Random complaint about complaints


Adeon Hawkwood

 

Posted

Ok, every now and then I see a really silly complaint about CoV. The complaint is as follows:

"My villain's story arcs are too evil"

Er, your a freaking super villain. How is that a bad thing? I personally enjoy the more evil arcs. They let my villain actually feel like a villain. Some of the villain contacts have you do things a hero would be expected to do. Granted, sometimes it's just stopping one of your own plans which goes too far according to an Abitor.

When I see someone complaining about their villain getting missions to kidnap, murder, frame others for their misdeeds, and other villainous acts I can't help but wonder. Ok, sure there's such things as the anti-hero and misunderstood hero. I have some myself. Characters such as Blazing Sleet who is a would be hero, who is viewed as a criminal. I RP him as being in the rogue isles to fight criminals away from the pesky 'heroes' who keep trying to bring him to justice for saving lives. He's a ice/thermal corrupter.

How do I get around the 'I'm a hero doing evil' dilemma? It's simple really. For one thing, I avoid the truely evil contacts. You know the contact who gives an arc to corrupt a young hero and make them a villain? I don't work for him. I pick missions which while evil, don't exactly hurt innocents. Billy Burner wants me to take down a Council base? Great, I'll do it. Joe Schmo wants me to beat down a family splinter group? All right, the villains are paying me to eliminate villains.

When I do newspaper missions, I can avoid the kidnapping missions and rare bank job. I avoid doing mayhem missions too. I don't mind the occasional mission against Longbow cause Blazing Sleet is viewed as a criminal by most of the world. He's not, but they THINK he is. They think he's burning people alive when he heals them or generates a protective barrier of flames around them.

But for the most part I think people whining that villain content is too villainous is... really really dumb. What do you guys think?


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Everyone's entitled to their opinion. I, personally, think a lot of the villain content is rather mild and underwhelming (the newer stuff is much better, Darrin Wade's being GREAT and the i17 stuff being two of the best arcs I've played on either side).

To each their own.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

I really think that the complaints more stem from the fact that the person wants to run the archtype they are using but would much rather use it as a hero.

Much of this will be reduced once Going Rogue comes out.

I know that I much prefer to run heroes instead of villians but find that many of the villian archtypes are fun to play.


Arc 52555: Tower of Darkness
Arc 139668: Bob's Crazy Car Dealership

 

Posted

I think we need more missions to poison and destroy the food for the poor and destitute.

But I agree with you to complain that your doing evil things when your a VILLAIN makes no sense. OFC then you have the RP people that have a "Hero" on the Villain side. GR will with any luck, will put an end to sutch complaints.


Captain Den'Rath 53* Merk/Traps MM, Rivona 50Energy Blast/Time Cor,Victoria Von Heilwig 53* Dual Pistols/Traps Cor, Crab Spider Webguard 53* SOA, Accela 53* Bot/FF MM,Valkyrie's Executor 53* Broadsword/Shield Def Scrap. On FREEDOM! @Knight Of Bronze
"Hypocrisy, the human inherent." "Let not this work be wasted, apply yourself always."

 

Posted

http://boards.cityofheroes.com/showt...=219896&page=2

A big discussion about it is there.

The quick version is that villainy is NOT vileness. Villainy encompasses being an antagonist in many forms. They can have tons of possible motivations.

Most well conceived villains are heroes in their own mind and would not do random bad things just so they can show off how evil they are. In fact if they do it's among the quickest signs of a bad writer.

See also:

http://tvtropes.org/pmwiki/pmwiki.ph...ilHasStandards


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Interesting thread. And I agree that being evil doesn't have to equate to being vile. Poison Bloom for example is extremely evil. She enjoys torture, murder, and would cheerfully destroy the world if she got the chance just to see it burn. She's kidnapped many wizards and force them to serve her. She's enslaved magical beings from multiple realities just because she can. BUT she is also pragmatic. She knows that if she completely destroys the world, there is nothing left for her to enjoy. Her riches would mean nothing. No one left to kill means she can't enjoy her favorate past time (torture using various slow acting toxins). Instead, she hires herself and the ninja academy she took over out. She'll work for anyone, and do anything. As long as the pay is good that is. When she discovered that the work she'd been doing for Recluse would end up destroying the world, and kill her... She took steps to prevent that. She doesn't really want to watch the world burn. Sure it'd be fun, but then she'd be out of things to do.

By the same token, I am a big fan of the morally gray hero/villain. Frank Castle is interesting because he does bad things, but for the right reasons. Magneto isn't evil, but he is fanatic. He honestly wants to make things right, but doesn't see how his actions merely prove the anti-mutant propoganda to be right. Morally ambiguous characters are very interesting. They walk the fine line between Right and Wrong. I have a few characters like that. I already described Blazing Sleet, a hero who is constantly misunderstood.

Then I have Fluffy (currently named Poison Bloom's Pet). Fluffy was stolen from his parents before hatching by PB. He was enslaved, and raised to think she was his mother. Everything he was taught said that she was one of the Good people. He was raised to think hurting others was something the just did, and thus he grew to enjoy it. But he's not evil. He's a villain only because he doesn't know what he's doing is wrong. Or at least, he didn't. RP wise he learned what had been done to him, and wants to atone. He's broken away from PB and headed to Paragon to find his way. Yeah, he's gonna Go Rogue.

Madam Enigma was brutalized as a child, and mentally snapped. She's a borderline psychopath. She'll kill without remorse or regret. So why is she a hero? Because her chosen victims are those who prey upon the weak. I'll run the morality missions with her, but I'm unsure how she'll fall. She's a cold blooded killer, but has the heart of a hero. She saves lives, but is psychotic. She's saved Paragon and the world multiple times, but her body count is incredibly high. RP wise she's had her security clearance revoked multiple times, only to have it reinstated after saving the city (or world) yet again.

So, are Fluffy and Madam Enigma evil? One hurts and kills because they think it's an act of the just. The other does so because they've been hurt so badly they can't forgive criminals. Heck, I should have a link to M.E.'s backstory in my sig.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Bah...

My complaint isn't about the content of the arcs - I agree, that it seems we're more "City of Hired Thugs" than Villains at times, but nothing I can't work with.

My real complaint is that... well, as I climb the ranks, it seems like I get real limited in my choice of enemies. Either Longbow, or Arachnos...

I don't mind fighting those factions... but they seems to come up all the time, and I'd like to see a larger variety!

I very well might side switch my highest Villains just because I am tired of seeing arcs with those two enemy groups!

Well, okay, that will kinda depend how accolades are handled with Side Switching. (I'm about 85% the way to both Born in Battle and Force of Nature with my Brute... I really don't want to see that all go to waste...)


-This Space Intentionally Left Blank.-

 

Posted

Oh yes, because heroes get so much variety at high levels. I can fight Malta (and KoA), I can fight Praetorians, I can fight CoT (still), or Council, or Carnies, or Rikti. Crey also to a lesser extent, but Crey missions dry up after you bring down the Countess. Oh, and I can head to the shadow shard and get reamed hardcore by those stupid eyeballs.

Villains fight Longbow, Arachnos, Arachnids, Carnies, Nemesis, Crey, Rikti, CoT, Council, Malta (and by extension KoA), or the PPD.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Villains fight Longbow, Arachnos, Arachnids, Carnies, Nemesis, Crey, Rikti, CoT, Council, Malta (and by extension KoA), or the PPD.
Thats one of the biggest problems with Villainside, you spend the majority of your time fighting villains. they really should have spent more of the development time developing heroic NPC factions, in my opinion.


Always remember, we were Heroes.

 

Posted

That I really don't mind usually. After all in a City(s) of Villains, your not bloody likely to find many heroes. Their vastly out numbered, and tend to be hunted down quickly. Only groups with powerful backing can survive, and even they get beaten down regularly. I'd hate to see the turnover rate for Longbow or Wyvern. They must have a lot of deaths each month.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
http://boards.cityofheroes.com/showt...=219896&page=2

A big discussion about it is there.

The quick version is that villainy is NOT vileness. Villainy encompasses being an antagonist in many forms. They can have tons of possible motivations.

Most well conceived villains are heroes in their own mind and would not do random bad things just so they can show off how evil they are. In fact if they do it's among the quickest signs of a bad writer.

See also:

http://tvtropes.org/pmwiki/pmwiki.ph...ilHasStandards
This is probably the core of it, yeah.

Heroes, by and large, are people who do what's right because it's right. It's a fairly straightforward motivation. It's hard to think of a heroic arc where you say "Wait, my guy wouldn't actually do that. That's not what he's about."

