-
Posts
12 -
Joined
-
the above link....is directed at me
-
Hmm I see. I guess I didn't realize my attacks didnt change my pets. Thanks for your help!
-
I am new to the bind/ macro world when it comes to masterminds. My goal is to simply keep my pets in bodyguard mode at all times while still keeping my offense churning butter so to speak.
So here is my idea. I wanted to create individual macros for all of my different offensive powers. The macro would change my stance which would now be in aggressive to defensive aka activating bodyguard mode. I realize it would be a good bit of stance changing since I'd be changing every single time I were to attack.
Here is my question. Would that work? Is it worth it? -
So I took all the advice and here is what I ended up with.
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), ExStrk-Dam%(5), ExStrk-Dmg/KB(7)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(11), HO:Nucle(11)
Level 4: Insulation Shield -- HO:Enzym(A)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(34), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(50), T'Death-Dam%(50)
Level 10: Aid Other -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17), Numna-Heal/Rchg(19)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), HO:Enzym(25), HO:Enzym(25), HO:Enzym(27)
Level 14: Tough -- HO:Ribo(A), HO:Ribo(29), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(33)
Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(19)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(23)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(23)
Level 22: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(27), HO:Enzym(29)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-Build%(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(33), EdctM'r-PetDef(36), S'bndAl-Build%(37), ExStrk-Dam%(37)
Level 28: Weave -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(39)
Level 30: Aid Self -- Heal-I(A), Heal-I(48)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Photon Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(37), Posi-Acc/Dmg/EndRdx(39), HO:Nucle(40)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-Psi/Status(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), P'Shift-End%(45), GravAnch-Hold%(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46)
Level 47: Provoke -- Acc-I(A), Acc-I(48), Acc-I(48), Zinger-Dam%(50)
Level 49: Deflection Shield -- HO:Enzym(A)
Level 50: Cardiac Boost
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(34), P'Shift-End%(40)
------------
Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 5% Defense
- 8.625% Defense(Smashing)
- 8.625% Defense(Lethal)
- 8.938% Defense(Fire)
- 8.938% Defense(Cold)
- 8.625% Defense(Energy)
- 8.625% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 10.5% Defense(Ranged)
- 10.19% Defense(AoE)
- 6% Enhancement(Heal)
- 16% Enhancement(Accuracy)
- 3% Enhancement(Immobilize)
- 9% FlySpeed
- 42.17 HP (5.251%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 6.05%
- MezResist(Immobilize) 2.75%
- 8.5% (0.142 End/sec) Recovery
- 12% (0.402 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 11.58% Resistance(Fire)
- 11.58% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 14% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Sovereign Right
(Battle Drones)- 10% Resistance(All)
(Battle Drones)- 1.5% DamageBuff(All)
(Pulse Rifle Burst)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Kick)- MezResist(Immobilize) 2.75%
- 12.05 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.875% Defense(Lethal), 1.875% Defense(Smashing)
(Aid Other)- 12% (0.402 HP/sec) Regeneration
- 15.06 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Tough)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Assault Bot)- 5% Defense
(Photon Grenade)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Charged Armor)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
(Electrifying Fences)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
-
Above is a newer build I worked on based off of your guy's advice. The goal of my last build was to allow myself to be able to contribute as much as possible to the dps to maximize the damage potential. After some deliberation I realize that extreme direction was not a good idea.
With that being said, do Enzyme Exposures work the way I hope they do? aka 33% defense? Does the miracle slotted in health work toward my recovery as well? I'd like to add a chance for smashing damage to my protector bots but I don't know if it's possible without sacrificing accuracy/damage/defense buff.
I know this build is super pricey, my goal is to make this my main and to maximize it's ability. I also was able to add provoke which I'm sure would be helpful but my follow-up question is, which is more useful, provoke or a self heal?
