AE ticket revamp


Adeon Hawkwood

 

Posted

Hi:

With all the changes, AE has fallen in disfavor by many players and is hardly used anymore. It is a truth at its hight of popularity it was really utilized as an exploit device for quick leveling, but it still has many honest and sincere good missions that are fun to do and explore.

The problem I see with AE is that it fails to produce or have a good reward system. I frankly find going out into the streets and just mogging mobs to yield better drops and wealth than the AE ticket system. Doing level 50 newspaper missions, in simple mode, has gotten me purples, something I can not possibly hope for in AE.

So the question at hand, is can the ticket system be revamped, upgraded, to be more appealing? Such as it the merit reward system.

The first problem with revamping the ticket system, is too low quantity of tickets one may store 9999. Perhaps if it could be increased to 99,999 a greater span of choices could be offered.

The second problem with tickets, is that you can not specify the level of recipe from a random roll, if you are 50, you will always get the highest level of the recipe yuo rolled for. Since I often do Positrons, I have a second build specifically with low level IOs to ensure the benefits are there for me when I get level nurfed. Unfortunately AE random ticket is useless for this purpose.

The third problem with tickets, is that you can not choose the recipe at all, you are limited to random rolls; sadly if you want a specific IO recipe type, say Level 20 Miracle heal, the odds of you randomly getting it are just too cruel to be practical.

Like the merit system, you cant roll for purples or buy either. Perhaps a way to get AE back to the mainstream is to be able to randomly roll for a purple, but I would suggest that it should be possible after the ticket limit has been dramatically increased. Say it takes 50,000 tickets for a random purple roll.

I would think using 10,000 tickets as a base cost for common recipies could be used, with an increase of 10,000 per scarcity of recipe type and an added 10K tickets for uniques.

Any thoughts of what the ticket for recipe exchange should be?

Stormy


 

Posted

Working as intended no reason to change anything.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Hi:

With all the changes, AE has fallen in disfavor by many players and is hardly used anymore.
What is "many"? 100, 1000, 10000? I see players in AE so not getting this hardly used anymore hyperbole.

Quote:
The problem I see with AE is that it fails to produce or have a good reward system.
So a system that gives XP, tickets, or you can run with standard rewards fails to produce? This has nothing to do with poorly written arcs or that AE is undergoing changes still?

You don't need to increase the number of tickets. If you max out, just go a few feet up the stairs and roll the tickets. You don't even have to leave the building.

If you add in purples, people would just farm tickets like they do for other things and IGNORE THE PLAYER WRITTEN CONTENT, which is NOT what AE is about.


 

Posted

Quote:
Forbin_Project isn't a squirrely as it appears:

Working as intended no reason to change anything.
/signed

Making the ticket system "more appealing" will just encourage the exploiters. AE's not supposed to be about the rewards at all, they're just there so you can actually go from 1-50 there as advertised.


Dec out.

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Hi:

With all the changes, AE has fallen in disfavor by many players and is hardly used anymore. It is a truth at its hight of popularity it was really utilized as an exploit device for quick leveling, but it still has many honest and sincere good missions that are fun to do and explore.

The problem I see with AE is that it fails to produce or have a good reward system. I frankly find going out into the streets and just mogging mobs to yield better drops and wealth than the AE ticket system. Doing level 50 newspaper missions, in simple mode, has gotten me purples, something I can not possibly hope for in AE.

So the question at hand, is can the ticket system be revamped, upgraded, to be more appealing? Such as it the merit reward system.

The first problem with revamping the ticket system, is too low quantity of tickets one may store 9999. Perhaps if it could be increased to 99,999 a greater span of choices could be offered.

The second problem with tickets, is that you can not specify the level of recipe from a random roll, if you are 50, you will always get the highest level of the recipe yuo rolled for. Since I often do Positrons, I have a second build specifically with low level IOs to ensure the benefits are there for me when I get level nurfed. Unfortunately AE random ticket is useless for this purpose.

The third problem with tickets, is that you can not choose the recipe at all, you are limited to random rolls; sadly if you want a specific IO recipe type, say Level 20 Miracle heal, the odds of you randomly getting it are just too cruel to be practical.

