The game is tedious
What I mean is that the game just falls short of replicating what we see in the comic books.
Consider Batman, one of the most significant, iconic characters in comic book history. He's been copied many times over the years, generating characters like Moon Knight, Nightwing and so on. City of Heroes simply can't emulate him or his adventures. Everything is about beating up bad guys, and not the type we see in the comics. Batman adventures tend to include some intrigue and mystery. CoH doesn't bring in any of this. Actually, here's another great example, one that's actually in the game. A building is on fire. How CoH deals with this is very different from what we'd see in a comic book. In the comics, the hero will rush into the burning buildng, dodging burning rafters, sudden sinkholes and walls of flame to rescue the child trapped within. Outside, his teammates are trying to combat the actual fire, rescuing people from the upper story windows. In City of Heroes, we beat up an army of bad guys, then we beat up the fire. Then we beat up more bad guys. In the comics, we see car chases, death traps, secret IDs, and all sorts of other stuff that CoH is just missing or falling short of. In the comics, Spidermand spends most of his time fighting Electro, not an army of nameless, faceless goons, only to find Electro is 40 times as powerful as Spidey is. As I say, though, the game doesn't fail, it's pretty good, for what it does do. I'd just like to see them fill in some of the gaps. If DC Online has the kinds of things that make it a Comic Book MMO instead of an MMO with comic book flavouring, then CoH may be in trouble. |
In a general sense I agree with these things that you have mentioned, but what I might suggest is to take each of these ideas as a seperate item and work on suggestions in each seperate area to improve the game.
For example, you wish to clone a particular Hero. Think about powers/powersets that would be balanced within the existing game and try engender support for additions rather than changes.
Fire fighting suggestions and ideas for new events to add more suspense and intrigue as opposed to "beat up all villains till mission complete sounds" I am all for these new kinds of missions and events, so definitely think up some and make suggestions. Probably alot of other folks around here want to see more complicated missions. I kinda see Mission Architect as the platform to effect these kinds of things. All the developers need to do is keep thinking up new "wrinkles" for missions and eventually it will be closer to what you are seeking.
As far as Arch Villains go, again there are and will be endless suggestions on how these kinds of Villains are handled. The upcomming Doppleganger feature could hopefully fill the void you are seeking. Keep in mind that the "other" game has Nemesis that you can design yourself, so Paragon has to be uniquely different so as not to be accused of directly copying that feature.
I have played MMOs now for 10 years and in the beginning I would take a concept in my head and go into the game and try to create it with the existing tools. This can and has led to disappointment. You should continue to play the game in a way that you find enjoyment from, but you don't have a choice in what "tools" are available. Whatever has been coded "so far" is the extent of what you can do. The good news is that after 6 years of playing, the "options" are so much greater that the game is a vastly superior experience than at launch. Seriously, could you make a "Thor" clone at launch? Not really. but with weapon customization and the addition of Electric Aura he is much more doable. Thats just one example. Just think what it will look like in 6 more years.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
Broken like you 'break' a horse? Yep.
Many people were expressing the sentiment that they wished Tankers were more like they are in comics, but that they didn't expect that to change in this game. They were also unwilling to fight for what they wanted, or work for a better compromise, and so just rolled over and accepted what they got. To me, that's the definition of someone who has been broken. |
Now let THAT sink in for a bit.
If you are looking for the definition of disagreeing by being disagreable, Check J_Bs history.
(Also, I did make another post, actually on-topic, if anybody cares to address it, even if only to disimiss it, that would be nice)
Ultimo, consider that this person is your principal supporter.
Now let THAT sink in for a bit. If you are looking for the definition of disagreeing by being disagreable, Check J_Bs history. (Also, I did make another post, actually on-topic, if anybody cares to address it, even if only to disimiss it, that would be nice) |
Either way, he has endured even more unjustified vilification than I have. I appreciate his support, and that of any that agree with me. I further appreciate any disagreement that is presented in a rational respectful manner.
Thanks for spelling out more what you meant Ultimo.
