Hey Castle(A Power Question)


Aggelakis

 

Posted

Meh. Fiery Aura sucks so bad that it won't notice another nerf.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Meh. Fiery Aura sucks so bad that it won't notice another nerf.
I wish it would get another balance pass. The last one was a good start, but didn't make it as competitive as the other sets.


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Posted

Quote:
Originally Posted by Dechs Kaison View Post
You're treading on my dreams.

I just rolled a fire/fire scrapper.
Fire Scrappers are ok since tankers exist (tanker absorb the majority of aggro). Brutes and Tankers are more underwhelming in terms of Fire Aura, IMO.


 

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*snorts* Hilarious. At least the Brutes know who to blame!


 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
You're treading on my dreams.

I just rolled a fire/fire scrapper.
My first brute was em/fa, Dechs. If you don't mind slotting RotP with 95% enhancements and backing it with hasten, then you'll be just fine.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
My first brute was em/fa, Dechs. If you don't mind slotting RotP with 95% enhancements and backing it with hasten, then you'll be just fine.
Well, I have to admit I imagined it to be a "survival is optional" kind of scrapper.

EDIT AGAIN: If that's all it costs to be a fire/fire scrapper... I pay it gladly.

EDIT: Also, it's apparent to me that no one here has seen Equilibrium.


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The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
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don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Well, I have to admit I imagined it to be a "survival is optional" kind of scrapper.

EDIT: Also, it's apparent to me that no one here has seen Equilibrium.
Then you'll enjoy your FM/FA.

As for Equilibrium, I own it.


Be well, people of CoH.

 

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Originally Posted by Daemodand View Post
Orphanages. And by "orphanages" I mean orphans.

What? We're Villains!
I have a brute that likes to eat orphans... but let's face it, they're all orphans once you kill their parents and burn down their houses.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?

Why does Consume have to be on a much longer recharge than other end recovery tools?

Why is Burn still where it sits compared to the more solid and reliable performance of Shield Charge and Lightning Rod?

I love Fiery Aura and think it's a great set, but those little things still don't make sense to me when you compare it to other sets.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?
Because it's specifically fiery embrace. If I recall correctly, it used to only boost fire damage.

Your other points are entirely valid, of course.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Dechs, your attitude is interesting.

Fire/Fire/Weapon.

With a battle cry, "STOP, or I'll DIE at you!"

Run in, drop caltrops, burn, fireball, die, RotP, repeat.

Hmmmm.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Dechs Kaison View Post
Because it's specifically fiery embrace. If I recall correctly, it used to only boost fire damage.

Your other points are entirely valid, of course.
Fiery can mean a lot of things. Pigeonholing it into only being fire damage is a bit limited just from the language (your anger fires up, increasing your damage for twenty seconds, your fiery nature allows you to buff your damage for twenty seconds, etc.). But from a pure design and balance standpoint, any set that is not Fiery Melee is best served in getting Build Up rather than Fiery Embrace because of that limitation. Even with Fiery Melee, there is a decent argument to saying take Build up instead because of its lower recharge and +to hit.

That's even without comparing it to another offensive set, Shields. AAO buffs everything with mobs in range. It just doesn't make sense for Fiery Embrace to have this design methodology behind it that makes it work as it does. Making it twenty seconds to all makes a lot more sense, and a lot less confusing. You're the first poster I've found that isn't confused by the "20 for fire, 10 for everything else" discrepancy. It just reeks of how hodgepodge some of the powers were at the beginning of the game, and this is a holdover from that time. Newer sets like Willpower and Shields don't have powers like this for a reason... they were designed well with the game in mind from the ground up.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
But from a pure design and balance standpoint, any set that is not Fiery Melee is best served in getting Build Up rather than Fiery Embrace because of that limitation
That makes no sense. CoD shows FE on a scrapper buffing Fire damage by 125% for 20 seconds and everything else by 100% for 10.

