Mastermind Pets are stuck, no matter where I am.


gameboy1234

 

Posted

Weird scenario, my pets won't seem to move at all. I have restarted the game as well as zoned out but nothing seems to work. Any ideas on how to fix this?


 

Posted

Quote:
Originally Posted by skippysnowboard View Post
Weird scenario, my pets won't seem to move at all. I have restarted the game as well as zoned out but nothing seems to work. Any ideas on how to fix this?
Have you just tried dismissing them and resummoning them ?

Right click on a pet and dismiss one, see what happens.

Are you using some crazy macro that might have gotten broken ?

Don't use anything that is not part of the game when you first created the class. Again I am going back to the macro or hotkey issue.

I am trying to establish a base for trouble shooting. So we need to remove every extra from the equation regardless of how stupid you might think it is.

Right click and tell a pet to goto a spot. Go to a new zone. Get off the map.. You said Zoned out but did you dismiss the pets.. Did they follow you out ?

If you tried all the logical options, EG dismissing and starting new Zoning and dismissing. Trying a new map. Bypassing the keyboard and using the mouse to left click and command a pet to do something. Use the commands given in the pet window.

The last thing would be restart verifying the file option. If that does not work. You have no choice but to call a GM.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

I had this happen to me a couple of weeks ago. My pets just plain stopped following me or doing anything at all, although I could still TP them, get them to "say" things when I switched stances on them, and they'd also auto-tp to me if I moved far enough away.

I did a "/petcomall dismiss" (which got a verbal response from them but no animation) and then logged off and back in. Then I could summon them and they all worked. It's like the /sync bug but for pets or something.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
I had this happen to me a couple of weeks ago. My pets just plain stopped following me or doing anything at all, although I could still TP them, get them to "say" things when I switched stances on them, and they'd also auto-tp to me if I moved far enough away.

I did a "/petcomall dismiss" (which got a verbal response from them but no animation) and then logged off and back in. Then I could summon them and they all worked. It's like the /sync bug but for pets or something.
It sounds very much like the sync bug, Gameboy.


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Posted

Quote:
Originally Posted by gameboy1234 View Post
I had this happen to me a couple of weeks ago. My pets just plain stopped following me or doing anything at all, although I could still TP them, get them to "say" things when I switched stances on them, and they'd also auto-tp to me if I moved far enough away.

I did a "/petcomall dismiss" (which got a verbal response from them but no animation) and then logged off and back in. Then I could summon them and they all worked. It's like the /sync bug but for pets or something.
Yeah, I've been bit by that a time or two. Zoning doesn't help. Can't even dismiss them - ended up having to log out and back in.


 

Posted

I've run into the same bug from time to time, and I *may* have stumbled onto a workaround. Here's my method for "breaking" this problem.

1. Return to the last zone where the pets could and did move around.
2. Click on the pet controls menu buttons for "all pets", to bring up the "dismiss" option. Dismiss them. If they do not physically disappear, then do it again.
3. After the pets physically disappear, on being dismissed, and give their "I've just been dismissed" scripts, I go to the zone where I'd like to be able to use them.
4. Re-summon all pets, buff, and continue.

I stumbled onto this because it always seems to strike just after I enter a zone, and they can't move, plus they can't be dismissed at that point either. So, I'd go back to the previous zone, dismiss, and move forward from there.

I've tried this several times in the last week or thereabouts, and it always seems to work. Its almost as if the pets bring along their bodies to a new zone, but leave behind their ability to move in the immediately previous zone. Until I return to the zone *before* the one in which they stopped moving, and dismiss them *there*, I don't seem to be able to eliminate their inability to move.

The bug and the seemingly reliable workaround are both bizarre, though, and it would be helpful if other(s) can confirm or disconfirm this as a reliable workaround.


 

Posted

Recently happened twice to me, too. Zoning into outdoor instances.

Logging--quickly at least--did not help in the one attempt at that.

Solved the problem by dragging nearby enemies to kill the pets, then resummoned them.


 

Posted

Stuck outdoors when zoning .. I think I know that one, I was going from PO to CAP, and they were .. JAMMED. I tried a few things, but I noticed if you wait til they reload they're equip/upgrade powers, THEN take off, they'll follow you like normal. If you run the instant you zone, THAT seems to lock em up. Personal experience anyway. GOOD LUCK.


Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."

 

Posted

Since you mentioned it, now it is happening alot to me. Mostly going from outside zone to another.
As someone said I would dismiss and resummon the pets before zoning

Put a bug report in for sure.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

If you're talking about zoning, yeah... this almost always happens to me.


 

Posted

I shelved my MMs for this very reason. The "go back to last zone and dismiss" trick worked for a while, but eventually they got stuck when I zoned several times in a mission thread and I had to log off long enough to reset everything to get them back. Way too much of a hassle.


 

Posted

I had this happen to me in the final mission of a Tarikoss SF. Thankfully the team was skilled and /traps is powerful enough that even as an attackless MM I was able to contribute to the fights.

Zoning or dismissing didn't help, although for some reason I didn't think to relog.


 

Posted

I think its gotten worse, last night, I did get jammed a few times at the ferries, I tried zoning with Oro portals, that seemed to help. The portals do, however tend to 'forget' if they're equipped ore not. Just lettin' you know.


Shigeru Miyamoto "A delayed game will eventually be good, a bad game is bad forever."