no badges for the solo hero/villian?
I was very vocal before i13's release in saying that Day Jobs were the worst thing ever added to the game, period. I still hold that stance. I'm sick of getting anything where the requirement is to not play a character, be it through farming the still-ridiculous 100M points of damage (my 5½ year old Scrapper had to farm the last three badges, and I played him every chance I got... after all that time, he'd only earned 16M damage through actual gameplay in over 1200 non-afk hours) or the healing badges... or even the mindless repetitive grind of the inf badges where you just do the same thing over and over to maximize your inf earned...
The developers have specifically said that they're deviating from the old way of doing things after the Architect Badge fiasco last spring. They're consciously choosing NOT to add things that require repeated grinding or AFK farming. And as I previously mentioned, they have to maintain a stance that any character has the opportunity to earn any badge, so you can't have one for taking out a GM or AV, and certain low-damage characters probably can't even take out an EB by themselves if things like Shivans won't count.
What you're honestly probably looking for has already been stated: crank up some Ouroboros challenges. That's pretty much where the best solo action is.
And again, as I stated in my last post, this is an MMO. The focus will always be on teaming; putting reasons in the game to specifically not team is actually a bad design decision that would hurt the game in the long run. (Can you imagine being a new player looking for a team, but all the vets are off doing solo quests for solo badges? Not a good first impression.)
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Sidenote: I actually earned the first healing badge through using Aid Other on my Scrapper, before giving in and joining a heal farm.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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seriously tho, if you solo that ***** you deserve a badge. and that badge should be called "Bad ************" with "i got your GM right here" scrawled underneath it. that would be a sick badge.
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Apparently, the Devs agree because we recently had that update that dropped the requirement on most of the badges so that they were more "obtainable by anybody/everybody". I doubt they'd turn around and add more badges that would be "impossible for most people".
they better add one for that lame roman taskforce. i play so damn late at night no one is ever on, not that I'd want to group with most people. First i have to be able to get in alone though to do it and yeah I know it can't be done but 1. there is never anyone one the hours i'm playing to do it 2. i need to do it for 18 characters, I won't group with idiots that many times 3. because I'm not in a SG or want to be 4. i'll do it
I'd have to agree with the hole idea of getting badges for solo play, though I have no clue what they might be.
Here's a suggestion though....
Why not have missions that must be completed solo? There are missions that must be completed by a team, why not put the shoe on the other foot?
Just last night I was on with one of my characters that I play almost exclusively when I want to play solo and my contact gave me a mission that I could not complete solo. "Stop the family from fire bombing an office" that was timed and required clicking 3 bombs simultaneously. No way to complete this one solo so I either need to scare up 2 other people just to do some clicking or skip the mission. Skipping the mission means that I can't complete the contact since she won't give me another one till I take this one and either complete or fail it.
So, Why not a few difficult missions that must be done solo that give you a badge for completing them? Ramp up the difficulty, make them really nasty, whatever, but make them a test of you're ability to complete a difficult task without help.
I know the whole game is geared toward "Team" play. But the fact is, like has already been mentioned, that in comics, most "Heroes" go it alone, or in small groups.
There could even be missions that require exactly 2 (A hero and her site-kick) or even exactly 3, (alah Batman, Robin and Batgirl). But the mission must be completed by that exact number to gain the reward. Less and it can't be finished, more, no reward.
I'd have to agree with the hole idea of getting badges for solo play, though I have no clue what they might be.
Here's a suggestion though.... Why not have missions that must be completed solo? There are missions that must be completed by a team, why not put the shoe on the other foot? Just last night I was on with one of my characters that I play almost exclusively when I want to play solo and my contact gave me a mission that I could not complete solo. "Stop the family from fire bombing an office" that was timed and required clicking 3 bombs simultaneously. No way to complete this one solo so I either need to scare up 2 other people just to do some clicking or skip the mission. Skipping the mission means that I can't complete the contact since she won't give me another one till I take this one and either complete or fail it. So, Why not a few difficult missions that must be done solo that give you a badge for completing them? Ramp up the difficulty, make them really nasty, whatever, but make them a test of you're ability to complete a difficult task without help. I know the whole game is geared toward "Team" play. But the fact is, like has already been mentioned, that in comics, most "Heroes" go it alone, or in small groups. There could even be missions that require exactly 2 (A hero and her site-kick) or even exactly 3, (alah Batman, Robin and Batgirl). But the mission must be completed by that exact number to gain the reward. Less and it can't be finished, more, no reward. |
To make it interesting, the TF mission window will consist of 3 missions at once. You can do them in any order you want, but doing them in a specific order would make it easier because you get a Temp power of some kind during each mission. The temp power can depend what AT you are, or even if it gives you a choice of which one you want to take. The powers can be super versions of existing temp powers and/or be specialized damage for a specific foe, and they'd disappear when the TF disbands/ends. That would give any AT a fair chance to complete it. All you'd have to do is read the mission dialog and figure out which order to do the missions to make it easier for yourself.
