Does the Market suck this bad? Say it ain't so!


AgentMountaineer

 

Posted

Quote:
Originally Posted by Reptlbrain View Post
You're right. I'm wrong on this. Still, if the level 50 is not fun to play, its slots can be earning in this easy fashion--craft & sell commons--if you don't mind checking them when you log in. For someone with as small a stash as the OP says--3 million--it's a cheap start to get a bigger bankroll if he doesn't want to play the 50. You are right in that he can earn faster by playing a high level character, as I pointed out in one of my earlier responses.



Ice blasters earn 15 million/hr?

Probably more, just to make certain I took mine out for a 20 minute spin.

Code:
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lets see two prophecies, a crushing impact that will sell nicely when crafted,and 1.6 million inf for about an 18 minute farm run.

When you toss in the fact you can also get purple drops and much better recipes as you work through, its pretty easy

Oh and just for the fun of it.
Quote:
Running straight missions, no way on earth barring a super lucky drop.
Its not that he is ignorant its just that so much of what he knows is wrong.


 

Posted

Quote:
Originally Posted by Fulmens View Post
1) what missions, what story arcs, what TFs can you not do without purples?
Nonsense comment. I made no such implication. Character building is as much a part of the game as seeing content.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
So you don't see spending hours clearing identical piles of enemies off the same map over and over and over as being tedious, but spending ten or fifteen minutes every few days tending market bids is?
No, as stated already, I find both laborious.

Did people on this board really not learn about comparisons in school? The big wide alligator mouth eats the bigger number and the little pointy fish mouth eats the smaller number - only the relative values matter. It's not that hard a concept to grasp. Getting a prostate exam is also more pleasant than getting a catheter inserted - doesn't mean I have to enjoy either.

I already place everything on the market for 1 and bid the highest I would be willing to pay. I don't see a way to minimize market time more than that, and it's already orders of magnitude more time that I would like to spend in the market.


 

Posted

Quote:
Originally Posted by rsclark View Post
Nonsense comment. I made no such implication. Character building is as much a part of the game as seeing content.
if I were to whine about being "locked out" of leveling because I preferred spending my time at the market farming inf to defeating enemies for exp, I would rightly be ridiculed.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Here's how I see cost and returns. Costs are my best estimates for a character in the high 30s.

Level 0 - SO's
Baseline performance,
+0% effective, costs 1 million.

Level 1 - Frankenslotting
Use double and triple IOs to improve the stats for that power. eg swap a Acc So and Dam SO for two Acc/Dams to get +40-something pwercent to each instead of +33%. Swap for two Acc/Dam?Ends to get a free end reduction IO.
+35% effective, costs 5 million

Level 2 - Cheap sets
Thunderstrike, Crushing Impact, Doctored Wounds, Red Fortune, Aegis. All these sets give the benfits of Frankenslotting and add some nice set bonuses. Suddenly, 1 in 5 ranegd attacks bounce off you, and you can start hitting reliably with temporary powers and so on.
+45% effective, costs 15 million

Level 3 - Expensive sets
Basilisks's Gaze, Positron's Blast, Guassian's Fire Control, Kinetic Combat, KB protection
These sets give very good bonuses too, but are less common, and require some forwards planning and money to obtain. Perma-dom's and soft-capped non-SR builds live here.
+60% effectiveness, costs 100 million

Level 4 - Purple (for the 50s) and uniques
KB Protection, Stealth IOs, LotG recharge, Steadfast IO, +Recovery IOs
You really start to feel the power, eg Regen Aura is up more than its down.
+75% effective, costs 1 billion

Numbers are made up and probably hideously out of date, and vary red/blue side.

The point is, the biggest jump is from Sos to frankenslotting, and thats the cheapest. From there on the curve is exponential. Each level adds maybe 10% efficiency while costing ten times as much as the previous one. Its a perfect set up in my opinion, that appeals to both the casual and hardcore player. There's always a new level within reach, you cant have it right now, but its achievable if you plan for it.


 

Posted

DrMike: I actually researched something [which may have been a corner case] and found that a multibillion, truly deeply purpled out, build was appallingly effective- maybe twice the DPS, on top of dramatically more survivability, as anything you could put on a level 49 character.