In a general sense I agree with these things that you have mentioned, but what I might suggest is to take each of these ideas as a seperate item and work on suggestions in each seperate area to improve the game. For example, you wish to clone a particular Hero. Think about powers/powersets that would be balanced within the existing game and try engender support for additions rather than changes. Fire fighting suggestions and ideas for new events to add more suspense and intrigue as opposed to "beat up all villains till mission complete sounds" I am all for these new kinds of missions and events, so definitely think up some and make suggestions. Probably alot of other folks around here want to see more complicated missions. I kinda see Mission Architect as the platform to effect these kinds of things. All the developers need to do is keep thinking up new "wrinkles" for missions and eventually it will be closer to what you are seeking. As far as Arch Villains go, again there are and will be endless suggestions on how these kinds of Villains are handled. The upcomming Doppleganger feature could hopefully fill the void you are seeking. Keep in mind that the "other" game has Nemesis that you can design yourself, so Paragon has to be uniquely different so as not to be accused of directly copying that feature. I have played MMOs now for 10 years and in the beginning I would take a concept in my head and go into the game and try to create it with the existing tools. This can and has led to disappointment. You should continue to play the game in a way that you find enjoyment from, but you don't have a choice in what "tools" are available. Whatever has been coded "so far" is the extent of what you can do. The good news is that after 6 years of playing, the "options" are so much greater that the game is a vastly superior experience than at launch. Seriously, could you make a "Thor" clone at launch? Not really. but with weapon customization and the addition of Electric Aura he is much more doable. Thats just one example. Just think what it will look like in 6 more years. |
I try to keep my ideas within the realm of reason. I don't have the exprtise to know what is actually possible, but like to think I'm a fairly sensible fellow, so I try not to ask for the moon. Eventually, with enough tweaks and a few strategic additions, I think the game CAN capture that comic book feel. Not completely, perhaps, but enough.
Hope springs eternal, or I'd stop posting.
And what is required is just about everyone taking the same power pool with two autopowers they likely don't want to get the one they do? Just to get the game to a point where the mechanic the devs admit everyone hates isn't absolutely crushing their fun any more?
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Listen, I've danced this dance over many issues. There's been many times now that people were flaming me for suggestions on changing things that the devs later changed.
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This is the first time I have had any interaction with either of you. Guess what my first impression is? Open minded? Reasonable? Debates well? Great to spar with? All these qualities I can respect, even if I dont agree with your point of view. However, these are not qualities you have choosen to show.
Enough people are still complaining about endurance in the lower levels for this to still be considered something the devs should be looking into. And for the record, I never said the devs weren't, in fact I said quite the opposite earlier in this thread. I see continual signs of them working on the endurance issues, either directly or indirectly, and that fact alone validates that the mechanic is disliked.
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I've always found the in-combat survivability the 40% regen brings to be negligible unless you're stacking regen from IO bonuses. It obviously cuts down on downtime due healing faster between spawns, but unless you're always running in with less than full health, I don't see it as a huge survival boon.
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Actually, it's closer to going on a class field trip rockhounding and "the rest of you" bringing back quartz and telling the kids who didn't come that you found precious gems while myself and others are trying to get the fee reduced so less fortunate students would be able to join in on the fun in the future.
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I think the opposition's motivation is that they've got the game pretty much where they want it and will say anything not to rock the boat. They don't don't want their "accomplishments" to be diminished and let the "nubs" have it easier than they did. They sure don't mind people begging them for build advice, though. If they could, they'd stick a a little veteran pin on their e-peen so everyone would rightfully know to look up to them unquestioningly.
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Johnny, everyone knows your Epeen is bigger, without you, we wouldnt have unlimited respecs, invuln wouldnt have been buffed(Thanks for IO's too man, think that was better for invuln than the def debuff res) Power customization is the direct result of your vocal clique as well if I understand correctly. Compared to you, I am hung like a flea. SO glad that carries so much weight with me.
I'm genuinely not interested in reading it, thanks.
I try to keep my ideas within the realm of reason. I don't have the exprtise to know what is actually possible, but like to think I'm a fairly sensible fellow, so I try not to ask for the moon. Eventually, with enough tweaks and a few strategic additions, I think the game CAN capture that comic book feel. Not completely, perhaps, but enough.
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Ultimo and Johnny Butane together, now that's a sight to behold. The ultimate trolling combo.
I wonder which one gets to be the sidekick though, as both of them have always not-so-subtly implied they wanted their characters to be Superman while everyone else should be Aquaman.
Ultimo and Johnny Butane together, now that's a sight to behold. The ultimate trolling combo.
I wonder which one gets to be the sidekick though, as both of them have always not-so-subtly implied they wanted their characters to be Superman while everyone else should be Aquaman. |
He's just /awfully/ convinced that he sees The Truth and tries to win his point, not with logic, but through sheer stamina and an astounding ability to endlessly restate what he's already said. He's kinda' like Statesman.
A genuine, bona fide troll is more along the lines of someone like "CC" who went into the defender forums a while back saying he had a great idea for a set that was ALL heals ... then started a thread in PWNZ that he had started said thread. And that it'd be a good one to watch.
