Earth/Earth Dom Guide
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Earth-Monster: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Fossilize
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (3) Ghost Widow's Embrace - Endurance/Hold
- (3) Ghost Widow's Embrace - Accuracy/Endurance
- (5) Ghost Widow's Embrace - Hold/Range
- (5) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (7) Ghost Widow's Embrace - Chance of Damage(Psionic)
- (A) Devastation - Accuracy/Damage
- (7) Devastation - Damage/Endurance
- (9) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (11) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Devastation - Chance of Hold
- (A) Trap of the Hunter - Accuracy/Recharge
- (11) Trap of the Hunter - Immobilize/Accuracy
- (37) Trap of the Hunter - Accuracy/Immobilize/Recharge
- (A) Crushing Impact - Accuracy/Damage
- (13) Crushing Impact - Damage/Endurance
- (13) Crushing Impact - Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Recharge
- (15) Crushing Impact - Accuracy/Damage/Endurance
- (17) Crushing Impact - Damage/Endurance/Recharge
- (A) Run Speed IO
- (34) Run Speed IO
- (A) Luck of the Gambler - Defense/Endurance
- (17) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Recharge Speed
- (A) Interrupt Reduction IO
- (A) Recharge Reduction IO
- (19) Recharge Reduction IO
- (25) Recharge Reduction IO
- (A) Winter's Gift - Run Speed, Jump, Flight Speed, Range
- (21) Winter's Gift - Run Speed, Jump, Flight Speed, Range/Endurance
- (46) Winter's Gift - Slow Resistance (20%)
- (A) Healing IO
- (43) Healing IO
- (A) Decimation - Accuracy/Damage
- (21) Decimation - Damage/Endurance
- (23) Decimation - Damage/Recharge
- (23) Decimation - Accuracy/Endurance/Recharge
- (46) Decimation - Accuracy/Damage/Recharge
- (48) Decimation - Chance of Build Up
- (A) Efficacy Adaptor - EndMod
- (25) Efficacy Adaptor - EndMod/Accuracy
- (40) Efficacy Adaptor - EndMod/Endurance
- (A) Knockback Distance IO
- (A) Recharge Reduction IO
- (27) Recharge Reduction IO
- (48) Recharge Reduction IO
- (A) HamiO:Endoplasm Exposure
- (27) HamiO:Endoplasm Exposure
- (A) Detonation - Accuracy/Damage
- (29) Detonation - Damage/Endurance
- (29) Detonation - Damage/Recharge
- (A) Positron's Blast - Accuracy/Damage
- (31) Positron's Blast - Damage/Endurance
- (31) Positron's Blast - Damage/Recharge
- (31) Positron's Blast - Damage/Range
- (34) Positron's Blast - Chance of Damage(Energy)
- (A) Expedient Reinforcement - Accuracy/Recharge
- (33) Expedient Reinforcement - Accuracy/Damage
- (33) Expedient Reinforcement - Damage/Endurance
- (33) Expedient Reinforcement - Resist Bonus Aura for Pets
- (34) Sovereign Right - Resistance Bonus
- (A) Crushing Impact - Accuracy/Damage
- (36) Crushing Impact - Damage/Endurance
- (36) Crushing Impact - Damage/Recharge
- (36) Crushing Impact - Accuracy/Damage/Recharge
- (37) Crushing Impact - Accuracy/Damage/Endurance
- (37) Crushing Impact - Damage/Endurance/Recharge
- (A) Mako's Bite - Accuracy/Damage
- (39) Mako's Bite - Damage/Endurance
- (39) Mako's Bite - Damage/Recharge
- (39) Mako's Bite - Accuracy/Endurance/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (40) Mako's Bite - Chance of Damage(Lethal)
- (A) Javelin Volley - Accuracy/Damage
- (42) Javelin Volley - Damage/Recharge
- (42) Javelin Volley - Damage/Endurance/Recharge
- (42) Javelin Volley - Accuracy/Endurance/Recharge
- (43) Javelin Volley - Accuracy/Damage/End/Rech
- (43) Javelin Volley - Chance of Damage(Lethal)
- (A) Titanium Coating - Resistance/Endurance
- (45) Titanium Coating - Resistance
- (45) Titanium Coating - Resistance/Recharge
- (45) Titanium Coating - Endurance
- (A) HamiO:Peroxisome Exposure
- (48) HamiO:Peroxisome Exposure
- (A) Expedient Reinforcement - Accuracy/Recharge
- (50) Expedient Reinforcement - Endurance/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage/Recharge
- (50) Expedient Reinforcement - Accuracy/Damage
Level 1: Brawl
- (A) Empty
- (A) Empty
- (A) Empty
Level 1: Ninja Run
------------
Set Bonus Totals:
- 14.5% DamageBuff(Smashing)
- 14.5% DamageBuff(Lethal)
- 14.5% DamageBuff(Fire)
