Cant decide between Plant/Fire or Fire/Psi


Aura_Familia

 

Posted

pretty much what the title says i really cant decide
if you guys can tell me some pros and cons about each and how well they solo and do in groups would be a major help


 

Posted

Quote:
Originally Posted by Rakonu View Post
pretty much what the title says i really cant decide
if you guys can tell me some pros and cons about each and how well they solo and do in groups would be a major help

In a nutshell:

Plant/Fire is great for teams. You do a little bit of everything and most mobs will be held, knocked down, or confused. Tree of Life is a nice regen bonus Brutes will love you for plopping it down during long fights.


Fire/Psi is good (though not as good as it was) for farming large maps. You have a high damage primary teamed with a damaging secondary. You will debuff recharge and regen. If your not afraid of being in melee with a dom..then this is the dom for you.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

thanks for the advice, so basically they both do good damage, plant/fire can benefit the group more and fire/psi is more of being in melee range having to do big damage


 

Posted

thanks, i ended up making a plant/fire and loving it,
would anyone happen to have a SO build for it? first time making a dom and would love to have a starting point and change it to fit my playstyle, i would really appreciate it, because like i think concealment may be helpful and im not sure which patron is best or if i should even take one...im just everyone right now lol im abit lost


 

Posted

I know you've already created your domi but basically it's:

Plant/Fire - stay at ranged, lock stuff down and kill stuff safely.

Fire/Psi - melee/pbaoe crazy madness.

Fire/Psi is the combo I'd prefer even though I am wanting to create a long-range domi sometime soon (plant/fire or mind/fire I think).

I personally have a ice/earth which works just like the fire/psi would. One combo I'm also considering is fire/thorns.

I'm sure you'd have fun with all combos as long as you're determined whether you want it at range and safe or right in the middle of the mob and crazy fun.


 

Posted

At the moment I am using a Fire/Fire domi and the dmg is wow! she clears a map in the same speed as my fire/kin...

The reason to pick /psi over /fire is Drain psyche but tbh that only gives +regen+recov...

Build a /fire for +regen you get the +end from consume and domination.

Get your self soft capped, and enjoy things like Firey Embrace and stupid amounts of damage and don't ever worry about getting killed.

If it is a choice between the 2 you mentioned I would probably say go for Plant/Fire.

Your gonna love Firebreath btw...

Or if you are confident enough in your holding ability try /fire with soul mastery... It's less defensive but Firey Embrace, Soul Drain and Combustion is OUCH!

Oh and this way you also get another +endurance power.


Consciousness: that annoying time between naps.

 

Posted

Thanks Donna, ive decided to reroll my plant/fire into a fire/fire is there anyway you might be able to hook me up with a build i can work off of? would be extremely helpful


 

Posted

Quote:
Originally Posted by Rakonu View Post
Thanks Donna, ive decided to reroll my plant/fire into a fire/fire is there anyway you might be able to hook me up with a build i can work off of? would be extremely helpful
Sure this is my current build that works very well...

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May be costly tho.....

but take from it what you like.


Consciousness: that annoying time between naps.

 

Posted

once again ty, but is there any reason you didnt take personal force field from mace mastery?


 

Posted

already over softcap

and already had 5 Lotg


Consciousness: that annoying time between naps.

 

Posted

oh okay i see it now


 

Posted

one last thing how is the survivabilty on this build in the heat of combat? are you able to last long against lets set orange/red con mobs? how does that work out for you cuz i see the regen is pretty nice on this build


 

Posted

As it stands this build is soloing s/l mobs on x8 at lvl 53... Bosses are a little trickier but permadom stacking cinders and char soon sorts em out.

With your holds, softcap def and -tohitt from smoke (which can also stack btw) I don't find that I take any where near as much damage as I regen.

Pretty much it is a really fun toon, only thing I would change if I could would be snipe for building domination but I took blaze because it's such a good power on a domi.
But once Dom fires as long as you remember to click hasten within 8-9 secs after it recharges the your permadom so just pop a bf in your initial mob to be safe

hope this helps.,


Consciousness: that annoying time between naps.