Anyway ...
The most interesting thing to come out of his threads is, generally, a greater understanding of why the points he's championing are wrong.
In a very rational and respectfull manner, I dissagree that you appreciate it.
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I dont think wanting no consequences to choices you have to make in this game to be reasonable at all. In comic terms, what is your kryptonite Ultimo_? Not just yours, what should everyones kryptonite be?
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Or are you trying to read my mind again (and failing again)?
Ultimo and Johnny Butane together, now that's a sight to behold. The ultimate trolling combo.
I wonder which one gets to be the sidekick though, as both of them have always not-so-subtly implied they wanted their characters to be Superman while everyone else should be Aquaman. |
I won't speak for Johnny, but I have never made the implication you've suggested. My intentions have always been as I described above.
Ultimo_'s not a troll, per se ...
He's just /awfully/ convinced that he sees The Truth and tries to win his point, not with logic, but through sheer stamina and an astounding ability to endlessly restate what he's already said. He's kinda' like Statesman. A genuine, bona fide troll is more along the lines of someone like "CC" who went into the defender forums a while back saying he had a great idea for a set that was ALL heals ... then started a thread in PWNZ that he had started said thread. And that it'd be a good one to watch. Anyway ... The most interesting thing to come out of his threads is, generally, a greater understanding of why the points he's championing are wrong. |
You're right, I can be stubborn. I'm not unreasonable, however. If it can be shown to me that an idea is bad, then I'll revise the idea or drop it entirely. I've done it before. However, I'm unlikely to just give up on an idea because people shout "YOU SUCK" endlessly.
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You wanna be a big picture guy, but you don't seem to grasp many of the little details that go into balance and gameplay. The folks who generate the most respect around here when it comes to buffs 'n' nerfs and other gameplay changes are those who understand the game's mechanics, why things are the way they are, and then weave their knowledge into a convincing view of how the game is and what it should become. You're showing up at this particular ballgame wanting to hit balls out of the park ... without first having gone to batter's practise.
Oh, I see. You're another one of those that knows my thoughts and feelings better than I do.
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When did I say that? I said I wanted the game to have a more comic book feel to it..
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"If you choose not to decide, you still have made a choice." Rush - Freewill
In THIS thread, I said I wanted the game to be more fun, by reducing the impact of a mechanic that many feel isn't fun.
Or are you trying to read my mind again (and failing again)? |
You also said that team based buffers should be able to solo and do as much damage for the same amount of endurance just as well as toons that dont get any buffs or debuffs. You ignore the fact that some toons do more than just damage.
You also think that everyone is soloing 90% of the time.
You wouldnt miss the endurance mechanic if it was removed entirely.
You wern't asking for you, you were asking for the new players! You were asking for the betterment of the game! Well, okay, maybe you are asking for you after all.
You are baffled by the thought that anyone would design a game in any way that may be "Unfun". Or, as most people would say "balanced".
No one should suffer a dissadvantage in relation to anyone else, regardless of experience, build, reflexes, skill or even IQ.
You would love if everyone had access to everything because then everything is the same. Then the game is based on skill. You also ignore the current game where everyone has access to everything, have the same chance to do everything, and where the game is based on skill.
You have secret logs and datamining to show that people are quiting because of end issues. Especially new players.
5 people logged onto your server TOTAL for a couple weeks. Must be end problems.
You said defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage(Actually, its .75 when solo). Thus, they use twice the endurance defeating the same foes. That's not equality. Yet ignore the fact that while defenders are blasting, they are also buffing themselves, and debuffing the mobs, making them easier, and safer to defeat, for the same endurance.
You said you actually don't think simply universally increasing endurance would completely fix things, You want it equalized out in relation to damage only. Buffs/debuffs, controls, and aggro management apparently should cost no end because nobody uses those to defeat mobs in this game.
Anything else you wanted to add/detract?
All the new temp powers introduced in Issue 17 (including the Recovery Serum) are other good examples, allowing a character to fill in gaps in his capability, gaps that might be especially painful while soloing.
If you're finding some aspect of the game tedious, there is probably a way to address it. Look to the temp powers. Post for advice... plenty of people are willing to help.
And, you can always build better.
In our time together, I believe I have gained some insight into the way you think. Its easy really. The only people you respond to with any sort of appreciation, are those that agree with you. All the evidence I need to make this assertation are in this small, short thread you have posted in a couple times. Anyone that posts anything contrary to your point, politely or not, you restate your position in the exact same way, and hope that no one notices. Besides, if you appreciated it, I bet we would've had a better dialog. Right now I feel like I am talking to an automated phone system that says "I want more end. If you agree Press one. If you dissagree, please hang up and call again".
