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  1. the above link....is directed at me
  2. Hmm I see. I guess I didn't realize my attacks didnt change my pets. Thanks for your help!
  3. I am new to the bind/ macro world when it comes to masterminds. My goal is to simply keep my pets in bodyguard mode at all times while still keeping my offense churning butter so to speak.

    So here is my idea. I wanted to create individual macros for all of my different offensive powers. The macro would change my stance which would now be in aggressive to defensive aka activating bodyguard mode. I realize it would be a good bit of stance changing since I'd be changing every single time I were to attack.

    Here is my question. Would that work? Is it worth it?
  4. So I took all the advice and here is what I ended up with.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Technology Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), ExStrk-Dam%(5), ExStrk-Dmg/KB(7)
    Level 1: Force Bolt -- Acc-I(A)
    Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), HO:Nucle(11)
    Level 4: Insulation Shield -- HO:Enzym(A)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
    Level 10: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17), Numna-Heal/Rchg(19)
    Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), HO:Enzym(25), HO:Enzym(25), HO:Enzym(27)
    Level 14: Tough -- HO:Ribo(A), HO:Ribo(29), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(33)
    Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(19)
    Level 18: Repair -- RechRdx-I(A), RechRdx-I(23)
    Level 20: Assault -- EndRdx-I(A), EndRdx-I(23)
    Level 22: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(27), HO:Enzym(29)
    Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Build%(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42)
    Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(33), EdctM'r-PetDef(36), S'bndAl-Build%(37), ExStrk-Dam%(37)
    Level 28: Weave -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(39)
    Level 30: Aid Self -- Heal-I(A), Heal-I(48)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(39), HO:Nucle(40)
    Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), P'Shift-End%(45), GravAnch-Hold%(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
    Level 47: Provoke -- Acc-I(A), Acc-I(48), Acc-I(48), Zinger-Dam%(50)
    Level 49: Deflection Shield -- HO:Enzym(A)
    Level 50: Cardiac Boost
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(34), P'Shift-End%(40)
    ------------

    Set Bonus Totals:
    • 6.5% DamageBuff(Smashing)
    • 6.5% DamageBuff(Lethal)
    • 6.5% DamageBuff(Fire)
    • 6.5% DamageBuff(Cold)
    • 6.5% DamageBuff(Energy)
    • 6.5% DamageBuff(Negative)
    • 6.5% DamageBuff(Toxic)
    • 6.5% DamageBuff(Psionic)
    • 5% Defense
    • 8.625% Defense(Smashing)
    • 8.625% Defense(Lethal)
    • 8.938% Defense(Fire)
    • 8.938% Defense(Cold)
    • 8.625% Defense(Energy)
    • 8.625% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 6% Enhancement(Heal)
    • 16% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 9% FlySpeed
    • 42.17 HP (5.251%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 2.75%
    • 8.5% (0.142 End/sec) Recovery
    • 12% (0.402 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 11.58% Resistance(Fire)
    • 11.58% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.88% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 14% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right

    (Battle Drones)
    • 10% Resistance(All)
    Explosive Strike

    (Battle Drones)
    • 1.5% DamageBuff(All)
    Thunderstrike

    (Pulse Rifle Burst)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Touch of Death

    (Kick)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
    Numina's Convalescence

    (Aid Other)
    • 12% (0.402 HP/sec) Regeneration
    • 15.06 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Steadfast Protection

    (Tough)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gaussian's Synchronized Fire-Control

    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Edict of the Master

    (Assault Bot)
    • 5% Defense
    Positron's Blast

    (Photon Grenade)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    Aegis

    (Charged Armor)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3% Resistance(Psionic)
    Enfeebled Operation

    (Electrifying Fences)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  5. Above is a newer build I worked on based off of your guy's advice. The goal of my last build was to allow myself to be able to contribute as much as possible to the dps to maximize the damage potential. After some deliberation I realize that extreme direction was not a good idea.

