Quick Noob Question: Add-ons.
There aren't any actual addons for City. Nothing will change the functionality of the base game. You can only tweak the visuals, and then only by changing texture files.
There are applications to assist information-gathering (HeroStats for data; Badge-Hunter (badge-hunter.com) and City Info Terminal (cit.cohtitan.com) for badge collecting stats, both of which can be verified by HeroStats, CIT also can be verified through a separate, low-resources program called Glycerine).
There's the Vidiotmaps Pack, which changes the base image of the map to include helpful information.
There's the various icon fixes, which changes the power icons to more standardized versions (using a pet icon for a pet, instead of a knockback icon, which is something the pet does...that kind of thing).
As for your other question, as a sometimes WoW player myself, I find this game is actually kind of freeing to not have to powergame in order to be the very best, because you can play the game without any enhancements (our version of gear) and still do OK. However, you'll find an EJ mentality down in each archetype's subforum. People tend to stick with the official forums for most of their poking at builds, that way they get the most exposure and the easiest channel of feedback. Even better, you can only post on the forums if you have an active account, so you'll always get responses from someone who is playing *right now* instead of possibly operating with old information. Mids (cohplanner.com) can help you plan your build.
Keep in mind that City is EXTREMELY casual friendly, so there's no actual 'wrong' way to do it. If you're having fun with it, you're doing it right.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
EDIT: Beaten by someone with far superior knowledge.
"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
If you want to play around with number crunching then Mids' is THE tool to use for character planning:
http://www.cohplanner.com/
As for number crunching the wiki has most of the basic equations (the base mechanics are actually relatively simple) and if you want to discuss them the Scrapper forum is probably the best place to do so (Scrappers ahve the mix of solo damage and survivability that attracts the best number crunchers).
There is a lot of information available on the nuts & bolts of the game at Paragon Wiki.
You'll definitely want Mid's Hero Designer to plan out your character's build... it lets you design your character from the ground up and does all the calculations to give you the numbers behind your character.
There's a map pack, which is a replacement for your in-game map with all the badge locations and other points of interest indicated at Vidiotmaps
There's also Herostats, a program that runs on top of COH and keeps track of all the stats, it's highly useful.
Additionally there's these boards; many of us have been playing for 5+ years now and quite a few of us have gained a pretty in-depth knowledge of the game. You can get specific answers about particular archetypes by looking in the forum for each specific AT. Don't forget about all the various guides that have been written about almost every aspect of the game.
In any case welcome to the game; like many others I've been playing for over 5 years now so the game must be doing something right. I've seen the ups and downs of buffs and nerfs, some minor, some severe yet I've stayed through it all.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
There aren't any actual addons for City. Nothing will change the functionality of the base game. You can only tweak the visuals, and then only by changing texture files.
There are applications to assist information-gathering (HeroStats for data; Badge-Hunter (badge-hunter.com) and City Info Terminal (cit.cohtitan.com) for badge collecting stats, both of which can be verified by HeroStats, CIT also can be verified through a separate, low-resources program called Glycerine). There's the Vidiotmaps Pack, which changes the base image of the map to include helpful information. There's the various icon fixes, which changes the power icons to more standardized versions (using a pet icon for a pet, instead of a knockback icon, which is something the pet does...that kind of thing). As for your other question, as a sometimes WoW player myself, I find this game is actually kind of freeing to not have to powergame in order to be the very best, because you can play the game without any enhancements (our version of gear) and still do OK. However, you'll find an EJ mentality down in each archetype's subforum. People tend to stick with the official forums for most of their poking at builds, that way they get the most exposure and the easiest channel of feedback. Even better, you can only post on the forums if you have an active account, so you'll always get responses from someone who is playing *right now* instead of possibly operating with old information. Mids (cohplanner.com) can help you plan your build. Keep in mind that City is EXTREMELY casual friendly, so there's no actual 'wrong' way to do it. If you're having fun with it, you're doing it right. |
i really appreciate your help. thanks.
