Hey Castle(A Power Question)
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Samuel_Tow: Your avatar is... I think I like it
Meh. Fiery Aura sucks so bad that it won't notice another nerf.
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I just rolled a fire/fire scrapper.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
*snorts* Hilarious. At least the Brutes know who to blame!
My first brute was em/fa, Dechs. If you don't mind slotting RotP with 95% enhancements and backing it with hasten, then you'll be just fine.
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EDIT AGAIN: If that's all it costs to be a fire/fire scrapper... I pay it gladly.
EDIT: Also, it's apparent to me that no one here has seen Equilibrium.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?
Why does Consume have to be on a much longer recharge than other end recovery tools?
Why is Burn still where it sits compared to the more solid and reliable performance of Shield Charge and Lightning Rod?
I love Fiery Aura and think it's a great set, but those little things still don't make sense to me when you compare it to other sets.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?
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Your other points are entirely valid, of course.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Dechs, your attitude is interesting.
Fire/Fire/Weapon.
With a battle cry, "STOP, or I'll DIE at you!"
Run in, drop caltrops, burn, fireball, die, RotP, repeat.
Hmmmm.
Be well, people of CoH.
Because it's specifically fiery embrace. If I recall correctly, it used to only boost fire damage.
Your other points are entirely valid, of course. |
That's even without comparing it to another offensive set, Shields. AAO buffs everything with mobs in range. It just doesn't make sense for Fiery Embrace to have this design methodology behind it that makes it work as it does. Making it twenty seconds to all makes a lot more sense, and a lot less confusing. You're the first poster I've found that isn't confused by the "20 for fire, 10 for everything else" discrepancy. It just reeks of how hodgepodge some of the powers were at the beginning of the game, and this is a holdover from that time. Newer sets like Willpower and Shields don't have powers like this for a reason... they were designed well with the game in mind from the ground up.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
But from a pure design and balance standpoint, any set that is not Fiery Melee is best served in getting Build Up rather than Fiery Embrace because of that limitation |
You take both damage buffs on any primary. Fire them both off for 225% damage buff to fire damage for 20 seconds total and everything else for 200% for 10 seconds, or fire one off after the first runs out for the long duration buff.
Be well, people of CoH.
Dechs, your attitude is interesting.
Fire/Fire/Weapon. With a battle cry, "STOP, or I'll DIE at you!" Run in, drop caltrops, burn, fireball, die, RotP, repeat. Hmmmm. |
Fire/fire will have to do.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Hey, Castle! Take another look at odd things in Fiery Aura while you're at it! Like why does Fiery Embrace only last 20 seconds for Fire damage? Why doesn't it buff all damage for the 20 seconds and not give non-fire attacks as good of a bonus (making it build-up without the +to hit and double the recharge)?
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Why does Consume have to be on a much longer recharge than other end recovery tools? |
Why is Burn still where it sits compared to the more solid and reliable performance of Shield Charge and Lightning Rod? |
I love Fiery Aura and think it's a great set, but those little things still don't make sense to me when you compare it to other sets. |
Well, I see the benefit to grabbing both, but I have a Fire/Fire Tanker. I have little luck in convincing other Tanks to take both, especially if they are Fire/any primary but Fire. And I can understand that, to some extent. Builds are tight, and if you're going to fit in one, Build Up is usually the better choice for the above stated reasons.
It may be that we are approaching it from a Tank methodology and a Scrapper. Or playstyle. I like using them alternately (as I usually do for Aim and Build up with my Blasters) to stretch out the time of buffed damage, myself.
My main point was that Fiery Embrace is not as beneficial to other sets than Fiery Melee, and that doesn't really make sense for the game. I have seen people be confused by the difference, and annoyed. It also discourages a non Fire/Fire build, to some extent. The offense you're trading off for Fiery Aura doesn't translate as well to other offensive sets.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
My main point was that Fiery Embrace is not as beneficial to other sets than Fiery Melee, and that doesn't really make sense for the game. I have seen people be confused by the difference, and annoyed. It also discourages a non Fire/Fire build, to some extent. The offense you're trading off for Fiery Aura doesn't translate as well to other offensive sets.
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a.) because it's a fire set, and b.) because you can pair it with Build Up.
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Because it does damage. It's on par with Dark Consumption, another foe-based end-recovery power that does damage. |
For other sets, Energy Absorption recharges in 60 seconds AND increases defense. It does recover less endurance and costs endurance, but again, higher recharge on an end recovery tool is more helpful. Power Sink recovers more endurance than Consume and recharges in 60 seconds as well.
Starting to see the discrepancy? I do. Fine if you like it that way, but it seems off to me.
Burn is a bit of an oddball power. Always has been, always will be. There is really no way to compare it to anything else in the game. |
My only gripes with the set are the lack of immobilization and KB protection. Yes it's easier to mitigate with IOs now than it was previously, but it's still a PITA. Of course being one of the original sets means it's not nearly as fancy as some of the newer sets and lacks a lot of exotic resistances. |
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Because it does damage. It's on par with Dark Consumption, another foe-based end-recovery power that does damage. |
Also casts in half the time. They have the same recharge.
Somebody's gettin the shaft.
Be well, people of CoH.
To be excruciatingly fair, Consume also has a radius of 20 feet to Dark Consumption's 8. This does make a bit of a difference.
I sure wouldn't complain about FA getting a buff, but it's working pretty well for me at the moment.
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Dechs, your attitude is interesting.
Fire/Fire/Weapon. With a battle cry, "STOP, or I'll DIE at you!" Run in, drop caltrops, burn, fireball, die, RotP, repeat. Hmmmm. |
/em cleans the soda off monitor.
Fiery Aura can pair with Fiery Melee, though... and get 20 seconds on its damage... which no other set can do with the power. Which is my point of contention.
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Dark Consumption is in an offensive set, does more damage (about twice that of Consume), AND recovers more endurance per target. I'd be fine dropping the damage (less than that of Scorch) and getting more recharge, myself. For other sets, Energy Absorption recharges in 60 seconds AND increases defense. It does recover less endurance and costs endurance, but again, higher recharge on an end recovery tool is more helpful. Power Sink recovers more endurance than Consume and recharges in 60 seconds as well. Starting to see the discrepancy? I do. Fine if you like it that way, but it seems off to me. |
We have been told that Fiery Aura's tradeoff for less protection is more offense, yet other sets have far better tools for offense now. Burn has a lot stacked against it, and still shows the evidence that it was nerfed to where it is, rather than designed there. An attack that scares off mobs is little help to the attack, let alone the person using it (especially since it's a melee set, usually). |
I don't like these, either, but the design philosophy seems set on the lack KB protection now. Not sure why. The other problems at least have some leverage, to my mind. But I'd gladly see these fixed, too. It would hardly make Fiery Aura overpowered, heh. |
I heard through the grapevine that Brutes are getting some sorta nerf is that part of it? o.@
-C.A.
Meh. Fiery Aura sucks so bad that it won't notice another nerf.
Be well, people of CoH.