Blasters need more Secondaries


Adeon Hawkwood

 

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Originally Posted by EvilGeko View Post
Bow Manipulation

  1. Entangling Arrow (As Trick Arrow)
  2. Archer's Kick (Melee High Damage)
  3. Build Up
  4. Ice Arrow (As Trick Arrow)
  5. Focused Accuracy (As targeting drone)
  6. Sleep Gas Arrow (Sleep)
  7. Archer's Roundhouse (Melee Superior Damage)
  8. Oil Slick Arrow (As Trick Arrow)
  9. Archer's Spin Kick (PBAoE; High )
A scaled back version of TA is certainly possible; however, if OSA ever makes it in a blaster set then it's probably time to quit this game.


 

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Originally Posted by Jade_Dragon View Post
Sonic has some pretty powerful control effects, and it doesn't seem to be overpowered on Blasters because of that. In fact, the set is considered a better match for Defenders and Corruptors because its secondary effect allows them to boost their low damage, just as Dark would let Blasters supplement their low defenses.
Sonic has an AoE knockback, an AoE sleep and a single target Stun. Dark Blast has an AoE Knockback, an AoE Stun and an AoE immobilize. I wouldn't necessarily say it's overpowered but it's a lot more mez capability than any other Blaster primary.

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Note also that Psi Blast isn't particularly strong for Defenders, but it IS for Blasters. To the point where it was nerfed from it's original "port". There's no reason why Dark Blast couldn't gain an Aim power just as Psi Blast did. This would both reduce its AoE reliance and increase its damage, and provide additional options for the Dark Secondary. (Again, as with Psi Blast)
The lack of Aim in Dark Blast doesn't really bother me, my main Blaster is AR and Aim tends to be one of the first powers I skip in my Blasters/Defenders. My concern with lack of damage is due to the structure of the powerset itself. The set is lacking in Single Target damage although it's still better than Assault Rifle. The problem is it's also a bit light in AoE damage. It's got three cones but Torrent is very low damage and Night Fall and Tenebrous Tentacles have very different profiles. This means that to get the entire group with both you need to frequently change range, Night Fall is a 20degree cone and needs to be used from as far away as possible while Tenebrous Tentacles has a range of 40feet so you need to get close to maximize the depth. I don't think it would be a bad set if ported as is; like Ice it would make for a Blaster that's a bit light on damage but rather tough. I just think that the devs will decide to make the set trade some of it's toughness for damage.


 

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Originally Posted by Sam_Sneed View Post
Was personally very disappointed to see that Blasters did not get a new secondary to go along with Dual Pistols. I was hoping for a "natural" KungFu type secondary, but anything would have been nice.
/Signed. Kicks with DP seems like it'd flow great. Maybe even a couple Pistol whips. lol


 

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Originally Posted by Tonality View Post
There was a suggestion for this a few weeks ago, and it was shot down because powers aren't always ordered in the same order. For example, followup is not the same level as rage, so one could potentially have a brute with both followup and rage. There are plenty of other examples out there.
If something like that were to happen it would grey one of them out when you choose one. Like Widow Follow Up and Build Up.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by MaxLongstreet View Post
A scaled back version of TA is certainly possible; however, if OSA ever makes it in a blaster set then it's probably time to quit this game.
I don't understand (seriously, not being rhetorical), what's so overpowered about Oil Slick Arrow?


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
I don't understand (seriously, not being rhetorical), what's so overpowered about Oil Slick Arrow?
Oil Slick Arrow is an extremely powerful power. It debuffs defense, slows enemies down, causes knockdown and deals a LOT of damage (as in the Defender version will pretty much kill even con minions by itself). It also does all of this in a 25foot radius meaning that you have to deliberately try to not hit all of the spawn. Consider what this means for a Blaster. It will not only keep enemies out of melee range, it will stop them from attacking a reasonable amount of the time, make them easier to hit and just about kill them by itself for good measure. Even if the devs nerfed the radius to 10 feet (which I think would pretty much be a given) I just don't see it balanced as a Blaster power, it is just to good.


 

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Originally Posted by Adeon Hawkwood View Post
Oil Slick Arrow is an extremely powerful power. It debuffs defense, slows enemies down, causes knockdown and deals a LOT of damage (as in the Defender version will pretty much kill even con minions by itself). It also does all of this in a 25foot radius meaning that you have to deliberately try to not hit all of the spawn. Consider what this means for a Blaster. It will not only keep enemies out of melee range, it will stop them from attacking a reasonable amount of the time, make them easier to hit and just about kill them by itself for good measure. Even if the devs nerfed the radius to 10 feet (which I think would pretty much be a given) I just don't see it balanced as a Blaster power, it is just to good.
Blasters shouldn't be able to kill fast?

Isn't this power like Ice Slick. Yes, it's better, but Blaster mods would seem to do much of the trick all by itself. The damage wouldn't be any better since I'm sure this is a pet power.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Blasters shouldn't be able to kill fast?

Isn't this power like Ice Slick. Yes, it's better, but Blaster mods would seem to do much of the trick all by itself. The damage wouldn't be any better since I'm sure this is a pet power.
Blaster should do damage but I don't think a Secondary power that combines hefty debuffing with damage is balanced.

It's Ice Slick on steroids. Ice Slick only gets the knockdown. This does knockdown, damage and defense debuffs. As for the damage mods, don't be so sure about that. The reason pets don't always get the damage scale is that the devs don't bother to change them when they port the set but in this case if they did give Blasters OSA they would almost certainly decrease the radius which would necessitate a new pseudo pet so it probably would get the damage boost. In the end it's the devs decision and us arguing about it here is irrelevant but I'm strongly of the opinion that OSA is to good for Blasters.