Like the merit system, you cant roll for purples or buy either. Perhaps a way to get AE back to the mainstream is to be able to randomly roll for a purple, but I would suggest that it should be possible after the ticket limit has been dramatically increased. Say it takes 50,000 tickets for a random purple roll.

I would think using 10,000 tickets as a base cost for common recipies could be used, with an increase of 10,000 per scarcity of recipe type and an added 10K tickets for uniques.

Any thoughts of what the ticket for recipe exchange should be?

Stormy
I actually think quite the opposite. AE ticket rewards are outsized for what they deliver. Being able roll 1500 worth of bronze rolls - no matter what type of range you pick - will make you wealthy.

The true problem is that many of the non-farm story arcs don't let you generate them as fast as a farm. I'm not sure how exactly you'd fix that without nerfing both.


 

Posted

The whole idea is to make AE better and encourage fine mission development... It would be nice if we used our energies to achieve that, than simply nitpick the suggestion.

A somewhat good observation, is that any improvements would result in a direct increase in the proportion of farm missions. Is there a way to achieve making the AE system better and not have farming directly associated?

Another player did indicate, and credibly so, that using the bronze random roll could yield a disproportionate amount of wealth. While that has never been the case for me, not even remotely, I can see how it could be for other, obviously lucky, players.

I could pragmatically see where a change on how the ticket system works would be needed. In fact make it work like the merit system. If one looks at the merit system, the cost in merits for recipes are fixed, 125, 175, 200, 240, etc. Based on their rarity or what not. Also the random merit roll is quite expensive, and it does resemble more like a lotto win to get anything worhtwhile. So perhaps the bronze, silver and gold rolls can go away; the range of tickets that can be saved be dramatically increased and a ratio of ticket to merits be agreed to. Say 1 Merit is the same as 100 tickets; thus any recipe you choose would have a direct correspondence to the merit system cost values. So a 100 merit recipe would cost 10,000 tickets, while a 240 merit recipe would cost 24,000 tickets. The random roll for tickets would cost as much in its own relative scale as the merit value and the availability of recipes to be acquired via random roll would be the same as the merit system. Thus addressing the concern about random bronze rolls, and also allowing for level choice of the recipe.

Oh Penny, you ask for numbers... When is the last time you walked inside an AE building? When is the last time you heard repeated broadcasts for folks recruiting into an AE mission? If you where to pay attention, you may find your number question irrelevant, kinda of not seeing the forest for the trees situation.

But I see a common denominator into the rejection to the suggestion, that is a phobia of farming. As a response to this phobia I am reading the "Dev Said". "Working as intended", "Give me hard statistic" type excursions.

Perhaps part of this thread should be focused in improvements to AE that could be done with out encouraging farming, or at least make it less exploitable.

On the other hand, good, bad or indifferent, farming in its many manifestations is part of the territory; can't be avoided. Its like crime in America, should we not stay inside our houses and never exit because someone may mug us?

To be sincere, I feel the devs has done an outstanding job in preventing farming and exploits in AE. That there are some exploits out there, probably, after all there some very smart people out there.

What I don't like about AE and why I don't use it is its Ticket system, I simply do not like the lame random roll part.

Stormy


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
When is the last time you walked inside an AE building?
Last night, Steel Canyon and Talos. Both had people in them.

Quote:
Originally Posted by Stormfront_NA View Post
When is the last time you heard repeated broadcasts for folks recruiting into an AE mission?
Last night, passing through RWZ and Steel and Atlas.

Quote:
Originally Posted by Stormfront_NA View Post
If you where to pay attention, you may find your number question irrelevant.
If you want to take off your rose tinted glasses, you may find your threads irrelevant.


Where to now?
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Posted

Quote:
Stormfront_NA misses the point:

The whole idea is to make AE better and encourage fine mission development... It would be nice if we used our energies to achieve that, than simply nitpick the suggestion.
Pointing out flaws is part of the deal here.

Quote:
A somewhat good observation, is that any improvements would result in a direct increase in the proportion of farm missions. Is there a way to achieve making the AE system better and not have farming directly associated?
First of all, don't say "farm". Farming is fine. Nothing wrong with it. It's exploit farming that's problematic.