 

Posted

it helped so much, thank you and now i cant wait to get him to 50 and start slotting im pumped =D


 

Posted

Quote:
Originally Posted by Donna_ View Post
already over softcap

and already had 5 Lotg
huh you only have 3 lotg's in that build. the basilisk gaze 7.5% are separate.


 

Posted

yea sorry was getting mixed up with my blaster which I was tinkering with of late.


Consciousness: that annoying time between naps.

 

Posted

Plant/Fire is more flexible, and it is also amazing a LOT sooner than Fire/Psi.

Fire/Psi, despite the buffs to its earlier attacks, still isn't quite "complete" until level 40. That's a long time to wait.

Plant/Fire on the other hand is complete around level 8-12. By then, you can throw seeds of confusion on a pack, let them clump up for a second, and then set all the fools on fire with your meaty Fire Breath. Hard to beat for pure satisfaction, and you don't have to wait.

(I have Fire/Psi at 50 and Plant/Fire at 43, btw, so I can assure you that either choice will be a delight ... eventually. Plant/Fire is just easier to get into.)

EDIT: whoops, I didn't realize the OP had already decided. You made the righrt choice.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

Donna, can you post that build long-form for those of us on Macs who can't use Mids to view it?


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Sure, hope this helps




Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Endurance/Recharge/Hold
Level 1: Flares
  • (A) Decimation - Accuracy/Damage
  • (5) Decimation - Damage/Endurance
  • (23) Decimation - Damage/Recharge
  • (46) Decimation - Accuracy/Endurance/Recharge
  • (46) Decimation - Accuracy/Damage/Recharge
Level 2: Fire Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Immobilize/Range
  • (7) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (9) Enfeebled Operation - Accuracy/Immobilize
  • (9) Enfeebled Operation - Accuracy/Endurance
Level 4: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage
  • (11) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Endurance/Recharge
  • (13) Kinetic Combat - Damage/Recharge
Level 6: Hurdle
  • (A) Jumping IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 10: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (11) Luck of the Gambler - Defense
Level 12: Hot Feet
  • (A) Scirocco's Dervish - Damage/Endurance
  • (17) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (19) Scirocco's Dervish - Chance of Damage(Lethal)
  • (19) Cleaving Blow - Damage/Endurance
  • (21) Multi Strike - Damage/Endurance
Level 14: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 16: Fiery Embrace
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 18: Super Speed
  • (A) Endurance Reduction IO
  • (29) Endurance Reduction IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (25) Endurance Modification IO
Level 22: Boxing
  • (A) Kinetic Combat - Accuracy/Damage
  • (25) Kinetic Combat - Damage/Endurance/Recharge
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
Level 24: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 26: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (27) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 28: Combustion
  • (A) Obliteration - Damage
  • (31) Obliteration - Chance for Smashing Damage
  • (33) Obliteration - Accuracy/Recharge
  • (33) Obliteration - Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 30: Flashfire
  • (A) Stupefy - Accuracy/Recharge
  • (31) Stupefy - Stun/Range
  • (33) Stupefy - Accuracy/Stun/Recharge
  • (36) Stupefy - Endurance/Stun
  • (36) Stupefy - Accuracy/Endurance
  • (36) Recharge Reduction IO
Level 32: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold
  • (34) Basilisk's Gaze - Endurance/Recharge/Hold
  • (37) Basilisk's Gaze - Accuracy/Recharge
  • (37) Basilisk's Gaze - Recharge/Hold
  • (39) Lockdown - Accuracy/Recharge
Level 35: Consume
  • (A) Obliteration - Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 38: Fire Imps
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
Level 41: Fire Breath
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Accuracy/Damage
  • (43) Positron's Blast - Accuracy/Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (45) Range IO
Level 44: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Defense/Endurance/Recharge
  • (46) Luck of the Gambler - Defense/Endurance
Level 47: Blaze
  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Damage/Endurance
  • (48) Decimation - Damage/Recharge
  • (48) Decimation - Accuracy/Endurance/Recharge
  • (50) Decimation - Accuracy/Damage/Recharge
Level 49: Smoke
  • (A) Accuracy IO
  • (50) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Domination
Level 1: Ninja Run


Consciousness: that annoying time between naps.

 

Posted

Thank you!


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Not too expensive a build either!

After my corr and mm, I might roll another dom.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!