 

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Well, it only does damage if you ignite it.

But, if you are playing a set of any kind that does fire or energy damage the real trick is NOT igniting it.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by Sam_Sneed View Post
Was personally very disappointed to see that Blasters did not get a new secondary to go along with Dual Pistols. I was hoping for a "natural" KungFu type secondary, but anything would have been nice.
EXACTLY....

How hard would it have been to put in a knockback kick ala Power Thrust. And a few Melee Kicks.. and maybe a utility power or two...

I feel like we have Gun Fu.. without the FU...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

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Would the new Kinetic Melee work as a Blaster Secondary? With a little tweaking it might be pretty sweet.
I really do not care much anymore what secondaries they add as long as they add something! I love playing blasters, but the lack of secondaries has really killed my motivation to play them. Hopefully, they will get some attention the next go around.


 

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Originally Posted by tehowell View Post
Would the new Kinetic Melee work as a Blaster Secondary? With a little tweaking it might be pretty sweet.
I really do not care much anymore what secondaries they add as long as they add something! I love playing blasters, but the lack of secondaries has really killed my motivation to play them. Hopefully, they will get some attention the next go around.
It would be a very interesting secondary for blasters, IMO. A few simple tweaks and it fits right in.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

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I just got done playing some on my DS/Thermal Mastermind and it occurred to me that the "Whip" powers in the Demon Summoning could be great fun as well. It would need a little more work as it alone is not a complete set, but it is a lot of fun on the Mastermind and on a Blaster I think would have serious potential.


 

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Martial Arts.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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This topic is kind of old, though still relevant. The discussion seems to be continuing here.


@Winter. Because I'm Winter. Period.
I am a blaster first, and an alt-oholic second.

 

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Originally Posted by ChaosExMachina View Post
Martial Arts.
Or a mix of MA and KM?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Actually, blasters don't need more Secondaries, they need Better Secondaries.

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Originally Posted by Fire_Minded View Post
Hi everyone in Blaster land.

Iv noticed that Blasters get the shortest list of Secondaries to any AT in the entire game.It keeps me from bothering with Blasters personally, and why im more drawn to Defenders because of there broad Primary choices.

Id think giving them a few more would be nice, not to mention that theres a few id personally want to use on a Blaster.

The following sets are on my wish list for Blaster Secondaries.

Martial Arts
Dual Blades
Katana
Claws

Thats just what id like Personally.

Anyone else feel there arnt enough secondaries for Blasters?


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

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Just give me a Dark/dark blaster based on Dark blast and Dark melee and call it a day. A blaster with controls and two heals would be sweet. The ranged heal is part damage as well so it's not exactly overpowered. The better one comes via melee. Fit in Aim and Soul Drain and crank out T.T. and Nightfall with their rather nice recharge times. Hell, take out the ranged heal/attack and sub in Aim for it.


 

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So.

Brawling:
Cobra Strike (Martial Arts' old version, just a melee stun with barely any damage)
Punch (Super Strength)
Physical Perfection (Body Mastery)
Crane Kick (Martial Arts)
Focus Chi (Martial Arts)
Conserve Power (Energy Manipulation)
Quickness (Super Reflexes)
Blinding Powder (Ninjitsu)
Dragon's Tail (Martial Arts)

Trick Arrow:
Entangling Arrow (TA)
Bow Smash (Storm Kick from Martial Arts with Soaring Dragon from Katana's animation, but using a bow, additional chance for knockdown)
Disarm (Martial Arts' original Cobra Strike clone with some kind of silly animation using the bow)
Focused Accuracy (Body Mastery, Targetting Drone numbers)
Flash Arrow (TA)
Quickness (Super Reflexes)
Marksman (Boost Range clone)
Trick Shooter (Similar to Fiery Embrace, adds additional lethal damage to all attacks)
Oil Slick Arrow (TA)

Kinetic Manipulation:
Repulsing Torrent (Kinetic Melee, single target)
Body Blow (Kinetic Melee)
Siphon Damage (Works like a ranged Follow Up, very small damage debuff to target)
Smashing Blow (Kinetic Melee)
Power Transfer (Works like a ranged Follow Up, stacking +recovery instead of +damage/tohit, drains a small amount of endurance from the target)
Kinetic Repel (Clone of Hand/Lightning Clap, animation of Repel in Kinetics)
Power Boost (Energy Manipulation)
Energy Transfusion (Like Power Transfer but with +regen to self and -regen to target)
Siphon Speed (Kinetics)

Psionic Mastery:
Mind Over Body (Willpower)
Dominate (Mind Control)
Indomitable Will (Controller Psionic Mastery click mez protection)
Mass Hypnosis (Mind Control)
Strength of Will (Willpower)

Weather Mastery:
Gale (Storm Summoning)
Snow Storm (Storm Summoning)
Steamy Mist (Storm Summoning, smaller buff/effect radius)
Tornado (Storm Summoning, 120s recharge)
Lightning Rod (Electrical Melee, YEAH I SAID IT)

Radioactive Mastery:
Power Shield (Energy Aura, recoloured)
Radiation Sickness (Targetted AoE toggle, small chance for enemies in the radius to throw up or be stunned every 1.5 seconds)
Choking Cloud (Radiation Emission)
Mutate (Single Target debuff with the Mystic Fortune/Secondary Mutation code, randomly chooses from -damage, -resistance, -defense, -recharge or -regen, perma out of the box but does not stack)
Fallout (Radiation Emission, effects self, 1000s recharge)


Something like that? I agree.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc