SD/Axe....Whoa.


beyeajus

 

Posted

Iv been leveling up my SD/Axe Tanker recently and Scrappers and other Tankers are stopping to ask me questions about my Tanker.

The following is not a stretch of the imagination, nore is it fluff and guff at all.

Iv been running at +0/8 w/bosses Solo for Radio missions and just recently dinged 31.Some times ill team, other times ill duo instead of solo.

When I jump into a mob like any Tanker should, and aborb up some +Damage from my aura.I trigger off Whirling Axe, which commonly does between 90 and 130 damage depending on the +damage saturation and what im fighting.No big deal there.

Then ill trigger Shield Charge and commonly hit the entire clumped mob for 300 to 350+ damage.Again these numbers depend on what im fighting and the saturation of my Aura.

Iv been capable of keeping up with some Blasters and Scrappers for damage.(not all of them though)

Other Tankers stop mid mission to tell me just how immpressed by the damage I do, and if SD/? would do what my Tanker does.A couple litterally told me they where logging out to make a SD Tanker just because they saw what I was capable of.

I shutter to think of the massive mayhem ill be causing when I reach the levels that Cleave and Pendulum are available to this Tanker.I almost wipe entire mobs in 2 attacks as it is.

Im estatic that iv found another Tanker build that matches my Fire/Fire.

Anyone else have a SD/ Tanker they are very happy with?


 

Posted

I've got a shield/mace that's getting almost to those levels, and I can't wait to start laying out the AoEs too. Mace basically has all the same stuff as axe, and it's looking really quite juicy from my perch at level 25.5. She already hits pretty dang hard in ST, and once my attack chains tighten up I'm gonna be dishing out a heck of a lot of carnage. And I find it funny to be looking forward to fighting council robots for a change.

SD in general is pretty dang amazing on tanks. I personally find SD on scrappers or brutes a bit squishy for my tastes as I don't have the resources to bling them out, but SD on tanks can hit the softcap with practically no investment and lay out damage like there's no tomorrow to boot. Only drawback is the build can be tight, but it's not insurmountable, and a small price to pay for this much awesome.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

I made a SD/Axe as one of my first shield characters. My thought was to experiment with knockdown, since Axe does so much KD and Shield Charge also does KD.

I liked it so much I ran him right up to 50. I bought just enough defense from set IOs to soft-cap him, which wasn't really necessary, since he does enough knockdown to really help a non-softcapped defense. The rest of his slots are frankenslotted with cheap IOs around the levels the powers became available -- I haven't bothered to plan out set bonuses beyond the little bit of defense.

He's quite a lot of fun. WHOOM, and everything falls down.

Mace has better area than Axe (wider cones, and notably, Pendulum from Axe only hits 5 targets, Mace's equivalent hits 10) , but Axe has more consistent knockdown and I get the impression it does just marginally more damage on a few of the heavy hitters. (For example, Axe's Cleave is 122 base damage at lvl 50, vs 101 for Mace's Shatter, although Shatter has a wider cone.)

Either set will be keen.

Weirdly, Axe lets you get up to 10 enemies with Cleave. It's a tiny narrow cone, so that seems all but impossible. But with a little kiting, I occasionally have gotten six with one blow, which I guess technically means I'm taking advantage of its ability to hit more than five. :P


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Yeah, crowd control gets a 1 foot deeper cone and 5 more max targets than pendulum, at the cost of only being DS 1.6 instead of 1.9 - although crowd control does have a 100% chance for knockdown instead of 50%. Shatter has a 'shadow maul' cone (45 deg, 8 ft) vs cleave's 'headsplitter' cone (20 deg, 10 feet), but is only DS 2.28 instead of 2.76. That said, whirling mace is inexplicably DS 1.12 compared to whirling axe's 1.0, which is odd since the powers are identical otherwise.

I decided that mace would probably be slightly better AoE overall, and I thought the faster recharges would likely be enough to offset the higher damage, since I'm not going to IO her out to the point where the DPA on the aoes becomes super important. The differences really are pretty minor though. Mostly I just wanted to hit things with a big beatstick.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Anyone else have a SD/ Tanker they are very happy with?
Sure. I have a SD/axe at 50. He's built primarily for survival so his damage output isn't as good as it could be but his survivability is awesome. I think my ice/SS does more damage - probably because I really slotted for it and have a bunch of +damage set bonuses.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Wow.....

