Let Us Buy Recipes With Inf


Adeon Hawkwood

 

Posted

As an Inf sink to fight inflation, we should be able to buy most recipes with Inf. You could use data mining to ensure that they're not good deals, but people would still use them.

As it is now, much of the game's inf is merely traded, not spent; making the things we buy now take more of our inf would mitigate this without requiring changes to existing setups. People getting shafted on Inf by using this system would probably appreciate its presence when they used it.

Example: Sting of the Manticore Dam/Int/Rech isn't available below level 50 blueside right now. They sell about 2-5 times per month in the high 40's, running 2-5 million Inf for a recipe and about 10 million Inf for an enhancement; I must wait for a while to have a chance of getting one of these, and when I do, another player gets most of the Inf. If I could buy one from a vendor for 15 million Inf (for example), I might do so, at which point I would have my recipe and that Inf would be gone. My current alternative to the wait is a forced merit purchase; by the time I earn that many merits, I'll have earned millions of Inf as well, driving inflation.


 

Posted

it would also be a way for poeple to purchase purples and other extremely hard to get recipies instead of spending a fortune on the market or weeks or even months farming to get the same recipe


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
it would also be a way for poeple to purchase purples and other extremely hard to get recipies instead of spending a fortune on the market or weeks or even months farming to get the same recipe
purples and PvP io's will never be purchasable pther then on the market or by getting them as drops. that is the way it is. and you don't have to spend a fortune, you can place whatever you would like to bid on whatever and wait. or sell your stuff that you don't want or need at the time and make billions to fund your purchases.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
purples and PvP io's will never be purchasable pther then on the market or by getting them as drops. that is the way it is. and you don't have to spend a fortune, you can place whatever you would like to bid on whatever and wait. or sell your stuff that you don't want or need at the time and make billions to fund your purchases.
i was assuming that, but theres a lot of IOs out there that cost just as much as purples (LOTGs, miracles, and numi come to mind)

its understandable to spend a fortune on purples, but to spend a fortune on a lot of normal IOs makes it take 4x as longer to slot builds


 

Posted

I don't think the devs really care about influence sinks. They're more interested in time sinks, and providing ways to get highly desired items quickly runs counter to having players be long-term subscribers to the game.

If you really need the recipe, you have options:

  • Run some TFs for the merits. If you find a good group it's not so time consuming. If you use the 20-merit random roll you may get lucky and get what you need. Otherwise you can sell things, or save up till you get enough to buy exactly what you want.
  • Run AE missions for tickets. Use the tickets for Gold rolls. You might get lucky and get what you want. If not, you'll likely get something even more desirable that you'll be able to sell on the market.
  • Use tickets for bronze rolls. Some of these sell for tens of millions and more. Use your earnings to get what you really want. This is actually very lucrative, and it doesn't take very long to get hundreds of tickets no matter what kind of character you're running.

You're in the consumer mindset. Become a producer of desirable items and you may get what you want out by random chance, and if not you'll quickly earn enough to buy it.


 

Posted

Quote:
Originally Posted by Teeth View Post
As an Inf sink to fight inflation, we should be able to buy most recipes with Inf. You could use data mining to ensure that they're not good deals, but people would still use them.
Uhm you do realize that we can already buy basic IO recipes for influence at the Universities.


As to the set IO's, no. If they sold those people would stop using the market. Why pay the prices there when the recipes have a fixed price in a store.


 

Posted

Necrotech: If you're complaining about cost, you're missing my point. If a certain purple was costing you 300 million inf on the market, it would cost you 500-600 million inf from the vendor in my system.

Quote:
Originally Posted by Rodion View Post
You're in the consumer mindset. Become a producer of desirable items and you may get what you want out by random chance, and if not you'll quickly earn enough to buy it.
No, I was thinking about inflation. The Devs consider inflation an issue, and I agree. I already can and do get the recipes I want. (I've slotted 11 Luck of the Gambler globals in the past 3 months, and sold 3 more beyond that, for example.)


Quote:
Originally Posted by Forbin_Project
Why pay the prices there when the recipes have a fixed price in a store
Because the prices at the store would cost twice as much (or more). You do realize that we can already buy basic IO recipes for influence at the Universities? Those basic IO recipes still sell like hotcakes on the market. (Heck, you can even flip some of them from the vendor--the margin isn't good, but people will often pay more on WW than the university charges you.)


 

Posted

Quote:
Necrotech: If you're complaining about cost, you're missing my point. If a certain purple was costing you 300 million inf on the market, it would cost you 500-600 million inf from the vendor in my system.
if this is the case it isn't even worth the devs time. it wont get used when i can get one from the market for 300 mil or less if i wait.


Quote:
No, I was thinking about inflation. The Devs consider inflation an issue, and I agree. I already can and do get the recipes I want. (I've slotted 11 Luck of the Gambler globals in the past 3 months, and sold 3 more beyond that, for example.)
so why the need for this suggestion...oh yeah, so you can get purples with little to no effort, gotcha. never gonna happen.


Quote:
Because the prices at the store would cost twice as much (or more). You do realize that we can already buy basic IO recipes for influence at the Universities? Those basic IO recipes still sell like hotcakes on the market. (Heck, you can even flip some of them from the vendor--the margin isn't good, but people will often pay more on WW than the university charges you.)
really? can i get a facepalm here... do you even know what you are saying? the common IO enhancement is what is going for the most, not the recipe. the recipes can be gotten at half of the cost of the university. and as far as the items costing more at a vendor then at the market, you have just shot your own idea in the foot.


 

Posted

How about a way to convert INF to Merits for rolls and recipies!


 

Posted

Quote:
Originally Posted by Teeth View Post
No, I was thinking about inflation. The Devs consider inflation an issue, and I agree. I already can and do get the recipes I want. (I've slotted 11 Luck of the Gambler globals in the past 3 months, and sold 3 more beyond that, for example.)
The thing is this doesn't really combat inflation. It puts an effective cap on how much a recipe can sell for and does provide some deflation one the price reaches that point. But with the numbers you're talking about we'd need a LOT more inflation to get there with most recipes.

In order for this to actually combat inflation now the store prices would need to be lower than the market price. In that case it basically causes deflation by increasing supply. I don't have a problem with increasing supply but a store is probably not the best way to go about it.


 

Posted

Quote:
Originally Posted by Ravenous33 View Post
How about a way to convert INF to Merits for rolls and recipies!
10.000.000 Inf for 1 merit, sounds about right?

On other news, I just saw a pig flying outside my window.


Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit

 

Posted

Quote:
Originally Posted by Blue Rabbit View Post
10.000.000 Inf for 1 merit, sounds about right?

On other news, I just saw a pig flying outside my window.

Swine Flu?

>_>

<_<


 

Posted

While I agree with this idea as a player, I don't think it will happen, or at least soon. Why?

They put the merits in.
They are the store.
They are the currency.

That said, if inflation goes too crazy they might do this. It sets a ceiling for prices, but the trick is this. With merits, the character themselves are the only ones that can earn...with influence, money transfer, both between characters, friends, and with gold farmers takes center stage.

Why? Impatient people look at the market, don't find what they want, so they simply beg their SG, or pay for the influence through a RMT'er. The guy with a bunch of high level characters can use those characters' resources to directly access stuff for a new alt in ways those of earlier level could not, and that circumvents a lot of the in-game's economy. As it is, recipes are tethered directly not just to your account, but your character that's being played, or by what other players who are playing receive. What is being proposed makes this far more amorphous...guy playing the market doesn't just fiddle with what's out there, he can directly create supply. Person playing a level 50 makes way more supply than mr. casual gamer playing his multiple level 20 alts. You get the idea.


 

Posted

Quote:
Originally Posted by Teeth View Post
Necrotech: If you're complaining about cost, you're missing my point. If a certain purple was costing you 300 million inf on the market, it would cost you 500-600 million inf from the vendor in my system.
i wasnt just complaining about the costs, 90% of the time the reason the costs on the market are high because theres few or no IOs in that set for sale (I.E. kinetic combat is a non-purple recipe thats going for 50+ mil because theres almost none on the market)

i wouldnt really care about paying the higher price to a vender if i was guarenteed to get one, even when i had enough to buy an apocalypse or hecatomb recipe, half the time the ones i need arent even on the market atm, so i usually spend the money on other recipies that i can use and actually are being sold on the market

if they did put all IOs at a fixed price at a vender and had a market, market prices would go down because people would be able to actually get IOs that they were looking for, even if at a slightly higher price, and the poeple who really want the IOs without waiting for a drop or an item to be put on the market could spend the extra inf on the fixed price vendor.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
if this is the case it isn't even worth the devs time. it wont get used when i can get one from the market for 300 mil or less if i wait.
...
so why the need for this suggestion...oh yeah, so you can get purples with little to no effort, gotcha. never gonna happen.
You are really hung up on purples. o_0

(Also, I wasn't imagining this being used for Purples and PVP recipes, as that would make little sense when you can't even get them with merits. It was just an example. Mostly, though, people here are much too concerned with Purples.)


Quote:
the common IO enhancement is what is going for the most, not the recipe. the recipes can be gotten at half of the cost of the university.
This is not always true. I've gone through the crafting badges twice, and I've seen people buy them for more than university cost on many occasions over many different level ranges and recipe types. It's not the normal pattern, but it definitely happens.