Your guy's questions and concerns are greatly appreciated. Thank you so far for the critique. -
Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Presence
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (5) Sovereign Right - Resistance Bonus
- (5) Explosive Strike - Chance for Smashing Damage
- (7) Explosive Strike - Damage/Knockback
- (A) Accuracy IO
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Accuracy/Recharge
- (13) Apocalypse - Chance of Damage(Negative)
- (40) HamiO:Nucleolus Exposure
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) HamiO:Nucleolus Exposure
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (A) Numina's Convalescence - Heal/Endurance
- (13) Numina's Convalescence - Endurance/Recharge
- (19) Numina's Convalescence - Heal/Recharge
- (21) Numina's Convalescence - Heal/Endurance/Recharge
- (21) Numina's Convalescence - Heal
- (40) Numina's Convalescence - +Regeneration/+Recovery
- (A) HamiO:Nucleolus Exposure
- (25) HamiO:Nucleolus Exposure
- (25) HamiO:Nucleolus Exposure
- (27) Defense Buff IO
- (27) Defense Buff IO
- (29) Defense Buff IO
- (A) HamiO:Ribosome Exposure
- (29) HamiO:Ribosome Exposure
- (31) Steadfast Protection - Resistance/+Def 3%
- (33) Steadfast Protection - Knockback Protection
- (A) HamiO:Enzyme Exposure
- (17) HamiO:Enzyme Exposure
- (19) HamiO:Enzyme Exposure
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (34) HamiO:Enzyme Exposure
- (34) HamiO:Enzyme Exposure
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (33) HamiO:Nucleolus Exposure
- (36) Edict of the Master - Defense Bonus
- (37) Soulbound Allegiance - Chance for Build Up
- (37) Explosive Strike - Chance for Smashing Damage
- (A) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (A) Accuracy IO
- (43) Accuracy IO
- (A) Endurance Reduction IO
- (A) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (37) Ragnarok - Accuracy/Damage/Recharge
- (39) Ragnarok - Accuracy/Recharge
- (40) HamiO:Nucleolus Exposure
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Psionic/Status Resistance
- (42) Aegis - Endurance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
------------
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (45) Miracle - +Recovery
- (A) Endurance Modification IO
- (31) Endurance Modification IO
- (34) Endurance Modification IO
- (50) Performance Shifter - Chance for +End
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 9.875% Defense(Melee)
- 5% Defense
- 8.313% Defense(Smashing)
- 8.313% Defense(Lethal)
- 8.938% Defense(Fire)
- 8.938% Defense(Cold)
- 8.625% Defense(Energy)
- 8.625% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Ranged)
- 10.19% Defense(AoE)
- 22% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 3% Enhancement(Immobilize)
- 13.75% Enhancement(RechargeTime)
- 9% FlySpeed
- 54.21 HP (6.751%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- 10% (0.167 End/sec) Recovery
- 28% (0.939 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.52% Resistance(Fire)
- 12.52% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 10% Resistance(Toxic)
- 13% Resistance(Psionic)
- 14% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Sovereign Right
(Battle Drones)- 10% Resistance(All)
(Battle Drones)- 1.5% DamageBuff(All)
(Pulse Rifle Burst)- 16% (0.536 HP/sec) Regeneration
- 24.1 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Pulse Rifle Blast)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
(Aid Other)- 12% (0.402 HP/sec) Regeneration
- 15.06 HP (1.875%) HitPoints
- 6% Enhancement(Heal)
- MezResist(Held) 3.3%
- 3.75% Defense(Ranged), 1.875% Defense(Energy), 1.875% Defense(Negative)
(Tough)- 1.5% (0.025 End/sec) Recovery
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
- Knockback (Mag -4), Knockup (Mag -4)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.06 HP (1.875%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Assault Bot)- 5% Defense
(Photon Grenade)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
(Charged Armor)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
- 3% Resistance(Psionic)
(Electrifying Fences)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
-