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You can't even answer the simple question of what you would give up to have more end. Not being able to give anything up is the same thing as wanting no consequences. "If you choose not to decide, you still have made a choice." Rush - Freewill |
I thought you wanted to see if a signifigant amount of people feel the same way as you do. |
You also said that team based buffers should be able to solo and do as much damage for the same amount of endurance just as well as toons that dont get any buffs or debuffs. You ignore the fact that some toons do more than just damage. |
You also think that everyone is soloing 90% of the time. |
You wouldnt miss the endurance mechanic if it was removed entirely. |
You wern't asking for you, you were asking for the new players! You were asking for the betterment of the game! Well, okay, maybe you are asking for you after all. |
You are baffled by the thought that anyone would design a game in any way that may be "Unfun". Or, as most people would say "balanced". |
No one should suffer a dissadvantage in relation to anyone else, regardless of experience, build, reflexes, skill or even IQ. |
You would love if everyone had access to everything because then everything is the same. Then the game is based on skill. You also ignore the current game where everyone has access to everything, have the same chance to do everything, and where the game is based on skill. |
You have secret logs and datamining to show that people are quiting because of end issues. Especially new players. |
5 people logged onto your server TOTAL for a couple weeks. Must be end problems. |
You said defenders use the same endurance for their Energy Blasts as Blasters, but do half the damage(Actually, its .75 when solo). Thus, they use twice the endurance defeating the same foes. That's not equality. Yet ignore the fact that while defenders are blasting, they are also buffing themselves, and debuffing the mobs, making them easier, and safer to defeat, for the same endurance. |
You said you actually don't think simply universally increasing endurance would completely fix things, You want it equalized out in relation to damage only. Buffs/debuffs, controls, and aggro management apparently should cost no end because nobody uses those to defeat mobs in this game. |
Anything else you wanted to add/detract? |
I think CoH has done an admirable job of making available temp/veteran powers to address some of the most "tedious" aspects that people have complained about. Think about the annoyance of getting around the city, then think about all the things the devs have provided to overcome that annoyance -- the temp travel powers you can get from safeguard missions. The "teleport" thingies (mission teleporter, Ouroraboros, Pocket D VIP pass, WW tp). Ninja run. These days you can zip all over the city in the blink of an eye before you even have a travel power. Or you can even skip travel powers altogether.
All the new temp powers introduced in Issue 17 (including the Recovery Serum) are other good examples, allowing a character to fill in gaps in his capability, gaps that might be especially painful while soloing. If you're finding some aspect of the game tedious, there is probably a way to address it. Look to the temp powers. Post for advice... plenty of people are willing to help. And, you can always build better. |
Ya, that link was posted earlier in this thread. While those are useful bandaids, I don't see them as fixing the underlying problems.
Um... Tankers with Force Fields?
So what he really means is
The Force Fields Set I Have In My Head is a defensive set |
When a person demonstrates that when it pertains to a topic that they are either incompetent, or dishonest, it is not unwise to disregard what they have to say on the topic. Ultimo has demonstrated that he is both.
An untruth. I always begin from a position of respect. I never belittle anyone's opinion, even if it disagrees with mine. If someone disagrees with me, I may restate my position in an effort to convince them to agree, but I'll never dismiss them as "wrong."
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You want an answer to that, it's easy. I'm not prepared to give up anything. WHat would be the point of making the game more fun by making endurance less onerous, only to make the game less fun again by taking something else away?
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I did. I wanted to see if others wanted to have the impact of endurance on their fun to be reduced.
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Right, that IS what I said - in a different thread. I reiterated it here when that other thread was referenced.
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Sorry, you definately said 90% of the time. Not alot of the time, not a signifigant amount of time. Everyone solo's 90% of the time. You are not everyone, sorry to break that to you.
Quite true. However, I realize it's intended to balance things to some degree, and removing it entirely would be detrimental to the game in its current state. That's why I didn't suggest that.
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I'm making a suggestion for the sake of everyone, and yes, that does include me. It's not supposed to?
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Is that a lie? Debateable. Is that deceitful? I would say so. You dont care about the new player, or anyone else for that matter. As long as you are happy.
No, unfun does not equal balanced. It does baffle me that the game would have anything designed into it that was intended to be not fun. That's not the same thing as balance, though.
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Again, not what I said. I said the classes shouldn't suffer imbalances.
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Not everyone has access to everything. Show me a Tanker with Energy Blasts or Force Fields. Show me a Scrapper with Super Strength.
