The Baseless Speculation About Electric Control Thread


Airhammer

 

Posted

I reallt dont want to see a sleep in this set at all. Sleeps are somewhat useless on teams. End drain will be a component of the Electric Controller. I expect no less. I am hoping to get some Lightning Field ala Hot Feet. I dont think we will get Lightning Reflexes.

I have been able to make End Drain work quite well on a Elec/Elec Blaster and on a Elec/Kin Corruptor. I am planning to go Elec/Storm or Elec/Kin controller and Elec/Elec Dominator. I would like the end drain to work well with one power. We should get something like what the Malta Sappers use...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

The only think I really DON'T want to see Short Circuit. This set already recycles too many powers already in-game, it deserved at least one unique power (Even its pets are recycled Cap Au Diable demons)


 

Posted

Quote:
Originally Posted by Thirty-Seven View Post
Considering Demon Summoning is basically a direct clone of Thugs (though I cannot reveal the source of my information)... I could see Electric Control also being a direct clone of another control set... that way the only "heavy lifting" was on Dual Pistols and Kinetic Melee.
I have reason to believe your source is inaccurate.

Anyhow, that doesn't say anything about whether Elec Control will be a knockoff or unique. I quite like the "sapper control" idea and hope it's what they go with.


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
I have reason to believe your source is inaccurate.

Anyhow, that doesn't say anything about whether Elec Control will be a knockoff or unique. I quite like the "sapper control" idea and hope it's what they go with.
Meh, could be. Not like I have played the set.



 

Posted

Quote:
Originally Posted by DrMike2000 View Post
I agree end drain is underwhelming at present. I've played Elec/Elec Blasters to 50, Kin/Elec Defender to 50 and Elec/Energy to 30-odd.

But that's because its only been offered to us in Blast sets so far (and only in AoE form), and not in a Control set. Dark Pit in Dark Blast is pretty underwhelming (mag 2 stun on a 60 second timer) but that doesn't mean the entire stun mechanism is useless.

Dark Pit (weak Blast set stun) is to Flashfire (good Control Set stun)

as

Short Circuit (weak Blast set end drain) is to <insert effective Electrical Control Power here>


The thing is, most Controllers actually have weaker debuff values than Defenders. The two major exceptions, Earth and Ice Control, are both very low damage team-support sets. Gravity Control has a Slow component but not -Recharge. Mind, Plant, Fire, and Illusion have no debuffs at all (except for a token ToHit debuff in Fire). If anyone should excel at endurance drain, it ought to be Defenders.


 

Posted

Problem is my blaster is more effective at draining end from a Mob than my defender ever was. So is my corruptor. The blaster gets Short Circuit and Power Sink much earlier than the defender and so did the corruptor.

I hope there is an AoE end drain that works from range myself.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
Problem is my blaster is more effective at draining end from a Mob than my defender ever was. So is my corruptor. The blaster gets Short Circuit and Power Sink much earlier than the defender and so did the corruptor.

Yep. A weird issue with Defenders. Technically they get better endurance sapping from their powers but they struggle to floor an enemy because sapping isn't very well supported for anyone outside of folks with very specific powers. I'm personally hoping Controllers stay far away from the sapping stuff... unless sapping as a whole is going to be changed. Given that Defenders are (at last!) getting a revision to Vigilance, maybe hope is on the horizon for Electric Blast too.


 

Posted

Quote:
Originally Posted by DrMike2000 View Post
Dark Pit (weak Blast set stun) is to Flashfire (good Control Set stun)

as

Short Circuit (weak Blast set end drain) is to <insert effective Electrical Control Power here>
I don't agree. I find mag 2 (minion-only) stuns to be fantastic mitigation, even when you have nothing to stack them with.

Anyway, back to end drain, I still hate it, unless it drains all endurance on minions and LTs, and keeps it at zero for as long as a stun. Even then, might as well just make it a stun or a hold.

Lewis

/hates end drain as a mechanic, even if they bump it


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan

 

Posted

One more thing about Endurance Drain. It actually would work quite a bit better if enemy AI were changed so that enemies thought like players; if their endurance drops below a certain amount they slow their rate of fire.


 

Posted

I really really hope that Elec control features End Drain as a signature element of the set.


 

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Also: Check my sig for my version of Elec Control


 

Posted

I just pray there is no sleep power.. cause thats just a power I will skip..


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Quote:
Originally Posted by Oedipus_Tex View Post
One more thing about Endurance Drain. It actually would work quite a bit better if enemy AI were changed so that enemies thought like players; if their endurance drops below a certain amount they slow their rate of fire.
They do? I tend to swallow a blue pill and keep beating stuff up at the same rate; eventually I run out of either inspirations or valid targets.

Can you tell I'm a brute?


 

Posted

i would like to see it do more damage than gimmick end drains in pve


 

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I don't really mind what's included and what isn't, I'm just happy there's a new control set coming.

Though, admittedly, I would like a big end-drain power along the lines of Heat Loss (without the self and ally recovery) that also stops the recovery of the targets for a certain amount of time.

It probably won't be a hard control set like Earth Control; it's more likely to be either a soft control set which utilises endurance drain in copious amounts in the same way that Ice Control does slow and -recharge, or it's going to be a damage set like Fire Control. Personally, I'd much prefer the soft control option over something that would no doubt end up as a clone of Fire Control.


 

Posted

I'd be sad if the set didn't have Short Circuit (or some variant)


 

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Quote:
Originally Posted by Snowzone View Post
Though, admittedly, I would like a big end-drain power along the lines of Heat Loss (without the self and ally recovery) that also stops the recovery of the targets for a certain amount of time.

It probably won't be a hard control set like Earth Control; it's more likely to be either a soft control set which utilises endurance drain in copious amounts in the same way that Ice Control does slow and -recharge, or it's going to be a damage set like Fire Control. Personally, I'd much prefer the soft control option over something that would no doubt end up as a clone of Fire Control.
Frankly, that would just mean that you'd have the choice between a specialized build that concentrated on end drain above all else, or a build that was low damage with nothing to make up for it. Like Electric Blast. The problem with end drain is that unlike your examples of Slow and Recharge from Ice, it's all or nothing. Almost draining the endurance of the enemy is useless.


Arc #40529 : The Furies of the Earth

 

Posted

That is true but most powers that have end drain as a main aspect (such as Transference and Heat Loss) drain more end than powers that have it as a side effect (like in Electric Melee and Blast). If there was one power that drained all the end from everything ranked boss and below for, say, 10 seconds, or perhaps an aura on the scale of Arctic Air that drained end on ticks whilst stopping recovery and perhaps having a small chance of sleep.

Just because so far all the end drain powers have been a bit meagre doesn't mean that it has to be. Though if Electric Control is going to be using pre-existing powers then it is likely that it will be meagre.

Either way, I'm looking forward to having a new control set to play around with for both Controllers and Dominators.


 

Posted

Quote:
Originally Posted by Snowzone View Post
Just because so far all the end drain powers have been a bit meagre doesn't mean that it has to be.
Actually it does, because un-meagre end drain powers would be too strong. The real problem is that the effects are too binary to be balanced well; either you can reliably end drain the enemy to zero and keep them there, in which case they are helpless. Or, you can't; in which case it does no good.


Arc #40529 : The Furies of the Earth