Hey Castle(A Power Question)


Aggelakis

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Dechs, your attitude is interesting.

Fire/Fire/Weapon.

With a battle cry, "STOP, or I'll DIE at you!"

Run in, drop caltrops, burn, fireball, die, RotP, repeat.

Hmmmm.
This is hilarious... I so want to try this now.

Yep, this sounds way too fun I've gotta try it now! I'm not sure he'll make it to the epic pools before I get distracted by another shiny object but it'll be fun to find out!

*Runs off to the create character screen*


 

Posted

Quote:
Originally Posted by Castle View Post
Looks like the Brute value is wrong. The Dominator value is meant to be longer duration.
Also on topic: why do the Brute, Scrapper, and Tanker versions of Fiery Embrace cause PvP travel suppression while the Dominator version doesn't? Only been bugging that since I15... >.>


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Suggestion! Fiery Embrace should offer Knockback Protection which lasts almost long enough to be perma'd without Slotting!

Make it so.


 

Posted

Oh God people, stop making suggestions. Oldest One (My Fire/Fire brute) is already awesome, don't convince Castle to nerf my poor half demon engine of destruction.


"I accidently killed Synapse, do we need to restart the mission?" - The Oldest One on Lord Recluses Strike Force

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
What I really want is a beserker, which I suggested as a powerset a while back. Auto go boom power upon death, generic self rez, and a godmode like no other... invulnerable for a time but a self kill crash.
Fire/fire will have to do.
Just remember ....
It's always a woman that causes all the trouble!
. . .
.


 

Posted

Just a thought...but Dominators have lower HP (we fold like a weak controller); so maybe the extra 10 seconds is merely the Devs trying to balance out gameplay for PvP?

Either way I love that it lasts longer, especially when you've just activated domination bonus. (insert evil grin here).


 

Posted

Quote:
Originally Posted by mpcollins View Post
JDevs trying to balance out gameplay for PvP?
lol good one

Anyways Fiery Aura is gimmicky, **** on so´s and nowhere near shields in offense.


Remove the afraid component from burn, increase radius and make most of the damage frontloaded would be a start.


 

Posted

Brutes get higher HP and at the top end do around 3% more sustained damage than scrappers. They get a longer duration on fiery embrace and a higher mag on cloak of fear. They level faster in the pre-SO levels due to fury. Brute.Claws.Spin is ridiculously overpowered compared to Scrapper.Claws.Spin.

The devs OBVIOUSLY hate villains.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Castle View Post
Looks like the Brute value is wrong. The Dominator value is meant to be longer duration.
Surely Brutes have a longer duration becasue of the fact that fury makes damage buffs less effective in brutes than they would be for scrappers and tanks. therefore meaning that technically brutes are getting a weaker power that lasts longer. Hey it's balanced!! ^_^


 

Posted

Quote:
Originally Posted by SpittingTrashcan View Post
>.>
<.<

Cloak of Fear is mag 3 on Brutes, 2 on everyone else.
Ssssh!!


 

Posted

Quote:
Originally Posted by NeonPower View Post
Surely Brutes have a longer duration becasue of the fact that fury makes damage buffs less effective in brutes than they would be for scrappers and tanks. therefore meaning that technically brutes are getting a weaker power that lasts longer. Hey it's balanced!! ^_^
Fury isn't the cause of that. The low brute melee damage modifier is the cause of that. Fury is what allows a brute to surpass scrapper damage regardless of the vastly lower AT mod.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Brutes get higher HP and at the top end do around 3% more sustained damage than scrappers. They get a longer duration on fiery embrace and a higher mag on cloak of fear. They level faster in the pre-SO levels due to fury. Brute.Claws.Spin is ridiculously overpowered compared to Scrapper.Claws.Spin.

The devs OBVIOUSLY hate villains.
I'm pretty sure Brutes have a higher damage cap too, unless that's changed.


 

Posted

Quote:
Originally Posted by Captain Fabulous View Post
I'm pretty sure Brutes have a higher damage cap too, unless that's changed.
850% (so +750%) vs. Scrappers 500% (+400%).

The damage mods are .75 vs 1.125.

To equal scrapper base damage, IIRC, a brute has to carry around a +150% damage bonus or so, and at +650% bonus are roughly at scrapper damage cap.


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www.repeat-offenders.net

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Posted

Quote:
Originally Posted by Tylerst View Post
So, I thought up this question quite a long time ago, but keep forgetting to ask Castle when I happen to see him, so I figure here is as good a place as any in case it has been answered at some point already, or if others want to know. Anyway...here it is.


Why does Fiery Embrace(Specifically the Fire damage buff) last 20 seconds for Scrappers/Tanks, and 30 seconds for Brutes/Dominators


For the life of me I can't think of good reason why.

Well you know...except the fact that the devs hate heroes(wait...what? )

I can think of a good reason why it should last longer; base damage from both tanks and scrapper ATs is higher, just like how the range damage AT (blaster) of a hero AT has the highest compared to the villain equivalents (corruptor, dominator).

Maybe they should think along these lines: if it takes brutes longer to work up damage, maybe these buffs should last longer.

I hate the balance of factions in this game, maybe lower base damage (which in my opinion is much more important than damage cap, especially when the damage caps are CLOSE) is a good argument all by itself for longer buff durations. Ever think of that?

I'm bitter. It feels like I'm playing Aion sometimes when it's hero faction vs. villain faction, absolutely no balance.


 

Posted

I think Castle should just raise the duration for Scrappers and Tanks. Help raise the performance of the set to better match shields, for those AT's at least.


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