Sitting on chairs etc.


Agonus

 

Posted

Chairs, couches, benches, stools, counters(?), and booths should all have a left click option to sit on them which of course leads your character to the object and sit down in/on it.

The reason for this is because when you're Rping you can either sit on the ground or take a long time to angle it right and sit on a chair or something which just looks weird when you're talking to someone.


 

Posted

I don't know much about technical stuff but I'm guessing most are gonna say its gonna call for a major overhaul in the game or something. IDK. I like the idea though. It would actually make machinima for this game much easier.


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Posted

Hmmmm, I think this idea is good, heck I know it is good. It would be nice to seat on a chair right


 

Posted

Quote:
Originally Posted by Shuriken_BladeX View Post
I don't know much about technical stuff but I'm guessing most are gonna say its gonna call for a major overhaul in the game or something. IDK. I like the idea though. It would actually make machinima for this game much easier.
I don't know much about that stuff either, but yeah i think it would take a lot they would have re-design every one of those objects in the game.


 

Posted

Seems like a lot of work for an effect that no too many really care about. I'd like the effect, sure, but no if it came at the expense of, say, Electrical Control or new base items.


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Posted

I would like the effect, but I fear it would take too much time for a small return.



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Posted

Count me in the "likes the idea, but sounds like too much dev-effort" camp.

As much as I'd like the feature, we already have sitting emotes for chairs, benches, ledges and such. Sure, there's lots of clipping involved and it's everything but perfect, but sitting is already in the game. The Walk power had no equivalent in the game and so it was a boon to RPers, but with sitting already in the game, I'm not sure the devs would really want to make a new and intricate sitting system.


 

Posted

Does CoX even use IK animations?


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Posted

Quote:
Originally Posted by Noxilicious View Post
Count me in the "likes the idea, but sounds like too much dev-effort" camp.

As much as I'd like the feature, we already have sitting emotes for chairs, benches, ledges and such. Sure, there's lots of clipping involved and it's everything but perfect, but sitting is already in the game. The Walk power had no equivalent in the game and so it was a boon to RPers, but with sitting already in the game, I'm not sure the devs would really want to make a new and intricate sitting system.
I agree, though i should have thought of that before i posted this. What they could do in a future expansion after GR, is totally rebuild the world. Now of course that's a lot of work but they could do more things can't think of any now.
Still that would very unlikely


 

Posted

Great idea. Was great back when I suggested it too.


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Posted

Maybe they don't have to make the ENTIRE game capable of interacting with seating. But maybe they could change one or two zones where it could be used the most often. Pocket D is a good start, given the amount of seating available in both the public and VIP areas. If bases gets an improvement, they could redo all the objects to be interaction enabled. For all those who have ever purchased a Meeting room table have wanted their characters to actually sit in them.

It /is/ a lot of work to do every zone with a chair to have interaction animations attached to them. But if you do it to one popular zone, what's the harm besides being a development detour?



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Posted

Get's my /signed, and probably the /signed of every RPer on Union.
Especially considering the wierd 'ghost push' bug in PD, that sometimes shunts your character a little way, usually into a wierd position on the stools and such.

On a side note, it would be nice if the chairs in the base editor were FIXED so that they are all the right size to sit in! Barely any of them actually fit the character rigs! Phail much.


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Posted

I wouldn't mind seeing it - kind of an "auto homing butt" when you use the current sit emotes. Don't know that it'd be feasible, as it'd probably mean adding more points to the character models (something that hasn't been done for belts and tails being separated, or arm/thigh details, etc.) but if they revamped the characters to add that sort of thing... sure. (I'd rather it work with the existing emotes as opposed to a right click, as we do have some variety in the emotes already.)

And yes, TBA, I also wish those base items would be fixed. The SG tables make everyone look like little kids at the 'grown up table' at thanksgiving.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
I wouldn't mind seeing it - kind of an "auto homing butt" when you use the current sit emotes.
Again, do our current animations even use inverse kinematics?


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Posted

I have to have large, padded armchairs in the Krimzon Guard (Arachnos VG) cafeteria, just so everyone can sit down! Same with any computer console that needs to be sitable, the big chairs are the only ones that really work.


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Posted

I seem to remember when this was suggested years ago that the Devs basically told us it'd be pretty hard for them to do. Of course they said the same thing about Power Customization as well.

The reason we finally got Power Customization was that there was a large and vocal group of people constantly asking for it over the years. Unfortunately I don't think there are nearly the same number of people harping on them for this kind of QoL improvement so the chances it'll ever happen here are greatly reduced. *shrugs*


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
I wouldn't mind seeing it - kind of an "auto homing butt" when you use the current sit emotes.
WoW uses something similar to this concept. You can click on chairs within the environment and your avatar will sit on them.

Quote:
Originally Posted by CapnGeist View Post
Seems like a lot of work for an effect that no too many really care about.
Where are you getting "not too many care about" from? "Not too many" cared about Walk either... yet we have it now.

I'm all for this idea. I would like it to be coupled with chairs our toons can fit in though. The ones we have now seem to be either too small or ridiculously large.


