SD/Axe....Whoa.
I cant entirly agree with you about what youv said about Axe, especially when it comes to Whirling Axe.My Tanker is standing at level 40 due to my new interest in a Spines/Invln Scrapper.Either way, 160 damage on average mob wide isnt anything to sneeze at.Iv watched a Claws/Regen Scrapper of the same team level of 40 hit for 200 after a Follow Up with Spin.
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The good thing about Mids is that most people can compare powersets accurately enough in terms of most things for what they want.
I've put respecs together and leveled up slotting without Mids too, Mids is a good thing to help with making a plan to stick to and remember though. I wish I can remember every build adaptation I've made. No different from a nice notebook and pen really.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
First thing to factor in is slotting. When people level up they may pick powers such as spin late and then get around to slotting it. So in game the numbers aren't enough to go on.
The good thing about Mids is that most people can compare powersets accurately enough in terms of most things for what they want. I've put respecs together and leveled up slotting without Mids too, Mids is a good thing to help with making a plan to stick to and remember though. I wish I can remember every build adaptation I've made. No different from a nice notebook and pen really. |
I agree 100% that Slotting is involved.I dissagree 100% to Mids being a accurate program.
I dont use a note book and pen, or Mids.The games so friggin simple you dont need either.
For those who dont take powers like Spin till much later, and dont bother slotting them for a long while, thats on them.On my SD/Axe Tanker being level 40, I have no slotting issues, nore do I have Endurance Issues with the build.
I have 5 Slots on Whirling Axe.3 Damage SOs, and 2 Endurance Redux.I also grabbed up Whirling Axe the moment it was available, and the very next level I granted it 2 more slots for full SO damage capability.
I guess I have the uncommon capability of grabbing every single power minus 1 between all my powers in my chosen sets by level 40.My SD/Axe doesnt have Grant Cover.I havnt needed it yet.
So for most players, Slotting and power choices are tough, but not for me.Its simple.
I use Ninja Run for my Travel power, and pick up only the Fittness Pool.Swift, Health, Stamina.Thats the only pool I pick up by level 20-24, and by level 40, im minus 1 single power out of my sets.So Mids has no place for me at all.
Now, Dave_p, I want to point out to you that the diffrence in Radius for Footstomp and Whirling Axe is a mute point.I have no issues tagging the max number of baddies with WA when I solo.I rarely team with this Tanker at all.So radius dont mean diddly.
Also the numbers youv brought up more then prove my point.Yes, Axe does 44 base damage, Footstomp does 63.FS also costs 20 End vs 13 End from WA.FS also takes 20 base seconds to recharge, where as WA takes 14 base seconds.
Now humor me if you will.Take WA and grant it max Recharge, even Slap hasten on it, then do the same for FS.What do you get?The numbers come out even in the long run.WA has to fire off more times to match FS for damage, but SURPRISE!Its got a faster recharge and lower end cost.That would make it about even with FS wouldnt it?Shucks....do I get a cookie for this one?
Mid's shows the initial numbers, nothing else.Doesnt show slotting, how the powers used, nore does the Radius matter.Bottom line and Fact.In a Solo mob situation, SD/Axe beats a SD/SS build in AoE Damage.To point out the radius is stupid because it doesnt matter when they are all in range of EVERY AoE and Cone Radius for the melee set.
Hows that for a stubbern child Dave?
Ohh almost forgot!
Figure in the fact that because WA not only recharges faster, but midigates damage more often, which beats FS in that area as well.Now if your only argument is Damage and Radius, then youv got a pretty weak and flimsy one.Over time the fact that WA fires off more often then FS does, means it has the ability to match FS damage.
So no, Mid's and a DPS calculator can take a flying leap.It you want Alpha Damage without midigation for a Single Target?Sure, go for Mid's.
I tell you what Dave.Send me a Private Message and ill give you the server and name of my Tanker, and ill show you first hand how fast a mob drops on this build.
Yes and no.
I agree 100% that Slotting is involved.I dissagree 100% to Mids being a accurate program. I dont use a note book and pen, or Mids.The games so friggin simple you dont need either. For those who dont take powers like Spin till much later, and dont bother slotting them for a long while, thats on them.On my SD/Axe Tanker being level 40, I have no slotting issues, nore do I have Endurance Issues with the build. I have 5 Slots on Whirling Axe.3 Damage SOs, and 2 Endurance Redux.I also grabbed up Whirling Axe the moment it was available, and the very next level I granted it 2 more slots for full SO damage capability. I guess I have the uncommon capability of grabbing every single power minus 1 between all my powers in my chosen sets by level 40.My SD/Axe doesnt have Grant Cover.I havnt needed it yet. So for most players, Slotting and power choices are tough, but not for me.Its simple. I use Ninja Run for my Travel power, and pick up only the Fittness Pool.Swift, Health, Stamina.Thats the only pool I pick up by level 20-24, and by level 40, im minus 1 single power out of my sets.So Mids has no place for me at all. Now, Dave_p, I want to point out to you that the diffrence in Radius for Footstomp and Whirling Axe is a mute point.I have no issues tagging the max number of baddies with WA when I solo.I rarely team with this Tanker at all.So radius dont mean diddly. Also the numbers youv brought up more then prove my point.Yes, Axe does 44 base damage, Footstomp does 63.FS also costs 20 End vs 13 End from WA.FS also takes 20 base seconds to recharge, where as WA takes 14 base seconds. Now humor me if you will.Take WA and grant it max Recharge, even Slap hasten on it, then do the same for FS.What do you get?The numbers come out even in the long run.WA has to fire off more times to match FS for damage, but SURPRISE!Its got a faster recharge and lower end cost.That would make it about even with FS wouldnt it?Shucks....do I get a cookie for this one? Mid's shows the initial numbers, nothing else.Doesnt show slotting, how the powers used, nore does the Radius matter.Bottom line and Fact.In a Solo mob situation, SD/Axe beats a SD/SS build in AoE Damage.To point out the radius is stupid because it doesnt matter when they are all in range of EVERY AoE and Cone Radius for the melee set. Hows that for a stubbern child Dave? Ohh almost forgot! Figure in the fact that because WA not only recharges faster, but midigates damage more often, which beats FS in that area as well.Now if your only argument is Damage and Radius, then youv got a pretty weak and flimsy one.Over time the fact that WA fires off more often then FS does, means it has the ability to match FS damage. So no, Mid's and a DPS calculator can take a flying leap.It you want Alpha Damage without midigation for a Single Target?Sure, go for Mid's. I tell you what Dave.Send me a Private Message and ill give you the server and name of my Tanker, and ill show you first hand how fast a mob drops on this build. |
You do realize that DPE and DPA of all the attacks listed is up there right?
