Friend is a brute, I want to be a Corr but....


Adeon Hawkwood

 

Posted

I'm not really sure what type would make the best duo. I think he's going to be energy/electric (I think, not 100% sure) so I'd like to be something that gives him the support he is going to need to smash. We toyed with DP/Pain last night, which worked out ok, but DP doesn't feel like its a good primary with Pain, then again maybe it needs time to develop. But before I get that far, I'd like some other people's opinion on what support build would mesh best.

Thanks!


 

Posted

In general, brutes love /kins and /kins love brutes. /Therm would stack with his armors, and /Pain is quite nice for supporting a single buddy. Anything will work, though, just as long as it doesn't make him slow down. /Traps is probably not a good plan.

/Elec can gather aggro pretty well, but EM/ is not so hot on the multiple targets. Go with a primary that has good AoE to help burn down the stuff he attracts. Fire/ is the obvious choice there.


@SPTrashcan
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Posted

I would agree with SpittingTrashcan, /Therm (For the stacking resists + buffs + heals) or /Kin (+speed, +damage, endurance and healing) would go nicely.

As for primaries if you plan to put the diff up by increasing the mob levels you might want a single target focussed primary to help take down fewer but tougher mobs (I think Sonic stands out?), but if you plan to crank the mob sizes up instead you might want a more AoE oriented primary (Fire, or possibly Archery).

I think Fire/Kin would be about the best you can make, and even when not in the duo there is no team I have ever known that wouldn't love a Fire/Kin


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Posted

Thanks for the advice guys. I'm thinking about going with a Fire/Therm. The shields just seem like they would help us a ton. Although Fire/Kin is also VERY appealing too.


 

Posted

One thing worth mentioning is that if you only ever plan on running this a a duo then /Kin is much easier to play when you only have one person yelling "SB!" all the time, so if you are one of those that intends to play every set once I think you might like /Kin more in a duo than on a full team


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Posted

I love cold domination. As a brute, it brings so much to the table. At higher levels, it buffs defense, debuffs enemies, and adds end recovery. Aside from making one look a little silly, it is probably my favorite secondary on a corruptor.


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Posted

In general if you're going to use a weapon based primary (DP, AR, Archery) you want a secondary that allows you to cast most of your seconadry powers in a burst and then concentrate on blasting. Secondaries like Termal, Pain and Kinetics require you to repeatedly switch between blasting and (de)buffing so the re-draw penalty ends up being very frustrating for you.


 

Posted

What, no Sonic love? Paired with a Brute you'll both chew through enemies like a very hungry knife through soft, tasty butter.


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Posted

The best help for a electric brute would be a /cold.

You have to look at the big picture, and figure out what will help them till level 50. Yes Thermal, sonic, pain all help in the +res department, but electric taking Tough will have some of the highest resistance numbers of any brute. A /kin is nice for the recharge but /electric is fine in recovering endurance later game. A /rad would be my second choice do to the high debuffs and a decent heal to help out.

What they wont have is any defense from there secondary. That means every attack will be a hit and every mez will stack. If they take weave and Combat jumping and some Io's they will be a beast late game.

The debuffs will help them defeat as well. The only problem is they wont have any source for a heal until later on, but you can take aid other/self to help out when needed, and if you get on other teams there will usually be some sort of heal. With a good mix of defence and high resistance numbers though they wont be needing a heal that often.

Take it from a /electric brute who has softcapped smashing/lethal through Io's it made my survivability increase incredibly.

As for your primary I would go with more AOE since energy is single target based.

My wife and me always make sure we pair up sets that can help out each other (more on her part though as I tend to play agro/damage dealers)


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Posted

Quote:
Originally Posted by monkey0707 View Post
The debuffs will help them defeat as well. The only problem is they wont have any source for a heal until later on, but you can take aid other/self to help out when needed, and if you get on other teams there will usually be some sort of heal. With a good mix of defence and high resistance numbers though they wont be needing a heal that often.
Won't Cold slow down their fury generation because enemies aren't attacking as much? And I'm sure Brutes have a fair few defense-boosting secondaries...


~union4lyfe~

 

Posted

Quote:
Originally Posted by Duncan_Frost View Post
Won't Cold slow down their fury generation because enemies aren't attacking as much? And I'm sure Brutes have a fair few defense-boosting secondaries...
If they're doing their job properly, Fury won't ever be an issue - they'll get a spike with each spawn from the alpha before any debuffs land and after that their own attacks, even on a set as slow as EM, will keep it where it is. And the Brute having a defense-boosting secondary is all well and good, except for this
Quote:
I think he's going to be energy/electric (I think, not 100% sure)
from the original post. /electric is not one of those secondaries.

I'll second /Cold for another reason - Energize also provides +regen which can almost be made perma (well, it can be made perma with a lot of expense, but that generally requires too many build sacrifices), which works really well with Frostworks providing +hp. But realistically, any Brute/Corr combination should be effective with reasonably competent players behind the keyboard.


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Posted

/Cold would be awesome for this brute
Hoarfrost's +hp buff + energize would be huge regen. Enough to cover anything that got through your /cold shields. If your brute buddy built a little defense into his build

I rather like the proactive support role /cold plays than the watching-health-bar-playin-whack-a-mole that I think /thermal is.
But thermal shields do look way cooler. And thermal is a great set in its own right.

What primary/ you choose matters as well.
Are you two gonna big game hunt? AV challenges and GM fights.
Or steamroll missions set for +8 spawns?

Sonix/ would help destroy single targets way quicker and add a little AoE damage.
Fire/ would help destroy large spawns quicker.


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Posted

As an /elec brute - I have to side with the /cold camp. The additional defense will be more useful more often than the additional resists.

I'd also have concerns about an NRG brute being able to keep aggro from larger spawns when you fire off all your AoE attacks. I think /cold would be able to handle that a bit better with the -spd AoE attacks and the defense it has.

(I've not played an NRG brute beyond Mercy Island - and haven't duo-ed with one - so I'm merely speculating on the group aggro managing ability in the second point.)


 

Posted

Ive played an Nrg/stone to 50 and I have to say, EM is terrible except in PvP. You want serious Aoe damage and nice Single target damage. SS would be better, Elec to a lesser degree

Cor, stay away from thermal or pain. Cold, Kin or Sonic would be great. Hula hoops of death plus a single target -res debuff for hard targets.

Dont combine fireblast with Sonic. Use Ice to slow down charging enemies or Energy blast to kick them back into play (towards the brute)