There could even be missions that require exactly 2 (A hero and her site-kick) or even exactly 3, (alah Batman, Robin and Batgirl). But the mission must be completed by that exact number to gain the reward. Less and it can't be finished, more, no reward.
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And BloodFairy, dude, it's not the game's fault you don't want to team with anybody. The missions are called task forces for a reason, and you're engaging in an unintended playstyle by trying to solo them. As far as not being able to find a team... I'm not sure what server you're on, but I know that on Victory there are members of my SG on virtually all night until 4:00 or 5:00 AM Eastern and starting again at about 9:00 AM, and we all love running the Imperious TF. You're also even more likely to find a group of people wanting to tackle the TF on Virtue or Freedom. (Of course, if you keep the tone your post had and call everyone on your team idiots when you chat in-game, I can understand why nobody would want to play with you.)
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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To expand on this idea, it would work if you make it a TF contact, and the TF cannot start if there is more than 1 (or 2) people on the team.
To make it interesting, the TF mission window will consist of 3 missions at once. You can do them in any order you want, but doing them in a specific order would make it easier because you get a Temp power of some kind during each mission. The temp power can depend what AT you are, or even if it gives you a choice of which one you want to take. The powers can be super versions of existing temp powers and/or be specialized damage for a specific foe, and they'd disappear when the TF disbands/ends. That would give any AT a fair chance to complete it. All you'd have to do is read the mission dialog and figure out which order to do the missions to make it easier for yourself. |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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(By the way, if you want to progress that contact, take the mission and then drop it--you can drop one mission every three days, and it counts as completing it.)
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This was the reason for my comment. There are missions that require a minimum number of people to complete successfully that are NOT Task forces or Trials. Either these types of missions should be completely removed from standard contacts or missions that require a maximum number of heroes should be added to standard contacts.
Just last night I was on with one of my characters that I play almost exclusively when I want to play solo and my contact gave me a mission that I could not complete solo. "Stop the family from fire bombing an office" that was timed and required clicking 3 bombs simultaneously.
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Paragon City Search And Rescue
The Mentor Project
And as I previously mentioned, they have to maintain a stance that any character has the opportunity to earn any badge, so you can't have one for taking out a GM or AV, and certain low-damage characters probably can't even take out an EB by themselves if things like Shivans won't count.
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Sidenote: I actually earned the first healing badge through using Aid Other on my Scrapper, before giving in and joining a heal farm. |
I didn't have the Longbow Warden 2 gladiator yet.
Paragon City Search And Rescue
The Mentor Project
For future reference, I highlighted the reason you couldn't drop the mission. You also can't drop a mission that awards a badge, or that is part of a task force / strike force..... there may be some other restrictions as well.
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Anyway, the point is, that there are missions that are not task forces or trials that give rewards and that require a min size team to complete. To make things fair I think there should also be missions that require a solo effort to receive the completion awards. For that matter, I wouldn't mind seeing a few Task Forces and Trials that required a solo effort, just for a change of pace.
I know I'm probably in the minority and that's fine. But I like to do both solo and teams and really wouldn't mind if there are different rewards/badges/whatever for each. It might provide a little more variety.
But that's just my opinion and you know what they say about opinions
And I'm quiet glad to hear this. I find the simultaneous glowie click missions to be the most annoying.... "Crap, we have 10 minutes left to complete this mission and have 8 heroes click 8 different glowies all at the same time, but Bill just got face planted and we're all out of Rez's. There's no way he can make it back from the Hosp and through that hoard of trolls in time. This one's a bust boys and girls."
And I'm quiet glad to hear this. I find the simultaneous glowie click missions to be the most annoying.... "Crap, we have 10 minutes left to complete this mission and have 8 heroes click 8 different glowies all at the same time, but Bill just got face planted and we're all out of Rez's. There's no way he can make it back from the Hosp and through that hoard of trolls in time. This one's a bust boys and girls."