- 14.5% DamageBuff(Cold)
- 14.5% DamageBuff(Energy)
- 14.5% DamageBuff(Negative)
- 14.5% DamageBuff(Toxic)
- 14.5% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 3.75% Defense(Psionic)
- 5.31% Defense(Ranged)
- 4.5% Max End
- 50% Enhancement(RechargeTime)
- 5% Enhancement(Immobilize)
- 30% Enhancement(Accuracy)
- 2.5% Enhancement(Held)
- 7.5% Enhancement(Range) (in PvP)
- 6% FlySpeed
- 148.8 HP (14.6%) HitPoints
- 6% JumpHeight
- 6% JumpSpeed
- MezResist(Confused) 10%
- MezResist(Held) 16.6%
- MezResist(Immobilize) 20.5%
- MezResist(Sleep) 13.9%
- MezResist(Stun) 12.2%
- MezResist(Terrorized) 10%
- 6% (0.1 End/sec) Recovery
- 32% (1.36 HP/sec) Regeneration
- 30% ResEffect(FlySpeed)
- 30% ResEffect(RechargeTime)
- 30% ResEffect(RunSpeed)
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 23.5% Resistance(Fire)
- 28.5% Resistance(Cold)
- 21.9% Resistance(Energy)
- 20% Resistance(Negative)
- 21.6% Resistance(Toxic)
- 29.7% Resistance(Psionic)
- 11% RunSpeed
Well there you go! That's E-M.
Gotta disagree with lots of the advice here I'm afraid, especially about Earth Control.
Stone Cages: Stone prison for everyone in the mob, whats not to love? It even does some DoT. Is it Good? Oh hell yes, If you dont take stone prison (which if your reading this you wont) then you have to have it. Its great, especially on teams so your brute doesnt have to keep chasing the enemy around and such. Slotting: See Stone Prison. |
Quicksand: An area slow, thats about it...it slows people. It is another form of control which is always a plus but if you put in the wrong area it can be bad. Is it Good? For teaming, YES, for soloing, not so much. I just dont see the need to slow my mob as they take turns getting beat down. If want to stop them from running away or getting close to me I use Stone Cages. Slotting: 1-3 slow. depends on personal style. |
Salt Crystals: A multi-target Sleep/disorient/minor damage thing. I like it, it can be more sittuational, especially with its long recharge but its very valuable on teams. Is it Good? Yes for teaming and other situations were you concentrating on one tough enemy, This however isnt very good in PvP. But for the most part you'll want it I think. Slotting: 2-3 sleep, 1 acc. |
Earthquake: Remember all those Circle of Thorns earth mages you hate? You can thank them for this power. An area KB thingey. Is it good? In certain situations, if youre fighting an AV an need to keep little guys off you. Not very usefull on most teams. I dont like it and respeced out of it but you might like it. Slotting: If you just have to have it...Then its up to you. (maybe 1-2 KB?) |
The power choices and slotting in the build is odd too, Staligmites deserves far better than 3 slots and should be taken when available. It should be slotted for Acc, recharge and Disorientate, Acc/Rech/Stun IOs are great here. In general I think you're omitting or leaving it too late to take your AOE controls which are Earth Controls main strength.
*Edit, if this is a PvP guide I couldn't see mention of it in the intro so apologies if that's the case. But you should probably indicate so as the advice and build is a bit off for PvE in my opinion.
Thanks for the advice Carnifax, My guide is more for just taking out enemies as fast as possible then control, Those that arent as crazy as me probably wont agree with that though. Also I do have to disagree with you, Salt Crystals does have a disorient effect on those that arent slept. But thanks again for the advice!
Also I do have to disagree with you, Salt Crystals does have a disorient effect on those that arent slept. But thanks again for the advice!
|
Not that I can find anywhere, either ingame on my Earth Dom or listed in Mids or Red Tomax. Are you sure you aren't seeing the Disorientate from elsewhere (from Stalagmites or Fissure for example).*
Hmmmm, I checked my Mid's and you seem to be right, I remember somewhere down the road seeing my foes disoriented after I used salt crystals then atacked them, I must have used stalagmites and wasn't thinking about. Sorry about that, Ill make the change in the guide as noted.
