Everyone Love Recharge. Everyone Hates Damage/Recharge.
Damage/Rech are commonly Pool B (mission complete drops) and have a far higher supply than Pool A (mob defeats)
In Posi Blasts dam/range is also Pool B.
http://wiki.cohtitan.com/wiki/Catego...n_Recipe_Drops
There are very few in this list that people pay any inf for. Achilles' Heel: Chance for Resistance Debuff being one, and even thats not top tier inf.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Positron's Blast:
Acc/Dam/End
Acc/Dam
Dam/End
Dam/Rech
Chance for Energy Damage
As for dam/rech, it's not as handy for low-level frankenslotting as acc/dam and dam/end IMO.
@SPTrashcan
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Positron's Blast:
Acc/Dam/End Acc/Dam Dam/End Dam/Rech Chance for Energy Damage As for dam/rech, it's not as handy for low-level frankenslotting as acc/dam and dam/end IMO. |
Then again I don't low level frankenslot, I start at 32 and intend to keep what I slot for the most part,
... It's the Pool B thing.
Numina End/Rech, on the other hand, is total Pool C vendor trash . I bought a whole bunch at 55,908 just to get the numbers down from 50-ish per level to around 20 per level. (I don't know why, I just did. )
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I will add, though, that I also tend not to slot the dam/recharge in my sets, even for "final" builds, in any set that I'm not interested in six-slotting. I typically aim for high levels of global recharge bonus, and I tend to desire high levels of both endurance reduction and high levels of accuracy. If I don't accrue enough global accuracy bonuses I need the acc/dam and acc/dam/[end/rech] pieces, and I almost always want all the pieces with end reduction. If I'm going for 5 slots, that tends to edge out the dam/end.
There are exceptions; if accrue enough high accuracy bonuses, (such as purples) I can stop caring about getting high accuracy via slotting, and tend to reinsert the dam/recharge piece.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
... It's the Pool B thing.
Numina End/Rech, on the other hand, is total Pool C vendor trash . I bought a whole bunch at 55,908 just to get the numbers down from 50-ish per level to around 20 per level. (I don't know why, I just did. ) |
It was cluttered up again in a week
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
... It's the Pool B thing.
Numina End/Rech, on the other hand, is total Pool C vendor trash . I bought a whole bunch at 55,908 just to get the numbers down from 50-ish per level to around 20 per level. (I don't know why, I just did. ) |
So, what are the differences in price and supply on mako's bite and devastation dam/end and dam/rech? I can't log in to check for myself.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
I find the idea of slotting for high global recharge and then not slotting the power, itself, for recharge... odd. It's like getting a car with good gas mileage and then driving in third gear on the highway.
*shrug*
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I find the idea of slotting for high global recharge and then not slotting the power, itself, for recharge... odd. It's like getting a car with good gas mileage and then driving in third gear on the highway.
*shrug* |
I don't avoid slotting the power for recharge. Because of the way the piece permutations work out, and because its possible to get (very large) global recharge bonuses, the dam/rech is the piece that gives me the optimal 5-piece slotting for maximal acc, end and rech. Removing any other piece reduces either end or accuracy. (As I said, sometimes removing the acc/dam is OK because I have large global accuracy, and in those cases I keep the dam/rech.)
Here's an example, using level 50 Crushing Impact as an example. Lets say I want 5 slots of that and a proc. If I skip the acc/dam I get 42% accuracy, and 69% of both endurance and recharge. But if I skip the dam/rech instead, I get 69% acc and endurance, and 42% rech. If I already have 60% global recharge, and I want more than 42% accuracy, I get the maximum preferred stats for the power by skipping the dam/rech.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I find the idea of slotting for high global recharge and then not slotting the power, itself, for recharge... odd. It's like getting a car with good gas mileage and then driving in third gear on the highway.