    With that being said, do Enzyme Exposures work the way I hope they do? aka 33% defense? Does the miracle slotted in health work toward my recovery as well? I'd like to add a chance for smashing damage to my protector bots but I don't know if it's possible without sacrificing accuracy/damage/defense buff.

    I know this build is super pricey, my goal is to make this my main and to maximize it's ability. I also was able to add provoke which I'm sure would be helpful but my follow-up question is, which is more useful, provoke or a self heal?

    Your guy's questions and concerns are greatly appreciated. Thank you so far for the critique.
  6. Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Presence
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Battle Drones
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (5) Sovereign Right - Resistance Bonus
    • (5) Explosive Strike - Chance for Smashing Damage
    • (7) Explosive Strike - Damage/Knockback
    Level 1: Force Bolt
    • (A) Accuracy IO
    Level 2: Pulse Rifle Burst
    • (A) Apocalypse - Damage
    • (9) Apocalypse - Damage/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge
    • (11) Apocalypse - Accuracy/Recharge
    • (13) Apocalypse - Chance of Damage(Negative)
    • (40) HamiO:Nucleolus Exposure
    Level 4: Pulse Rifle Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) HamiO:Nucleolus Exposure
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Kick
    • (A) Accuracy IO
    Level 10: Aid Other
    • (A) Numina's Convalescence - Heal/Endurance
    • (13) Numina's Convalescence - Endurance/Recharge
    • (19) Numina's Convalescence - Heal/Recharge
    • (21) Numina's Convalescence - Heal/Endurance/Recharge
    • (21) Numina's Convalescence - Heal
    • (40) Numina's Convalescence - +Regeneration/+Recovery
    Level 12: Protector Bots
    • (A) HamiO:Nucleolus Exposure
    • (25) HamiO:Nucleolus Exposure
    • (25) HamiO:Nucleolus Exposure
    • (27) Defense Buff IO
    • (27) Defense Buff IO
    • (29) Defense Buff IO
    Level 14: Tough
    • (A) HamiO:Ribosome Exposure
    • (29) HamiO:Ribosome Exposure
    • (31) Steadfast Protection - Resistance/+Def 3%
    • (33) Steadfast Protection - Knockback Protection
    Level 16: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (17) HamiO:Enzyme Exposure
    • (19) HamiO:Enzyme Exposure
    Level 18: Repair
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 20: Assault
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 22: Dispersion Bubble
    • (A) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    Level 24: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Assault Bot
    • (A) HamiO:Nucleolus Exposure
    • (31) HamiO:Nucleolus Exposure
    • (33) HamiO:Nucleolus Exposure
    • (36) Edict of the Master - Defense Bonus
    • (37) Soulbound Allegiance - Chance for Build Up
    • (37) Explosive Strike - Chance for Smashing Damage
    Level 28: Weave
    • (A) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    Level 30: Provoke
    • (A) Accuracy IO
    • (43) Accuracy IO
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Photon Grenade
    • (A) Ragnarok - Damage
    • (36) Ragnarok - Damage/Recharge
    • (37) Ragnarok - Accuracy/Damage/Recharge
    • (39) Ragnarok - Accuracy/Recharge
    • (40) HamiO:Nucleolus Exposure
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 41: Charged Armor
    • (A) Aegis - Resistance/Endurance
    • (42) Aegis - Psionic/Status Resistance
    • (42) Aegis - Endurance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Resistance
    Level 44: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (46) Enfeebled Operation - Accuracy/Endurance
    • (46) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (48) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Deflection Shield
    • (A) HamiO:Enzyme Exposure
    • (48) HamiO:Enzyme Exposure
    Level 49: Insulation Shield
    • (A) HamiO:Enzyme Exposure
    • (50) HamiO:Enzyme Exposure
    Level 50: Cardiac Radial Boost
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    • (45) Miracle - +Recovery
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (31) Endurance Modification IO
    • (34) Endurance Modification IO
    • (50) Performance Shifter - Chance for +End
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 9.875% Defense(Melee)
    • 5% Defense
    • 8.313% Defense(Smashing)
    • 8.313% Defense(Lethal)
    • 8.938% Defense(Fire)
    • 8.938% Defense(Cold)
    • 8.625% Defense(Energy)
    • 8.625% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Ranged)
    • 10.19% Defense(AoE)
    • 22% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 3% Enhancement(Immobilize)
    • 13.75% Enhancement(RechargeTime)
    • 9% FlySpeed
    • 54.21 HP (6.751%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • 10% (0.167 End/sec) Recovery
    • 28% (0.939 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 12.52% Resistance(Fire)
    • 12.52% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.88% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 13% Resistance(Psionic)
    • 14% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right
    (Battle Drones)
    • 10% Resistance(All)
    Explosive Strike
    (Battle Drones)
    • 1.5% DamageBuff(All)
    Apocalypse
    (Pulse Rifle Burst)
    • 16% (0.536 HP/sec) Regeneration
    • 24.1 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Thunderstrike
    (Pulse Rifle Blast)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    Numina's Convalescence
    (Aid Other)
    • 12% (0.402 HP/sec) Regeneration
    • 15.06 HP (1.875%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 1.5% (0.025 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 15.06 HP (1.875%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Edict of the Master
    (Assault Bot)
    • 5% Defense
    Ragnarok
    (Photon Grenade)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    Aegis
    (Charged Armor)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    • 3% Resistance(Psionic)
    Enfeebled Operation
    (Electrifying Fences)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
  7. Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Battle Drones
