Costume *Enhancement* Slots


Aett_Thorn

 

Posted

First of all, I'd love to see 10 more levels, however, giving more powers and enhancement slots to existing powers would be bad.

Instead, why not enhancement slots for costumes and vet reward powers?

Costumes:
- The enhancements would give you bonuses when fighting certain villain groups or when fighting on certain "terrain" (office building, sewers, lab, outdoors (city), outdoors (natural), caves, etc etc)
- so, you may switch costumes whne fighting certain villain groups or when descending into the sewers, for example


Veteran Reward Powers
- let us slot them up!
- maybe they take a different set of enhancement types? Not sure...


New Power Pools
- like the epic (or whatever they were called) pools, add another pool which is available after level 50.
- Each power can have enhancement slots
- each power is on a LONG cooldown (10-60 minutes)
- slotting recharge time does not affect the cooldown (but helps with set bonuses)
- each power is pretty awesome in terms of effect (long cooldown)
- obviously, this is easy to balance because the new enemies in the lvl 50+ stuff can be designed with this extra effect in mind


 

Posted

As for costumes, one of the things that drew me into this game was the fact that your costume had no effect on your powers. You could dress however you wanted to, and still be at the same level of effectiveness. I'd really not be pleased if I had to switch costumes to be more effective, I guess.

As for the Vet reward powers, they are balanced right now by being unslottable. If you could enhance them in some way, I'd expect them to be nerfed to compensate. If you could slot them for accuracy, I'd expect them to lose damage, for instance. Plus, I think the only ones that this would really work on are the attacks. The buff pets don't last long enough, and the prestige sprints already can be slotted. The buff pet doesn't last long enough to even matter.


I'd still say to wait for GR, and the new Incarnate system that they have been mentioning, and see what that is all about, since it seems like it's high-level content stuff.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I'm not on board with most of these ideas. But I do like the -idea- of Costume Enhancements, if not the implementation.

What would people think of having 2-3 "Global enhancement" slots per costume, to which you can place "Costume Origin Enhancements" which have a global effect on all powers or the player's baseline abilities?

Could get incredibly broken, I imagine... though the idea of having a costume slot which grants a +15% damage buff or one which grants a +7.5% defense buff could be nice...

-Rachel-


 

Posted

Quote:
Originally Posted by Decorum View Post
I'm with Aett. I want what I'm wearing to have a big zero effect on my powers.
This ^^


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Posted

Quote:
Originally Posted by Blue Rabbit View Post
This ^^
This ^^ This ^^


 

Posted

Heck, my Nuclear-Warhead is wearing full Iron Man type armor, yet he's a rad/rad defender, which many people would think "wrong", but it works for me. I prefer not to be limited by clothing.


Dec out.

 

Posted

Quote:
Originally Posted by Decorum View Post
Heck, my Nuclear-Warhead is wearing full Iron Man type armor, yet he's a rad/rad defender, which many people would think "wrong", but it works for me. I prefer not to be limited by clothing.
How could that be wrong? There's a signature character based on the exact same concept!


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by Steampunkette View Post
What would people think of having 2-3 "Global enhancement" slots per costume, to which you can place "Costume Origin Enhancements" which have a global effect on all powers or the player's baseline abilities?
This. Not a bad idea for costume use. This way you can look however you want, but it changes nothing outside what the enhancements could do. Then you could just switch costumes to help in certain situations. Or just have 5 of the same costume if you don't want to change the look.

But yeah. It would probably be borked.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Forbin_Project View Post
This ^^ This ^^
This ^^ This ^^ This ^^

I don't want my costume suddenly having impact on performance, either by having some bonus to a piece *or* by having "slots" tied to the costume.


 

Posted

Quote:
DarkGob grabs my head and points it at Posi:

How could that be wrong? There's a signature character based on the exact same concept!
Y'know, I never even made the connection. Some would consider it wrong because rad/rad isn't a defense or resist set like "armor should be".

Yes, sometimes I'm really that thick.