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Anyhow, lol at WA having more mitigation that Footstomp. You really need to stop being bad and play the set first.
Yeah, this is why I pretty much threw down all the numbers for analysis and let him draw his own conclusions. I didn't expect them to be correct. He also seems to be aggressively anti-empiricist, as if anyone who uses Mids' or any math doesn't also play the game. Whatever, my main point of posting in this rather silly thread is to make sure that some new tanker doesn't see some anecdotal hyberbole and roll up an Axe thinking he's going to be the next Spines/Fire-like farmer, not to convince the OP.
Once again, for everyone else: Axe is a very good set. It's a LOT of fun and fairly well balanced. It doesn't hold a candle to the AoE-centric tanker sets for AoE damage (nor should it), *much less* a scrapper set (I'm still reeling at the idea of comparing WA to Spin).
An Offensive Guide to Ice Melee
Fire, you realize that Foot Stomp has nearly double the DPA of WA with only a 0.01 difference in DPE. It is in all ways superior to WA.
In a team setting attack radius also plays a big role. You will not have everyone tightly around you 100% of the time, which is why Foot Stomp is yet another level higher than WA.
But yeah, I don't even know why I bother with this because I pretty much agree with dave_p about arguing with you...
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I absolutely love my SD/WM Tanker. He's one of the most powerful feeling characters I have. The amount of punishment he can take and deliver is astonishing, and I get no small amount of joy from the sound effects of the sets. Thanks to a moderate investment in IO's and accolades, he currently:
Is softcapped to all positions (40% to psi);
Has roughly 1000 more HP than a normal lvl50 (with about 250% regen);
Has 116 endurance with 160% recovery;
And 45-50% resistance to everything but psi (without OwtS up).
Only has about 25% recharge bonus though, due to my focus on high survivability.
And did I mention he hits like a Mack truck? xD
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
Once again, for everyone else: Axe is a very good set. It's a LOT of fun and fairly well balanced. It doesn't hold a candle to the AoE-centric tanker sets for AoE damage (nor should it), *much less* a scrapper set (I'm still reeling at the idea of comparing WA to Spin).
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(50)MaceX/(50)Encore
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I really hate arguing with you, because it's like picking on a really stubborn child. Please try not to take too much offense at that, but your information is generally wrong. I'm just gonna offer up some numbers which you can verify on your own, offer some analysis and hopefully leave it at that, because I see very little point in further debate.
Now, Axe has 2 cones, but Cleave has a 20deg arc (by comparison, Shadow Maul has a 45 deg arc). It's basically Headsplitter/GD. If you're wasting time trying to line up 3-4 mobs w/that, you're actually reducing your efficiency (2's not that bad if things line up right). Pendulum's much better, but only hits 5 mobs max, and with a shorter radius to boot. Mace has far superior cones, we all agree.
SS has no cones, but w/Rage and the silly radius of FS, it far outstrips Axe. 15' radius vs 8' btw. IM has a better cone and a much better PBAoE (plus, again, cold damage is less resisted--a minor point, but a factor nonetheless). FA isn't quite as good as FS w/only a 10' radius, but better than 8', and more damage too. Fire is damage king, ST & AoE. DB has a higher DPA PBAoE that recharges faster too. And did you really try to compare WA to Spin? I stuck those numbers in just for a laugh.
Don't wanna listen to me? Fine, Starsman did some very comprehensive tests for melee offensive capabilities. In his first batch, he concluded Mace was actually higher up than Ice Melee because he weighted cones too heavily. Currently, it's Fire, SS then IM (I argued for a while that IM > SS because of the cone, but was proven wrong--that's how powerful SS is w/just one PBAoE), but this was before ELM, which I'm guessing falls bet. SS & IM. Axe isn't remotely close to those top 4 AoE sets.
You can choose to believe these and other findings or not; if you're having fun, that's all that matters, yada, yada. If you're not into number crunching, by all means, go out and kill things at your pace and feel all godly about it. At the end of the day, I'm still not bashing Axe--it's a fun set with a lot of good things about it. To reiterate, it's flashy, hella cool, good ST damage, good mitigation and *okay* AoE damage for a tanker (kicks the crap out of EM, Stone & Dark). It is however not the AoE monster that you're describing and not by a long shot.
An Offensive Guide to Ice Melee