Originally Posted by mauk2
FSC wins by a mile.
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Best AoE power
Actually, it doesn't. That was kind of the point. When you begin factoring in recharge (which you kind of have to because I've yet to meet anyone with a decent build that doesn't slot their AoEs for recharge at least a little), FSC begins losing ground pretty quickly, to such an extent that the fact that SC can hit 16 targets with very little difficulty whereas FSC can take time to bring enemies in that close begins to have a substantive effect on the numbers.
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By your numbers, FSC is 20 percent or more better.
But, Ok!
SC is Teh Uber. I don't know WHAT I was thinkin'.
Uhm....
By your numbers, FSC is 20 percent or more better. But, Ok! SC is Teh Uber. I don't know WHAT I was thinkin'. |
AoE isn't just about number of targets and damage. Area of effect and ease of target acquisition matter too (which is why I value spherical AoEs a good deal above radial AoEs).
Will no one put in a good word for Quills? I love it on my spines/wp scrapper. Suits my playstyle of being able to just stand there and watch everything die around me without distracting me with a need to press keys or anything.
Because of Quills, my WP scrapper is a capable tank. I slotted it a bit oddly as well: one acc/dam Hami-O, one Multistrike acc/dam, and four Pacing of the Turtles with a bit more damage, accuracy, endurance, and the proc for Chance of Recharge Slow. I have that inexpensive proc throughout my spines build, and in Caltrops too.
They really need to port that set to tankers.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
No, Shield Charge does. You're thinking of Lightning Rod, which has multiple concentric AoEs that each deal a portion of the power's damage. This is one of the reasons why Shield Charge is so much better than Lightning Rod.
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Btw, nice job -repping me so much with your farmed up rep. I might not have so much to say about you if you weren't outright wrong so often, though it's nice to know that you care enough about what I say to try to peel off by green dots.
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Funny I'm outright wrong so often, as we most of the times agree on many things (examples being that DP underperforms on IO'd builds and that FSC > S-Charge)
Are you still mad that I'm a much better player than you? aww don't be, it's just a game!
Funny I'm outright wrong so often, as we most of the times agree on many things (examples being that DP underperforms on IO'd builds and that FSC > S-Charge)
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Are you still mad that I'm a much better player than you? aww don't be, it's just a game! |
I keep forgetting... It takes so much skill to take on AVs with an unkillable perma-tank and a power that automatically floors their regen! Gah! So much skill involved!
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"[Forum Scrappers]You were kicked from channel 'Forum Scrappers' by @Umbral Fist"
Hahaha, have fun running your dead, inactive, failure of a channel
(And I suggest we both stop polluting this thread, as I don't think it's fair to keep humilliating you in public, nor it's anyone else's business. If you got beef with me, do it through PMs or ingame)
OP didnt say DPS power, so I nominate Dark Regeneration ~.~
people seem to be forgetting the mitgating factors of shield charge that FSC lacks... namely, knockdown on anything that lived and hitting more targets thus leaving fewer people to hit on you. like i said, more dps doesn't mean better it just means more dps. personally, i'd rather wipe out a whole mob with SC and then fireball then move on than sit there and do multiple FSCs because it is better DPS.
Best I've tried so far is Spin. Stupidly low recharge and you get it at level 6. The one AOE you can end up using over and over again, even with SOs. Combine with a Damage Aura and you're sorted for AOE damage.
FSC is a great AOE too but the recharge is a little too long to be used multiple times on the same spawn (if FSC is recharged at the same spawn you're doing it wrong somewhere). Mind you with FSC you can combine it with Shields...
"Best" is such a loose and argumentative term. I'd go with Spin for an SOed character though. Shield Charge is amazing but even when you do wipe Spawn #1 out with it you've then got to wait a bit for it to come back for Spawn #2. Spin should be back in the time it takes you to toddle from the corpses of #1 to #2 (it recharges in 9.6 seconds unslotted).
I wonder how crappy Claws/Shields looked to the devs animation-wise, it'd be a godly combo.