Dec out.

 

Posted

I have no problem with the costume idea. Since people wouldn't have to use it(like we dont have to use IOs), I don't see a drawback to the idea. It could possibly cause balance issues, but that is for the numbers people to figure out.


 

Posted

Quote:
Originally Posted by Decorum View Post
Y'know, I never even made the connection. Some would consider it wrong because rad/rad isn't a defense or resist set like "armor should be".

Yes, sometimes I'm really that thick.

Although Positron on Redside has a God Mode - I think it's Invulnerability.

It's a total cheat, but imagine a God Mode on a Rad/Rad *drools*

***

OP - It's a nice idea but I think there would need to be drawbacks imposed too. Got an armoured costume that gives +5% resist? Well your movement and recharge speeds are slowed by 5% (or similar). And slotting should not, in that case, allow you to compensate for the debuff.

Also levels at which costume slots become available would need to be looked at. And the degree of boost/debuff would have to, imo, be scaled so at lv 20 it was fairly minor, at 30 much better, and at 40 something more interesting. VEATs and those with Hallowe'en Salvage would not get additional slots at 10 or whenever they hand in the salvage, respectively.

I think there are certainly more interesting ways than just armour too:

Necromancer Robes/Gauntlets/Pendant: Boosts your secondary effects but makes you weak against, say, fire, cold and negative energy.

And to make it not feel at all like other MMOs, it'd be nice if it was just one item that defined the 'costume slot'. No bonuses except a chance to slot in the 'costume slot'.

And finally, before I sign off with a 'good suggestion, unlikely to be implemented' - If the bonus had an indirect affect on gameplay then I could see it being popular enough to be worth the time to develop:

Costume Slot is created. Choice between Super/Villain Group or 'Solo'.
Bonus prestige earned whenever wearing the 'official' SG/VG costume. Bonus inf earned whenever wearing your character's 'Flagship' costume. Bonuses are stackable with Day Job powers.

Anyway, good idea, unlikely to be implemented


 

Posted

Quote:
Originally Posted by Decorum View Post
Y'know, I never even made the connection. Some would consider it wrong because rad/rad isn't a defense or resist set like "armor should be".
Well, just because you're not as tough as invulnerable super heroes doesn't necessarily mean that you're not tougher than the average human. Even the lowliest hero or villain in CoX can take a number of bullets before going down and fall from enormous heights and walk away. Your armor could simply allow your "normal toughness" character to achieve the degree of toughness that is required to accomplish virtually any heroing. Otherwise, the character would likely just fall over and start bleeding out whenever a hellion looked at him wrong. Tony Stark isn't much of a fight out of his armor. Your character could easily be the same.


 

Posted

Quote:
Originally Posted by Umbral View Post
Otherwise, the character would likely just fall over and start bleeding out whenever a hellion looked at him wrong.
This is actually an undocumented attack in the Hellion arsenal of powers: Crazy Eyes, which they learn by watching The New Guy over and over again.

Quote:
Originally Posted by File:X
Crazy Eyes Close (Cone), Foe Immobilize
You snap your head and assault your targets with a piercing, crazy-eyed gaze that stuns them. Foes resistant to stunning will cower in fear instead. This attack has a slight chance to cause knockback. Recharge: Fast.


 

Posted

Quote:
Umbral wanders:

Well, just because you're not as tough as invulnerable super heroes doesn't necessarily mean that you're not tougher than the average human. Even the lowliest hero or villain in CoX can take a number of bullets before going down and fall from enormous heights and walk away. Your armor could simply allow your "normal toughness" character to achieve the degree of toughness that is required to accomplish virtually any heroing. Otherwise, the character would likely just fall over and start bleeding out whenever a hellion looked at him wrong.
I'm a bit confused as to as to how that relates, but OK.

Quote:
Tony Stark isn't much of a fight out of his armor. Your character could easily be the same.
Tony actually kicks a large amount of butt out of his armor. He was trained in unarmed combat by Capt. America.


Dec out.