Build Up vs. Aim
I usually opt for Build Up since many of the damage IO sets have decent accuracy bonuses and I can usually find a spot for the Kismet 6% +tohit.
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Well, personally, I rarely take either.
I prefer my blasters (and scrappers) to have a consistent damage output rather than the big spikes that relying on BU/AIM give.
However, that's strictly a personal choice, and I know most folks don't agree.
If you're going to take one (and only one) of the two, I'd say that Build Up is usually the better choice.
Build Up (generally) provides: +15% to hit and +100% damage
Aim (generally) provides: +37.5% to hit and +62.5% damage
But, by time you are in the upper levels, accuracy/to hit isn't normally much of an issue. You're character will be well slotted with accuracy and will probably have some global accuracy bonuses from IO's as well.
So the +to hit isn't nearly as important as the +damage in most cases...
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build up
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I prefer my blasters (and scrappers) to have a consistent damage output rather than the big spikes that relying on BU/AIM give.
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To the OP, if you only take one, take BU. You won't need the large to-hit that Aim gives, and you will appreciate the extra damage. However it's really nice to take both.
Seems we have a consensus, so Build Up it is. Thanks.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Not all Blast sets have aim. And Aim's damage boost really doesn't make that large of a difference over time (and if you're not a mini-nuke set, your nuke doesn't really, either). Aim is largely an inferior version of Build Up (if you actually slot your powers with accuracy, you'll rarely need the additional tohit... very rarely), and in pve spike damage only has a moderate amount of tactical use... and rather minor in team pve.
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BU's damage boost doesn't make much of a difference over time either - it's the ability to frontload damage, and provide burst damage, that makes Aim and Build Up nice (and is one of the reasons Pistols is kind of a bad set, but that's neither here nor there). While I'll agree that BU is the better choice between the two, there's no reason to not take both unless you can't fit them in. Against a really hard target you could pop both for a huge damage boost to take the target out quickly, or if you're going at a more casual pace you could just alternate the two to be riding a respectable damage bonus most of the time. This is especially fun on high-recharge builds, where there's almost no downtime when you're alternating them.
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The speed gap between a blaster who can Aim/BU but doesn't really starts to show as you pile more and more global recharge on. At around the 80 or 90% Recharge (+70 more from hasten) Its like 25 Second recharge for both of them. If you stagger them that is something close to 20 out of every 25 seconds having a very significant damage boost (between 62.5 - 100% )
And as said above, one of the reasons DP lacks damage. Take both and skip something else.
Not at all true. Spike damage helps you kill troublesome targets quickly and by frontloading all your best DPA attacks. Wiping out most of the lieutenants/minions in a single AoE volley helps reduce the damage you take. The huge ToHit buff allows you to land hits when heavily debuffed and end fights that you otherwise couldn't because every other hit is whiffing. Spike damage is especially important for Blasters who usually can't stand there to trade hits. Even if you're playing a softcapped whatever, when fighting defense debuffing enemies you'll usually want to kill things quick before cascading defense failure can set in.
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Definantly Build Up if you have to choose between one or the other. You should have more than enough accuracy with the basic IO's to cover anything you'd face, and in any case you're fighting something with enough defense to make it a problem, you'd probably have buffs anyway
I'd go Build Up for sure. I find that it's not hard to keep my to-hit chance at or near 95% against almost everything I'm likely to be fighting (especially if using IOs), but being able to take down a boss faster is very useful. That means higher +damage is better than a higher to-hit buff, especially since Build Up can be slotted for to-hit if you really need that.
Of course Aim is nice against Elude users, but unless you are going to make a career of hunting Paragon Protectors I think the higher damage boost in Build Up will be more useful to you.
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If I had to choose between "Build Up and Stamina" and "Build Up and Aim" I'd pick BU + Aim.
Just sayin'.
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To the OP, I'm curious as hell what is so important in the build that you are skipping either.
Well, personally, I rarely take either.
I prefer my blasters (and scrappers) to have a consistent damage output rather than the big spikes that relying on BU/AIM give. |
The +damage is what makes blasters stand out. See that annoying guy? Aim + BU + attacks = dead annoying guy. See that mob? Aim + BU + AoE attacks = dead mob. The blaster AT is the one AT that I flat out know I can kill something faster than another AT. The reasons? Aim and BU.
When you can take only one, which is generally considered better? I find I just can't decide whether the far greater accuracy with Aim makes up for the lesser damage bonus... :/