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones- (A) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (3) HamiO:Nucleolus Exposure
- (5) Sovereign Right - Resistance Bonus
- (5) Explosive Strike - Chance for Smashing Damage
- (7) Force Feedback - Chance for +Recharge
- (A) Accuracy IO
- (A) Apocalypse - Damage
- (9) Apocalypse - Damage/Recharge
- (11) Apocalypse - Accuracy/Damage/Recharge
- (11) Apocalypse - Accuracy/Recharge
- (13) Apocalypse - Damage/Endurance
- (40) Apocalypse - Chance of Damage(Negative)
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (15) Thunderstrike - Accuracy/Damage/Endurance
- (17) Thunderstrike - Damage/Endurance/Recharge
- (A) Endurance Reduction IO
- (A) Accuracy IO
- (A) Doctored Wounds - Heal/Endurance
- (13) Doctored Wounds - Recharge
- (19) Doctored Wounds - Endurance/Recharge
- (21) Doctored Wounds - Heal/Recharge
- (21) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
- (A) HamiO:Peroxisome Exposure
- (25) HamiO:Peroxisome Exposure
- (25) HamiO:Peroxisome Exposure
- (27) HamiO:Lysosome Exposure
- (27) HamiO:Lysosome Exposure
- (29) HamiO:Lysosome Exposure
- (A) HamiO:Ribosome Exposure
- (29) HamiO:Ribosome Exposure
- (31) Steadfast Protection - Resistance/+Def 3%
- (A) HamiO:Enzyme Exposure
- (17) HamiO:Enzyme Exposure
- (19) HamiO:Enzyme Exposure
- (42) Luck of the Gambler - Recharge Speed
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) HamiO:Enzyme Exposure
- (34) HamiO:Enzyme Exposure
- (34) HamiO:Enzyme Exposure
- (45) Luck of the Gambler - Recharge Speed
- (A) HamiO:Cytoskeleton Exposure
- (33) HamiO:Enzyme Exposure
- (36) HamiO:Cytoskeleton Exposure
- (A) HamiO:Nucleolus Exposure
- (31) HamiO:Nucleolus Exposure
- (33) HamiO:Nucleolus Exposure
- (36) Edict of the Master - Defense Bonus
- (37) Soulbound Allegiance - Chance for Build Up
- (37) Force Feedback - Chance for +Recharge
- (A) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (39) HamiO:Enzyme Exposure
- (A) Defense Buff IO
- (31) Defense Buff IO
- (33) Luck of the Gambler - Recharge Speed
- (A) Endurance Reduction IO
- (A) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (37) Ragnarok - Accuracy/Recharge
- (39) Ragnarok - Damage/Endurance
- (40) Ragnarok - Damage
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Aegis - Resistance/Endurance
- (42) Aegis - Resistance/Recharge
- (42) Aegis - Endurance/Recharge
- (43) Aegis - Resistance/Endurance/Recharge
- (45) Aegis - Resistance
- (A) Enfeebled Operation - Accuracy/Recharge
- (45) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (46) Enfeebled Operation - Immobilize/Range
- (46) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (48) Enfeebled Operation - Accuracy/Immobilize
- (A) HamiO:Enzyme Exposure
- (48) HamiO:Enzyme Exposure
- (48) Luck of the Gambler - Recharge Speed
- (A) HamiO:Enzyme Exposure
- (50) HamiO:Enzyme Exposure
- (50) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO
- (A) Jumping IO
- (A) Healing IO
- (A) Endurance Modification IO
- (34) Endurance Modification IO
- (50) Endurance Modification IO
-
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Force Field
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Battle Drones -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3), SvgnRt-PetResDam(5), ExStrk-Dam%(5), FrcFbk-Rechg%(7)
Level 1: Force Bolt -- Acc-I(A)
Level 2: Pulse Rifle Burst -- Apoc-Dmg(A), Apoc-Dmg/Rchg(9), Apoc-Acc/Dmg/Rchg(11), Apoc-Acc/Rchg(11), Apoc-Dmg/EndRdx(13), Apoc-Dam%(40)
Level 4: Pulse Rifle Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Kick -- Acc-I(A)
Level 10: Aid Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(13), Dct'dW-EndRdx/Rchg(19), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(40)
Level 12: Protector Bots -- HO:Perox(A), HO:Perox(25), HO:Perox(25), HO:Lyso(27), HO:Lyso(27), HO:Lyso(29)
Level 14: Tough -- HO:Ribo(A), HO:Ribo(29), S'fstPrt-ResDam/Def+(31)
Level 16: Maneuvers -- HO:Enzym(A), HO:Enzym(17), HO:Enzym(19), LkGmblr-Rchg+(42)
Level 18: Repair -- RechRdx-I(A), RechRdx-I(23)
Level 20: Assault -- EndRdx-I(A), EndRdx-I(23)
Level 22: Dispersion Bubble -- HO:Enzym(A), HO:Enzym(34), HO:Enzym(34), LkGmblr-Rchg+(45)
Level 24: Tactics -- HO:Cyto(A), HO:Enzym(33), HO:Cyto(36)