 

Posted

Quote:
Originally Posted by Oneirohero View Post
Maybe they don't have to make the ENTIRE game capable of interacting with seating. But maybe they could change one or two zones where it could be used the most often. Pocket D is a good start, given the amount of seating available in both the public and VIP areas. If bases gets an improvement, they could redo all the objects to be interaction enabled. For all those who have ever purchased a Meeting room table have wanted their characters to actually sit in them.

It /is/ a lot of work to do every zone with a chair to have interaction animations attached to them. But if you do it to one popular zone, what's the harm besides being a development detour?
I think good starting points would be Pocket D and bases because those are both the majority of Rping sets. For most parts of the city there are just benches, not many chairs or couches outside.

Also what about sitting on counters? It's even more useless than sitting in chairs but it kind of represents laid backness and calmness, which is useful in a lot of RP stories.


 

Posted

Quote:
Originally Posted by Lothic View Post
I seem to remember when this was suggested years ago that the Devs basically told us it'd be pretty hard for them to do. Of course they said the same thing about Power Customization as well.

The reason we finally got Power Customization was that there was a large and vocal group of people constantly asking for it over the years. Unfortunately I don't think there are nearly the same number of people harping on them for this kind of QoL improvement so the chances it'll ever happen here are greatly reduced. *shrugs*
<nitpick>

Reason for one is not the same as the reason for everything being "hard to do." We were told not to expect power customization because of the exceptional amount of work it would take to bring it to fruition (as in "years") - but the dev team, at that point, was the 15 person skeleton crew. When they got more people, it became possible. THAT is the reason we got power customization - not just because of people asking.


 

Posted

Quote:
Originally Posted by Slope View Post
I think good starting points would be Pocket D and bases because those are both the majority of Rping sets. For most parts of the city there are just benches, not many chairs or couches outside.

Also what about sitting on counters? It's even more useless than sitting in chairs but it kind of represents laid backness and calmness, which is useful in a lot of RP stories.
Actually, there's quite a bit to sit on outdoors (which might be seen as a negative for this) - ledges, rocks and the like as well as chairs/benches.


 

Posted

Maybe Paragon Studios could take something out of Second Life's book?

In second life they use things called 'pose balls', floating coloured balls that you right-click interact with to move your character into a pose appropriate for whatever object or furniture it's related to (laying on couches, sitting on chairs)

Quite obviously, the game would break immersion if there were balls floating around in all the chairs (not to mention what kind of copyright issues there might be). But maybe that's the kind of way to go about this. Invisible capsules that a part of the character anchors to, alters their pose to fit best into the chair/whatever automatically.

This could be problematic with things like how tiny and huge characters will fit properly into such places like a chair with a table (clipping when too big). Also with such objects like the base conference tables where the chairs are too far into the table for a character to fit inside without making the chairs separate entities (movable from the table).

But the end result is, if a development tool were made to do these kinds of things, it would be possible to properly pose and snap characters to various objects, perhaps even creating a new kind of emote. Interactive emotes. You could imagine things like actually using pinball tables, using computers and consoles with hands in reasonable touching distance from their keys.



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Posted

Quote:
Originally Posted by Miss_Freeze_NA View Post
Where are you getting "not too many care about" from? "Not too many" cared about Walk either... yet we have it now.
Walk is a standard animation that uses the exact same functions as Ninja Run. Walk was pretty much one guy, BAB, doing it because he could. ALL it took was the animations, and just standard power coding (plus a BIT of tinkering at the end to fix some bugs).

This sitting thing... I'm not saying the same set of people don't care, I'm saying it would require a lot more effort than walk ever did. This game doesn't have ways to interact with the environment. We've got Solid and Not-Solid things, and occasionally we've got glowies or items that think they're NPCs. There is nothing in-game to suggest that your characters are capable of recognizing where they are in the world any more than determining whether the ground they are on is solid or not.

Yes, I would love this. I have friends who would love this. Every RPer on Pinnacle would love this... The catch is, well... I'm pretty sure I KNOW most of the RPers on Pinnacle, and it's a very small portion of the server, and while yes, Virtue has a huge RP population, I think a change like this would require seriously going into the game and tearing up major chunks of coding.

If this is easy and viable? Yes, this would be great, and I'd love it... But Walk was BAB in his spare time being awesome and loving us. This is, well... This looks like it's going to take multiple teams and a whole new system.


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Posted

Quote:
Originally Posted by Memphis_Bill View Post
Actually, there's quite a bit to sit on outdoors (which might be seen as a negative for this) - ledges, rocks and the like as well as chairs/benches.
True but i think they should try the normal seats and see how that goes that add others in later.


 

Posted

I got an idea! You know how emotes can cause objects to appear? IE: alakazamreact, drums, floatbooks ect. Why not make an emote where you go into a sitting position and a chair appears? You could have different emotes for different chairs even. This would be a rather simple, I believe, solution w/o reworking the games system.


 

Posted

well, let's think about what would be nice to have unpgraded for this...

1. bus benches
2. SG tables
3. Pocket D
4. SG chairs

as far as I can tell, that's all that the average person would use. putting it for building ledges, while cool, whould be beyond insane to code.

ooo! wait, what about a targetable sit power where you sit down at that spot, facing in the direction you were last moving in?

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