I am currently sitting at level 39, and dish out some of the ugliest damage iv ever seen on a Tanker.The only tanker iv got that can trump its damage over time would be my Fire/Fire Tanker, but it cant beat my SD/Axe's Burst Damage.

Iv got Ninja Run, so I skipped my Travel pool and took every Armor Power on the Primary except for Grant Cover.Not sure ill need it, and I took every melee power in my Axe Secondary.

The only additional Pool iv taken has been the Fittness Pool.Swift, Health, Stamina.Iv yet to feel the need to take the fighting pool at all for Tough or Weave.The 2-3 Mobs I can handle at a time right now are constantly on there butts, so those additional defenses just dont seem needed.

I acctually took the nerds approach to the Stamina issue Axe creates for the build.I Slapped 1-2 Endurance Reducers in every Axe Attack power.It massivly helps the end drain, and because I have so many attacks, Hasten isnt needed, nore is the need to any Recharge Enhancers for the attacks.I am constantly swinging.So there would be no point.

My Armor Toggles have 1 end reducer in them, and draw hardly any End as it is.I have the optimal 3 Defense SO's in my defense toggles, and in Phalanx Fighting as well.I have the optimal 3 Damage SOs in all of my attacks.

At my current level of 39.I can run in, BU up, let my AAO abosorb the presence of the baddies in the mob, hit Whirling Axe for around 140 damage, then Pendulum for 300 damage on the 5 targets it can hit, then if iv got it lined up good enough, I commonly hit 2-4 with Cleave for around 380 damage, and last but not least.....Shield Charge....BOOM!400-500 damage baby!

The best part of these attacks.Is that the mob falls down and has to get back up.Iv fought Bosses using only ST attacks when iv already cleared the rest of the mob like a Tank from the Freakshow.It would res, and id keep him KD the entire time and he would die without getting a attack off.Glorious!

I really do feel that Shields was ment for Tankers, and thats why it makes a Tanker a God when played right.

On a diffrent subject.I feel Dual Pistols was ment more for Corr's and Defenders then it was for Blasters.Think about it.Change Ammo would benifit the debuffing ability of a Corr and Defender very well.In the same way I belive Shields is really ment for Tankers, but they gave it to Brutres and Scrappers so they wouldnt Cry.

I constantly solo at a 8 man level with this tanker and have yet to need any outside help at all.I do however Dou with another Player at times, just because I get lonley.

On a full team setting.People abused the fact I could roll the mission easly on my own, and went nuts like I was a EMP.They decided to do there own tanking.I say thats great!Just dont exspect me to heal you or hand you a wakie when you rush ahead and get sailing back KO'd from that Alpha you just took.(Thats another issue about stupid and reckless players ill leave alone.)

Anyhow.This Tanker is nuts.Hail to the king baby!


 

Posted

Fire_Minded would you mind posting your Build on here?


 

Posted

SD/SS = love.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by cybermitheral View Post
Fire_Minded would you mind posting your Build on here?

Can't tell if you're being serious or not, but on the off chance that you are, fire makes a point of not using planners or following cookie cutter builds, so he's not going to have a build to post.

If you want I can PM you the shield/mace build I'm working with, since mace is basically identical to axe. Just PM me if you want it, I'll refrain from posting it here since this is fire's thread.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by cybermitheral View Post
Fire_Minded would you mind posting your Build on here?

That might be a little difficult.

I dont use Mids.


 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Can't tell if you're being serious or not, but on the off chance that you are, fire makes a point of not using planners or following cookie cutter builds, so he's not going to have a build to post.

If you want I can PM you the shield/mace build I'm working with, since mace is basically identical to axe. Just PM me if you want it, I'll refrain from posting it here since this is fire's thread.
Go ahead and post it in here, im not a complete Jerk 100% of the time.Just 98% of the time.


 

Posted

Quote:
Weirdly, Axe lets you get up to 10 enemies with Cleave. It's a tiny narrow cone, so that seems all but impossible. But with a little kiting, I occasionally have gotten six with one blow, which I guess technically means I'm taking advantage of its ability to hit more than five. :P
Which i really hope they swap soon like they did for mace when it was wrong and give pendulum the 10 target cap

This saddens me greatly they have it improperly set up like this for axe. With the target cap swap, mace is still better with the wider cones IMO, but it just feels wrong only hitting 5 enemies with pendulum, and for a knockdown set not having 100% knockdown on it where mace does.