You take both damage buffs on any primary. Fire them both off for 225% damage buff to fire damage for 20 seconds total and everything else for 200% for 10 seconds, or fire one off after the first runs out for the long duration buff.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Dechs, your attitude is interesting.

Fire/Fire/Weapon.

With a battle cry, "STOP, or I'll DIE at you!"

Run in, drop caltrops, burn, fireball, die, RotP, repeat.

Hmmmm.
What I really want is a beserker, which I suggested as a powerset a while back. Auto go boom power upon death, generic self rez, and a godmode like no other... invulnerable for a time but a self kill crash.

Fire/fire will have to do.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?
a.) because it's a fire set, and b.) because you can pair it with Build Up.

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Why does Consume have to be on a much longer recharge than other end recovery tools?
Because it does damage. It's on par with Dark Consumption, another foe-based end-recovery power that does damage.

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Why is Burn still where it sits compared to the more solid and reliable performance of Shield Charge and Lightning Rod?
Burn is a bit of an oddball power. Always has been, always will be. There is really no way to compare it to anything else in the game.

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I love Fiery Aura and think it's a great set, but those little things still don't make sense to me when you compare it to other sets.
My only gripes with the set are the lack of immobilization and KB protection. Yes it's easier to mitigate with IOs now than it was previously, but it's still a PITA. Of course being one of the original sets means it's not nearly as fancy as some of the newer sets and lacks a lot of exotic resistances.


 

Posted

Well, I see the benefit to grabbing both, but I have a Fire/Fire Tanker. I have little luck in convincing other Tanks to take both, especially if they are Fire/any primary but Fire. And I can understand that, to some extent. Builds are tight, and if you're going to fit in one, Build Up is usually the better choice for the above stated reasons.

It may be that we are approaching it from a Tank methodology and a Scrapper. Or playstyle. I like using them alternately (as I usually do for Aim and Build up with my Blasters) to stretch out the time of buffed damage, myself.

My main point was that Fiery Embrace is not as beneficial to other sets than Fiery Melee, and that doesn't really make sense for the game. I have seen people be confused by the difference, and annoyed. It also discourages a non Fire/Fire build, to some extent. The offense you're trading off for Fiery Aura doesn't translate as well to other offensive sets.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

Quote:
Originally Posted by Grey Pilgrim View Post
My main point was that Fiery Embrace is not as beneficial to other sets than Fiery Melee, and that doesn't really make sense for the game. I have seen people be confused by the difference, and annoyed. It also discourages a non Fire/Fire build, to some extent. The offense you're trading off for Fiery Aura doesn't translate as well to other offensive sets.
It depends on your point of view. It works fine with every melee set, but just works better with Fiery Melee. It also buffs all the damage in Fiery Aura -- Blazing Aura, Consume, and Burn. So while it might not appeal to everyone, if you're going for maximum damage (such as Brutes or Scrappers) anything that boosts damage is your friend.


 

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Originally Posted by Captain Fabulous View Post
a.) because it's a fire set, and b.) because you can pair it with Build Up.
Fiery Aura can pair with Fiery Melee, though... and get 20 seconds on its damage... which no other set can do with the power. Which is my point of contention.

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Because it does damage. It's on par with Dark Consumption, another foe-based end-recovery power that does damage.
Dark Consumption is in an offensive set, does more damage (about twice that of Consume), AND recovers more endurance per target. I'd be fine dropping the damage (less than that of Scorch) and getting more recharge, myself.

For other sets, Energy Absorption recharges in 60 seconds AND increases defense. It does recover less endurance and costs endurance, but again, higher recharge on an end recovery tool is more helpful. Power Sink recovers more endurance than Consume and recharges in 60 seconds as well.

Starting to see the discrepancy? I do. Fine if you like it that way, but it seems off to me.

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Burn is a bit of an oddball power. Always has been, always will be. There is really no way to compare it to anything else in the game.
We have been told that Fiery Aura's tradeoff for less protection is more offense, yet other sets have far better tools for offense now. Burn has a lot stacked against it, and still shows the evidence that it was nerfed to where it is, rather than designed there. An attack that scares off mobs is little help to the attack, let alone the person using it (especially since it's a melee set, usually).

