I do NOT understand Reichsman's mechanics on Barracuda
Big R himself, the temps, or the final encounter as a whole?
The whole SF just doesn't seem right, almost like "Oops! We can't just add this to blue side only so better throw something together ASAP!!"
Brief rundown:
Just before Reich spawns everyone hops into the machine to get temp powers. Some are auto, some are click powers.
---temp powers---
The MM temp power prevents him from phasing. He can still hide in his machine, but he can't phase otherwise. I tend to tell the MMs just to spam it whenever it recharges, but I've been told it works even after he has phased.
The Stalker temp power allows the stalker to go into the two rooms with glowies. Clicking a glowie kills all enemies in the big room other than the AV. There are a limited number of glowies (4 I think).
The Dom temp power holds everything except Reich for a short time.
The Corr temp power kills stuff that is held.
I think the rest just give you protection from end drain.
---the fight---
Typically what a team will want to do is focus on Reich except when he hides in his machine. Ambushes will spawn throughout the fight. So when he is in the machine, just kill some of the ambushes. He hides in the machine 2 or 3 times (I forget). The ambushes are a lot smaller now than they used to be, so typically you can ignore them other than using the temp powers you got to mitigate them. Reich himself does have a high mag mez, so just something to be aware of. With decent support it's not a big deal. The only thing nowadays with the easier ambush spawns that tends to give teams trouble is if they don't have an MM and not a lot of debuff. With no MM he phases a lot, so if you don't have a lot of debuff he will be very difficult to kill.
In my experience?
I've done the SF with no masterminds and had no problems. Just beat him down.
I've done the SF with multiple masterminds and he still phased.
I've done the SF with a mastermind and he still healed like mad every time he got to 50 percent, regardless of phasing.
Chief Hamster of the Fist of Justice / Shadows of Victory
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Rock, rock on Hamster.
Maybe you should post a suggestion (gasp!) about changing the animation for his phase instead of some text. Like Fake Nemesis get a bubble around them or MI's becoming more transparent. It is just hard to tell that the MM power is doing anything.
In my experience?
I've done the SF with no masterminds and had no problems. Just beat him down. I've done the SF with multiple masterminds and he still phased. I've done the SF with a mastermind and he still healed like mad every time he got to 50 percent, regardless of phasing. |
the main bug with it is that the mm temp power has been on/off for working in the past year since it came out, as far as i know right now, it definitly works
you only need 1 mm to hit him with it 1 time in order to stop him from phasing, most of it is just beating the tar out of him. the best thing to use against him is resistance debuffs, since 1 strong regen debuff will kill his regen, debuffing resistance is the best option since he has between 85 an 95% resist to all dmg
about 2 weeks ago i ran a 4 man barracuda and finished it cause we had a mm to stop him from phasing, just takes forever to kill him cause of his massive amount of hp, another time i was on a team with my coalies and we had a mm with us and we killed him in like 15-20 min, even before the ambushs stopped flowing into the room
doing the cuda sf with no mm is just asking for trouble, unless you have enough dps and -regen to keep him from healing as much in his phased periods, you will never win
the cuda sf is unique because it almost requires you to have at least 1 mm to stop him from phasing, once he stops phasing hes a piece of cake, just make sure you have a mm every time and as far as i know, the mm temp right now is working correctly so it will stop him from phasing
I've done the SF with no masterminds and had no problems. Just beat him down.
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I've done the SF with multiple masterminds and he still phased.
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Reichsman does have Dull Pain and a ton of HP. Regardless of if you have an MM, you still need a somewhat decent team to beat him.
Another strategy, pending on team composition, is to focus on the ambushes until they run out and then just cakewalk through Reichsman's HP. He never actually leaves the main platform so there are ways to get the ambushes to spawn in the tunnels and thus bottleneck as they try to come in the room to attack. This favors a strong dom/corr duo who can time their temps for the best result.
Brutes and VEATs get the end drain redux power. Intriguingly, that's a good way to tell when your temps are running out since the end drain is noticible.
The whole SF just doesn't seem right, almost like "Oops! We can't just add this to blue side only so better throw something together ASAP!!"
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I always felt it was the other way around. The villain version has a badass cutscene, more unique missions, special powers only seen in this SF, and a unique encounter with Reichsman.
Hero side it's "do a bunch of missions then kill 5 AVs. (yawn)"
Don't get me wrong, the villain on can be far more annoying / buggy, but I feel they put a lot more time into that than the hero one. If you're on a team that can handle the encounter (and not wipe / spend 30 minutes clearing ambushes) it's a fun fight.
Don't mind Penny....I think she's a little bitter/burned out on all the "Master of" Baracuda runs she's ruined for various people the last couple of months.......
I've already forgotten about most of you
Team wiped last night doing this, to get back to the Nazi we had to fight for every square inch. I guess no one on the team expected this because they would go ahead and try to make it back to the Nazi alone over and over.
Don't mess with Texas!
--moo
...by the way I shall never ever role up a stoner until they make that tier 9 customizable, ugly UGLY!
Don't mess with Texas!
--moo
They might be working on it due to a thread BaBs made awhile back asking how attached players were to the current granite model.
Actions speak louder than Vets.
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Arc ID 3864: The Chronicles of (In)FERNIA!
At least there's no AT requirements blue side too...
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Chief Hamster of the Fist of Justice / Shadows of Victory
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Rock, rock on Hamster.
SadysCHICK ALL the Badges! (I can get. 1396)
Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
I mean, not at all.
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Chief Hamster of the Fist of Justice / Shadows of Victory
Victory Server: Join Victory Forum for team forming and general game chat and IRC Chat: irc.hashmark.net #victory for offline chatting.
Rock, rock on Hamster.