If I didn't already have a WP/mace, i'd probably suggest going shield/mace over shield/axe.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Go ahead and post it in here, im not a complete Jerk 100% of the time.Just 98% of the time.
Alright, well, in that case, I will.

Here's my current planned build. The general idea I had behind this was to take all of the AoEs to achieve the carnage already mentioned, softcap, use maneuvers instead of weave to not use so many power slots, and avoid expensive IOs. The build doesn't softcap until the early 40s, unlike most fighting pool builds, but it fits in more attacks - plus, like fire, I found myself pretty darn tough even before softcapping, especially given how much damage I could kick out. The set IOs are all at level 30 to aid exemplaring - I can go as low as 27 before I start losing defense bonuses.

Much of the build could be customized to personal tastes. The core elements are the smashing haymaker, multistrike, red fortune, and blessing of the zephyr (get the 25 ones as the salvage is slightly cheaper) sets, which along with the steadfast 3% give the defense needed to hit the cap.

There are a number of tradeoffs inherent in these choices. Most notably, shield charge is underslotted for recharge, the cushion above the softcap is not as big as I would like, recharge, accuracy, HP, and recovery bonuses are negligible, and the end use is slightly iffy.

The upside, however, is that the build is cheap, which fits my style as I'm not particularly interested in playing the market. The core build should run significantly less than 100 million if you're patient. I don't think I've spent more than 20 million on mine so far, and I've got almost everything already. However, the steadfast was moved from another character and I don't have the performance shifter yet, so those would jack up the price. If needed, you can get those with merits, and AE tickets can net you any expensive salvage.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Nova Rising: Level 50 Technology Tanker
Primary Power Set: Shield Defense
Secondary Power Set: War Mace
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- S'dpty-Def/EndRdx:30(A), S'dpty-Def/Rchg:30(3), S'dpty-Def/EndRdx/Rchg:30(9), S'dpty-Def:30(19), ResDam-I:45(45), ResDam-I:45(45)
Level 1: Bash -- S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(3), S'ngH'mkr-Dmg/Rchg:30(5), S'ngH'mkr-Dmg/EndRdx/Rchg:30(13), F'dSmite-Acc/EndRdx/Rchg:30(17), F'dSmite-Acc/Dmg/Rchg:30(43)
Level 2: True Grit -- Heal-I:30(A), Heal-I:30(9), Heal-I:30(17), S'fstPrt-ResDam/Def+:30(37), S'fstPrt-ResDam/EndRdx:30(46), ResDam-I:45(46)
Level 4: Jawbreaker -- S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(5), S'ngH'mkr-Dmg/Rchg:30(7), S'ngH'mkr-Dmg/EndRdx/Rchg:30(11), F'dSmite-Acc/EndRdx/Rchg:30(15), F'dSmite-Acc/Dmg/Rchg:30(43)
Level 6: Active Defense -- RechRdx-I:45(A), RechRdx-I:45(7)
Level 8: Against All Odds -- EndRdx-I:30(A)
Level 10: Battle Agility -- RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(11), RedFtn-EndRdx/Rchg:30(13), RedFtn-Def/EndRdx/Rchg:30(15), RedFtn-Def:30(19), RedFtn-EndRdx:30(42)
Level 12: Phalanx Fighting -- DefBuff-I:30(A)
Level 14: Swift -- Run-I:30(A)
Level 16: Combat Jumping -- Zephyr-Travel:25(A), Zephyr-Travel/EndRdx:25(40)
Level 18: Health -- Heal-I:30(A)
Level 20: Stamina -- EndMod-I:30(A), EndMod-I:30(21), EndMod-I:30(21), P'Shift-End%:30(46)
Level 22: Clobber -- S'ngH'mkr-Acc/Dmg:30(A), S'ngH'mkr-Dmg/EndRdx:30(23), S'ngH'mkr-Dmg/Rchg:30(23), S'ngH'mkr-Dmg/EndRdx/Rchg:30(25), F'dSmite-Acc/EndRdx/Rchg:30(25), F'dSmite-Acc/Dmg/Rchg:30(45)
Level 24: Taunt -- Mocking-Taunt:30(A), Mocking-Taunt/Rchg:30(48), Mocking-Taunt/Rchg/Rng:30(48), Mocking-Acc/Rchg:30(50), Mocking-Taunt/Rng:30(50), Mocking-Rchg:30(50)
Level 26: Shield Charge -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(27), M'Strk-Dmg/Rchg:30(27), M'Strk-Acc/EndRdx:30(31), M'Strk-Acc/Dmg/EndRdx:30(33), M'Strk-Dmg/EndRdx/Rchg:30(34)
Level 28: Whirling Mace -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(29), M'Strk-Dmg/Rchg:30(29), M'Strk-Acc/EndRdx:30(31), M'Strk-Acc/Dmg/EndRdx:30(34), M'Strk-Dmg/EndRdx/Rchg:30(34)
Level 30: Maneuvers -- RedFtn-Def/EndRdx:30(A), RedFtn-Def/Rchg:30(31), RedFtn-EndRdx/Rchg:30(33), RedFtn-Def/EndRdx/Rchg:30(33), RedFtn-Def:30(42), RedFtn-EndRdx:30(43)
Level 32: Build Up -- RechRdx-I:40(A)
Level 35: Shatter -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(36), M'Strk-Dmg/Rchg:30(36), M'Strk-Acc/EndRdx:30(36), M'Strk-Acc/Dmg/EndRdx:30(37), M'Strk-Dmg/EndRdx/Rchg:30(37)
Level 38: Crowd Control -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(39), M'Strk-Dmg/Rchg:30(39), M'Strk-Acc/EndRdx:30(39), M'Strk-Acc/Dmg/EndRdx:30(40), M'Strk-Dmg/EndRdx/Rchg:30(40)
Level 41: Super Jump -- Zephyr-Travel:25(A), Zephyr-Travel/EndRdx:25(42)
Level 44: Grant Cover -- RedFtn-Def/EndRdx:45(A)
Level 47: One with the Shield -- ResDam-I:50(A), ResDam-I:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 14.9% Defense(Smashing)
  • 14.9% Defense(Lethal)
  • 9.88% Defense(Fire)
  • 9.88% Defense(Cold)
  • 8.63% Defense(Energy)
  • 8.63% Defense(Negative)
  • 3% Defense(Psionic)
  • 14.6% Defense(Melee)
  • 14.3% Defense(Ranged)
  • 12.1% Defense(AoE)
  • 1.8% Max End
  • 3% Enhancement(Accuracy)
  • 17.5% Enhancement(RechargeTime)
  • 77.3 HP (4.13%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 16%
  • MezResist(Sleep) 6.6%
  • MezResist(Stun) 6.6%
  • 1.5% (0.03 End/sec) Recovery
  • 4% (0.31 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Im tempted to make a SD/Mace Tanker simply because everyone says its better, and I have yet to ever see one.Mace does have better specs then Axe does, but The Ritki Axe that iv still not obtained yet is what pushes me to stay on this route.


