Blasters need more Secondaries
I really, really doubt that it will get Focused Accuracy. Devices supposedly gets Targeting Drone to make up for not having Build Up and giving another set what is essentially Targeting Drone (even the nerfed Scrapper version) would make it even more obvious that Devices is a poorly designed set. Physical Perfection is might work though.
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Dragon's Tail
Storm Kick Caltrops Build Up Crane Kick Acid Mortar Smoke Flash Eagle's Claw Poison Trap |
Web Grenade
Storm Kick
Crane Kick
Focus Chi
Physical Perfection
Cobra Strike
Eagle's Claw
Quickness
Dragon's Tail
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I think Blasters should get Electric Armor and Willpower.
Dual Pistols / Willpower Blaster ftw!
@Celestial Lord and @Celestial Lord Too
I'm surprised that they're isn't a /Dark Blaster secondary yet...
But I agree with whoever commented on the lack of unique Blaster secondaries, it's pretty disappointing. My votes for a new secondary is easily a form of /Dark and maybe even a form of /Storm...take out some of the controlling powers so it isn't a direct port, and add a few melee attacks, etc.
I'd probably go with something else for my Martial Manipulation:
Web Grenade Storm Kick Crane Kick Focus Chi Physical Perfection Cobra Strike Eagle's Claw Quickness Dragon's Tail |
It's still a good premise to have more secondaries.
As gimped as Trick Arrow is as a Corruptor secondary, you still can't have a blaster set with that many controls - it's game breaking. The challenging thing about blaster secondaries is that if they give the player more 'fun' in terms of non-damage powers, they can easily break the set by giving serious controls/buffs/debuffs to a dps heavy class.
As gimped as Trick Arrow is as a Corruptor secondary, you still can't have a blaster set with that many controls - it's game breaking. The challenging thing about blaster secondaries is that if they give the player more 'fun' in terms of non-damage powers, they can easily break the set by giving serious controls/buffs/debuffs to a dps heavy class.
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You'll note I didn't suggest actually porting it over directly. I was suggesting making a new set based on Trick Arrow. Obviously porting the entire set over would be broken (for the same reason porting entire melee sets over would be broken) but there are some skills that could reasonably be ported over (Entangling Arrow, Glue Arrow, Ice Arrow, maybe Poison Gas Arrow) to form the skeleton of a set.
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i think that for all power sets they should add a way to do split secondaries. Like taking a few fire and a few energy powers. As long as you can't double up on teir 9 powers or have two build ups. Maybe this would be too powerfull. But, it would open up alot of options.
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i think that for all power sets they should add a way to do split secondaries. Like taking a few fire and a few energy powers. As long as you can't double up on teir 9 powers or have two build ups. Maybe this would be too powerfull. But, it would open up alot of options.
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Plus the secondaries of tanks/brutes, and corrs/fenders are reversed, so you can't apply that generalization.
I will agree with this. One of the Archetypes that you see 100,000,000 of on Champions Online is the Deadpool wantabees. When something is popular it is best to give it to the paying consumers so they don't go get it somewhere else.
The sets don't have to be too good or anything, but none of these sets break the game or the Blaster Archetype.
Dual Blades,
Katana, and
Martial Arts should all be ported.
Lord knows a lot of people want to make GunFu builds. Its a popular thing in Anime. It also was fun with the whole Gun Katta thing from Equilibrium.
I agree they would not be total melee sets, but it would be interesting so see:
Quickness
Focused Accuracy
Willpowers Endurance gaining power ported into them in varied ways. I'm sure some other interesting things could be done.
I think Caltrops might be appropriate in more than one set. Lord knows, build up is in almost have the sets in the game.
Actually the Ice Secondary's version of Shiver outperforms Glue Arrow and just about every other slow power out there. It debuffs somewhat less than Controller Shiver but recharges in 12 seconds where the Controller version recharges in 30. The exact reasons for this are unknown to me but you may as well take advantage of it.
Bow Manipulation
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Note that Dominators have Control for their Primary, and then their Secondary is a mishmash of Ranged, Melee, and offense oriented buffs like Build Up, Fiery Embrace, Power Boost, and Drain Psyche. (Drain Psyche is the closest you get to a heal or defense in that mix) Blaster Secondaries are more varied because they were designed before any uniform concept was finalized, but in theory you could say the Blaster Primary is Ranged, and their Secondary is a mishmash of Melee and Control.
Where Blasters differ from Controllers and Dominators is that their control powers are more single target oriented, and geared more towards keeping foes away and off of them rather than held down in large numbers and helpless. Energy really has the best control emphasis because of the large number of Disorients. Which is how you use Melee on a Blaster, you make sure your foe is helpless and unable to fight back before you clobber him. (Same goes for a Dominator, as well)
There has been a lot of talk about a Dual Pistols themed Secondary, not to mention one that could be used with Assault Rifle and Archery, but here are the themes we have left to pair with Manipulation:
Earth Manipulation - As there is no Earth Blast set at this time, it would be likely these would be developed as a pair.
Plant/Spines Manipulation - Combining Thorns with some plant or nature-based control powers, say starting with Entangle and working from there, might make for an interesting set. Seeds of Confusion would probably be a good fit, although the harder holds wouldn't be.
Dark Manipulation - Again, Blasters would have to get Dark Blast, and there has been some mention that the devs might not be open to Blasters getting -Acc as a secondary effect. The effect could be changed to something else, though, perhaps Fear or an Immobilize. (Or even -perception, and a second Blaster Secondary with a stealth power might be interesting)
Sonic Manipulation - There would need to be a Sonic Melee on which to base the melee attacks, but Sonic is a very control oriented set as it is. I could see something like Mental Manipulation implemented this way.
Radiation Manipulation - Again, Rad Melee would probably need to come first.
Martial Arts/Chi Manipulation - I've always thought of this as Energy Melee with kicks instead of punches. The buffing effects of Energy would fit nicely with the idea of Focus Chi.
Blade/Club/Weapon - The problem with this is the redraw. If paired with AR, Archery or Dual Pistols you would have to draw the melee weapon, then put it away to attack at range, then put the ranged weapon away and draw the melee weapon again to swing it. Unless in some way the same weapon used at range could be used as an improvised club in melee. It's not certain that the weapon customization feature would be able to support something like this, however.
Bow Manipulation - I like the idea of using the bow itself as a melee weapon, or perhaps at point blank range, or even martial arts kicks used with the bow drawn. The problem, though, is that you still have the redraw problems. And the bow or other weapon will HAVE to be drawn when the martial arts attacks are used. The Martial Arts option above will HAVE to have the weapon put away when they are used. AFAIK, you only have one option or the other, any given attack must either draw your weapon, or put it up. You can't have a Secondary that works one way with Archery, and another with Energy Blast. Trick Arrow draws the bow for every attack, and the Blaster version would have to, too. Even if it's just to do something like a Build Up. (Build Up draws your weapon for Weapon Sets)
Super Strength/Kinetic Manipulation - This would actually be more like control powers from Gravity, since Kinetic is a pretty strong buffing set. The idea, though, is the transfer of energy, manipulation of energy fields, and so on. Similar to Energy Manipulation, but more indirect, channelling the energy through something else, like a fist. (Thus it's more Smashing than Energy)
How about an Illusion secondary? A few suggested powers would be:
- Spectral Wounds - A superior version of the Controller attack power. Like the Controller power, wounds inflicted heal back over time unless the enemy dies.
- Phantom Ally - A singular version of the Phantom Army power. This power lasts for a much shorter duration than the comparable Controller power, but can be used to absorb an alpha.
- Cataclysm - Unique power. Enemies within 12 feet envision a horrific event and take Illusionary damage. This power may also cause them to fall.
- Impede Visibility - A partial stealth toggle.
- Confound - An "anti-taunt aura". Lowers your threat rating for a while, making you less likely to pull aggro.
- Substantiate - Temporarily makes any Illusionary damage you do real and unable to heal back.
Bow Manipulation
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The primary problem with this set (which is the same for any TA based set trying to incorporate melee attacks). Is that it looks damn stupid for anyone who isn't an Archer. Hi, I'm going to run up to you, pull out a bow and then KICK YOU IN THE FACE! The optimal solution is to apply the Brawl approach and to make the kicks play different animations depending on stance but this means twice as many animations but the devs are normally reluctant to do that. The simple solution is to have the kick animations put the bow away before activating. Sure it's a bit annoying for Archers but it means that non-Archers look a lot more sensible (only pulling out the bow for powers that actually use it).
How about an Illusion secondary? A few suggested powers would be:
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If we ever get a Light Blast, then I would like to see Light, Illusions and such all matched up with each other. Although, I suppose technically Light is a form of Radiation. I've found Illusions makes a good conceptual match with Rad Emission if you use a custom color scheme.
Dark Manipulation - Again, Blasters would have to get Dark Blast, and there has been some mention that the devs might not be open to Blasters getting -Acc as a secondary effect. The effect could be changed to something else, though, perhaps Fear or an Immobilize. (Or even -perception, and a second Blaster Secondary with a stealth power might be interesting)
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The simple solution is to have the kick animations put the bow away before activating. Sure it's a bit annoying for Archers but it means that non-Archers look a lot more sensible (only pulling out the bow for powers that actually use it).
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Plus, while it may be stupid to pull out the bow to kick, it IS required to fire off the Trick Arrow powers fired from the bow. So perhaps a better solution would be for the melee attacks to USE the bow in some way, perhaps even combining use of the bow as a club with a kick in the same animation.
Using the same idea for Dual Pistols or Assault Rifle would be a little more awkward, since in that case the non-attack effects would NOT be generated by the rifle/guns. At least if you just used standard martial arts attacks, you would only have to redraw the gun after you made the melee attack. The melee attack itself would not draw a weapon of its own.
Personally I'd be more concerned about the AoE controls in Dark Blast than the -to hit. Sure the -to hit is nice but I don't think it's game breaking for a Blaster.
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That being said Dark Blast is a pretty low damage set for a blaster so either way I'm betting it won't get ported directly to blasters. |
Note also that Psi Blast isn't particularly strong for Defenders, but it IS for Blasters. To the point where it was nerfed from it's original "port". There's no reason why Dark Blast couldn't gain an Aim power just as Psi Blast did. This would both reduce its AoE reliance and increase its damage, and provide additional options for the Dark Secondary. (Again, as with Psi Blast)
Plus, while it may be stupid to pull out the bow to kick, it IS required to fire off the Trick Arrow powers fired from the bow. So perhaps a better solution would be for the melee attacks to USE the bow in some way, perhaps even combining use of the bow as a club with a kick in the same animation.
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Was personally very disappointed to see that Blasters did not get a new secondary to go along with Dual Pistols. I was hoping for a "natural" KungFu type secondary, but anything would have been nice.
Dragon's Tail
Storm Kick
Caltrops
Build Up
Crane Kick
Acid Mortar
Smoke Flash
Eagle's Claw
Poison Trap
(Ok, I know that set would probably be overpowered as hell, but I did say it was my dream set... )
But seriously, I really want a secondary with some non-glowing, non-elemental melee attacks. With Dual Pistols being such a gun foo inspired set it's almost unthinkable not to have punches and kicks to complete the picture.