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Now, it would seem as though you dont want there to be any AT's period. You would probably also like to get rid of powersets and just pick whatever powers fit your theme the best. Thats fine, sounds great. Also sounds like a different game entirely.
I believe powerset prolifieration will one day port a super strength powerset to scrappers, with modifications to some powers. Tankers will never get force fields, sorry. Defenders also wont get the defensive sets of tankers, brutes, scrappers, or stalkers just because they share the same etymological root in their powerset and AT names.
Oh, you know this because you have telepathic abilities? How do you know why they are quiting then? With all due respect, I doubt that you have your finger on the pulse of this game mate.
There could be many reasons. You might be on at a low pop time, however span that over several weeks, and that explanation seems unlikely. Perhaps there is a bug with the team search window, and you could be nominated for the bug hunter badge. Perhaps everyone but five people on your server have you on ignore. Maybe, as you spend 90% of your time solo, you just were not paying attention and didn't care what others were doing, as long as it didnt interfere with your fun. Anyone can pull reasons out of thin air eh?
That's true, Defenders have other powers designed for defense (be it by way of debuff or buff). By the same token, Blasters have MORE offense to provide them with their variation of defense - defeat the enemy quickly so he doesn't get to attack you. It doesn't change that Defenders are spending more for their damage than Blasters.
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I said I don't think that's the best way, but it would be acceptable. The best way would be to recalibrate things so everyone was on roughly the same level of performance. Simply increasing endurance across the board would allieviate some problems, but wouldn't change the discrepancies between the ATs.
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I don't see why not, conceptually speaking. I mean, the Tanker class is meant to have an offense and a defense. Force Fields is a defensive set. I don't think it would work for Tankers as it's currently set up, power sets are not designed in such a way that they could be universal.
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Ok, character deconstruction and flame wars aside, Id like to return to the issue raised in the OP (taken at face value at-least).
This statement baffles me. Why would ANYONE design a game where ANYTHING in it is not supposed to be fun?
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The Endurance mechanic is designed to be a limit on a characters capabilities, both for game balance reasons, and for game design reasons. Game Design, in particular, is relevant here.
Id like to talk about 3 elements of game design, and how they interact with End; Incentive, Achievement and Process. The endurance mechanic, as it functions, serves as an incentive to level-up and to learn about how the game works, an incentive to engage with the game, and seek out ways to manage or mitigate the limiting effect it has. Once a player has learnt about how End works, how to manage it, and how to mitigate it, they will play better (somewhat), succeeded more easily, and be able to take on more difficult things. This will (or should) lead to a sense of achievement. All of this, of-course, takes time, it is a Process. It will keep a player playing longer, not just by taking time in and of itself, but by leading to a deeper investment in the game; knowledge that is gained wants to be used.
This can go further. When a player seeks ways to mitigate the effects of End even further, they will pursue the options there are for that, this will take time, it will further the Process, and feelings of achievement.
I guess, mainly, what Im trying to say; is you are /supposed/ to dislike endurance management, and you are supposed to take measures in the game itself, as part of the game, to handle it. That, at least, is how it is (or seems to me to be) designed.
The above is ultimatly my own understanding, I dont make games for a living, I'm no expert. I ilke to think that I have at least the outline of somthing, and that I've comunicated it well enought. What do you think?
I guess, mainly, what Im trying to say; is you are /supposed/ to dislike endurance management, and you are supposed to take measures in the game itself, as part of the game, to handle it... What do you think?
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I think Pendix is right on in saying that "fun" in games is inherent in overcoming challenges and feeling a sense of accomplishment. Maybe the OP doesn't find it fun to overcome the endurance challenge, and thus that part of the game is tedious to him. But it seems that -- while most of use also find end management challenging -- we don't mind, or we even think it's fun to master it.
There are a lot of ways to master end, and most of them have been listed in this thread. I think if one takes some of the offered advice, one will really not have a problem standing around catching one's breath.
The thesis inferred by:
Why would ANYONE design a game where ANYTHING in it is not supposed to be fun? |
Ultimo's statement is to try and cast everything in the light of common sense, and it falls far short of it because it only sounds reasonable and sensible to someone without any understanding of the elements he's talking about. Almost anyone can play games, not everyone can design them - but he seeks to denigrate expertise and design sense in lgiht of folksy common sense.
I'm going to repeat myself:
Hey Ultimo_, please provide some sort of analysis, backed by math, to prove that there is in fact an unmanageable endurance problem.
Then I, as well as most of the forumites, will actually take you seriously.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Besides, we're drifting off topic.