Secondly, your focus is all on the rewards. The rewards are the PROBLEM in the case of exploit farmers. If people are coming to the AE for the rewards, that's not what it's for. Fixing or changing the rewards isn't going to make it popular with anyone else but people who are interested in rewards. All you're doing is putting bodies in the building, you're not making the actual, genuine AE stories more popular.

Quote:
Oh Penny, you ask for numbers... When is the last time you walked inside an AE building? When is the last time you heard repeated broadcasts for folks recruiting into an AE mission?
As far as I could tell almost NO ONE was repeatedly broadcasting for folks in the AE but people running exploit farms, back to day one. Those aren't the "numbers" that are desired. EDIT: And, yes, I see people in the AE buildings all the time. Not big crowds, but they're used.

If you'd like to see some good ideas, see this thread about giving MA writers more and better tools to work with to make more and better content.


Dec out.

 

Posted

Tickets are still rewarding enough that its still full of farm missions.

If its fallen out of favor its because of all of the collateral damage to the general playerbase in having to make our arcs compliant with the latest AE changes.

Quote:
Originally Posted by Stormfront_NA View Post
Hi:

With all the changes, AE has fallen in disfavor by many players and is hardly used anymore. It is a truth at its hight of popularity it was really utilized as an exploit device for quick leveling, but it still has many honest and sincere good missions that are fun to do and explore.

Any thoughts of what the ticket for recipe exchange should be?

Stormy


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
The problem I see with AE is that it fails to produce or have a good reward system. I frankly find going out into the streets and just mogging mobs to yield better drops and wealth than the AE ticket system. Doing level 50 newspaper missions, in simple mode, has gotten me purples, something I can not possibly hope for in AE.
Actually the ticket reward system is a much more reliable source of income than regular missions. True you don't get purples and a lucky purple drop is a major cash boost but bronze rolls are cheap enough that you can easily fill your inventory in a short period and if you do that you've got good odds of getting one or two decent recipes.

If you're a hardcore farmer you probably will get better income with a regular farm simply because of the occasional purple drop but for someone looking to casually make a bit of cash the AE provides a better income source than newspapers or TFs.

I'm to lazy to dig it up but Nethergoat has posted a few times about his experiences using tickets as a money maker.


 

Posted

Quote:
Originally Posted by Stormfront_NA View Post
Oh Penny, you ask for numbers... When is the last time you walked inside an AE building? When is the last time you heard repeated broadcasts for folks recruiting into an AE mission? If you where to pay attention, you may find your number question irrelevant, kinda of not seeing the forest for the trees situation.
Last night in CAD. 2 others were there. Excuse me for not taking screenshots. Didn't know I would need them.


 

Posted

It's retarded when a game promotes Farming..

Farming should not be allowed.

Going into a mission level 1 and walking out level 10 should not be allowed, especially when your killing 20 mobs to do it.. And then repeating this same process another 10x to get you to level 30.

It's a shame to think the whole point of playing is to have some interaction with other players and what not.. Instead your resolved to what AE gives you..

Might as well just get rid of all the zones.. Make the game one giant AE mission.. Want Ritki, Bam punch it up and jump in.. Want freakshow, Bam punch it up and jump in.. Want to do a TF/SF why run to the zone for the contact.. Punch it up and your good to go..

You know when it comes down to it.. They should just set a price on a level 50 toon and be done with it.. Since you can just go to one spot and level to 50 and Farming is okay..

You might as well just charge people 50 bucks for a level 50 toon with the players choice of IO placements.. I just don't see any difference at this point.. Heck charge them 100 bucks for Purple IOs.. If your gonna just give it all away might as well go big..

AE is not working as intended.. It was suppose to be a tool for players to create there own stories for other players to enjoy. A place where players could create the stories they always wanted to try out. Not a place to make 20 purple clown elite bosses that give you 1 level of experience per kill..

OH and btw, so people know what some players are doing.. What is happening now is players are making some very nice high end farm missions. And then they make them public to run them once or twice and then they remove them.. This way it is not played by numerous people and it stays off the Dev radar..