I did that research because I wanted to say "You get most of the benefit from the first 10 million". Annoyingly, that's not true. You get most of the benefit going from 500 million to 5 billion [or whatever the prices are these days.]

rsclark:

Quote:
I already place everything on the market for 1 and bid the highest I would be willing to pay. I don't see a way to minimize market time more than that, and it's already orders of magnitude more time that I would like to spend in the market.
I don't see how you can desire to participate in building and not desire to participate in buying. They're very, very much part of the same process to me. "I like eating, but I don't like chewing." Also... orders of magnitude? Like hundreds, or thousands? Just to give a grade school analogy, a factor of a hundred is the difference between an hour and thirty seconds, or thirty seconds and the "One Miss-" part of saying "One Mississippi". A factor of a thousand is the difference between an hour and "Oh, say can you see". A factor of ten thousand is roughly the difference between an hour and a year.

I somehow don't imagine you spend a thousand times more time at the market than you do, say, sorting your inspirations.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Reptlbrain View Post
Another thread on this right now--with FREEEEE in the title.

Short version: Diverse stock unless the item moves a lot per day. (For small, but reliable potatoes, you can nab 10 common recipe acc/dmg/rech/end often for 1000 infl apiece, then grab the common salvage in stacks of ten for the same price--or cheaper. Craft, sell in a stack--this preserves market spaces--and you can easily make a million or three with a stack of ten.)
You can sell enhancements in a stack now...cool.. didnt know that...

edit: oh i see... i didnt think you could


 

Posted

Quote:
Originally Posted by Fulmens View Post
DrMike: I actually researched something [which may have been a corner case] and found that a multibillion, truly deeply purpled out, build was appallingly effective- maybe twice the DPS, on top of dramatically more survivability, as anything you could put on a level 49 character.

I did that research because I wanted to say "You get most of the benefit from the first 10 million". Annoyingly, that's not true. You get most of the benefit going from 500 million to 5 billion [or whatever the prices are these days.]
Wow. That's a surprising result.
I guess a lot of it comes down to how valuable Recharge is for your powersets. Accuracy and Recovery kind of cap out, Recharge never quite does, and often hits milestones like perma-dom, perma-Hasten or perma-Phantom Army that transform a high end build.

My only purpled out character is a Grav/Empath/PSi Controller, for whom Recharge means a massive deal - more uptime for auras, mez protection and faster recharging controls.

The other character I looked at purpling was a MA/SR Stalker, and immediatley decided not to bother, since Hecatomb is about the only applicable purple set going. My main speedbump is Hide resetting rather than any power recharge.

What powersets was this on, Fulmens, where you doubled your power?


 

Posted

Looking at what I actually wrote, I overedited into meaninglessness. It was not "twice the DPS of anything you could put on a level 49 character." It was meant to say something like "more than twice the DPS of an SO'd out character and a lot more than anything you could put on a level 49 character."

The actual character was a Katana/something scrapper, Regen I think. You have a fast-activating attack that can take a -resistance proc, you can double-stack Divine Avalanche and cap your defense, you have a tight attack chain, and purple procs produce a surprising amount of extra damage.

Exact quote from Werner (this was back before the forum reshuffle so it was hard to find):

Quote:
OK, my cost no object DPS build does 244 DPS.

My basic cheapo set build with no global recharge does 140 DPS.

My SO build does 130 DPS.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

I'm a pretty casual player, but I've managed to get at least three of my level 50s to 1bil each in inf by playing the game and spending maybe 5-10 minutes a play session at the market.

On my lat lvl 50, I got him up to 1 billion at lvl 48, AND I'd IO'ed him out along the way (Numina +regen/recovery in health, PS +end in stamina, LotG +rchg, etc.) Several powers were frankenslotted w/ 2 decimations, one being the hold proc and 4 thunderstrikes...

It's hard NOT to make influence/infamy in the game, really. If you want to be able to make a LOT of money with little effort, play the market. The tricky part is spending some time figuring out what you can either flip for a profit or what recipes sell cheap, but whose crafted enhancements sell for proportionately more (weighing in the cost of salvage).


 

Posted

Quote:
Originally Posted by Nethergoat View Post
if you follow my MA farming plan you'll be making 100-200+ per hour.
=P

Running straight missions, no way on earth barring a super lucky drop.
Which plan is that? What would you roll?


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
Which plan is that? What would you roll?
step 1: set for +0/x8
step 2: find a map you like full of enemies you like
step 3: cap your tickets (takes my ar/dev blaster 20-30 minutes, the Goat somewhat less).
step 4: roll them all Bronze level 35-39
step 5: delete the garbage & craft the 'good' ones for huge profits, I've never made less than 50 million on a run.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Fulmens View Post
Looking at what I actually wrote, I overedited into meaninglessness. It was not "twice the DPS of anything you could put on a level 49 character." It was meant to say something like "more than twice the DPS of an SO'd out character and a lot more than anything you could put on a level 49 character."

