addressing market glut
Infinity and Victory mostly
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lolz PvP anymore, Market PvP for fun and profit
Spending dev time so people can sell at NPC store price would be a waste since we can already do that.
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Spending dev time so people can sell at NPC store price would be a waste since we can already do that.
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Someone in a long ago thread suggested adding a Donation Box to the market, where you could toss your unwanted junk for other players to take if they wanted...I always liked that idea...
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Someone in a long ago thread suggested adding a Donation Box to the market, where you could toss your unwanted junk for other players to take if they wanted...I always liked that idea...
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I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly?
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So the consignment house is going to change my selling price without my permission and the only way I can avoid this is by removing and relisting the item, thus incurring another fee?
Fail. |
I can give dozens of examples of things in real life that aren't fun or pleasant.
This is a GAME.
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My point was simply I'm not entirely crazy in my suggestion. There is a real world analogue to a consignment house dropping the price on items as a matter of course.
-- Rich
* Thresholds CoH: What to do When
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My point was simply I'm not entirely crazy in my suggestion. There is a real world analogue to a consignment house dropping the price on items as a matter of course.
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In any case, as others have indicated, this sounds like an annoying "solution" to a non-problem. I couldn't care less if there are 50 gajillion Barnaby's Basic Brown Belts for sale. How does this glut of supply EVER affect me? But I'll be pissed if the consignment house starts lowering my prices just because I forgot I had something up for sale on one of a large collection of characters. Sounds kind of like the old 60-day delete that I hated, but even MORE annoying. Now I wouldn't just have to log on every character every 60 days, I'd have to check every market slot of every character every, say, 30 days, to make sure that nothing was "aging" more than I wanted. YUCK. My time is limited. I'd rather spend it playing the game.
If what you're really hoping for is "to get the price lowered on the items being offered at 20-80 million or more", then what you want you want is higher supply of those items or a lowered supply of influence. You really think the reason that recipies are going for more than what you want to pay is that people have overpiced supply sitting on the market for months? I doubt that. I suspect it's because other people are willing to pay more than you for items that are relatively rare.
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Isn't listing it for 1 inf pretty much the same thing? The only downside is that it ties up a market slot for an hour or so, upside is that you get badge credit.
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I list my junk salvage for 1, whatever doesn't insta-sell gets deleted.
It would be nice if there were something else I could do with it- more depth of gameplay is a good thing.
I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly? |
All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game.
Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that.
But it could be used to generate more fun.
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I'm not tying up a slot for a 5 inf sale.
I list my junk salvage for 1, whatever doesn't insta-sell gets deleted. It would be nice if there were something else I could do with it- more depth of gameplay is a good thing. It's a missed opportunity because junk isn't fun. All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game. Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that. But it could be used to generate more fun. |
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I'm not tying up a slot for a 5 inf sale.
I list my junk salvage for 1, whatever doesn't insta-sell gets deleted. It would be nice if there were something else I could do with it- more depth of gameplay is a good thing. It's a missed opportunity because junk isn't fun. All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game. Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that. But it could be used to generate more fun. |
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My City Was Gone
Missing from this proposal was why a large number for sale is a problem that needs a solution to begin with.
They should create some recipes/IOs that can use some of that excess stuff.
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it'd be great if you could trade in salvage for a random roll in this or that drop pool, a little bit like merits.
No idea what a 'good' exchange rate would be, but it would definitely soak up excess supply. It'd also be a new inf sink, as folk would buy up salvage to convert to rolls.
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ooh! Salvage to craft tier 2 insps, with like a 10K crafting fee!
... this is probably a stupid idea, but in my enthusiasm I can't see what's wrong with it.
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add 'em to the Universities, next to the public crafting stations.
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1. Wow, you guys really care about this crap.
2. [related to WW as NPC buyer] In Atlas, run to near Ms. Lib. In SC, jump down to the Mutant store. In KR, jump up to the main square. In Talos, run northwest, taking the second road on the west side. Also, w/o the ability to buy lev 50 DOs and SOs for 3k and sellign them at NPC for 14k, how is a new toon supposed to get started w/o mooching from a sugardady.
3. To demonstrate my hypocracy, see point 1.
Missing from this proposal was why a large number for sale is a problem that needs a solution to begin with.
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Yes, I can (and do) take such stuff to a store and sell it there. It's inconvenient to do so. (Sounds like a whine, don't it? )
Another factor is that when some common items are actually hard to get at the market, and some uncommon items are almost always available at below NPC price, this indicates there is a design imbalance. There have been some good ideas posted for dealing with the overstocked items. Mine aren't necessarily the best, but I still find them reasonable.
-- Rich
* Thresholds CoH: What to do When
* My Comics Collection
Its also the easiest to implement. Take a simple store vendor and add one inside each Wents, and beside each BM.
They don't have to have anything for sale, just buy stuff.
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