How do I know.. Simply someone wanted me to kin for one these missions.. level 54 bosses dropping 30 or 32 tickets.. Similar to the TV Farm layout..

The tip in the navigation bar.. Simple.. Count your tickets.. Remember 750 is the max before reset..

People are saying that is working as intended ? I doubt it highly..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
It's retarded when a game promotes Farming..

Farming should not be allowed.

Going into a mission level 1 and walking out level 10 should not be allowed, especially when your killing 20 mobs to do it.. And then repeating this same process another 10x to get you to level 30.

It's a shame to think the whole point of playing is to have some interaction with other players and what not.. Instead your resolved to what AE gives you..

Might as well just get rid of all the zones.. Make the game one giant AE mission.. Want Ritki, Bam punch it up and jump in.. Want freakshow, Bam punch it up and jump in.. Want to do a TF/SF why run to the zone for the contact.. Punch it up and your good to go..

You know when it comes down to it.. They should just set a price on a level 50 toon and be done with it.. Since you can just go to one spot and level to 50 and Farming is okay..

You might as well just charge people 50 bucks for a level 50 toon with the players choice of IO placements.. I just don't see any difference at this point.. Heck charge them 100 bucks for Purple IOs.. If your gonna just give it all away might as well go big..

AE is not working as intended.. It was suppose to be a tool for players to create there own stories for other players to enjoy. A place where players could create the stories they always wanted to try out. Not a place to make 20 purple clown elite bosses that give you 1 level of experience per kill..

OH and btw, so people know what some players are doing.. What is happening now is players are making some very nice high end farm missions. And then they make them public to run them once or twice and then they remove them.. This way it is not played by numerous people and it stays off the Dev radar..

How do I know.. Simply someone wanted me to kin for one these missions.. level 54 bosses dropping 30 or 32 tickets.. Similar to the TV Farm layout..

The tip in the navigation bar.. Simple.. Count your tickets.. Remember 750 is the max before reset..

People are saying that is working as intended ? I doubt it highly..
nice troll post there. and just so you know, the devs do not care about farming. it is the EXPLOITS that they care about. learn the difference. and what people do with their missions is their buisness. not yours. if you feel that a mission/arc is an EXPLOIT, then report it.

now like i said in your thread, if you do not like the game anymore, there is the door... don't let it hit ya where the good lord split ya.

edit: an EXPLOIT is where you get outrageous rewards for little to no effort. in other words, the rewards are greater then the risk.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
nice troll post there. and just so you know, the devs do not care about farming. it is the EXPLOITS that they care about. learn the difference. and what people do with their missions is their buisness. not yours. if you feel that a mission/arc is an EXPLOIT, then report it.

now like i said in your thread, if you do not like the game anymore, there is the door... don't let it hit ya where the good lord split ya.

edit: an EXPLOIT is where you get outrageous rewards for little to no effort. in other words, the rewards are greater then the risk.
Just because I don't like what the AE system has become it does not mean I dislike the game.. Otherwise I wouldn't be here for the most part since 04.. Where as you have only been here since 08.. I have seen many more changes then you have in the game.. Getting to 50 in the beginning was MUCH harder then it is in today's game.. Double XP weekend back when they first had one was constant server crashes. Today several servers are practically could be considered private servers with the tiny population on them. I moved all my characters from Guardian over to Freedom when coming back because I got tired of doing a who and seeing 10 people on..

Maybe you should enlighten us all on what this AE system was suppose to be or is.. I hear people asking for people to do AE missions.. But they use this word FARM in the sentence when asking.. Again maybe I misunderstand what that means.. Again I might need some enlightenment..

Further I did express the annoyance with the randomness in the ticket system.

Simply put this game is nothing near to what it was when it came out population wise.. The market system is based on Player interaction. If there are less players, then the value of IOs rise.. So a newer player is pretty much behind the 8 ball from the start unless he gets a bit lucky with some IO drops that he does not need in his or her build.

By all means if you like randomness then roll random.. For others who would rather pay a higher ticket cost and get what they need, that should be an option to consider as well.