*shrug* |
I usually 5 slot the Posi set, all but the dam/range. I only use the dam/range if it's in a cone. Unless I'm using the power mostly as a set mule, I'll generally put in a 6th slot with a generic recharge or end rdx, depending on the power.
That said, I have a love/hate relationship with the Posi Blast set. I love the set bonuses, (mainly the recovery, accuracy and recharge), but hate that it gives such poor values for recharge/end rdx but is a little overkill on the damage.
More TAoE sets, plz.
The Melee Teaming Guide for Melee Mans
I find this rather odd. Myself, I've noticed when I invest in IO set bonuses, Dam/Reches tend to be more expensive than Dam/Ends. Maybe I'm looking in the wrong place.
That said, I have a love/hate relationship with the Posi Blast set. I love the set bonuses, (mainly the recovery, accuracy and recharge), but hate that it gives such poor values for recharge/end rdx but is a little overkill on the damage.
|
It should be noted that the PvPIO TAoE damage set does not have this situation. If you six slot one of those sets at level 50 (or five slot the non-proc pieces), you end up with about 90% damage, but 85% slotted recharge, 60% slotted endred, and 66% accuracy. That could be considered better than the base stats on the purple TAoE set depending on how badly you want to ED softcap your damage. The set bonuses aren't great, though, at least in PvE.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Posi's, and most of the TAoE sets, are special cases, because they have a damage/range piece where ranged damage sets have X/Y/Rech or an X/Y/End. With such sets I always sacrifice the dam/range.
It should be noted that the PvPIO TAoE damage set does not have this situation. If you six slot one of those sets at level 50 (or five slot the non-proc pieces), you end up with about 90% damage, but 85% slotted recharge, 60% slotted endred, and 66% accuracy. That could be considered better than the base stats on the purple TAoE set depending on how badly you want to ED softcap your damage. The set bonuses aren't great, though, at least in PvE. |
The Melee Teaming Guide for Melee Mans
I ask because I hope you realize that end cost reduction and endurance recovery are two radically different mechanisms. This is important, because improving both of them together can be much more powerful than simply increasing one.
In particular, they interact to serve your blue bar much the way +Regen and DR interact to keep you alive in combat. If you have lots of +regen, you can sustainably survive a lot of incoming damage even with marginal resistance. If you have lots of resistance and more modest regen, you can sustainably survive a lot incoming damage. If you have high DR and high regen, you can sustainably survive amazingly high amounts of damage.
The same thing happens with high +recovery and strong end reduction, with the "damage" to your blue bar being the base end cost of your powers. The time you can go on activating powers before you drain your blue bar has a term in it of the form 1/(EndBurn-EndRecovery)*. The closer you can get your end burn to your end recovery, the longer you can fight, and the graph isn't linear. The smaller the difference in those two numbers, the closer your time-to-empty gets to infinity.
*Strictly, it's 1/max(EndBurn-EndRecovery,0)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
(I thought the emoticon would have been enough of a clue.)
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Faces of the City
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I generally try to get my recharge slotted by using acc/*/recharge 3 parters (or acc/rech in some cases) which works well in just about every case except TAoE. This is because, for some reason, there is a shortage of sets (there are more freaking taunt sets if you don't count purp/pvp) and the sets that exist are mediocre. That being the case, TAoE is pretty much the ONLY time I use the Dam/Rech eh (but I still pass on the Posi because I'm a miserly *******). Although, iirc, the Air Burst version also calls for a rare salvage piece...Detonation ftw!
Open the pod bay doors, Hal.
Explain to me what the deal is with this. Across the board, in sets, Damage/Recharge is the red headed stepchild. There are always 15 for sale, zero bidding, and I pick up Posi's for 1 inf. Meanwhile, we scramble to get our global 6.5% and 7.5%, we pay through the nose.
I dig it. I like damage/recharge. It's one of my favorites.
Is there some kind of overdrop associated with every set's Dam/Rech?
Dam/range in Posi is even cheaper. If everyone hates /rech and /range how are they making their five to get the 6.5% rech global?