Inflation and Availability
I, for one, have been calling for caps on the market for a long time. I propose a much lower cap. Maybe 20 million? 25 million? I am certain that I, for one, would be able to get much richer much more easily if we had such a low cap. I'm totally on board with any effort to implement market caps of any sort.
RagManX |
A market cap of 20 mil is placed. The way it has to be placed is per market transaction slot. Therefore..... you no longer have any place to store multibillions of inf because a slot now only holds 20 million max...........
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Well they Should increase the Spawn rate of Purple and Pvp Io's, that would Dease the value of Any Rare Drop, So normal players who aren't farmers can pay for them in the market. That way everyone win and people don't have to spend 1 Billion to buy one IO Recipe good lord thats a rip off. For the rest off the Stuff like the orange Drop Recipes, well they pretty easy to roll for one or buy one with Merits or Tickets.
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
I, for one, have been calling for caps on the market for a long time. I propose a much lower cap. Maybe 20 million? 25 million? I am certain that I, for one, would be able to get much richer much more easily if we had such a low cap. I'm totally on board with any effort to implement market caps of any sort.
RagManX |
Never play another NcSoft game, If you feel pride for our game, then it as well, I Superratz am Proud of all of you Coh people, Love, Friendship will last for a lifetime.
Global:@Greenflame Ratz
Main Toons:Super Ratz, Burning B Radical, Green Flame Avenger, Tunnel Ratz, Alex Magnus
high end loot in an MMO generally requires some kind of farming. That is the point of loot - to give players something to want without dispensing it like candy.
Adding random supply would be a good way to cut down on inflation and increase supply some.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
I, for one, have been calling for caps on the market for a long time. I propose a much lower cap. Maybe 20 million? 25 million? I am certain that I, for one, would be able to get much richer much more easily if we had such a low cap. I'm totally on board with any effort to implement market caps of any sort.
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Quick fact: in all of recorded history, price caps have never reduced prices. They've either resulted in prices going up or goods becoming unavailable.
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Quick fact: in all of recorded history, price caps have never reduced prices. They've either resulted in prices going up or goods becoming unavailable. |
He wants all those things to happen so he can make gazillions in profits by selling items he obtains off market to the desperate.
it would be easier to get stuff on the market that and Everyone Wins, the only Winners right now are The farmers and that only because farmers farm for Stuff like pvp and Purple Drops. Not Everyone wants to spend there game hours farming all day just to make Money, we just rather want to have fun. Well they are changing the market Design for Issue 17, So who really no whats going to happen.
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Unlike in the real world everyone in CoX that uses the market is both a buyer and a seller and the size of the market is entirely determined by the number of players using the market, how many characters they have using it, and how high level (ie: how many transaction slots they have). One way that the devs could take some pressure off the market and make it healthier is just to triple the number of transaction slots every toon has available.
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
Apart from Purple and PvP recipes everything is available at the merit "stores".
The devs have stated they didn't give those merit costs because it would be too high. |
PvP IOs are a special case, even, because they only drop off other players, who are generally trying to avoid dying and at the same time are trying to kill you (NPCs do the same thing but obviously players are better at it). In a balanced PvP scenario, it shouldn't be "both sides racking up kills against each other," it should be "both sides having a fairly low score." In essence the PvP IO drop rate suffers during good PvP combat. Then there's the "drop is tied to rep" thing, which PvE drops aren't restricted by, and then there's the paradox with farming: the drops were tied to rep to prevent rampant arena farming like the kind which happened from I14 to I15, but it's still possible to farm these. People farm them because the drop rate is so low, and because a good drop can sell for hundreds of millions of inf, but Castle says they won't raise the drop rate because they're too easily farmable. (wtf?)
I wouldn't mind seeing the common IO:set IO ratio tweaked a little in favor of set IO. I don't know the rate, but I get many, many more common IO recipes - all of which are sold, bringing more inf into the system (and at 50, those vendor for a good chunk).
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Then the options would become "buy set IOs, or replace SOs every 5 levels." I like having generic IOs available because it means I can buy enhancements once without having to spend a lot, especially if it's a character I may not be playing often.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
[...] Then the options would become "buy set IOs, or replace SOs every 5 levels." I like having generic IOs available because it means I can buy enhancements once without having to spend a lot, especially if it's a character I may not be playing often. |
I've personally crafted over 20,000 generic IO's and used dropped recipes for probably less than a hundred of those.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I don't know how the drop's work. I have heard that purples are @ 1:1500. Is it a roll like combat?
I have only been back a little over three months (love the trench coat btw), and I have had no problem making money. I hooked up early with a good VG who gave me great advice, so I can make inf. I've already got 3 50's set out, though the only purples are on the Dom to achieve Perma-Dom. What I would like to see is a reduction in prices so that I could spend less time farming/marketing, and spend that extra time actually playing with my friends. |
www.paragonwiki.com has the known drop rates.