Yep, nothing like unitframes. The UI is what you get. You can only change the textures of things. An example is the map. You can change the image of the zone underneath the icons (this is what the Vidiotmaps Pack does). You can change what the icons look like (this is somewhat more involved and sometimes requires doing things that are in the gray area of the TOS/EULA). You can't change the shape of the map (other than dragging the edges of the map bigger/smaller). You can't add icons to the map that aren't available in the dropdown selector (e.g. gather nodes, even though we don't have those here).
Cooldowns, however, you can do with HeroStats. It reads your chat text, which includes power activation lines, which then HeroStats turns into cooldown (we call it recharge) timers. HeroStats runs OUTSIDE the game, though...it's not an in-game modification.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
regarding addons, since you've played WoW i'll use that as a basis. you say there are no addons exactly and that only texture modification is supported. does this mean that the UI is completely off limits to developers? using a popular wow addon for example... would a Grid type addon (a unit frame substitution) be strictly prohibited/against the ToS? cooldowns, frame modifications... is all of this off limits?
i really appreciate your help. thanks. |
I'm pretty unfamiliar with WoW's nuts & bolts, I only played one character to around level 7 but the CoH interface is pretty flexible. You can use binds and macros to accomplish many different things and of course all the controls can be remapped to suit your preference. The UI is set up specifically to prevent "botting"; as an example you can only set one power to autofire at a time. There are limited ways around some of this with a game controller that supports complex macros but I rarely bother with something that elaborate.
One thing to keep in mind though is that there's no "holy trinity" of tank/heal/dps in this game... healing is one of the weaker forms of mitigation, our debuffs and buffs are generally much more powerful. This is something that tends to confuse lots of other MMO players when they first start playing... there are no "healers" per say and if your team's at all competent heals are largely unnecessary.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
PS; it's not so much that it's against the TOS (which technically it is), it's also just mostly not possible. WoW is built specifically to allow addon designers access to various innards of the game through mystical development voodoo. City just does not have the innards-access that WoW does. If it can be scraped from the data passing between your client and the server, we can poke around at it (this is how HeroStats/Glycerine read the chat text). If it is a texture file, it can be changed to look like something else. (You can, in theory, turn every street into a plaid pattern by dropping an appropriately-named file in a specific branch of the data folder.)
But you can't do things like HealBot to make squares to click on for auto healing. You can't do BossMods to tell you what a boss is going to do next (epic bosses (Archvillains and Heroes, here) choose what powers they do pretty randomly, out of all powers they have available, just like minions and lieutenants and bosses; there are only a few instances where a boss will do something at a specific time.) You can't install Altoholic and know in two clicks what all of your alts are carrying, if you need a specific piece of salvage for your recipe. (Keep track of that manually...*sadface*)
Incidentally, most epic boss fights last maybe 2-3 minutes. A few last longer, a few take less than 30 seconds.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
i'm a real stat hound and really like juggling the possibilities between certain scenarios, and this game seems VASTLY superior to WoW in that regard considering the almost limiteless talent combinations.
i just really want to dig into the mechanics of this game. maybe there's something out there and i'm not finding it. any help would be greatly appreciated. |
As others have mentioned, HeroStats can roughly keep track of your DPS and Inf-per second, and other stats as well.
On a side note, I've never really been a fan of user-created add-on stuff. You never know when somebody is going to trick you with a keylogger. IIRC, WoW has had many problems with that sort of thing, forcing them to take extra steps for account security.. something that everybody should be concerned about, but shouldn't have to go through the measures they have available. The only reason I use and recommend HeroStats is because it was out for a while and had the public green light before I even started.
healing is one of the weaker forms of mitigation, our debuffs and buffs are generally much more powerful. This is something that tends to confuse lots of other MMO players when they first start playing... there are no "healers" per say and if your team's at all competent heals are largely unnecessary.
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...which is sad for me considering i'm a healer by nature. but i'm also very into story architecture, and super heroes rightly shouldn't need 'healers' i suppose. i'll adapt.
thank you all so much. this is plenty to get me started. hope to see you in game (Trystien).
...which is sad for me considering i'm a healer by nature. but i'm also very into story architecture, and super heroes rightly shouldn't need 'healers' i suppose. i'll adapt.
thank you all so much. this is plenty to get me started. hope to see you in game (Trystien). |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
If you are normally into healers, definitely give empaths (both controller and defender) and Pain Domination (corruptors and masterminds - note that powers work under different limits as a MM) a chance.