When measured over time, damage auras will out damage everything else. But at that point, Quills is at the bottom of list. Blazing Aura would be first with Death Shroud and Lightning Field tied for 2nd.
Not sure why everyone is dismissing damage auras. I guess the OP was in reference to burst damage?
When measured over time, damage auras will out damage everything else. But at that point, Quills is at the bottom of list. Blazing Aura would be first with Death Shroud and Lightning Field tied for 2nd. |
There's too much number crunching in this thread. I guess that's to be expected in the scrapper forum, but the best AoE power does not necessarily mean "does 0.983 more dps/second." AAO is an AoE, as is Soul Drain, Dark Regen, etc.
I mentioned Damage Auras briefly in conjunction with Spin but that was it. I suppose Damage Auras aren't very exciting really. They are effective over time, but it's easy to forget how it all mounts up with them.
Best, as this thread illustrates, is a horribly subjective term. Everyone will have a favourite for whatever reasons (flashiness, animation, huge orange numbers, back up quickly, secondary effecrs, always running etc).
Soul Drain is an awesome AOE for it's "secondary" effect
Although it does not matter anymore...I was looking for the most efficient, numbers-wise, click attack AoE from the primary scrapper powersets.
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary
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Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
OK, many folks poo poo MA and the upcoming DP sets for poor damage.
How far below the curve are those sets on a decent attack chain?
And note that the 20 percent disparity is being kind: At maximal recharge the difference is 23 percent, and it ranges to well above 30 percent with more reasonable numbers.
FSC wins by a mile. You worked it out yourself, I have no idea why you're clinging to this.
When you consider that SC has a 400% larger area of effect. |
FSC has to put forth some amount of work to get 10 targets into its area of effect. Shield Charge just hits everything. |
FSC is probably better overall, but in top end AoE scenarios where 3 seconds of herding is actually an issue you have to address, Shield Charge closes the gap relatively easily. |
AoE isn't just about number of targets and damage. Area of effect and ease of target acquisition matter too (which is why I value spherical AoEs a good deal above radial AoEs). |
Best I've tried so far is Spin. Stupidly low recharge and you get it at level 6. The one AOE you can end up using over and over again, even with SOs. Combine with a Damage Aura and you're sorted for AOE damage.
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Yup. Spin is Win.
FSC is a great AOE too but the recharge is a little too long to be used multiple times on the same spawn (if FSC is recharged at the same spawn you're doing it wrong somewhere). |
Mind you with FSC you can combine it with Shields... |
"Best" is such a loose and argumentative term. I'd go with Spin for an SOed character though. Shield Charge is amazing but even when you do wipe Spawn #1 out with it you've then got to wait a bit for it to come back for Spawn #2. Spin should be back in the time it takes you to toddle from the corpses of #1 to #2 (it recharges in 9.6 seconds unslotted). I wonder how crappy Claws/Shields looked to the devs animation-wise, it'd be a godly combo. |
Spin, Shockwave, Eviscerate, Focus, Shield Charge, all topped up with AAO?
(shudder) It'd be a monster.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
One thing to note about Spin vs FSC is that FSC has a bigger radius. So while Spin has uber numbers, its harder to hit as many things with those uber numbers than with FSC.
The Melee Teaming Guide for Melee Mans
There is no "best" AoE. It really depends on the situation, though I think FSC, Spin, Soul Drain, and Shield charge are all pretty close to each other at the top.
On the other hand, Quills can be combined with most other secondaries, including easier to optimize ones like Reflexes, WP, and Invulnerability. For me, this is a strong point in its favor; because I like things to "just work" and not require constant tending. You aren't going to get that kind of performance out of Fire or Dark Armor, not without spending a whole lot more than you'd spend on a WP or SR.
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In my hands, any scenario that allows for the best utilization of AoEs, Dark Armor is considerably more survivable than Will Power, Invulnerability, or Super Reflexes. Never mind that I can combine Quills and Death Shroud on a Spines/DA build.