Oil Slick: 1 out of 10 light?


Briarpatch

 

Posted

Hi,

Was playing an Illusion/TA controller today and 1 out of 10 (being generous here) of my oil slicks (OS) actually lit. This happened over the course of 2 1/2 hours on a multitude of different maps (several indoor office buildings, new style caves, warehouses, ect.).

I know OS used to frequently fail to light on uneven ground, but the vast majority of fails I got today were on flat surfaces.

Can a powers person take a look at this?


 

Posted

as far as i know, oil slick will always ignite if hit by a fire or energy type power, when i used to have a thug/TA mm, the oil slick never failed to ignite as long as i made my arsonist hit it


 

Posted

How long ago did you play your MM? The issue I've been having has been happening as early as i17.


 

Posted

Oil Slick has been bugged since it's inception. Though I've never really heard of such poor ratios in actual instanced maps.


 

Posted

Last time I teamed with a TA, Oil Slick lit pretty reliably. No numbers, though - wonder if Herostats logs missed oil slick lightings, it'd make finding out rather easy.


 

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Quote:
Originally Posted by Memphis_Bill View Post
wonder if Herostats logs missed oil slick lightings...
The combat log indicated that the slick was still defeated--it just hardly ever lit. I'm not sure how Herostats would handle that


 

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Quote:
Originally Posted by Briarpatch View Post
The combat log indicated that the slick was still defeated--it just hardly ever lit. I'm not sure how Herostats would handle that

It depends on the map, weirdly. I always have trouble with it on certain maps (or even certain areas of certain maps). For example 50% of the Psychic Clockwork King map (that ruined one) doesn't work. Other half does for some reason.


A few of the Crey maps were the same, I'd almost know exactly when it would work and when it wouldn't.


I heard it was down to server timing issues. If you mention it to Castle he'll sob like a little girl (so it's fun to do).


 

Posted

I ran my Ill/TA last night and Oil Slick lit for me every single time. I was using Fire Ball rather than Apprentice Charm to ignite, and it has lit for me almost every single time since I made the switch.

I've heard that the devs consider it as WAI. Still, your ratio does seem disturbingly low.


 

Posted

Quote:
Originally Posted by Briarpatch View Post
Hi,

Was playing an Illusion/TA controller today and 1 out of 10 (being generous here) of my oil slicks (OS) actually lit. This happened over the course of 2 1/2 hours on a multitude of different maps (several indoor office buildings, new style caves, warehouses, ect.).

I know OS used to frequently fail to light on uneven ground, but the vast majority of fails I got today were on flat surfaces.

Can a powers person take a look at this?
I've had that happen too. Once the slick failed to burn (it always lit just didn't do damage) it never burned for the rest of my play session. Restarting the client seemed to help as the oil slick would light and burn for a while and then would fail and not burn consistantly until I restarted again.

So far every time I've been on a Numina TF, OSA won't burn in Boomtown, and I have to log off, restart, and return for it to work again.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Oil Slick is just the biggest diva ever. It's incredibly finicky. Look at it wrong and it'll be all "Oh no you di'nt!" and refuse to light.

And then it'll just play mind games with you; lighting once, then not for the next 5 or whatever.

Tch. Oil Slicks.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

For me, OSA decides if it's going to light or not when I zone. If it lights once in the zone, it'll keep lighting as long as I'm in that zone. If it doesn't, then it won't. It resets every time I zone.


 

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Thanks for the replies! It's nice to know that I'm not just experiencing extreme bad luck.

I'm going to do some additional testing using the info provided by Miladys_Knight and TwilightPhoenix. It'd be nice to be able to relate the failures to a busy netgraph, crappy FPS or something tangible.


 

Posted

Damn, I hope they fix this soon. I keep putting off rolling a Mind/TA troller. I got the name and costume all ready to go...


Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.

 

Posted

Ah, the red-headed stepchild. Castle's ex-girlfriend must play TA or something.


 

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Quote:
Originally Posted by Positivity View Post
I've heard that the devs consider it as WAI.
No.


 

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Quote:
Originally Posted by Briarpatch View Post
I'm going to do some additional testing
The problem is server timing, it affects many other powers and it may not be fixable without rewriting the relevant code from the ground up.


 

Posted

I teamed with a TA/ defender maybe 3 nights ago, everytime they'd use OSA id try to light it with my mutant temp power.

In 2 or 3 missions I never managed to get it lit.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

I guess I'm just echoing here but I've noticed it won't work for me on certain maps. I'm not even sure if it's the map itself or if it's a question of "Once it fails, it keeps failing for the mission". I have a bind set up to target it and zap it with my Origin taser so I know it's not a problem of not hitting it.

I don't think it's working as intended as I recall hearing that the still-unsolvable problem is the reason the Devs haven't tried to add more synergistic power combos.


 

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Quote:
Originally Posted by JamMasterJMS View Post
I teamed with a TA/ defender maybe 3 nights ago, everytime they'd use OSA id try to light it with my mutant temp power.

In 2 or 3 missions I never managed to get it lit.
That's because the Mutant Origin power does Toxic damage.

OSA will only light from Fire or Energy damage. It's completely immune to everything else.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

What if it gets hit by a non-igniting aoe? I team pretty often with a TA Defender on my DP blaster, and it "seemed" like it never lit if I was using anything but Incendiary ammo, or if a teammate with a non-fire/energy aoe got in a shot before someone with a fire power. However, if I ran in as he fired of OSA and hit Hail of Bullets w/Incendiary ammo toggled, it lit every time with spectacular results.

I say "seemed" because it was just my impression at the time. I have no idea if hitting it with a non-igniting power "kills" it prematurely or not, but wanted to ask.


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies

 

Posted

Quote:
Originally Posted by Smiling_Joe View Post
What if it gets hit by a non-igniting aoe?
As in if it gets hit by... um, Ice Storm? Nothing. OSA ignores it.

Let me put it this way: OSA (or rather, Oil Slick Target, the targetable and killable pseudopet) has 10000% RES to EVERYTHING except Fire and Energy. You cannot hurt it at all with any damage other than Fire or Energy.


EDIT: I was off by a 0. It's not 1,000% RES. It's 10,000% RES.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
That's because the Mutant Origin power does Toxic damage.

OSA will only light from Fire or Energy damage. It's completely immune to everything else.
hah, i feel like an idiot.
I thought mutant origin did nrg.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

Quote:
Originally Posted by JamMasterJMS View Post
hah, i feel like an idiot.
I thought mutant origin did nrg.
Nah, only Magic (Apprentice Charm) and Technology (Taser Dart) do Energy. And no Origin power does Fire.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

I have to wonder. What prevents OSA from going off but doesn't stop Nemesis Lts. from shooting off vengeance or robots from exploding? Could whatever mechanisms those powers use be used for OSA?


 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
As in if it gets hit by... um, Ice Storm? Nothing. OSA ignores it.

Let me put it this way: OSA (or rather, Oil Slick Target, the targetable and killable pseudopet) has 1000% RES to EVERYTHING except Fire and Energy. You cannot hurt it at all with any damage other than Fire or Energy.
Good to know. Thanks!


The Scrappers' Guide to Dark Melee | Kheldian Binds and Strategies