The actual character was a Katana/something scrapper, Regen I think. You have a fast-activating attack that can take a -resistance proc, you can double-stack Divine Avalanche and cap your defense, you have a tight attack chain, and purple procs produce a surprising amount of extra damage.

Exact quote from Werner (this was back before the forum reshuffle so it was hard to find):
Cool.
I'll have to have another look at my Stalker. I hadn't done the simple maths before, but since purple procs do 50% extra damage and proc 1/3 instead of 1/5 of the time they're over twice as good as normal damage procs.

Werner's quote misses out on the all-important non-purple global recharge though.
What I found when looking at purpling out characters was that rather than a 10% bonus to recharge, a purple set often just gives 3.75% improvement, since there's a 6.25% alternative already slotted.

Absolute Amazement - Stupefy.
Unbreakable Constraint - Basilisk's Gaze (for a 2.5% improvement here and one less slot!)
Apoclaypse - Decimation.

I dunno if LotG's should count as 'purples' since they're in the same price range. Whatever, they're Class4 100mill "unobtainables" for the purpose of my original post.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
step 1: set for +0/x8
step 2: find a map you like full of enemies you like
step 3: cap your tickets (takes my ar/dev blaster 20-30 minutes, the Goat somewhat less).
step 4: roll them all Bronze level 35-39
step 5: delete the garbage & craft the 'good' ones for huge profits, I've never made less than 50 million on a run.
That's much like what I do, but my results have been less.

How many tickets do you usually get at the ticket cap? I get about 500-600, or 8-10 rolls.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
That's much like what I do, but my results have been less.

How many tickets do you usually get at the ticket cap? I get about 500-600, or 8-10 rolls.
The ticket cap is 1500/mish, so if you're running a click glowy and end it sort of mission, you should fight til you have 700 something tix, then click the glowy.


 

Posted

Quote:
Originally Posted by Reptlbrain View Post
The ticket cap is 1500/mish, so if you're running a click glowy and end it sort of mission, you should fight til you have 700 something tix, then click the glowy.
Is this with a particularly big map? The 'save devs' hall of fame arc has about a 500 cap.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by Tongz View Post
It looks like there IS a middle ground between "I have no IO's because I don't have 50 hours a week to play" and "I want all my IO's for free." I didn't know that. I spent a few hours around here reading last night, and got the impression that having IO's sucked up a lot more time than many of you are portraying here. (Which I'm thankful for.) I'm not saying I want the "perfect" purpled-out build... just that it'd be nice to take advantage of set bonuses and do decent damage/control/whatever. (i.e. some global recharge on my warshade).
1.) As far as building influence goes, you could do worse than just listing every common and uncommon salvage for 5 influence and letting the market figure things out for you. Sometimes things will sell for less, I find that to be easier than constantly looking things up. You can do the same thing with recipes or rare salvage, but its probably worth looking them up for your own education, if nothing else. There are ways to make lots of influence by purely buying and selling on the market, but unless that interests you, that isn't a requirement to building up a decent nest egg.

2.) Massive AOE can generate influence and stuff to sell on the market really efficiently, but playing pretty much any content that you enjoy will get you goodies, too. TFs are good, but even if you don't have a lot of time, the Mission Architect system can be a good short time/solo thing. The two areas that folks seem to enjoy random rolling for with Mission Architect tickets are the bronze level 10-14 range and the bronze level 35-39 range.

3.) Since you're coming from WOW, perhaps you could think of doing TFs like doing heroic dungeons for badges. Ever TF gives a certain amount of merits, and you can save up merits and get recipes. If you do all the Freedom Phalanx TFs, I believe that will give you over 220 merits . . . more than enough for any non-purple IO recipe, or enough to get 11 random rolls (in other words, you'd have a chance to get the exact recipe you wanted, plus 10 others which you could sell to buy other stuff). You can get merits from doing story arcs too, so even if you can't spare the 1-2 hours for a TF, you aren't shut out.

4.) You *are* right that the market and IOs have a learning curve to them . . . it takes a little bit of a buy-in in order to get a handle on them. But for a person who cares enough to read message boards and ask a few intelligent questions, it isn't a huge chunk of time. It takes some willingness to experiment and make a few mistakes, but the learning curve isn't super-steep.

You might want to run your blaster through some Mission Architect content, build up a couple of thousand tickets, and then do some bronze level 35-39 rolls. There's plenty of good stuff in that range. Save what you can use, sell the rest, profit. If you stick to some of the more meat-and-potatoes IO sets, you can get some solid bonuses w/o breaking the bank.