    • (A) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (3) HamiO:Nucleolus Exposure
    • (5) Sovereign Right - Resistance Bonus
    • (5) Explosive Strike - Chance for Smashing Damage
    • (7) Force Feedback - Chance for +Recharge
    Level 1: Force Bolt
    • (A) Accuracy IO
    Level 2: Pulse Rifle Burst
    • (A) Apocalypse - Damage
    • (9) Apocalypse - Damage/Recharge
    • (11) Apocalypse - Accuracy/Damage/Recharge
    • (11) Apocalypse - Accuracy/Recharge
    • (13) Apocalypse - Damage/Endurance
    • (40) Apocalypse - Chance of Damage(Negative)
    Level 4: Pulse Rifle Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (9) Thunderstrike - Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (15) Thunderstrike - Accuracy/Damage/Endurance
    • (17) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Equip Robot
    • (A) Endurance Reduction IO
    Level 8: Kick
    • (A) Accuracy IO
    Level 10: Aid Other
    • (A) Doctored Wounds - Heal/Endurance
    • (13) Doctored Wounds - Recharge
    • (19) Doctored Wounds - Endurance/Recharge
    • (21) Doctored Wounds - Heal/Recharge
    • (21) Doctored Wounds - Heal/Endurance/Recharge
    • (40) Doctored Wounds - Heal
    Level 12: Protector Bots
    • (A) HamiO:Peroxisome Exposure
    • (25) HamiO:Peroxisome Exposure
    • (25) HamiO:Peroxisome Exposure
    • (27) HamiO:Lysosome Exposure
    • (27) HamiO:Lysosome Exposure
    • (29) HamiO:Lysosome Exposure
    Level 14: Tough
    • (A) HamiO:Ribosome Exposure
    • (29) HamiO:Ribosome Exposure
    • (31) Steadfast Protection - Resistance/+Def 3%
    Level 16: Maneuvers
    • (A) HamiO:Enzyme Exposure
    • (17) HamiO:Enzyme Exposure
    • (19) HamiO:Enzyme Exposure
    • (42) Luck of the Gambler - Recharge Speed
    Level 18: Repair
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 20: Assault
    • (A) Endurance Reduction IO
    • (23) Endurance Reduction IO
    Level 22: Dispersion Bubble
    • (A) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    • (34) HamiO:Enzyme Exposure
    • (45) Luck of the Gambler - Recharge Speed
    Level 24: Tactics
    • (A) HamiO:Cytoskeleton Exposure
    • (33) HamiO:Enzyme Exposure
    • (36) HamiO:Cytoskeleton Exposure
    Level 26: Assault Bot
    • (A) HamiO:Nucleolus Exposure
    • (31) HamiO:Nucleolus Exposure
    • (33) HamiO:Nucleolus Exposure
    • (36) Edict of the Master - Defense Bonus
    • (37) Soulbound Allegiance - Chance for Build Up
    • (37) Force Feedback - Chance for +Recharge
    Level 28: Weave
    • (A) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    • (39) HamiO:Enzyme Exposure
    Level 30: Combat Jumping
    • (A) Defense Buff IO
    • (31) Defense Buff IO
    • (33) Luck of the Gambler - Recharge Speed
    Level 32: Upgrade Robot
    • (A) Endurance Reduction IO
    Level 35: Photon Grenade
    • (A) Ragnarok - Damage/Recharge
    • (36) Ragnarok - Accuracy/Damage/Recharge
    • (37) Ragnarok - Accuracy/Recharge
    • (39) Ragnarok - Damage/Endurance
    • (40) Ragnarok - Damage
    Level 38: Force Bubble
    • (A) Endurance Reduction IO
    • (43) Endurance Reduction IO
    • (43) Endurance Reduction IO
    Level 41: Charged Armor
    • (A) Aegis - Resistance/Endurance
    • (42) Aegis - Resistance/Recharge
    • (42) Aegis - Endurance/Recharge
    • (43) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Resistance
    Level 44: Electrifying Fences
    • (A) Enfeebled Operation - Accuracy/Recharge
    • (45) Enfeebled Operation - Endurance/Immobilize
    • (46) Enfeebled Operation - Accuracy/Endurance
    • (46) Enfeebled Operation - Immobilize/Range
    • (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
    • (48) Enfeebled Operation - Accuracy/Immobilize
    Level 47: Deflection Shield
    • (A) HamiO:Enzyme Exposure
    • (48) HamiO:Enzyme Exposure
    • (48) Luck of the Gambler - Recharge Speed
    Level 49: Insulation Shield
    • (A) HamiO:Enzyme Exposure
    • (50) HamiO:Enzyme Exposure
    • (50) Luck of the Gambler - Recharge Speed
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO
    Level 2: Hurdle
    • (A) Jumping IO
    Level 2: Health
    • (A) Healing IO
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (34) Endurance Modification IO
    • (50) Endurance Modification IO
  8. Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Mastermind
    Primary Power Set: Robotics
    Secondary Power Set: Force Field
    Power Pool: Fighting
    Power Pool: Medicine
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery
    Villain Profile:
    Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), ExStrk-Dam%(5), FrcFbk-Rechg%(7)
    Level 1: Force Bolt -- Acc-I(A)
    Level 2: Pulse Rifle Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dam%(40)
    Level 4: Pulse Rifle Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 6: Equip Robot -- EndRdx-I(A)
    Level 8: Kick -- Acc-I(A)
    Level 10: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(40)
    Level 12: Protector Bots -- HO:Perox(A), HO:Perox(25), HO:Perox(25), HO:Lyso(27), HO:Lyso(27), HO:Lyso(29)
    Level 14: Tough -- HO:Ribo(A), HO:Ribo(29), S'fstPrt-ResDam/Def+(31)
    Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(19), LkGmblr-Rchg+(42)
    Level 18: Repair -- RechRdx-I(A), RechRdx-I(23)
    Level 20: Assault -- EndRdx-I(A), EndRdx-I(23)
    Level 22: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(34), HO:Enzym(34), LkGmblr-Rchg+(45)
    Level 24: Tactics -- HO:Cyto(A), HO:Enzym(33), HO:Cyto(36)
    Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(33), EdctM'r-PetDef(36), S'bndAl-Build%(37), FrcFbk-Rechg%(37)
    Level 28: Weave -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
    Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), LkGmblr-Rchg+(33)
    Level 32: Upgrade Robot -- EndRdx-I(A)
    Level 35: Photon Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(40)
    Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(43)
    Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
    Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
    Level 47: Deflection Shield -- HO:Enzym(A), HO:Enzym(48), LkGmblr-Rchg+(48)
    Level 49: Insulation Shield -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Supremacy
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(50)
    ------------