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(I am also a healer at heart. Boomkin/tree dual spec, dps/holy pally, etc etc etc. My first, and main, character here in City is an Empathy Defender. )
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I second this suggestion. Even better is that Empathy has some of the most awesome buffs in the game, in addition to the most healing available. Pain-Dom also has great buffs, but a lot of them (not all of them) are for the caster instead of the team, since it was made as a kind of "anti-Empathy" set. So it's not quite as team friendly as Empathy, but it's still frikken awesome.
(I am also a healer at heart. Boomkin/tree dual spec, dps/holy pally, etc etc etc. My first, and main, character here in City is an Empathy Defender. ) |
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net
Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.
...which is sad for me considering i'm a healer by nature. but i'm also very into story architecture, and super heroes rightly shouldn't need 'healers' i suppose. i'll adapt.
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Just remember 2 things:
1. Your buffs or debuffs are far better than your heals (assuming you even have any heals)
2. You have two powersets and for the most part are expected to use both of them (Defenders and Corruptors get ranged attacks alongside their support powers, Controllers get... controls).
As Agge said Empathy and Pain Domination are the most heal focused support sets (with Thermal Radiation coming in third) but even with them it's important to note that the heals are the weakest powers in the set, the higher level powers are about proactively preventing damage or increasing the teams damage rather than re-actively healing people.
There are 12 different support sets in the game, I recommend you try a few different ones and see what you like. All of them offer a unique combination of powers and play very differently. If you want a more active support set you'll probably prefer one of the debuff focused ones such as Traps, Radiation Emission or Dark Maisma where you need to focus on positioning debuffs on spawns. On the other hand if you're prefer a set that allows you more time for blasting then you might prefer a more buff focused set such as Force Field, Sonic Resonance or Empathy where you can do a lot of your buffing in between fights with only one or two heals or debuffs during a fight.
If you like playing healers you will probably enjoy playing the various support ATs (Controllers, Defenders and Corruptors).
Just remember 2 things: 1. Your buffs or debuffs are far better than your heals (assuming you even have any heals) 2. You have two powersets and for the most part are expected to use both of them (Defenders and Corruptors get ranged attacks alongside their support powers, Controllers get... controls). As Agge said Empathy and Pain Domination are the most heal focused support sets (with Thermal Radiation coming in third) but even with them it's important to note that the heals are the weakest powers in the set, the higher level powers are about proactively preventing damage or increasing the teams damage rather than re-actively healing people. There are 12 different support sets in the game, I recommend you try a few different ones and see what you like. All of them offer a unique combination of powers and play very differently. If you want a more active support set you'll probably prefer one of the debuff focused ones such as Traps, Radiation Emission or Dark Maisma where you need to focus on positioning debuffs on spawns. On the other hand if you're prefer a set that allows you more time for blasting then you might prefer a more buff focused set such as Force Field, Sonic Resonance or Empathy where you can do a lot of your buffing in between fights with only one or two heals or debuffs during a fight. |
great stuff.
honestly if i'm not going to be a raid healer i'm probably going to concentrate on being OP. i picked corrupter (dark blast/dark maisma). it has everything i love about caster classes. high damage output, some healing, and immobilizers. sounds like a lot of fun. i love playing the 'bad guy' so even the names are awesome for what i'm looking for.
great stuff.
honestly if i'm not going to be a raid healer i'm probably going to concentrate on being OP. |
I can't say much about the Hami Raid, since I've never done one, but a healer there would be part of a team focused on a specific task, and would watch their team only. This is probably closest to what you're used to.
On the Rikti Raid, you take (up to) 50 people to the Rikti War Zone, break the pylons that maintain the shield over the downed mothership, then hop on top of it and kill hundreds of invading alien scum, plant bombs, and even fight a giant alien general.
