Oil Slick: 1 out of 10 light?
as far as i know, oil slick will always ignite if hit by a fire or energy type power, when i used to have a thug/TA mm, the oil slick never failed to ignite as long as i made my arsonist hit it
How long ago did you play your MM? The issue I've been having has been happening as early as i17.
Oil Slick has been bugged since it's inception. Though I've never really heard of such poor ratios in actual instanced maps.
Last time I teamed with a TA, Oil Slick lit pretty reliably. No numbers, though - wonder if Herostats logs missed oil slick lightings, it'd make finding out rather easy.
The combat log indicated that the slick was still defeated--it just hardly ever lit. I'm not sure how Herostats would handle that
|
It depends on the map, weirdly. I always have trouble with it on certain maps (or even certain areas of certain maps). For example 50% of the Psychic Clockwork King map (that ruined one) doesn't work. Other half does for some reason.
A few of the Crey maps were the same, I'd almost know exactly when it would work and when it wouldn't.
I heard it was down to server timing issues. If you mention it to Castle he'll sob like a little girl (so it's fun to do).
I ran my Ill/TA last night and Oil Slick lit for me every single time. I was using Fire Ball rather than Apprentice Charm to ignite, and it has lit for me almost every single time since I made the switch.
I've heard that the devs consider it as WAI. Still, your ratio does seem disturbingly low.
Hi,
Was playing an Illusion/TA controller today and 1 out of 10 (being generous here) of my oil slicks (OS) actually lit. This happened over the course of 2 1/2 hours on a multitude of different maps (several indoor office buildings, new style caves, warehouses, ect.). I know OS used to frequently fail to light on uneven ground, but the vast majority of fails I got today were on flat surfaces. Can a powers person take a look at this? |
So far every time I've been on a Numina TF, OSA won't burn in Boomtown, and I have to log off, restart, and return for it to work again.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Oil Slick is just the biggest diva ever. It's incredibly finicky. Look at it wrong and it'll be all "Oh no you di'nt!" and refuse to light.
And then it'll just play mind games with you; lighting once, then not for the next 5 or whatever.
Tch. Oil Slicks.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
For me, OSA decides if it's going to light or not when I zone. If it lights once in the zone, it'll keep lighting as long as I'm in that zone. If it doesn't, then it won't. It resets every time I zone.
Thanks for the replies! It's nice to know that I'm not just experiencing extreme bad luck.
I'm going to do some additional testing using the info provided by Miladys_Knight and TwilightPhoenix. It'd be nice to be able to relate the failures to a busy netgraph, crappy FPS or something tangible.
Damn, I hope they fix this soon. I keep putting off rolling a Mind/TA troller. I got the name and costume all ready to go...
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Ah, the red-headed stepchild. Castle's ex-girlfriend must play TA or something.
I teamed with a TA/ defender maybe 3 nights ago, everytime they'd use OSA id try to light it with my mutant temp power.
In 2 or 3 missions I never managed to get it lit.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
I guess I'm just echoing here but I've noticed it won't work for me on certain maps. I'm not even sure if it's the map itself or if it's a question of "Once it fails, it keeps failing for the mission". I have a bind set up to target it and zap it with my Origin taser so I know it's not a problem of not hitting it.
I don't think it's working as intended as I recall hearing that the still-unsolvable problem is the reason the Devs haven't tried to add more synergistic power combos.
I teamed with a TA/ defender maybe 3 nights ago, everytime they'd use OSA id try to light it with my mutant temp power.
In 2 or 3 missions I never managed to get it lit. |
OSA will only light from Fire or Energy damage. It's completely immune to everything else.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
What if it gets hit by a non-igniting aoe? I team pretty often with a TA Defender on my DP blaster, and it "seemed" like it never lit if I was using anything but Incendiary ammo, or if a teammate with a non-fire/energy aoe got in a shot before someone with a fire power. However, if I ran in as he fired of OSA and hit Hail of Bullets w/Incendiary ammo toggled, it lit every time with spectacular results.
I say "seemed" because it was just my impression at the time. I have no idea if hitting it with a non-igniting power "kills" it prematurely or not, but wanted to ask.
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Let me put it this way: OSA (or rather, Oil Slick Target, the targetable and killable pseudopet) has 10000% RES to EVERYTHING except Fire and Energy. You cannot hurt it at all with any damage other than Fire or Energy.
EDIT: I was off by a 0. It's not 1,000% RES. It's 10,000% RES.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
That's because the Mutant Origin power does Toxic damage.
OSA will only light from Fire or Energy damage. It's completely immune to everything else. |
I thought mutant origin did nrg.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
|
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
I have to wonder. What prevents OSA from going off but doesn't stop Nemesis Lts. from shooting off vengeance or robots from exploding? Could whatever mechanisms those powers use be used for OSA?
As in if it gets hit by... um, Ice Storm? Nothing. OSA ignores it.
Let me put it this way: OSA (or rather, Oil Slick Target, the targetable and killable pseudopet) has 1000% RES to EVERYTHING except Fire and Energy. You cannot hurt it at all with any damage other than Fire or Energy. |
The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies
Hi,
Was playing an Illusion/TA controller today and 1 out of 10 (being generous here) of my oil slicks (OS) actually lit. This happened over the course of 2 1/2 hours on a multitude of different maps (several indoor office buildings, new style caves, warehouses, ect.).
I know OS used to frequently fail to light on uneven ground, but the vast majority of fails I got today were on flat surfaces.
Can a powers person take a look at this?