I do like Quicksand. Chiefly it's cheap end cost for effects that last quite sometime. That to me is what is different about it plus it's not going to miss. It nullifies travel powers such as jump or flight making me able to split a group in half and not have deal with more than I can handle. Because it lasts a while I can stay out of LoS at a higher level where I am dealing with what I can handle. It pretty much helps me split herd and deal with large numbers in my own time in a way. I would of took it instead of tp friend anyway.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
You forgot to mention Seismic Smash has a hold attached, which is great for a dom.
Mud Pots is more of a damage and slow aura than a PbAoE immob, the immob is the least significant part of the power. Not that it's a great power, but it's not just a melee immob as you said.
I disagree that Stone and Heavy Mallet don't need recharge because their base rech is 'already great' like you wrote.
Slotting Earthquake for KB is a no-no. Slot for recharge.
Power Boost: Aim, Build-up, whatever, its your Grandpa's power boost. |
The posted build is very weird. Animated Stone underslotted for damage, Volcanic Gasses with a Posi set instead of Lockdown or Basilisk's Gaze, Stalagmites with another damage set instead of Stun and only 3 slots... Core earth control powers taken too late as Carnifax said, not exactly optimal for PvE or PvP (no super speed, only Acrobatics as -KB protection when you'd want 35-41 points of -KB). Well if it works for you in PvE/PvP it's fine, but I found a lot of bad advice in this guide for both powersets I'm afraid.
I gotta agree with kioshi. This is a very odd guide and build. I have a lvl 50 perma dom/hasten earth/earth dom that i really enjoy playing. I am by no means an expert but i have alot of time put in playing earth/earth.
I would also like to add a few things.
1)quicksand and earthquake a really good soft controls....instead of taking them you took stone cages and salt crystals?? The only reason why i took salt crystals was to put in a set of 5 fortunata hypnosis. They are the cheapest of the purples.
2)In my opinion hurl boulder is a skip power. The damage is so so and the animation is quite long.
3)why is combat jumping 3 slotted?? thos slots could be used elsewhere.
4) You want as much accuracy and recharge as possible in volcanic gasses. Hold and damage io's dont really do much to VG. I went for 4 GAZE OF BASILISK for the 7.5 recharge and one lvl 50 recharge IO. If you dont want to pay for that pricey set.....just frankenslot for acc/rech.
5)Instead of spending billions on the javelin volley set it might be better to go for perma dom/hasten instead. It will be ALOT cheaper too. Im not saying perma dom is a must but if your gonna spend that kinda infamy...perma dom is the way to go.
All that really matters though is that you enjoy your toon. I have to say though...that if someone is looking for earth/earth advice...they might want to look elsewhere.
Alrite, Thanks for the advice everyone, Im sorry my guide wasn't helpful, I might try to do re-do it one day. Anyway thanks everyone.
tremor is good. extremely good if you proc it out.
I agree with a lot of things in your guide, Haze, but I've got to say that I think Quicksand is one of THE BEST powers in the set. That 25% defense debuff is huge for a click and drop AoE power, and makes all of the enemies in its radius almost helpless to defend against your AoE holds, KDs, and mezzes. It's especially great for Stalagmites, which has a very low base accuracy. It's one of the powers in the set that I use the most.
I'll mention the AoE Immob thing again, too. As long as you aren't trying to use it on green or lower enemies, Earthquake will just bounce around enemies in its radius while you go to town with your hammer. If someone throws down an AoE immobilize then the mob can't move around, but they can just shoot you from a distance, while they'd be unable to attack at all if left bouncing around in Earthquake. THERE IS AN EXCEPTION TO THIS! STONE CAGES WORKS VERY WELL WITH WATER SPOUT AS A MEANS OF DAMAGING AND MEZZING ENEMIES WITHOUT SENDING THEM FLYING ALL OVER THE MAP.
Lastly, you didn't mention the Stun in Fissure, which I find as useful as the Knockdown and the damage. The stun doesn't activate 100% of the time, but it's still useful for stacking stuns on mobs.