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My only gripes with the set are the lack of immobilization and KB protection. Yes it's easier to mitigate with IOs now than it was previously, but it's still a PITA. Of course being one of the original sets means it's not nearly as fancy as some of the newer sets and lacks a lot of exotic resistances.
I don't like these, either, but the design philosophy seems set on the lack KB protection now. Not sure why. The other problems at least have some leverage, to my mind. But I'd gladly see these fixed, too. It would hardly make Fiery Aura overpowered, heh.


Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc:
Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory

 

Posted

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Because it does damage. It's on par with Dark Consumption, another foe-based end-recovery power that does damage.
DC does twice as much damage as Consume and can crit as well as gives back 25 end versus consume's 20.

Also casts in half the time. They have the same recharge.

Somebody's gettin the shaft.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Dechs, your attitude is interesting.

Fire/Fire/Weapon.

With a battle cry, "STOP, or I'll DIE at you!"

Run in, drop caltrops, burn, fireball, die, RotP, repeat.

Hmmmm.
Dammit Bill.

/em cleans the soda off monitor.


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Originally Posted by Hyperstrike View Post
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Posted

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Originally Posted by Grey Pilgrim View Post
Fiery Aura can pair with Fiery Melee, though... and get 20 seconds on its damage... which no other set can do with the power. Which is my point of contention.
I understand your point. I just don't see why it's a big deal. Fiery Aura has a power that better synergizes with Fiery Melee. So what?

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Dark Consumption is in an offensive set, does more damage (about twice that of Consume), AND recovers more endurance per target. I'd be fine dropping the damage (less than that of Scorch) and getting more recharge, myself.

For other sets, Energy Absorption recharges in 60 seconds AND increases defense. It does recover less endurance and costs endurance, but again, higher recharge on an end recovery tool is more helpful. Power Sink recovers more endurance than Consume and recharges in 60 seconds as well.

Starting to see the discrepancy? I do. Fine if you like it that way, but it seems off to me.
I see the discrepancies just fine. I'm trying to tell you they are there for a reason. As Trashcan pointed out, Consume has twice the range of Dark Consumption, hence why the damage and +end is reduced. The other powers you mentioned don't do damage. I'm not saying I like it, but that's just the way it is. I would love to see the damage removed from both Consume and Dark Consumption if it meant reducing the recharge to 60 seconds. But that's just not the way it is.

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We have been told that Fiery Aura's tradeoff for less protection is more offense, yet other sets have far better tools for offense now. Burn has a lot stacked against it, and still shows the evidence that it was nerfed to where it is, rather than designed there. An attack that scares off mobs is little help to the attack, let alone the person using it (especially since it's a melee set, usually).
I don't want to start a Burn war. But I try to look at the power objectively, and while it's certainly not what it used to be it's not a bad power. It does a nice chunk of damage, recharges quickly, and the fear component is a nice damage mitigator. If you pair it with an AoE control power (which are readily available thru your melee or APP/PPP set) you can easily trap a bunch of critters in it for the full duration.

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I don't like these, either, but the design philosophy seems set on the lack KB protection now. Not sure why. The other problems at least have some leverage, to my mind. But I'd gladly see these fixed, too. It would hardly make Fiery Aura overpowered, heh.
Dark Armor also lacks KB protection. The reason we have always been given is because they get something else instead. In the case of DA it's psionic resistance. Again, I don't necessarily agree, but that's just the way it is.


 

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Originally Posted by SpittingTrashcan View Post
To be excruciatingly fair, Consume also has a radius of 20 feet to Dark Consumption's 8. This does make a bit of a difference.
Good catch.


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Dammit Bill.

/em cleans the soda off monitor.
WOOT!


Be well, people of CoH.

 

Posted

I heard through the grapevine that Brutes are getting some sorta nerf is that part of it? o.@

-C.A.