Level 26: Assault Bot -- HO:Nucle(A), HO:Nucle(31), HO:Nucle(33), EdctM'r-PetDef(36), S'bndAl-Build%(37), FrcFbk-Rechg%(37)
Level 28: Weave -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), LkGmblr-Rchg+(33)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Photon Grenade -- Ragnrk-Dmg/Rchg(A), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(39), Ragnrk-Dmg(40)
Level 38: Force Bubble -- EndRdx-I(A), EndRdx-I(43), EndRdx-I(43)
Level 41: Charged Armor -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(42), Aegis-EndRdx/Rchg(42), Aegis-ResDam/EndRdx/Rchg(43), Aegis-ResDam(45)
Level 44: Electrifying Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(48)
Level 47: Deflection Shield -- HO:Enzym(A), HO:Enzym(48), LkGmblr-Rchg+(48)
Level 49: Insulation Shield -- HO:Enzym(A), HO:Enzym(50), LkGmblr-Rchg+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(50)
------------
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 5% Defense
- 7.063% Defense(Smashing)
- 7.063% Defense(Lethal)
- 7.688% Defense(Fire)
- 7.688% Defense(Cold)
- 6.75% Defense(Energy)
- 6.75% Defense(Negative)
- 8% Defense(Psionic)
- 7.375% Defense(Melee)
- 6.75% Defense(Ranged)
- 7.688% Defense(AoE)
- 22% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 66.25% Enhancement(RechargeTime)
- 3% Enhancement(Immobilize)
- 4% FlySpeed
- 24.1 HP (3.001%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- MezResist(Terrorized) 2.2%
- 6% (0.1 End/sec) Recovery
- 16% (0.536 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 13.78% Resistance(Fire)
- 13.78% Resistance(Cold)
- 10% Resistance(Energy)
- 11.88% Resistance(Negative)
- 11.26% Resistance(Toxic)
- 11.26% Resistance(Psionic)
- 9% RunSpeed
- 2.5% XPDebtProtection
Set Bonuses:
Sovereign Right
(Battle Drones)- 10% Resistance(All)
(Pulse Rifle Burst)- 16% (0.536 HP/sec) Regeneration
- 24.1 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Psionic)
(Pulse Rifle Blast)- 2% (0.033 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Aid Other)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
- 1.26% Resistance(Toxic,Psionic)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Maneuvers)- 7.5% Enhancement(RechargeTime)
(Dispersion Bubble)- 7.5% Enhancement(RechargeTime)
(Assault Bot)- 5% Defense
(Combat Jumping)- 7.5% Enhancement(RechargeTime)
(Photon Grenade)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Charged Armor)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
- 2.5% XPDebtProtection
- 3.125% Defense(AoE), 1.563% Defense(Fire), 1.563% Defense(Cold)
(Electrifying Fences)- 3% Enhancement(Immobilize)
- 1.875% Resistance(Negative)
- 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
- 3.75% Enhancement(RechargeTime)
- 3.125% Defense(Melee), 1.563% Defense(Lethal), 1.563% Defense(Smashing)
(Deflection Shield)- 7.5% Enhancement(RechargeTime)
(Insulation Shield)- 7.5% Enhancement(RechargeTime)
-
So I have been trying to set up a soft cap for my mastermind which is a bots/ff. I assume this is possible but one unknown factor I have come acrossed is the effect of the protector bots bubble. Does anyone know the base additional defense it gives? Is it just for range or for melee and aoe as well?
Any answers on this would be super helpful.
Thanks,
Skip -
Weird scenario, my pets won't seem to move at all. I have restarted the game as well as zoned out but nothing seems to work. Any ideas on how to fix this?
-
Hey guys, I am new to the forums and really signed up just to ask one question but first lemme give you some background.
My roomate and I are really trying to attempt to take down the ritki plyons with just the two of us. He plans on being the tank to draw as much aggo as possible while of course dealing as much dps as possible.
That being said I have 3 toons that I have been exploring but are a tad under 50 just because I am not sure which would be the best at attempting this.
I currently have a lvl 45 archery,mental blaster, a lvl 48 bots ff MM and a lvl 40 thug thermal radiation MM.
I really wanna use the MM's just because I enjoy them the most but I can seem to either create the best build for such a task and I am battling with the idea that they might not do as much DPS as a blaster would. What are your thoughts?