 

Posted

Yeah, axe does get much more interesting weapon customizations than mace does. I still wish there was some sort of energy mace, the tech mace looks more like a piece of modern art than a weapon to me. I just want something that glows to match the rest of my tanker's costume.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Muon, I'd recommend two changes in your build. First I'd use Obliteration in Shield Charge instead of Multi Strike so it recharges in 42 seconds instead of 54 seconds, to keep the soft cap all around I'd slot Deflection with 3 LotG and 3 Aegis. You pick up a little recharge, HP, and regen that way, and you lose a little accuracy bonus. In my build I dropped the Kismet +6% Accuracy in Phalanx Fighting. (OK, make that 3 changes )
Check out those changes in Mids and see how you like them.
Other than those suggestions I really like that build, I think I'll give it a try myself.


"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me

Pediatric brain tumors are the #1 cause of cancer related deaths in children.

 

Posted

Quote:
Originally Posted by Fire_Minded View Post
Im tempted to make a SD/Mace Tanker simply because everyone says its better, and I have yet to ever see one.Mace does have better specs then Axe does, but The Ritki Axe that iv still not obtained yet is what pushes me to stay on this route.

You can get a Ritki Axe?!?!?

Wow that decides it on my choice between axe and mace.


 

Posted

Theres no Ritki Maces, thats for damn sure.Would be cool if they made one.The design wouldnt be very hard.


 

Posted

Eislor, I would indeed prefer to use sets such as obliteration, etc. The problem is that, looking at the market, a level 31 obliteration set seems to be running about 45 million *before* salvage and crafting. Add in another ~20 mil for the LoTG, aegis, and kismet, and you get 65 mil, which is about 4 times more (at least) than I've spent on my entire build so far.

