How do you go about selecting your character powers?


Adeon Hawkwood

 

Posted

Concept primarily, although I've done it backwards plenty of times and made up a concept to go with a power I wanted to try.

What's most efficient or powerful is absolutely last on my list of criteria, and I even take sets and powers everyone else tells me "suck" just to check 'em out.


Dec out.

 

Posted

My criteria:

1. It has to be very capable of soloing at a decent speed, no slower than a corruptor.
2. It has to have buffs, debuffs, or both.
3. I have to like the visuals/animations.
4. I have to have a name I like that fits with the powersets, and it can only be one word.
5. I have to have a costume I like that fits with the powersets and doesn't look too much like my other costumes.

Because these are so stringent I only have 2-3 characters I actually play, all corruptors other than my fortunata.


 

Posted

Quote:
Originally Posted by Liz Bathory View Post
It is the most fun to have a toon that speaks to you... And the powers are a big issue with that.
Agreed.

Lots of interesting replies here! I see many people go straight for the gaming advantage...It's cool to see the different approach each player goes through.


 

Posted

I usually try to "fill in the holes".


Spines/ D A lvl 50 Scrap, stone/wm lvl 50 tank, Kat/reg lvl 50 Scrap
Grav/Kin lvl 50 Cont, Fire/Enegry lvl 50 Blast
Warshade lvl 50, PB lvl 39, nightwidow lvl 50, crab lvl 42
plant/thorns lvl 50 dom, ice/fire lvl 40 dom, grav/nrg lvl 41 dom

 

Posted

it varies toon to toon.

a lot of the time i figure out if i need a new toon to begin with and what set i want to start with. then i figure out 6 or 7 different builds with various secondaries and decide what works best (balanced, least holes or just has a decicive focus in one direction).
ie: An Empathy/Sonic Defender was a Navy medic assigned to a Marine unit.
Electric/Electric Scrapper/Blaster for End drain.
Illusion/Rad for soloability that i built a law enforcement background around.

.
i've deleted alts that i liked initially but found later that the concept or power sets weren't working as well together as i'd hoped.
usually by 20-30 i know if its something that'll stick around.

another BIG thing about power set selection is wether or not i've used it for another charcter. it's rare that i'll use a primary or secondary that i've already used somewhere else.


 

Posted

I go by usability and concept. For example, I had a concept for a Dual Pistols character and made a DP/Traps corrupter, but traps kind of sucks to me so I re-rolled it as a DP/EM blaster that also fit the concept but not as well as the Corr.

So for me concept is very important as long as it doesn't get in the way of fun.


 

Posted

Quote:
Originally Posted by Katalax View Post
Thus, the Ecliptic Order was born, an ancient school of magic whose adepts specialise in drawing power from different heavenly bodies.
That sounds pretty nifty.

Quote:
Originally Posted by Liz Bathory View Post
It is the most fun to have a toon that speaks to you... And the powers are a big issue with that.
I agree, though I'll approach from either direction: either I already have a name in mind and look for the powerset that will go with the concept, possibly including rerolls until I find powers I like (ss/inv, claws/regen, claws/wp scrapper, possibly rerolling to claws/wp brute for a lion character, for instance), or I'll have found some powerset I like and want to try it with another primary or secondary. I apparently really like dark melee, dark armor, sonic attack, dark miasma, illusion and storm, because I've got plenty of all of them in various combinations. Then the concept comes alive, and the character flourishes, or it never quite gels, and the character gets rerolled or deleted.

For individual powers, I tend to favor low activation times. I also like stacking effects, which is where a lot of my powerset combos come from. Ice blast looks fun and has holds, so I made an ice/dark corruptor. Dark armor has a nice stun aura, so, dark/mace tank. Archery is fun, but the range looks unrealistically short to me, so I paired it with /energy for Boost Range. Which just cries out for teleport. Etc.

And rad/rad, because if you recolor it, it can be really pretty. Oh well, so much for high concept.


Virtue
Angel Witch II - Chord of Souls - Storm Witch II - Princess of the Dawn - Standing Horse - Witch of Xymox
Silent Scream - Shadow Witch II - Liquid Serenade - Nebulous Dawn - Ghost Witch II -Xiberia

 

Posted

Pretty much all of the time my characters are concept characters. I'll get this cool idea for a character, then decide which power sets fit him best. With power customization, I can make any power set into something else. Water control? Blue empathy! Psychic Melee? Purple/Pinkish martial arts.

There are some times where it's the opposite. I'll pick the two power sets first, then create a concept to fit the parameters. Of course, this doesn't happen often, as it's difficult to create concepts on the fly.

I don't play sets because they're "FotM" or "Uber" sets. I play whatever sets would fit my character and see what happens. =D

P.S. Did anybody else misread the title and think it was somebody asking how to actually pick your powers?


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

What powerstes do I choose? It really depends on what it is I'm creating. More often than not I have a concept in mind and I will select the powersets that best fit.

As to what I thought the question was when I first read it. Selecting powers within a set, that depends in a small way on concept, basically I'm I going to be dishing it out, or am I going to be helping my teammates more? That will be the difference between weather I take a support power as opposed to an attack.


 

Posted

Quote:
Originally Posted by Smash_Zone View Post
P.S. Did anybody else misread the title and think it was somebody asking how to actually pick your powers?
Actually most people here have answered my question correctly...Maybe the title itself is not too precise, but the content of my original post elaborates on the meaning.


 

Posted

I pick my power sets bases on concept as well.


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

First-concept.
Second-"I haven't played that set before."
Third-"man THAT power looked cool, what was it?"


 

Posted

I put a lot of time into making my characters.

First, I generally make a character because I feel inspired to try a certain archetype or powerset. So I head to the board for that archetype and see what powersets looks fun, or check if the powerset that's piqued my curiosity sounds like something I'd really want to play. If it does sound fun, I'll look for a primary/secondary that works well with it and again, sounds fun. (Generally, I want combinations that can solo -1/x8 missions by around level 35, but can still offer something to a team. Oh, and have no endurance issues by then.)

Next, I try to see if I can think of a good concept for it, provided I don't have one in mind already. Concept is as important as performance to me. I'm willing to bend things a bit (my Rad/MM Blaster has a neutron star theme), but something like an Elec/Stone Tanker really wouldn't work for me.

Then I make a cheapo build (Generally under 250mil, something I can make before level 47) for them to see how well I can get them to perform on a budget and to compare them to other powerset combinations I might be thinking of.

Then I have to come up with a name that fits the theme, which is always the hardest part.

If all goes well, I'll have my next character.


-Recruited under Arachnos' "Equal-Opportunity Villainy" plan-

 

Posted

Quote:
Originally Posted by kerc View Post
What I mean is, what's your selection criteria? Why choose a certain powerset before another?

In my case, I go for whatever fits the character I'm creating. Before even clicking the blank slot, I have an idea of what I want, who the guy is, and what's gonna be his specialty and focus.

So, oddly enough, I still don't have a flying character, because it hasn't fit with whatever ideas I've had. And why I went with, what's it called, devices? with my pulp-fiction shotgun-toting guy instead of some energy melee power, simply because it didn't fit the idea.

So I might not have the best character to zoom through levels and missions (I hate Skyway City), but I play the character to its fullest.

So, how do you go about choosing powers?
I close my eyes, spin myself around in circles, and then click randomly somewhere on the power selection screen. It's worked for me so far!