The Epic pool selections for this set really give you a chance to personalize an Earth/Earth. Soul Mastery's Soul Drain is amazing when used on enemies who are on a space with stacked Quicksand and Earthquake, and it's also good for using dark Consumption. Mu Mastery's Surge of Power will give you more resistance while you're running around in melee against enemies much less squishy than you are, and it has Power Sink. Mako Mastery has Water Spout, which works well with Stone Cages and Quicksand as another means of mezzing enemies.
Hope anything I've put down is helpful. Please don't get discouraged by any criticism of your guide. People are just trying to help you improve on it. We post because we care!
Too many alts to list.
I agree with a lot of things in your guide, Haze, but I've got to say that I think Quicksand is one of THE BEST powers in the set. That 25% defense debuff is huge for a click and drop AoE power, and makes all of the enemies in its radius almost helpless to defend against your AoE holds, KDs, and mezzes. It's especially great for Stalagmites, which has a very low base accuracy. It's one of the powers in the set that I use the most.
I'll mention the AoE Immob thing again, too. As long as you aren't trying to use it on green or lower enemies, Earthquake will just bounce around enemies in its radius while you go to town with your hammer. If someone throws down an AoE immobilize then the mob can't move around, but they can just shoot you from a distance, while they'd be unable to attack at all if left bouncing around in Earthquake. THERE IS AN EXCEPTION TO THIS! STONE CAGES WORKS VERY WELL WITH WATER SPOUT AS A MEANS OF DAMAGING AND MEZZING ENEMIES WITHOUT SENDING THEM FLYING ALL OVER THE MAP. Lastly, you didn't mention the Stun in Fissure, which I find as useful as the Knockdown and the damage. The stun doesn't activate 100% of the time, but it's still useful for stacking stuns on mobs. The Epic pool selections for this set really give you a chance to personalize an Earth/Earth. Soul Mastery's Soul Drain is amazing when used on enemies who are on a space with stacked Quicksand and Earthquake, and it's also good for using dark Consumption. Mu Mastery's Surge of Power will give you more resistance while you're running around in melee against enemies much less squishy than you are, and it has Power Sink. Mako Mastery has Water Spout, which works well with Stone Cages and Quicksand as another means of mezzing enemies. Hope anything I've put down is helpful. Please don't get discouraged by any criticism of your guide. People are just trying to help you improve on it. We post because we care! |
* Consider this version your "pre-editorial" version and have a look at making another draft maybe taking in some of the things people have said here and it would be a very useful resource for other players considering the same combo.
I'd just like to extol the virtues of Stone Cages. My Dom is Earth/Fiery Assault (50) and he's a member of the fan club that adds it to Stalagmites for another "Hold". As a combo they recharge faster that Volcanic Gasses (Which I love, in my opinion VG is the best AoE hold in the game). I also like to toss Quicksand out and drop Earthquake on top -- FROM AROUND THE CORNER!
Those three AoE "holds" are amazing.
I slotted Earthquake with a To Hit Debuff set. Enemies are at -15% To Hit. That's great, especially when combined with the defense bonuses offered by some other sets, and Combat jump, Maneuvers ... you're easily able to effectively soft cap a Positional Defense with this power.
EARTH CONTROL IS AMAZING!
American Dawg, Starblaze, Neanderthal Joe, Shining Dawn, Tokamak Dragon, Stinger Incarnate, Burning Tyger, Dover Tornado, Big Roach, Dark Paladin, Archmage Wylde, Kings Row Hornet, Prancing Deer
Avogadro, Science Lord
Edgar Nightcraft, Doc Cicada, Chupa Macabre, Dr Forchtenstein, Blood Shrew
Alright well once again thanks for the advice everybody I really appreciate it, Here before long Ill start working on a new and better version and post my new build.
I slotted Earthquake with a To Hit Debuff set. Enemies are at -15% To Hit.
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I'm also looking at the AoE immobilize and the chance for hold proc. I have that on my Plant Dom and it is very nice. Go 4 Enfeebled Operation and 2 Gravity. Not outrageously expensive and fairly nice bonuses. That proc triggers ALOT.
I respecced out of quicksand and mudpots. Just not my style.
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Actually, Salt Crystals does -15% to defense, before slotting.
Actually, to me, Earthquake is one big, pulsing defense debuff.
I've six-slotted it with Lady Grey's defense debuff.
