Controller Powerset idea: Elastic Limbs
I was thinking about popular superheroes who's power sets don't appear in this game. They would mostly be made of moderately ranged entangles that deal damage over time. Other than that, I have no real ideas, so let's see the massive shitstorm of discussions that takes place while people try to turn this one thought by some random member into a fully functioning, fun to use controller powerset.
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I am posting just to say I misread that as "Controller Powerset idea: Electric Lambs," which would be simultaneously the best and worst idea ever.
The first pets would be 3 electric lambs, the second two electric rams, and the third an android who regularly falls asleep.
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While Electric Lamb Orchastra has some potential... if only to cause BaB's AND Castle to both post that infinity face-palming picture...
The very real problem with something like Elastic Limbs is that the game treats all characters as a bubble relative to their surroundings. Avatars in the game don't actually touch other enemies. This animation / bubble effect scaling can be witnessed in sets like Mental Manipulation, where Mind Probe on a short avatar looks really naughty when performed against a tall avatar. The effect can also be seen giant monsters where visible effects applied to pets are animated against the size of the rendered critter.... so if you immobilize say, Lusca, with stone cages... you have drastically oversized stone objects everywhere.
Players are deliberately decoupled from critter visual effects in order to save not just on network bandwidth, but system bandwidth and processing performance as well. If the game had to transmit per-player hit zones on multiple enemy critters, the sheer amount of information needed would make the game unplayable even on the fastest residential cable connections. This is why most games that wind up featuring pixel-perfect hit detection, like games based on Unreal Engine 3 or ID Tech 4 / Tech 5... tend to have a limited number of multiplayer spots available. To date, the only game that has made a hybrid of client-side and server side detection work in an MMO enviroment is Planetside... and as anybody whose been on the receiving end of 6 Jackhammer shots in a row from one NC player can tell you... it didn't exactly work perfectly.
Okay, in fairness, some commercial fiber connections probably could handle the sustained network performance needed to run a fully physics enabled, client side hit detection, and animation modification / deformation in real time.
That's a few years down the line, and then there's still the issue of the processing power your computer would need to have...
Sorry to bump an old thread here, but I'm a big proponent of elasticity. Elastic Melee is completely possible. Don't know about "control" though... seems like an odd choice. For melee you could simply have regular punch/kick/whatever animations, then throw out a projectile FIST or LEG or something, faded out at the end and with some blur and rippling effects so as to keep it from looking awkward. It would look like a generic gloved/booted limb, but with power customization, we could change the color of it so it would look fine considering it'd just be a quick-moving projectile. Tier 9 could be a spinning whirlwind of fists with a decent range.
Not sure if it should be considered a Blast or Melee set, though...
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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But I already explained how it could be done. Please continue reading.
Sorry to bump an old thread here, but I'm a big proponent of elasticity. Elastic Melee is completely possible. Don't know about "control" though... seems like an odd choice. For melee you could simply have regular punch/kick/whatever animations, then throw out a projectile FIST or LEG or something, faded out at the end and with some blur and rippling effects so as to keep it from looking awkward. It would look like a generic gloved/booted limb, but with power customization, we could change the color of it so it would look fine considering it'd just be a quick-moving projectile. Tier 9 could be a spinning whirlwind of fists with a decent range.
Not sure if it should be considered a Blast or Melee set, though... |
And, well, SCR still applies.
Explain to me how a fist not connected to the body is going to look anything less than stupid? Because, I don't see how they can get it to match up to and cover the fist of the avatar so that no one can see it... AND get the glove on the end to match the glove you are wearing.
And, well, SCR still applies. |
I'll admit, it's not the ideal solution to an elastic limb set, but it's probably the closest we could get with the game engine.
The same way the flaming whip animations work. You throw out a fist, a fast-moving projectile is launched. It won't be able to look exactly like your glove, but who cares? It will move fast and be covered in effects, so it won't really matter. I imagine you're thinking of an extending arm slamming into the enemy. Think more of like the "Focus" animation from Claws, with the rippling crap that flies at the enemy. The fist doesn't have to be a big blocky arm either. It could just be a single, balled fist with effects trailing behind it to indicate your arm. Of course, since you could color it, you could make it resemble your costume with fair approximation. I don't think it would look stupid at all so long as it happened quickly enough.
I'll admit, it's not the ideal solution to an elastic limb set, but it's probably the closest we could get with the game engine. |
I doubt that. If it was done properly it would look very stylish and could feature some very unique attacks. The only other powersets I'd like to see first are Electric Control and Water-based powers. Other than that, what else do we need?