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And like I said in my last post, I'd very much welcome TFs (not standard missions) that required you to start with no more than 2 or 3 players with the option to solo. But again, requiring that you solo anything in an MMO is just bad design.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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There doesnt have to be a badge for just EVERYthing in this game imo.
A Claws/Regen Scrapper is going to have no problems taking down an EB solo, while an Empathy/Energy Defender is probably not going to be able to overcome their regen, period.
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Remember, this is a Massively Multiplayer Online game. |
There's badges in the game for all kinds of random junk, like spending 1,000 AE tickets on a badge. I really can't understand the hostility to the idea of having a few for things done solo.
There is good news.... if you are not happy with this game you can always go back to wow, in fact didn't wow start doing badges as well?
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oh,
and btw-
...aside from "of the shattered sun" which you get for a lowly amount of 1000g, and "Jenkins" which is relatively easy to get a group to do. the majority of the titles you can earn in WoW require ALOT of farming, insane rep grinds, and above all else the benefit of being in a top endgame guild that doesnt spend hours wiping/and or LFM. no i wouldnt put WoW titles in the same classroom as CoH badges. even "Explorer" the WoW standard for the CoH exploration badges, requires uncovering alot of maps. and the requirements for the "Insane" title? yea, count your lucky stars your not badge-hunting in that MMO.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
There isn't a badge for exemplaring or malefactoring. There is only Zuu.... er, sidekicking or having lackelys.
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Edit:
I just tried using a lvl 6 to EX a lvl 35 character, and it appeared I did not get any credit for the badge. I then tried using the lvl 6 to SK a new lvl 1 character. Still no credit. I don't even have a progress bar. I'm not sure when that badge starts to "tick" and show some progress, but I don't feel like standing around for hours right now just to test it out. lol
Either way, I probably still wouldn't call them sidekick/ex or lackey/mal badges.. I simply call them the "Mentoring Badges" to cover it all at once.
I know there is no badge for being EX'd, but I was pretty sure the person you are EX'd to still gets credit for being your mentor. Is that not the case?
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I just tried using a lvl 6 to EX a lvl 35 character, and it appeared I did not get any credit for the badge. I then tried using the lvl 6 to SK a new lvl 1 character. Still no credit. I don't even have a progress bar. I'm not sure when that badge starts to "tick" and show some progress, but I don't feel like standing around for hours right now just to test it out. lol
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Either way, I probably still wouldn't call them sidekick/ex or lackey/mal badges.. I simply call them the "Mentoring Badges" to cover it all at once.
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So to be completely accurate they are for having other characters sidekicked or lackeyed to your character.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Actually, you don't need to be on a team to get the healing badges.
Also, don't forget, there are six badges for mentoring. |
If so, isn't this just a badge for being the highest level on your team now?
I have a question about the mentoring badges. With the advent of Super Sidekicking, does this mean that you have to be the Team Leader (or at least the one everyone is sidekicking to) in order to get the mentoring badges now?
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Pretty much, but note that exemplars are reduced to the team leader's level (no active missions) or mission holder's level so you actually still have to have someone that is lower level to get credit (at least to my limited testing).
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Personally I think the difficulty factor is THE reason for a badge being awarded. It's why we have 2 different badges for doing things like the Statesman TF. Once through and again for no deaths. No deaths is hard, you get another badge. Soloing an AV/GM is hard, give the guy a badge.
I am really failing to see the "No way don't do it" attitude. NOTE: I have NO (not one single character) that could get the badge. I have Scappers and Blasters and I still don't try to do AV's and GM's solo. But I know there are folks out there that LOVE that kind of challenge. And a shiny for the accomplishment, I think, is very warranted.
I know several folks who have Scrappers with the healing badges (tanks and Blasters as well). I was not saying they don't exsist. It's just not "easy" for them. Nor is it their primary role. Thats the point I was making. I mean let's face it, having a Healing shiny on a character that is not a "healer" type (by his/her AT mind you) is in and of itself a very cool thing. You took a mechanic of the game and used it to your best advantage, even though thats not what you were designed to do. Soloing an AV/GM is the same thing. And well worthy of a badge.
Le Blanc 50 Dark/Dark Scrap
High Huntress 50 Archery/NRG Blast
And a goatload of others. On a goatload of servers.
Official Rickroller of Hero Con 1