    Set Bonus Totals:
    • 4% DamageBuff(Smashing)
    • 4% DamageBuff(Lethal)
    • 4% DamageBuff(Fire)
    • 4% DamageBuff(Cold)
    • 4% DamageBuff(Energy)
    • 4% DamageBuff(Negative)
    • 4% DamageBuff(Toxic)
    • 4% DamageBuff(Psionic)
    • 5% Defense
    • 7.063% Defense(Smashing)
    • 7.063% Defense(Lethal)
    • 7.688% Defense(Fire)
    • 7.688% Defense(Cold)
    • 6.75% Defense(Energy)
    • 6.75% Defense(Negative)
    • 8% Defense(Psionic)
    • 7.375% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 7.688% Defense(AoE)
    • 22% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 66.25% Enhancement(RechargeTime)
    • 3% Enhancement(Immobilize)
    • 4% FlySpeed
    • 24.1 HP (3.001%) HitPoints
    • 4% JumpHeight
    • 4% JumpSpeed
    • MezResist(Terrorized) 2.2%
    • 6% (0.1 End/sec) Recovery
    • 16% (0.536 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.78% Resistance(Fire)
    • 13.78% Resistance(Cold)
    • 10% Resistance(Energy)
    • 11.88% Resistance(Negative)
    • 11.26% Resistance(Toxic)
    • 11.26% Resistance(Psionic)
    • 9% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Sovereign Right

    (Battle Drones)
    • 10% Resistance(All)
    Apocalypse

    (Pulse Rifle Burst)
    • 16% (0.536 HP/sec) Regeneration
    • 24.1 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    • 5% Defense(Psionic)
    Thunderstrike

    (Pulse Rifle Blast)
    • 2% (0.033 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Doctored Wounds

    (Aid Other)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    • 1.26% Resistance(Toxic,Psionic)
    Steadfast Protection

    (Tough)
    • 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
    Luck of the Gambler

    (Maneuvers)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler

    (Dispersion Bubble)
    • 7.5% Enhancement(RechargeTime)
    Edict of the Master

    (Assault Bot)
    • 5% Defense
    Luck of the Gambler

    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Ragnarok

    (Photon Grenade)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Aegis

    (Charged Armor)
    • 5% RunSpeed
    • 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
    Enfeebled Operation

    (Electrifying Fences)
    • 3% Enhancement(Immobilize)
    • 1.875% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
    Luck of the Gambler

    (Deflection Shield)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler

    (Insulation Shield)
    • 7.5% Enhancement(RechargeTime)
  9. So I have been trying to set up a soft cap for my mastermind which is a bots/ff. I assume this is possible but one unknown factor I have come acrossed is the effect of the protector bots bubble. Does anyone know the base additional defense it gives? Is it just for range or for melee and aoe as well?

    Any answers on this would be super helpful.

    Thanks,

    Skip
  10. Weird scenario, my pets won't seem to move at all. I have restarted the game as well as zoned out but nothing seems to work. Any ideas on how to fix this?
  11. skippysnowboard

    Pylon killer

    Hey guys, I am new to the forums and really signed up just to ask one question but first lemme give you some background.

    My roomate and I are really trying to attempt to take down the ritki plyons with just the two of us. He plans on being the tank to draw as much aggo as possible while of course dealing as much dps as possible.

    That being said I have 3 toons that I have been exploring but are a tad under 50 just because I am not sure which would be the best at attempting this.

    I currently have a lvl 45 archery,mental blaster, a lvl 48 bots ff MM and a lvl 40 thug thermal radiation MM.

    I really wanna use the MM's just because I enjoy them the most but I can seem to either create the best build for such a task and I am battling with the idea that they might not do as much DPS as a blaster would. What are your thoughts?