Villains are far more complicated. Some are utterly ruthless megalomaniacs. Others are greedy conscienceless mercenaries. Still others are well intentioned extremists whose visions happen to run outside the common norm (Lord Recluse arguably fits here). Some are simply psychotic sadists out to cause pain and suffering. There are so many variants of the standard villain that it's really hard to make "one size fits all" content for them.

Heroes are mostly defined by where they stand morally. Villains are defined by where they don't stand morally. You don't know where they stand, you just know where they don't. It covers a lot more territory.

IMHO, anyway.


TEH WERDZ ON SKREEN HURTZ MI BRANE!

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
After all in a City(s) of Villains, your not bloody likely to find many heroes.
Strange how easy it is to find villains in a City of Heroes though


Always remember, we were Heroes.

 

Posted

I concur about evil not being about vileness, I do evil things every day. I will often just say things to get reactions and elicit responses (A little like Nemesis). Or occasionally, when I'm bored I start screwing with things in my workplace to see what happens. (Like Vivacious Verandi) One time I actively sought revenge on a friend to feel "better" than him. (A little like Psymon Omega vs Romulus IIRC).

I feel the evil in COV is fairly human on most levels, with super powered flair, and thus far more extreme.


The Story of a Petless MM with a dream
Quote:
Originally Posted by Deus_Otiosus View Post
This entire post should receive some kind of award for being both hysterical and fantastic.
Well done.
I have a 50 in every AT, but Scrappers and Dominators are my favorites.

 

Posted

Quote:
Originally Posted by Jabbrwock View Post
Villains are far more complicated. Some are utterly ruthless megalomaniacs. Others are greedy conscienceless mercenaries. Still others are well intentioned extremists whose visions happen to run outside the common norm (Lord Recluse arguably fits here). Some are simply psychotic sadists out to cause pain and suffering. There are so many variants of the standard villain that it's really hard to make "one size fits all" content for them.
This is pretty much the cause of the times I've complained about villain content being 'too evil.' I have a character who wants to take over the world by military force. This is a concept that clearly belongs villainside, but the character in question is concerned with taking over the world, not just being evil for evil's sake. Missions to just randomly ruin people's lives for the lulz don't really fit her (and v-side has those in abundance.) It'd be like if Lex Luthor went on a kitten-strangling spree one day, just because, well, he's a villain, and that sure is evil.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Madam_Enigma View Post
Ok, every now and then I see a really silly complaint about CoV. The complaint is as follows:

"My villain's story arcs are too evil"

Er, your a freaking super villain. How is that a bad thing? I personally enjoy the more evil arcs.
What ones are those? Admittedly, I've only played to L36 redside, but so far the only evil I seem to have done has been turning a young hero to the dark side. The rest has been petty street crime and bank robberies - and most of it is against other villain groups ("Hey, the Hellions have stolen the Uberweapon again. Might as well go take it from them.")

Sure, there's a fair bit of textual "Since you did X, Y and Z, this evil happened", but virtually nothing that you actively DO could be counted as supervillainy...


 

Posted

What kind of makes me chuckle is the existence of complaints that villain side is all "do good to stop some greater evil from destroying the world" and saying "not enough villainy" and "not evil enough" and saying "too evil".

My point is the missions have quite a bit of variety. From ruining someone who was trying to redeem the freaks in Grandville, to kidnapping a woman and forcing her to be Johnny Sonata's "girlfriend" against her will, then beating down her guards and bringing her back when she runs away, to random bank robberies and petty thefts, to joining up with heroes to do good in Cimerora and the Warzone.

There's a lot of content out there. Play what you like, avoid the rest. You have to turn off exp to play all of it before you outlevel some anyway. Might as well use that to your advantage to skip what you don't like.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by JD_Gumby View Post
What ones are those? Admittedly, I've only played to L36 redside, but so far the only evil I seem to have done has been turning a young hero to the dark side.
That one, and kidnapping a chick for Johnny Sonata, and pretty much everything Westin Phipps has you do, and handing people over to the Vahzilok, and beating up a guy who wanted to cure the Arachnoids... but that was just an example. There's also distributing Riktification drugs, sacrificing people to the CoT...

