impact of account-wide inf on poverty consciousness


all_hell

 

Posted

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Originally Posted by peterpeter View Post
Indeed. We'll get complaints that pooling your inf is ebil because each character should stand on their own two feet for RP reasons.
Until this post, I had only ever seen "ebil" used before "marketeering", so I assumed it was short for "e-billing" or something similar and was a reference I did not get. Now I realize it's ignorant haxxor speak that I did not get. Thank you for your enlightenment.


 

Posted

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Originally Posted by Diggis View Post
This morning I was doing a small test seeing how easy it would be to buy up high supply low demand salvage to vendor. I was buying at 20-50 inf for the most part and while I was buying 10 or so stacks of 10 at a time someone else was buying the same stuff for 1000inf. Moral of the story is people are stupid.
It's not stupid, it's what you enjoy and what you don't enjoy. For me, it's a conflict between something I absolutely despise and my skinflint nature, and for me, being a cheap ******* wins out. But if the market was completely eliminated tomorrow and replaced with fixed price in-game stores, I would not shed a tear. Trying to get something cheap isn't about being smart, it's about choosing between bad and worse.


 

Posted

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Originally Posted by rsclark View Post
It's not stupid, it's what you enjoy and what you don't enjoy.

The price on the last 5 sales was 50, there were 1800 items for sale and no bidders. So lets bid 1000.... yeah, just lazy.


 

Posted

Quote:
Originally Posted by Diggis View Post
The price on the last 5 sales was 50, there were 1800 items for sale and no bidders. So lets bid 1000.... yeah, just lazy.
1 thousand inf isn't even pocket change to a 50, even the guy with zero market skills vendors IO recipes for 100 thousand each.

I've managed to overcome my inner Scotsman, at least about salvage. I'm overjoyed to leave bids up and get a bargain for a purple recipe (only 65 million!) but I'm not going to creep-bid on common salvage to craft the thing.


 

Posted

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Originally Posted by all_hell View Post
It may well boost a price spike until the pre-accumulated inf runs out.
Runs out? Is there a wonderful inf sink on the way I don't know about? Inf takes far too long to destroy as is.

Quote:
Originally Posted by rsclark View Post
Until this post, I had only ever seen "ebil" used before "marketeering", so I assumed it was short for "e-billing" or something similar and was a reference I did not get. Now I realize it's ignorant haxxor speak that I did not get. Thank you for your enlightenment.
Ebil is our joking term meaning evil. We market forum-ites coined it to refer to our practice of making money which many people lament is 'evil'.

Quote:
Originally Posted by anonymoose View Post
1 thousand inf isn't even pocket change to a 50, even the guy with zero market skills vendors IO recipes for 100 thousand each.

I've managed to overcome my inner Scotsman, at least about salvage. I'm overjoyed to leave bids up and get a bargain for a purple recipe (only 65 million!) but I'm not going to creep-bid on common salvage to craft the thing.
I will buy salvage NOW. Even rare stuff sure it may cost me a million more but when I want to craft something I want to do it NOW.


 

Posted

Quote:
Originally Posted by Diggis View Post
The price on the last 5 sales was 50, there were 1800 items for sale and no bidders. So lets bid 1000.... yeah, just lazy.
No, lazy would have been bidding 1111. That way you don't have to move your finger to a different button. That's what I would have done.


 

Posted

Quote:
This morning I was doing a small test seeing how easy it would be to buy up high supply low demand salvage to vendor. I was buying at 20-50 inf for the most part and while I was buying 10 or so stacks of 10 at a time someone else was buying the same stuff for 1000inf. Moral of the story is people are stupid.
People ARE stupid, but not the people you think.

Scenario 1: I buy up 10,000 salvage for 50, sell them to a vendor for 250. I make 200 * 10,000 = 2 million inf, and it takes me (at 40 salvage per run, generously) 250 round trips.
Scenario 2: I buy a Thunderstrike for 100K, three pieces of salvage for a total of 100K- overspending WILDLY- spend 490K crafting it, sell it for 3 million, give 300K to Mr. Wentworth. 100K recipe, 500K crafting, 100K salvage, 300K wentfees= 1 million. I make 2 million inf.