The Epic pool selections for this set really give you a chance to personalize an Earth/Earth. Soul Mastery's Soul Drain is amazing when used on enemies who are on a space with stacked Quicksand and Earthquake, and it's also good for using dark Consumption. Mu Mastery's Surge of Power will give you more resistance while you're running around in melee against enemies much less squishy than you are, and it has Power Sink. Mako Mastery has Water Spout, which works well with Stone Cages and Quicksand as another means of mezzing enemies.
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Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Which of the powers in Earth Assault cause Knockback and which cause Knockdown/up? I'm pretty tired of Knockback already.
-----1. Intro----
Ok, First off, I'm not one for numbers so dont expect to see alot of statistics or math, But
I can tell you what works and what doesnt from experience.
I have been playing CoX for a long time, Dominators are by far my favorite toons. Hopefully
This guide can make you a better one. (at least as far as Earth goes)
Also I would suggest that you read http://boards.cityofheroes.com/showthread.php?t=114196 (Waybreaker's guide to not sucking) before you read this, Its very helpful. Also as you'll see Im bassicaly building my guide like Project O's.
-------2. Strengths and Weaknesses------
With an earth dom (or controller) you have two amazing power sets: Earth Control and Assualt. With control you get a few immobilizations that work pretty well, one Awesome hold, The best pet in the game (Animated Stone) and few other cool toys. With Assualt you get alot of powers to beat the snot out of your enemy while theyre held helplessly and crying for their mothers. As far as weakness goes depending on your build you might not be as helpful as some of your dominator counterparts on teams. You can play around a bit and probably get a good team build but my guide is mostly focused on being able to take out any enemy you face before they know whats going on. My dom is bassicaly a brute with control, I call it my "Brutinator", but Ill try to offer a little something for everyone. Unless I state otherwise I have taken and tryed every power I mention so I can tell you about them from experience. ( I just respeced out of alot of them)
---------3. Powers-------
The moment you've been waiting for, I'll start with
Earth Control:
Stone Prison: Your standard single target immobillization, great for keeping melee enemies from killing you.
Is it good? It can be good but you get the same thing with stone cages except in a multi-target form. So I dont like it but if you really need to stack immobilizations then you might want it.
Slotting: I would say 2 immob. and 1 acc.
Fossilize: The power earth doms are known for, the power that leaves your enemy trapped
helplessly while they watch you destroy them. You REALLY need to take this power, its amazing.
Is it good? YES!!!! great for PvP and a must have for PvE, it lasts very long and if you're
going for the "Brutinator" approach, then you just need to use this and then come in for the
melee kill. You will use this power for every enemy and the recharge is fast enough to stack
on tough Bosses and AVs.
Slotting: 5-6 slot ASAP, 3 hold, 2 acc, and if you want to use that extra slot, throw in
another hold. I like Ghost Widow's embrace in this power but thats just me.
Stone Cages: Stone prison for everyone in the mob, whats not to love? It even does some DoT.
Is it Good? Oh hell yes, If you dont take stone prison (which if your reading this you wont)
then you have to have it. Its great, especially on teams so your brute doesnt have to keep chasing the enemy around and such when someone uses knockback.
Slotting: See Stone Prison.
Quicksand: An area slow, thats about it...it slows people. It is another form of control which is always a plus, and it does have pretty decent defense debuff. (Thanks Carnifax)
Is it Good? For teaming YES, for soloing yes but not as much, Its a pretty good power and it has a nice defense debuff.
Slotting: 1-3 slow. depends on personal style.
Salt Crystals: A multi-target Sleep.
Is it Good? Maybe as somewhat of a panic button when too many enemies are atacking you, you can just sleep them, but just about anything will wake them up. I wouldnt recomend it for the "Brutinator" build.
Slotting: 2-3 sleep, 1 acc.
Stalagmites: A multi-target disorient/damage.
Is it good? Yes, great for teaming and big mobs when soloing, I like it alot, once again not so usefull in PvP but still a great power.
Slotting: If going for disorient: 3 dis, 1 acc. If going for damage: 3 dam, 1 acc.
Not too much damage so you might think about using some Hami-Os here.
I like to use a stupefy set in it.
Earthquake: Remember all those Circle of Thorns earth mages you hate? You can thank them for this power. An area KB.
Is it good? In certain situations, if youre fighting an AV an need to keep little guys off you, Though it does have a ToHit debuff so enemies that arent knocked back are less likely to hit you. (Thanks again Carnifax)
Slotting: 1-2 KB
Volcanic Gasses: An area Hold/DoT, It looks like a fart, already sounds cool right?