Really, CoV content just assumes that your character is willing to do anything for their contacts (who are, presumably, paying them) or just like doing evil for evil's sake. Which works great if your concept is Snidely Whiplash or a mercenary. If you want to play Doctor Doom, or Lex Luthor, or any one of a zillion other comic book villains who don't fall into those templates, you just get to kowtow to Arachnos for 45 levels until you can become Recluse's equal. And then the game ends.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

In addition to the ones Kelenar listed, the earliest "evil" one I know of are the two for Radio where you get to be responsible for the plague during the hero "outbreak" tutorial. That's kind of fun.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Overall I would say the villain arcs aren't villainous enough (except for Westin). That being said my main villain is an out and out mercenary so that suits me fine. As long as he gets paid he doesn't care to much about the job itself but at the same time keeping a low profile decreases the risk of heroes knocking down his door in the middle of the night.


 

Posted

Quote:
Originally Posted by Kelenar View Post
Really, CoV content just assumes that your character is willing to do anything for their contacts (who are, presumably, paying them) or just like doing evil for evil's sake. Which works great if your concept is Snidely Whiplash or a mercenary. If you want to play Doctor Doom, or Lex Luthor, or any one of a zillion other comic book villains who don't fall into those templates, you just get to kowtow to Arachnos for 45 levels until you can become Recluse's equal. And then the game ends.
Or you can take Burke for your level 1 contact, avoid all the arachnos agent contacts, run primarily newspapers and street hunting, plus write your own AE arcs. At 45, do exactly the bare minimum (3 arcs for 1 contact) working with Arachnos for the experience of beating down first one of the second-tier lieutenants, then one of the patron, then Recluse himself just to prove your superiority to Arachnos.

You can also join people on their arcs on your own terms, including using Inf to hire people to start arcs for you as if you were the contact and they were minion. I have a villain on Virtue who enjoys this and gets decent responses.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Or you can take Burke for your level 1 contact, avoid all the arachnos agent contacts, run primarily newspapers and street hunting, plus write your own AE arcs. At 45, do exactly the bare minimum (3 arcs for 1 contact) working with Arachnos for the experience of beating down first one of the second-tier lieutenants, then one of the patron, then Recluse himself just to prove your superiority to Arachnos.
Well, yeah. I could also power-level a hero to level 40, fight nothing but Malta, and pretend the name of the game is Metal Gear Solid. When you talk about going that far out of your way to do something that the game really should support to begin with, something's wrong.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Or you could take Burke as your level one contact. Then avoid the more evil of the contacts such as Radio, Philips, and a few other. Instead take contacts which mainly pit you up against villains and wont hurt innocents too much. Marshal Brass would be a good contact pick. Sure he's a villain, but he is trying to do the right thing. As much as he can anyway. Hardcase is another good pick, while Johny and his flunkies may not be.

That's my plan for my misunderstood hero.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History

 

Posted

Quote:
Originally Posted by Kelenar View Post
Well, yeah. I could also power-level a hero to level 40, fight nothing but Malta, and pretend the name of the game is Metal Gear Solid. When you talk about going that far out of your way to do something that the game really should support to begin with, something's wrong.
Doesn't take you out of your way at all. You have to actively pursue the contacts. You have to travel often all the way across a zone, then all the way back to the contact, sometimes more than once before getting a cell number. Occasionally you have to leave a zone, though thankfully this is rarer than blueside. What I am suggesting is significantly LESS work and LESS effort than standard play and not going out of your way at all. Hell, you barely have to leave the immediate area of the market and/or your VG portal.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
Doesn't take you out of your way at all. You have to actively pursue the contacts. You have to travel often all the way across a zone, then all the way back to the contact, sometimes more than once before getting a cell number. Occasionally you have to leave a zone, though thankfully this is rarer than blueside. What I am suggesting is significantly LESS work and LESS effort than standard play and not going out of your way at all. Hell, you barely have to leave the immediate area of the market and/or your VG portal.
The point is, you're having to avoid huge chunks of content and plan out your contacts ahead of time, just to play a concept that the entire game should have had in mind when it was built. It's like if half of heroside missions explicitly involved murdering villains, thus precluding you from playing a hero based on Batman or Superman.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by Kelenar View Post
The point is, you're having to avoid huge chunks of content and plan out your contacts ahead of time, just to play a concept that the entire game should have had in mind when it was built. It's like if half of heroside missions explicitly involved murdering villains, thus precluding you from playing a hero based on Batman or Superman.
I fail to see the problem though. If your character is suppose to be a misunderstood hero why is it so hard to believe they wouldn't avoid doing things that hurt innocents? Not to mention, I believe there is still a lot of AE powerleveling going on to begin with. Heck, with my first character I got dozens of contacts easily that I'd already outl eveled before acquiring them. And leveling is now easier still.


"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton

Madam Enigma's History