You do not need to farm to get purples you just need to defeat enemies who can drop them which is level 47+ minions, lieutenants and bosses. Once you are 50 the minions need to be 48 so they are at least green to you. So you can play with your friends as long as the selected content has enemies that will drop purples.
Here is why a fixed price reduction would not help you:
a) if the devs also went and crushed every possible out of market transaction so we could only sell to the fixed market maximum then you would be in line with everyone else who could afford them. People would not sell as many of them, they would save them for their alts and friends. Afterall if I am only going to get X million I may as well make sure my friends or alts get them not some market bidder I don't know.
b) if the devs didn't close all the means of out of market sales that is where people would sell them for much more than the cap to people who would be bidding at the cap to get them. And again you would be in line with them waiting for your chance.
There is only two ways the devs could accomplish what you want.
1. Implement stores that sell the items like SOs
2. Change the currency of the markets to something no one has and all would have to re-earn.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
That's because drop tables are weighted common -> uncommon -> rare -> very rare. Simply put, more common IOs drop than set IOs because they're, well, common. Set IOs are supposed to be rarer (and hence, more expensive) in theory but it doesn't always work that way in practice.
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Well sure...that I know, I just don't know the exact drop rates. I wouldn't say switch them, but if common is 1:20 and uncommon is 1:50 (again, just pulling numbers for the sake of illustration), maybe tighten that up some to 1:25 and 1:45. Nothing huge, just change each flow a little.
edit: especially considering that if anyone really really needs a common recipe they can just purchase it at a table
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Well sure...that I know, I just don't know the exact drop rates. I wouldn't say switch them, but if common is 1:20 and uncommon is 1:50 (again, just pulling numbers for the sake of illustration), maybe tighten that up some to 1:25 and 1:45. Nothing huge, just change each flow a little.
edit: especially considering that if anyone really really needs a common recipe they can just purchase it at a table |
Salvage drop rates can be found at http://paragonwiki.com/wiki/Invention_Salvage
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Recipe drop rates can be found at http://paragonwiki.com/wiki/Recipes
Salvage drop rates can be found at http://paragonwiki.com/wiki/Invention_Salvage |
When a Pool A recipe does drop, the Common:Uncommon:Rare ratio is: 32:8:1 (so Common is 78.05%, Uncommon is 19.51%, and Rare is 2.44%). (Again, from Positron) |
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
There is only two ways the devs could accomplish what you want. 1. Implement stores that sell the items like SOs 2. Change the currency of the markets to something no one has and all would have to re-earn. |
Did you read my OP? I am not proposing any kind of a cap, just if there was a store that sold everything then no one would have to pay over those prices.
I will say it again, I am not suggesting any kind of cap--either market or personal inf limit.
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I will say it again, I am not suggesting any kind of cap--either market or personal inf limit. |
"just if there was a store that sold everything" (What you said in the section I quoted)
and
"1. Implement stores that sell the items like SOs" (What Swellguy said, which you quoted and I assume responded to)
Did you read my OP? I am not proposing any kind of a cap, just if there was a store that sold everything then no one would have to pay over those prices.
I will say it again, I am not suggesting any kind of cap--either market or personal inf limit. |
BTW it may have escaped your notice but people often pay more for common recipes than it costs to buy them off the invention tables. And for a while in I9 beta the devs didn't have those recipes on the tables either.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Yes, and that was covered on page 1 all the problems it would cause and they did introduce stores for recipes except for purples and PvP using merits and MA tickets.
BTW it may have escaped your notice but people often pay more for common recipes than it costs to buy them off the invention tables. And for a while in I9 beta the devs didn't have those recipes on the tables either. |
1. Implement stores that sell the items like SOs, 2...".
Sounds like you both agree that creating a store that sells everything would give the original poster what he wants.
Would only go for this idea if the price for everything was 2 billion.
Rereading the original post... he **IS** saying "implement a store that sells everything." You, said "There is only two ways the devs could accomplish what you want.
1. Implement stores that sell the items like SOs, 2...". Sounds like you both agree that creating a store that sells everything would give the original poster what he wants. |
I wouldn't have bothered posting that if the only responses were "I want a store. Period. Not open to discussion of what that means or would do."
That snippet he quoted and then asks if I read his OP is a complete re-contexting. My quote was a response to his later writing "What I would like to see is a reduction in prices so that I could spend less time farming/marketing, and spend that extra time actually playing with my friends."
My answer makes sense in context but not in the snipped quote he created.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I'm sensing a general shift of priorities, here.
Is the point of playing the market so that you can afford the more valueable items in this game, or are you doing it so you can collect up as much influence or infamy as you possibly can (the way some people collect badges, or base salvage)?
If the devs suddenly made a store that sells all items in the game for static prices, I'd be all for that.
I, for one, have been calling for caps on the market for a long time. I propose a much lower cap. Maybe 20 million? 25 million? I am certain that I, for one, would be able to get much richer much more easily if we had such a low cap. I'm totally on board with any effort to implement market caps of any sort.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are