Instead of raiding, like in WoW, we have Task Forces and Strike Forces. These are available at most levels, and can be done even if you're "too high level", thanks to the Sidekicking System. TFs are done by a single team, usually in 2-3 hours, though there are quicker and slower ones. In most cases, these are like WoW's instances, though they send you to several locations, rather than remaining centralized.
i picked corrupter (dark blast/dark maisma). it has everything i love about caster classes. high damage output, some healing, and immobilizers. sounds like a lot of fun. i love playing the 'bad guy' so even the names are awesome for what i'm looking for. |
@Roderick
also, i was a frequent reader of EJ (elitistjerks.com) which is a theory crafting website for WoW dedicated entirely to number crunching and game mechanics. is there a similar site for coh, and if not, would there be interest in the community for a site like this (a think-tank of sorts)? i only ask because i'm a real stat hound and really like juggling the possibilities between certain scenarios, and this game seems VASTLY superior to WoW in that regard considering the almost limiteless talent combinations.
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If you browse through the scrapper forum you'll see that group is pretty dedicated to the optimization mindset. They are very welcoming of other melee AT's as well (ie if you want to tweak a brute, they'll happily help). If you are looking to discuss min/maxing of debuffers though, you should generally stick to that AT's forum as debuffs tend to really muddy the waters by adding a lot of complexities.
To be honest though a lot of optimization and theory crafting around here is done basement lab style where you tweak something as far as you personally can before you release it to the general public for further analysis. It can take a bit to get used to, but at the same time can be pretty satisfying.
Anyway, have fun on your dark/dark.
great stuff.
honestly if i'm not going to be a raid healer i'm probably going to concentrate on being OP. i picked corrupter (dark blast/dark maisma). it has everything i love about caster classes. high damage output, some healing, and immobilizers. sounds like a lot of fun. i love playing the 'bad guy' so even the names are awesome for what i'm looking for. |
Good choice.
Your powers will mostly be about debuffing the enemy rather than buffing your team. There is a heal as the first power in Dark Miasma, but it's kinda "meh" for a heal in that it needs a target (yes, it can miss) and the animation is on the long side. But, once you get to the higher levels you'll probably find that you're using the heal less and less anyway.
You can play the exact same combination as a Defender as well, with a slight difference. Defenders and Corruptors are mirror images of each other, meaning one's primary is the other's secondary. Defenders get better buffs and debuffs (just numbers-wise, the powers are identical) and Corruptors get better damage potential.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Some of the key "mechanics" people on the forums are:
- Arcanaville — She is very knowledgeable about how stuff works in this game. She is, however, rather cerebral and verbose. (Take that as you will.) She is the type of poster that will randomly creep in to a thread and give someone the lay of the land far more loqaciously and accurately than just about anyone would have really needed.
- Umbral — He is quite knowledgeable as well, and is a regular poster in the already mentioned Scrapper sub-forum. He is, however, how should I put this kindly... rather direct.
- Nihilii / Werner — I mention these two together because they are both avid AV-soloers and are also frequent posters in the Scrapper sub-forum.
Some of the key "mechanics" people on the forums are:
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thanks again everyone for all the great tips.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I've played a dark/dark defender to 50 which is the mirror of your corrupter; the combination is very effective at neutering the enemies' ability to hit you or your team thanks to it's powerful tohit debuffs. It isn't one of the bigger damage sets though; dark blast is strong in mitigation but relatively weak in damage output.
You'll be a very effective teammate but as you level up you'll have lower damage output than some other sets.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
i'm a pretty experienced mmorpg player so i kind of knew what to expect from coh, but i have to admit there are some nice surprises. i really really REALLY like the creation process. i've never seen anything quite like it.
i do have a concern, however, regarding the absence of (at least i think) addons. WoW has been my main mmo for the last couple years and i've grown attached to the freedom that the devs allow 3rd party software enthusiasts. from what i can tell there is an extremely limited amount of addons for this game. is there a website dedicated strictly to coh addons, and if so where can i find it (outside of the wiki page that has several links to particular addons)?
also, i was a frequent reader of EJ (elitistjerks.com) which is a theory crafting website for WoW dedicated entirely to number crunching and game mechanics. is there a similar site for coh, and if not, would there be interest in the community for a site like this (a think-tank of sorts)? i only ask because i'm a real stat hound and really like juggling the possibilities between certain scenarios, and this game seems VASTLY superior to WoW in that regard considering the almost limiteless talent combinations.
i just really want to dig into the mechanics of this game. maybe there's something out there and i'm not finding it.
any help would be greatly appreciated.