Is it good? Definatly, valueble on teams and soloing, leaves everyone choking while you go through and kill them one by one. Even does some pretty decent DoT. Obviously not too good for PvP but awesome for PvE (noticing a trend here?)
Slotting: 3 hold, 2 acc, and if you can 1 rech. (has LONG recharge)
Animate Stone: This guy will be your best freind, Making your fire dom freinds cry while their imps give this guy the finger. Easily one of the best pets in the game, Does Massive Damage, Has psionic resistance and takes some aggro. He is the man.
Is it Good? YES!!!! Take it obviously, its your pet. He will save your life, Uses hurl boulder and Seismic Smash. and whith i15 or i16 or whatever you can even make him look volcanic or crystal!
Slotting: 3 dam, 1 acc. You cant go wrong with an Expiedent Reinforcement set. The defense Aura is a must. So that or a Sovereign Right set.
Earth Assualt:
Stone Spears: A ranged atack with decent damage and knockup.
Is it good? You have to take it, love it, its very useful while your waiting for you melee atacks to recharge.
Slotting: 3 acc, 1 dam, if you've got slots to spare or really like it then slot it more.
GREAT with a devistation set in it! The proc is so awesome, it gives you another hold!
I strongly recoment it.
Stone Mallet: Your first step to becoming a "Brutinator". Its Awesome melee atack.
Is it good? Yes, pair it with your heavy mallet you get later and youve got a 1,2 combo from hell.
Slotting: 5-6 ASAP, 3 dam, 2 acc, and something else (Not rech, its already great)
Crushing Impact set. thats all I have to say.
Tremor: A PbAoE, thats about it...
Is it good? Im sorry but I really dont like it, while it does some decent melee damage, it has
A very small range and a never-ending animation time, I see my enemies run away from me by the time its done activating.
Slotting: *sigh* Really? you just had to? some Dam and Acc.
Hurl Boulder: Ranged atack, with some knockback, great power.
Is it good? Definatly, take it, I dont recoment using it PvP because of the eternal animation
time, but really its great.
Slotting: 6-slot. 3 dam, 2 acc, 1 rech, cant go wrong with a decimation set.
or if youre low on cash, a thunderstrike.
Power Boost: Aim, Build-up, whatever, its your Grandpa's power boost.
Is it good? Ya...I really shouldnt have to explain this one...
Slotting: Rech, Rech, Rech, dont bother with end.
Heavy Mallet: See Stone mallet. Oh, and...TAKE IT.
Seismic Smash: The best melee atack in here. Take it!!!
Is it good? Hell Yes!!! you can 1 shot +1's if you slot it good and you use power boost.
With domination on and power boost and you can 1 shot plus 2's and probably 2-shot 3's.
Great power no matter what. You bread and butter, the power that makes your oppenents in PvP scream and try to run away, and makes Brutes and Scrappers cry and pull their hair out.
Slotting: 6 slot, ASAP! I love a mako's bite set in it.
Mud pots: This it the only one in the set I havent tried, a melee range immob, that takes
alot of endurance I would assume.
Is it Good? Im sorry but I really cant say so if I havent tried it but it doesnt sound like
A good idea for the "Brutinator" build, such as mine.
Slotting: ?...end?
Fissure: A short Range AoE. Minor damage.
Is it good? Yes actually, I love it, great filler while waiting for melee atacks to recharge.
especialy when the mob is packed in tight. Even usefull in PvP!
Slotting: 4-6 slot, depends on personal style. 3 dam, 2 acc, one rech. I have a javelin volley in it but if youre short on $ a Positrons Blast is Amazing in it.
I would reccoment getting a Patron Armor/Shield, and combat jumping, If youre going for the "Brutinator" build youll take a lot of aggro and need all the defense and resistance you can get.
----------4. Overview---------
Once again this is just my suggestions and what I've gathered from experience. When I say
"Take it!!!" thats just my opinion. You will need stamina, but after that you'll never have to worry about endurance again.
Earth/Earth is a great set. It has the conrtol to make controllers Hate you, The damage to make Brutes and Scrappers Pull their hair out, and The fast widespread damage to make stalkers cry.
If theirs anything I didnt touch please let me know, this is my first guide and I hope you like it! Ill include a Mid's readout of my dom later.
-Earth-Monster: 50 Earth/Earth dom on Liberty.