... or someone who can't be bothered bids 5 million and I make just under 4 million inf.

People are stupid, but not the ones you are thinking of.

(For extra credit, how long would it take you to make a billion inf?)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
People ARE stupid, but not the people you think.

Scenario 1: I buy up 10,000 salvage for 50, sell them to a vendor for 250. I make 200 * 10,000 = 2 million inf, and it takes me (at 40 salvage per run, generously) 250 round trips.
Scenario 2: I buy a Thunderstrike for 100K, three pieces of salvage for a total of 100K- overspending WILDLY- spend 490K crafting it, sell it for 3 million, give 300K to Mr. Wentworth. 100K recipe, 500K crafting, 100K salvage, 300K wentfees= 1 million. I make 2 million inf.

... or someone who can't be bothered bids 5 million and I make just under 4 million inf.

People are stupid, but not the ones you are thinking of.

(For extra credit, how long would it take you to make a billion inf?)

Can I say that Fulmens makes the point admirably....

The price of common salvage for most recipes I craft are such that the difference between 25 and 125000 inf is meaningless. The time it takes me to type is the only thing that makes a difference....so why would I waste my time typing out 100 and maybe not get something.

For those of you that are squeezing the margins and ekeing out an existence flipping salvage stacks....youre welcome.


 

Posted

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Originally Posted by Frogfather View Post
Can I say that Fulmens makes the point admirably....

The price of common salvage for most recipes I craft are such that the difference between 25 and 125000 inf is meaningless. The time it takes me to type is the only thing that makes a difference....so why would I waste my time typing out 100 and maybe not get something.

For those of you that are squeezing the margins and ekeing out an existence flipping salvage stacks....youre welcome.
I just won't pay 1M for common salvage. I'll drag myself to MA and roll my tickets until I get it. But I will throw 500k at it without a backwards glance.

As I often say regarding my buy it NAO! behaviors "What else am I going to do with all this inf?"

But I'm not sorry the casual player cannot compete with my in-game "wallet". It only takes a miniscule amount of sense and effort to get rich enough to enjoy the game unfettered by the bonds of poverty.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by rsclark View Post
Until this post, I had only ever seen "ebil" used before "marketeering", so I assumed it was short for "e-billing" or something similar and was a reference I did not get. Now I realize it's ignorant haxxor speak that I did not get. Thank you for your enlightenment.
The 'b' and 'v' are adjacent on the keyboard, so it's a common typo in the angry and poorly spelled anti-market rants that appear from time to time. I don't think the original posters did it on purpose, unlike l33t haxxor speak, in which the misspellings are deliberate.

Marketeers co-opted the term and use it with a mix of pride and mockery.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by rsclark View Post
A million times this. Last night my roommate was doing a level 47 respec to get a final 50 IO build. He didn't have enough cash for everything, but I could not talk him into bidding what he had on him for one expensive recipe.

He said he would rather wait until the price came down or he had more money. Even though he's in the middle of putting together his final, unfinished build, he ended the night with zero bids on the market.

I highly doubt a bigger pool of cash would make him "play" the market.
The sad part is that the price did come down, about six hours after he logged off. Then it went up again six hours later. He missed it.

(Well, probably. I don't actually know what items you're talking about, but that's the kind of thing that happens.)


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

Quote:
Originally Posted by peterpeter View Post
The 'b' and 'v' are adjacent on the keyboard, so it's a common typo in the angry and poorly spelled anti-market rants that appear from time to time. I don't think the original posters did it on purpose, unlike l33t haxxor speak, in which the misspellings are deliberate.
Maybe they were working phonetically. B and V are sometimes pronounced the same.*

* Just not in English.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by peterpeter View Post
The 'b' and 'v' are adjacent on the keyboard, so it's a common typo in the angry and poorly spelled anti-market rants that appear from time to time. I don't think the original posters did it on purpose, unlike l33t haxxor speak, in which the misspellings are deliberate.