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what you are proposing is, in actuality, a a matter propelant/projection power which still wont work the way you are thinking.
how do you doubt that? if it doesn't look right or good it is a waste of time. that is fact. and water based powers are already in the game. they're just called energy based powers. water did not look right so they changed it up a little to give us energy. if you really want to get picky, ice is frozen water so there are actually 2 water based sets(the first being changed to energy because it didn't work right or look right) in the game.
what you are proposing is, in actuality, a a matter propelant/projection power which still wont work the way you are thinking. |
And why wouldn't Elasticity, as I've described, "work the way I am thinking"? I keep hearing people say it's "not possible" to code. Well, of course it isn't, if you're a proponent of wanting stretching limbs that match your character's costume. That's not what I'm suggesting. It's an animation. That's about it. Nothing special besides that. I never once mentioned your arms disappearing while you did the animation or your arms extending out to slap the enemy in the face. It's basically a projectile with some polygons in it and some particle effects surrounding it, all of which can be colored to better match your costume. If it helps, you could think of it as teleportation melee or a super-speed punch or even anime-style "chi fist projection" crapola or something like that.
I just know that, if given a powerset like that, I would totally use it to make a rubberman.
Oh yes, the old "ice is water therefore we don't need water sets" argument. About as valid as saying "assault rifles are guns therefore we don't need pistols" or "broadsword is metal therefore we don't need claws or dual blades". Water, and water-based comic characters, act quite different from ice or freeze rays. It doesn't freeze you, for example. It's a liquid, not a solid, is another one.
And why wouldn't Elasticity, as I've described, "work the way I am thinking"? I keep hearing people say it's "not possible" to code. Well, of course it isn't, if you're a proponent of wanting stretching limbs that match your character's costume. That's not what I'm suggesting. It's an animation. That's about it. Nothing special besides that. I never once mentioned your arms disappearing while you did the animation or your arms extending out to slap the enemy in the face. It's basically a projectile with some polygons in it and some particle effects surrounding it, all of which can be colored to better match your costume. If it helps, you could think of it as teleportation melee or a super-speed punch or even anime-style "chi fist projection" crapola or something like that. I just know that, if given a powerset like that, I would totally use it to make a rubberman. |
which makes it NOT elastic. and water powers did not and still would not "look" right. in fact they make no sense. what are you going to do, dampen the bad guy to death? make it look like he peed his pants in an attempt to disgrace him? or wait, make his girlfriends hair wet, yeah that'll cause him to submit to you.
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Do you really doubt the power of water? I don't even want water blast sets. I am more interested in armor and melee powers.
http://en.wikipedia.org/wiki/Hydro-Man
Do you really doubt the power of water? I don't even want water blast sets. I am more interested in armor and melee powers. |
http://en.wikipedia.org/wiki/Hydro-Man
Do you really doubt the power of water? I don't even want water blast sets. I am more interested in armor and melee powers. |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Great that you don't like it, and that you don't think being bombarded with vast amounts of dense liquid is an acceptable form of combatting a thug. Your argument that water powers don't look right is based on Energy Blast, which was originally designed as a water blast set. In 2003 when the game was being developed it didn't look right, so they labeled it as Energy Blast. It's 2010 now. Your basis for arguing that they wouldn't look right is based solely on conjecture and opinion based on the fact that they didn't like the way water looked when developing the game 7 years ago. I think it's time to give water powers another shot.
I am more interested in armor and melee powers. |
And it will either never happen or not happen with the current tech they have. It has been said, by the Devs that are in charge of powers and animation, that elastic limbs and water, to name but a few, are not possible with the current engine and resources. Ergo, it will not happen.
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Maybe you don't recall, but for the longest time the devs also said that power customization wasn't a possibility.
These suggestions are being made to show that there is interest. Coming in to say "THIS WON'T HAPPEN" is neither constructive nor helpful to the development process. Suggesting something isn't for my benefit or for yours; it's to let the devs know what players want to see. If enough people wanted to see water or elastic limbs or even Fish melee it might open up doors and suddenly become possible.
I was thinking about popular superheroes who's power sets don't appear in this game. They would mostly be made of moderately ranged entangles that deal damage over time. Other than that, I have no real ideas, so let's see the massive shitstorm of discussions that takes place while people try to turn this one thought by some random member into a fully functioning, fun to use controller powerset.