Since as you mention farming isn't the issue. Then we don't have to worry. Irregardless they could restrict the tickets purchase to specific IOs as they do to Merit system.. Maybe make a counter part to the Merit system. So if you want these specific IOs you do merits and these are Tickets..

Don't get upset because I am trying to interfere with your exploits.. Though I have not seen a dev post farming was Okay.. Further I think the whole point of farming is to gain a reward greater then the risk.. Otherwise who would farm a mission when they can just move on to the next mission..

Again I would be happy to read a link related to some dev posting such comments. I have been playing around with the AE system myself and see a few things I could do which would be very good for me..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Where as you have only been here since 08..
my forum join date may be in '08, but i joined the game in '07. don't rely on forum join date to tell you when someone joined the game.

Quote:
Don't get upset because I am trying to interfere with your exploits.. Though I have not seen a dev post farming was Okay.. Further I think the whole point of farming is to gain a reward greater then the risk.. Otherwise who would farm a mission when they can just move on to the next mission..
i'm not upset because i am not using EXPLOITS. there is a big difference between farming and exploiting. an example of some exploits were the winter lord babies, rikti comm officers and hamidon jello's. those were exploits. farming the regular missions is not an exploit. if it was the devs would put a timer on everything.

Quote:
Simply put this game is nothing near to what it was when it came out population wise.. The market system is based on Player interaction. If there are less players, then the value of IOs rise.. So a newer player is pretty much behind the 8 ball from the start unless he gets a bit lucky with some IO drops that he does not need in his or her build.
well, let's see, they are merging the markets which should make it easier for everyone. i do not see a need to change tickets. they are working just fine.


 

Posted

Quote:
Originally Posted by plainguy View Post
I would be happy to read a link related to some dev posting such comments.

As you have been advised in the past, learn to use the search feature and you'll eventually find the dev posts you are looking for.

Meanwhile please continue to post. We'd miss having the chance to laugh at your attempts to troll threads.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
As you have been advised in the past, learn to use the search feature and you'll eventually find the dev posts you are looking for.

Meanwhile please continue to post. We'd miss having the chance to laugh at your attempts to troll threads.
Yea I'm sorry I have tried to use the search.. I tried farming is okay, farming is allowed. I even tried just farming, that came up with TONS of results. But I don't seem to find it.. Maybe you can point me to the right search term or the term and forum associated with it.. Or a link maybe..

Thanks in advance..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Yea I'm sorry I have tried to use the search.. I tried farming is okay, farming is allowed. I even tried just farming, that came up with TONS of results. But I don't seem to find it.. Maybe you can point me to the right search term or the term and forum associated with it.. Or a link maybe..

Thanks in advance..
I already explained how you can search for devs posts in another thread. The balls in your court to do your own legwork.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
my forum join date may be in '08, but i joined the game in '07. don't rely on forum join date to tell you when someone joined the game.



i'm not upset because i am not using EXPLOITS. there is a big difference between farming and exploiting. an example of some exploits were the winter lord babies, rikti comm officers and hamidon jello's. those were exploits. farming the regular missions is not an exploit. if it was the devs would put a timer on everything.



well, let's see, they are merging the markets which should make it easier for everyone. i do not see a need to change tickets. they are working just fine.
You see, you want to read only what you want to hear.. I didn't say change, I said add. Add options to the ticket system.. I never said change it from what it is to something different..

I would like to see the number of people that use the gold ticket system option.. I don't think I ever read about someone using.. I asked a few times in broadcast about gold ticket option and didn't get any positive answers of usage.

Your spending 4000 tickets for a chance at getting something good ? For 4000 tickets you should be able to pick any non purple IO on the list.. Again for clarification, NON PURPLE IO.. Or at least I mentioned previously have the option between 2 types of IOs similar to what you can do with merits.

Either way you have players who are just hardcore marketeers.. They log in farm tickets for X amount of time.. They run their daily quota for TF/SF to get Merits. Then they craft and sell. While your holding Orange IOs they are holding purple IOs to sell. For these types of players choices like this don't matter because they will look for what is the most lucrative for them.. And all that depends on the market. Try to buys some Red Fortunes. Months back you could buy them a dime a dozen. Now you can run through a whole type from lowest level to highest and not find one to buy.

