animation with some enemy mobs where the character almost completly hunches over and struts wide like a chicken.
It looks really awkward and out of place on most groups. Anyone care to explain?
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