Marketeers co-opted the term and use it with a mix of pride and mockery.
I disagree, I'm pretty sure we did it on purpose as a way of mocking those who call our market habits evil.


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
I disagree, I'm pretty sure we did it on purpose as a way of mocking those who call our market habits evil.
Heh, I always thought the mix was 0.5% pride, 99.5% mockery.


Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html

 

Posted

Quote:
Originally Posted by Fulmens View Post
People ARE stupid, but not the people you think.

Scenario 1: I buy up 10,000 salvage for 50, sell them to a vendor for 250. I make 200 * 10,000 = 2 million inf, and it takes me (at 40 salvage per run, generously) 250 round trips.
Scenario 2: I buy a Thunderstrike for 100K, three pieces of salvage for a total of 100K- overspending WILDLY- spend 490K crafting it, sell it for 3 million, give 300K to Mr. Wentworth. 100K recipe, 500K crafting, 100K salvage, 300K wentfees= 1 million. I make 2 million inf.

... or someone who can't be bothered bids 5 million and I make just under 4 million inf.

People are stupid, but not the ones you are thinking of.

(For extra credit, how long would it take you to make a billion inf?)
Thanks for politely calling me stupid. You'll note it was a test, I was curious is all. I reached much the same conclusion as you.

Obviously anyone new trying something out is stupid, but we can't all be clever like you.


 

Posted

Quote:
Originally Posted by Diggis View Post
This morning I was doing a small test seeing how easy it would be to buy up high supply low demand salvage to vendor. I was buying at 20-50 inf for the most part and while I was buying 10 or so stacks of 10 at a time someone else was buying the same stuff for 1000inf. Moral of the story is people are stupid.

Time = money.*



950 inf is not a lot of money. I don't want to spend a lot of time waiting for the thing to fill if I need some common salvage to craft something so spending 1000 inf as oppose to 50 to get it quickly is hardly stupid. Better than standing around waiting, or creep bidding to save yourself a tiny amount of inf.


 

Posted

Quote:
Originally Posted by Diggis View Post
Thanks for politely calling me stupid. You'll note it was a test, I was curious is all. I reached much the same conclusion as you.

Obviously anyone new trying something out is stupid, but we can't all be clever like you.
The problem is not that you did the test; I did a similar test once.

The problem is the conclusions you drew.

I try to be careful about who I call stupid- on my best day I reserve the word for actions, and on almost all days I manage to reserve the word for individuals. Groups of people may be stupid, but often they just have different values and priorities which I don't see.

(Someone, possibly the Freakanomics guy, noted that rappers tend to spend their money stupidly from the standpoint of someone who expects to live for another 50 years, but it makes sense if you expect to live another 2 years or less.)

You called a group of people stupid, when they had different values and priorities.

Seemed like kind of a dumb thing to do, to me.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
You called a group of people stupid, when they had different values and priorities.

Seemed like kind of a dumb thing to do, to me.
I think I may have called everyone stupid... not just 1 group. But point taken.


 

Posted

Oh, and if you must Vendor level 50 common IOs are the way to go I found. I started with Uncommon and Rare salvage but once I had 100k amassed it was trivial to just bid on stacks of level 50 Common IOs and make 50k a pop vendoring them. Once I had about 10 mill from that I was able to buy and craft the Knockback protection IOs and sell them for about 9 mill profit a go.



Still peanut to lots of people but quick for me to do when I first switched to the US side to give me a cushion.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Oh, and if you must Vendor level 50 common IOs are the way to go I found. I started with Uncommon and Rare salvage but once I had 100k amassed it was trivial to just bid on stacks of level 50 Common IOs and make 50k a pop vendoring them. Once I had about 10 mill from that I was able to buy and craft the Knockback protection IOs and sell them for about 9 mill profit a go.



Still peanut to lots of people but quick for me to do when I first switched to the US side to give me a cushion.
Yeah, I wondered about recipies as I've found that some of the less usefull ones don't sell even at 10inf. It seems a good way to start a toon off with some capital, but a time consuming long term strategy.