If money were no object, I would certainly make use of sets like Oblit, LotG, and similar powerful sets. However, I made 40mil before this character was 20 by buying, crafting, and reselling a few IOs, and I expect that to be enough to fund her entire build, less perhaps the perf shifter proc. Having such a build means I don't need to worry about making money, which I prefer.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Getting in a bit late, and I love my SD/Axe tank, but don't kid yourself: Axe has pretty lousy AoE damage on its own. In fact, all the "Whirling" powers (Axe, Mace, Fists) have awful DPAs, and Whirling Axe is the worst of the lot. Pendulum does make things a bit nicer w/the wide arc (Cleave is nonexistant, really), but it doesn't totally make up for the suck of WA. Mace's cones are much better. Fire, ELM, SS, Ice & DB all have far superior AoE capabilities. Oh, and Axe is all lethal.

Now, before you think I'm bashing Axe, I'm not--Axe has good ST damage and mitigation through KD/KUs, plus plain looks cool. My SD/Axe is sporting the talsorian (vanguard) set and he does kick a lot of booty, but to be 100% honest, a lot of that booty is being kicked by SC. Even w/fully soaked AAO, WA does such crap damage that I treat it like an aggro & mitigation tool than anything that's going to wipe out masses of enemies. In fact, on 3 mobs or less, it's actually more effective to use Swoop+Gash+Chop on 3 separate mobs than use WA once on them all (4+ mobs, of course the AoE wins). That's just sad.


An Offensive Guide to Ice Melee

 

Posted

I have a Axe/SD Brute that just hit lvl 18 today and got his whirlin' Axe on. didn't have much time to use it before logging to go to work, just let one off to see it, but the radius doesn't look as large as whirling hands from EnM/ that I'm used to seeing on my main. Is it the same? And is it the same for Tankers too?

My apologies if that classifies as a threadjack, it's still regarding Axe, just a different AT. Axe FTW!


 

Posted

Quote:
Originally Posted by beyeajus View Post
I have a Axe/SD Brute that just hit lvl 18 today and got his whirlin' Axe on. didn't have much time to use it before logging to go to work, just let one off to see it, but the radius doesn't look as large as whirling hands from EnM/ that I'm used to seeing on my main. Is it the same? And is it the same for Tankers too?
RedTomax says Whirling Axe for Brutes and Tankers is 8 ft radius -- same for Whirling Hands and Whirling Mace. Note that Fire Sword Circle has a 10 foot radius, for comparison (I guess the lesson is, when you're hot, you're hot.)


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by dave_p View Post
Getting in a bit late, and I love my SD/Axe tank, but don't kid yourself: Axe has pretty lousy AoE damage on its own. In fact, all the "Whirling" powers (Axe, Mace, Fists) have awful DPAs, and Whirling Axe is the worst of the lot. Pendulum does make things a bit nicer w/the wide arc (Cleave is nonexistant, really), but it doesn't totally make up for the suck of WA. Mace's cones are much better. Fire, ELM, SS, Ice & DB all have far superior AoE capabilities. Oh, and Axe is all lethal.

Now, before you think I'm bashing Axe, I'm not--Axe has good ST damage and mitigation through KD/KUs, plus plain looks cool. My SD/Axe is sporting the talsorian (vanguard) set and he does kick a lot of booty, but to be 100% honest, a lot of that booty is being kicked by SC. Even w/fully soaked AAO, WA does such crap damage that I treat it like an aggro & mitigation tool than anything that's going to wipe out masses of enemies. In fact, on 3 mobs or less, it's actually more effective to use Swoop+Gash+Chop on 3 separate mobs than use WA once on them all (4+ mobs, of course the AoE wins). That's just sad.
I cant entirly agree with you about what youv said about Axe, especially when it comes to Whirling Axe.My Tanker is standing at level 40 due to my new interest in a Spines/Invln Scrapper.Either way, 160 damage on average mob wide isnt anything to sneeze at.Iv watched a Claws/Regen Scrapper of the same team level of 40 hit for 200 after a Follow Up with Spin.

As for Cleave being none existant, I dissagree again.On average I hit 2-4 Targets with it when I use it.The max iv ever hit with it has been 6 from a extreemly lucky line up.It hits for KO Blow damage when it goes off.Again, nothing to sneeze at.Pendulum, hits 5 targets and hits for near KO Blow damage.Yet again, nothing to sneeze at.