The point I am making with this is, these types of changes have minimal effect for these types of player. Even if they decided to buy a Red Fortune for 4k in tickets and post it up to sell, which I highly doubt anyone would since you get a better chance of getting some good rewards from just rolling bronze or rolling for salvage. But regardless, yea they can put it up for 5 million.. It is the only one on the market. Would someone buy it for 5 million ? Maybe.. Its a risk that the player needs to take. It's his business and decision to make.

But someone who needs one for a build it might be worth the 4k to finish off his build, maybe the player only has 5 million or is looking buy that one for 5 million and get a 2nd IO not listed on the markt. You can only have 9k in tickets.. So your talking the option to get 2 IOs for a full count of tickets..

I do not know what it takes a player to get 9k in tickets, starting at zero. I know for me to get 5k was several weeks of doing AE on and off. Only so much I can do the same mission over and over before it drives me nuts..

If it is not going to wreck something, then there should be options..


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

AE tickets are working as intended no reason to change anything.


 

Posted

Not sure why people are not interested in improving the reward system of AE. As it stands now (being a casual player), the best use of my AE tickets is getting salvage.

This may be as intended;
by making tickets more random to

A) encourage people using the system to explore and create unique content,

B) help provide market commodities more than personal commodities.

But personally, I am rather disappointed in the chance of getting something randomly. So much so, that I spend more time in the regular game doing TF, Story Arcs, etc.... to have more control over my rewards. Not only can I control my rewards better in the regular game, I can make MORE influence because of PURPLE recipes.

If this is working as intended, who am I to complain. AE is still a place to make and explore interesting content. And the place I go to get specific salvage.

Two things that would make me enjoy the reward system better is simply having more control over the reward.

1) Let me choose the level of the recipe. I also run story arcs quite often, so its very important to have control over the IO recipe level.

2) Make it less random. Perhaps allow you to pick the IO recipe category like Melee, Defense, Resistance, Healing etc... This has the potential of increasing the ability of farmers to get their hands on specific recipes, but it would also LOWER the cost of those same recipes due to more folks being able to get the recipes on their own.

Seriously 4000 tickets for a CHANCE at LoTG +rech by choosing "Defense". Thats still pretty difficult. Heck, even if you allowed a person to choose specifically by Set Name, Thats a 1 in 6 chance with 4K tickets. How many times on average would you need to click that to get a LoTG +rech ? Thats 16,000 tickets for a 50-50 chance at LoTG +recharge

My suggestion brings the Gold Defense choices up to 15. So for 4K tickets a 1 in 15 chance for LoTG +rech. Thats 44,000 tickets for a 50-50 chance at LotG +Recharge.

This illustrates why I use Merits instead. I simply dont play enough hours in the week to consider "Random" rolls.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
AE tickets are working as intended no reason to change anything.
Are you saying it could not be better ? AE is PERFECT by your implied words ? I don't think your saying that. But it sure is the impression I am getting.

Excluding myself, I think other players have brought up some decent valid ideas with the system. I see no reason why it could not be explored a bit further. Maybe try to determine what if any detrimental effects it would have on the current AE system.

Lets put the question out here..

Does anyone use the 4k Gold random roll on the AE system on any consistent basis ? I haven't


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by plainguy View Post
Lets put the question out here..

Does anyone use the 4k Gold random roll on the AE system on any consistent basis ?
Bronze.... yes

Silver... yes, starting to "warm-up" to this one since I can actually earn a little influence with it

Gold... nope, tried it in the begining, WAY too many tickets for a casual player. But I bet farmers don't notice this cost as much.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by plainguy View Post
Are you saying it could not be better ? AE is PERFECT by your implied words ? I don't think your saying that. But it sure is the impression I am getting.
I'm saying the AE tickets are for random rolls and don't need to be changed. If you want to pick and choose what recipes you get you can earn merits. The most expensive one there is only 275 merits.

The system is balanced. If someone insists on limiting his gaming experience to just the AE then he has to settle for random rewards with AE tickets. However if he wants to cherrypick his rewards he has to participate in the rest of the game and earn merits.

People who experience everything the game has to offer are more likely to stay as customers.