That said, the fact that they can be had for half the university's price and yet people still buy them from the university does not shoot my idea in the foot; it was actually the basis for my idea.


Seldom has a point, though. The more fluid nature of Inf probably kills my idea.


 

Posted

I would love the ability to convert inf into merits and an alarmingly preventive ratio.

This means every time someone wants to complain about how the market works we can be all "Just convert your inf and it's yours" and then they would wine about cost and we could be all "You have the option of earning merits, buying merits or using the market" and they would be all "I don't like the market" and we say "then use option a or b and deal with the cost" and around and around we go every week in a nice planned cycle of complaints and snark!

It's way more effective then our current complaint cycle.


 

Posted

Merits as the proper currency is a joke. Merits were introduced, yes, but inf is still what we have most of and the only thing we're allowed to spend and trade. Merits are these crazy lottery tickets that we can use to win random prizes, or spend stupid amounts to ensure we get the good stuff. There are very few recipes that it's worth spending merits on because all merit prices are that high.

If a random merit roll is 20 merits, then one needs to assume that for every recipe worth MORE than 20 merits there is at least one worth less. This is true, but the cheapest for sale is still what, 150 merits? Consider those claw machines of 'a winner every time' but it's 25 cents a play and sometimes you just win a piece of penny candy. The current merit system says if you want to buy that piece of candy individually from the vendor, it's a dollar. Merits are still just random rewards. They're not currency, they're bonuses, and you can play a lot without getting any. I did most of the arc content on my main before merits were introduced, and so my only merit source is Flashbacks and Taskforces. Sure, I do these sometimes, but most of what I do is team with my friends. And because merits are non-transferable, if I want to use merits to get level 50 recipes for that character, I need to run arcs on my other characters and /wait until they're level 50./ So that character I have with over 200 merits can't spend them on my main optimally for another 15 levels.



Back to the point: Inf is the economy. Merits are not. We need to be able to spend inf on things. Putting things at "expensive" in vendors will not stem inflation in itself, but it will do the following things.

-Ensure that recipes are ALWAYS available. Certain recipes are incredibly rare, and I'm not talking about purples or PVP IOs here. I'm talking about gold and silver rolls below level 50. There's no serious farming at lower levels, and thus Kinetic Combat and Gaze of the Basilisk pieces rarely show up on the market, for example.

-Give a place for lots of inf to drain from the economy. Right now, inf decreases as it moves through the market, but at a much slower rate than it's being produced. Selling recipes for inf would give an option for sudden removal of inf from the system. This will, long term, help reduce inflation by preventing the devaluation of Inf.

-Put a price cap on some recipes on the market. This isn't as big a deal as the second issue, but it will prevent a few things from getting really stupid expensive. Price for recipes, of course, would vary based on how good they are and how hard they are to find the 'normal' way.



And as said: No purple or PVP IOs for this as those aren't currently accessible via the merit system. This isn't about getting IOs with no effort, this is about ensuring that there is enough supply to FILL the demand, even if expense means people still aren't buying, and it's about getting inf out of the market to stem inflation.


NPCs: A Single Method to Greatly Expand Bases

 

Posted

Quote:
This is true, but the cheapest for sale is still what, 150 merits?
i think the cheapest is like 75 merits... but for some reason i keep wanting to say 125 is it.


 

Posted

According to our Wiki:

Invention Origin Enhancement Sets (select specific recipes):
Uncommon Enhancement Recipe: 50-75 Merits
Rare Enhancement Recipe: 125-275 Merits


 

Posted

Actually the minimum is 50 for most of the Uncommon recipes.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
Actually the minimum is 50 for most of the Uncommon recipes.
HAHA too slow you owe me 10 minutes of heaven!


 

Posted

Quote:
Originally Posted by CapnGeist View Post
Ensure that recipes are ALWAYS available.
Quote:
Originally Posted by CapnGeist View Post
Put a price cap on some recipes on the market.
Question: when a price cap exists for a recipe which means it can be sold off-market for considerably more than on-market, what do you think will happen to the supply of that recipe on the market?


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Grouchybeast View Post
Question: when a price cap exists for a recipe which means it can be sold off-market for considerably more than on-market, what do you think will happen to the supply of that recipe on the market?
I think (or hope?) that he was talking about imposing a price-cap by having vendors sell unlimited recipes at that cap. Unlike an actual price cap that would work although depending on the price point the actual usefulness is questionable.


 

Posted

Right. I don't mean an on-the-market price cap, I mean an effective price cap in that the number of people willing to pay more than 10 million for a recipe that sells for 10 million from the vendors are slim.


NPCs: A Single Method to Greatly Expand Bases