You are very correct about how my SD/ is doing alot of the work for my Tanker.Its AAO and Sheild Charge more then add a healthy does of damage to my build that doesnt use the fighting pool, nore does it have a heal of any kind.Its a Trade off for survivability and HP recovery that all other armor sets have for Tankers.

Yes, Mace would have been a better choice, even Fire would have been better then that, but I have no issues at all midigating damage and almost wiping a entire mob with my opening Alpha right after I trigger my BU.

My point being that I am fine with Axe being as others perfer to call it a underperformer, because dead is dead as far as im concerned, no matter how you slice it.

Ill acctually be surprised if by level 40 my new Spines/Invln Scrapper does as much damage as my SD/Axe Tanker does on average.

Im going to Agree that Axe on its own is a bit lousy on the damage scale, and that Shield Defense helps it along, but if you look at the help SD/ gives sets like Axe, it makes it out perform power sets like Super Strength.

Just Cleave and Pendulum out perform a SD/SS Built Tanker.I have no douts that ill be hitting 200 Damage on average with Whirling Axe by level 50 on my opening Alpha.I never fight anything less then a 8 man mob.Ill be giggling when I Pendulum and Cleave for KO Blow damages and wonder why anyone would play anything less then Axe or Mace. for a SD/ Tanker.

Im curious why WA just sucks so bad for you.It does wonderfully for me.Mace would have been better hands down as a choice for my Tanker, but I took Axe because I want my Ritki Axe.

Did you slot for damage for WA?Also, why do you feel Cleave is such a none power for you?

By the way, just as many things are resistant to Smashing as they are Lethal damage in this game, and theres plenty of things I can think of off the top of my Head that they are strong agenst, and resistant agenst.

Carnies - Weak to Lethal.
Vazk Zombies & Abominations - Weak to Lethal, Resistant to Smashing.
Robots of many diffrent Types from Counsil - Weak to Smashing, Resistant to Lethal.
Dev Earth Plants - Weak to Lethal, Resistant to Smashing.
Dev Earth Golems - Weak to Smashing, Resistant to Lethal.

Thats a few examples.

Its the same with all powers.Some things will not resist certain damage types.Besides, with a SD/Axe Tank, I have both Smashing and Lethal Damage.So I have a balance for both of those worlds.I can prolly name off 20 diffrent things for every damage type in the game of what resists it, and what is vulnerable to it, but I really dont care to sit down for that long to type it all up.

Also, to say Super Strength and Ice Melee have Superior AoE Capability then Axe is incorrect.

Whirling Axe, Pendulum, and even Cleave raise that scale way above Super Strength for AoE damage.Ice its self has better AoE then Super Strength does, but by no means is it going to out perform Axe.

Electrically Melee?Agreed.I have a Elec/Elec Tanker, so from Experiance it dominates all Melee sets for a Tanker for AoE, with the exception of Fire Melee, but if you put in the midigation vs the lack there of for Fire Melee, it beats Fire as well.

Mace does beat Axe, but I belive they may be fixing the Axe set soon, because its obviously broken like Mace was.They may in the future be switching the amounts of targets acheiveable for Pendulum and Cleave to correct statistics.Making pendulum 10 targets max, and Cleave 5 max.

If they dont, then no big.I still kill like a God anyhow.


 

Posted

I know others have said this in the past, but Axe is a fun set. The first character I got to 50 was an Inv/Axe tank, way back in issue 7 and he blew past other characters I had that were already high.

I took axe melee for both concept and function. All that knockdown is great soft control, which not only helps you, but also your teammates. It also had a good variety of attacks, wide cone, narrow cone, AoE, single target, perfect for different situations.

I have since built up a Shield/Axe tanker on another server who is about to hit the big 50, i've already started building him up with defense set bonuses. Again I found that soft control and really, just the hilarity of it, to be another boon to playing an axe character again, combined with shields , well shield charge and a damage buff, its just the icing on a yummie cake.

Now you'll never be a damage power house, thats not why I originally went with the set but it's great for teamage!
My old axe tanker collected the Rikti, Vanguard, Roman, Rularuu, and a bunch of other axes, this one will be the same. (some are still calling for a guitar xD ) All I can say is...

Happy Ka-Chunkin!


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker