addressing market glut


Amy_Amp

 

Posted

Its also the easiest to implement. Take a simple store vendor and add one inside each Wents, and beside each BM.

They don't have to have anything for sale, just buy stuff.



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Posted

Quote:
Originally Posted by Catwhoorg View Post
Its also the easiest to implement. Take a simple store vendor and add one inside each Wents, and beside each BM.

They don't have to have anything for sale, just buy stuff.
This is a good idea.


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Posted

Quote:
Originally Posted by Daemodand View Post
Spending dev time so people can sell at NPC store price would be a waste since we can already do that.
very few people who use the market will bother strolling over to the store so they can get 250 inf for that circuit board.


Someone in a long ago thread suggested adding a Donation Box to the market, where you could toss your unwanted junk for other players to take if they wanted...I always liked that idea...


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Posted

Quote:
Originally Posted by Nethergoat View Post
Someone in a long ago thread suggested adding a Donation Box to the market, where you could toss your unwanted junk for other players to take if they wanted...I always liked that idea...
Isn't listing it for 1 inf pretty much the same thing? The only downside is that it ties up a market slot for an hour or so, upside is that you get badge credit.

I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly?


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Posted

Quote:
Originally Posted by Ironblade View Post
So the consignment house is going to change my selling price without my permission and the only way I can avoid this is by removing and relisting the item, thus incurring another fee?
Fail.
Quote:
Originally Posted by cohRock View Post
The real world is a failure then.
Yeah, and?
I can give dozens of examples of things in real life that aren't fun or pleasant.
This is a GAME.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly?
Same here. What exactly is the issue if there are ten thousand left-handed widgets on the market? Is it because my left-handed widget will take longer to sell? Cause that doesn't really strike me as a problem.


 

Posted

Quote:
Originally Posted by cohRock View Post
My point was simply I'm not entirely crazy in my suggestion. There is a real world analogue to a consignment house dropping the price on items as a matter of course.
And I would never use that auction house in the real world, because the real world has competition for my business, and I don't like that business model.

In any case, as others have indicated, this sounds like an annoying "solution" to a non-problem. I couldn't care less if there are 50 gajillion Barnaby's Basic Brown Belts for sale. How does this glut of supply EVER affect me? But I'll be pissed if the consignment house starts lowering my prices just because I forgot I had something up for sale on one of a large collection of characters. Sounds kind of like the old 60-day delete that I hated, but even MORE annoying. Now I wouldn't just have to log on every character every 60 days, I'd have to check every market slot of every character every, say, 30 days, to make sure that nothing was "aging" more than I wanted. YUCK. My time is limited. I'd rather spend it playing the game.

If what you're really hoping for is "to get the price lowered on the items being offered at 20-80 million or more", then what you want you want is higher supply of those items or a lowered supply of influence. You really think the reason that recipies are going for more than what you want to pay is that people have overpiced supply sitting on the market for months? I doubt that. I suspect it's because other people are willing to pay more than you for items that are relatively rare.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
Isn't listing it for 1 inf pretty much the same thing? The only downside is that it ties up a market slot for an hour or so, upside is that you get badge credit.
I'm not tying up a slot for a 5 inf sale.

I list my junk salvage for 1, whatever doesn't insta-sell gets deleted.
It would be nice if there were something else I could do with it- more depth of gameplay is a good thing.

Quote:
I never saw oversupply as a problem, as a buyer or a seller. Who is it a problem for exactly?
It's a missed opportunity because junk isn't fun.
All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game.

Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that.
But it could be used to generate more fun.


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Posted

Quote:
Originally Posted by Nethergoat View Post
I'm not tying up a slot for a 5 inf sale.

I list my junk salvage for 1, whatever doesn't insta-sell gets deleted.
It would be nice if there were something else I could do with it- more depth of gameplay is a good thing.

It's a missed opportunity because junk isn't fun.
All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game.

Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that.
But it could be used to generate more fun.
They should create some recipes/IOs that can use some of that excess stuff.


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Posted

Quote:
Originally Posted by Nethergoat View Post
I'm not tying up a slot for a 5 inf sale.

I list my junk salvage for 1, whatever doesn't insta-sell gets deleted.
It would be nice if there were something else I could do with it- more depth of gameplay is a good thing.

It's a missed opportunity because junk isn't fun.
All drops will never be created equal, but if the game had a system in place to make junk meaningful in some way (like WoW's system of buying rep) it would add more complexity & fun to the game.

Oversupply isn't a "problem" per se- that salvage certainly isn't hurting anybody just sitting around like that.
But it could be used to generate more fun.
If all salvage was this readily available then there'd be less "Problems."


 

Posted

Quote:
Originally Posted by Xanatos View Post
If all salvage was this readily available then there'd be less "Problems."
if all salvage was that available the market would be broken and not doing its job.


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Posted

Missing from this proposal was why a large number for sale is a problem that needs a solution to begin with.


 

Posted

Quote:
Originally Posted by Aura_Familia View Post
They should create some recipes/IOs that can use some of that excess stuff.

it'd be great if you could trade in salvage for a random roll in this or that drop pool, a little bit like merits.

No idea what a 'good' exchange rate would be, but it would definitely soak up excess supply. It'd also be a new inf sink, as folk would buy up salvage to convert to rolls.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Public empowerment buff stations? The tier 1 ones so there is still benefit for bases having them.


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Thank you Devs & Community people for a great game.

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Posted

1. Wow, you guys really care about this crap.

2. [related to WW as NPC buyer] In Atlas, run to near Ms. Lib. In SC, jump down to the Mutant store. In KR, jump up to the main square. In Talos, run northwest, taking the second road on the west side. Also, w/o the ability to buy lev 50 DOs and SOs for 3k and sellign them at NPC for 14k, how is a new toon supposed to get started w/o mooching from a sugardady.

3. To demonstrate my hypocracy, see point 1.


 

Posted

Quote:
Originally Posted by SkeetSkeet View Post
Missing from this proposal was why a large number for sale is a problem that needs a solution to begin with.
That's a fair point. I guess it comes down to play style, and even habits. At the market, I simply will not sell anything at a price below what I can get from an NPC. When there is 8000 of something for sale, the likelihood of getting even the NPC price is small to none.

Yes, I can (and do) take such stuff to a store and sell it there. It's inconvenient to do so. (Sounds like a whine, don't it? )

Another factor is that when some common items are actually hard to get at the market, and some uncommon items are almost always available at below NPC price, this indicates there is a design imbalance. There have been some good ideas posted for dealing with the overstocked items. Mine aren't necessarily the best, but I still find them reasonable.


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