Are we that hated?
Don't forget that a significant fraction of these complaints, including that referenced by the OP blame marketeers/flippers for long-term price increases, like how purples now cost 5-10x as much as they did around I12. That's a completely different bag altogether, and doesn't fit into any of the (completely reasonable) viewpoints you enumerated.
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Perhaps they're being more sophisticated than I give them credit for, and I KNOW that some are intelligent and thoughtful enough that they're not falling for such a simplistic trap, but I think many that start with "it was for sale for 1 million, and now it's for sale for 2 million" then continue their line of thinking with something like, "and then the next flipper buys for 2 million and sells for 4 million, and the next buys for 4 million and sells for 8 million, and soon prices are sky high on anything the flippers are playing with." Or maybe the slightly more sophisticated, "and if enough flippers do this over a long period of time, prices will obviously rise overall as people develop new expectations." But that's like jumping from step three of a logical argument to step 27. It's WAY too big of a logical leap. There is MUCH more going on here, whether or not you agree with a conclusion that flippers cause inflation.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Fair enough. I will note that the game promotes itself as a Superhero game, and that many people who play the game started playing specifically because it did not have loot.
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I also don't think people that level to 50 in a week and want to purple out right then and there represent the majority of the player base either. I think the average player is somewhere in between. Well, actually, the average player is somewhere off in left field, not even on the axis between these two viewpoints. The average player probably doesn't have a 50 and isn't worried about purples and PvP IOs in the first place.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Yes, OK, my post was being intentionally dense, which probably isn't a good tactic to take. Most people in the buy-it-nao crowd are unlikely to go through the thought process I laid out for them. I think that's what's happening, but THEY, or at least what seems to be their most common representation on this forum, do NOT seem to think that's what's happening.
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And I think you're spot-on in how some people take a more-or-less logical understanding of the 1st couple of steps and then leap to step 27, as you say.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Arguing hard ?
It is kind of sad though, that you think no one would argue for something if it wasn't a direct personal issue of theirs |
And you fail to understand why I find this forum so incredibly funny ? |
You have people that come here to play a fantasy/superhero game. They get here and find the bottleneck to playing the game is a poorly implemented trading game that sits on top of it. Then as a cherry on the cake you have people who enjoy the market game, and actually require people to come into and do badly at it, boldly asserting that its the only way to do things. |
They're doing no more and no less than you do when you buy or sell on the market. The only difference is that the marketeers are PATIENT. Again, you fail to see the differentiation between a MARKET and a STORE.
Expectation is the key here. If you went to a restaurant and weren't served in a timely fashion, I doubt you would react well to the argument you were acting overly entitled.
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Restaurant: STORE
WW/BM: NOT A STORE
And before we go to the argument that the market is not a restaurant true but this is not advertised as a market game but a superhero game. |
Back to the flipper, in general they try to hit the maximum price point where they can achieve total sell through in their time horizon. |
Do you even read what you're writing or is it strictly stream-of-consciousness?
Restaurant: STORE WW/BM: NOT A STORE |
Your being incapable of intelligently using the market in no way prevents you from playing the game. |
You might be on to something were it not for the fact that THE SELLER DOESN'T SET THE SALE PRICE. |
Why are you the only person who replied that failed to understand what was said ?
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You keep saying that as if it were so. |
Search the threads for a post by gamemaster ? He details the technique for creating a wave. It was a very nice outline of the technique. Perhaps after reading it you might chose to examine your assumptions, or the fact that you seem to be blindly repeating things you have heard without actually thinking about them. |
Why should I do your work for you?
hyperstrike is right about you sucking at the market not keeping you from playing the game.
Search the threads for a post by gamemaster ? He details the technique for creating a wave. It was a very nice outline of the technique. Perhaps after reading it you might chose to examine your assumptions, or the fact that you seem to be blindly repeating things you have heard without actually thinking about them. |
Why not simply quote or link to the pertinent posts?
Why should I do your work for you? |
However, I don't think that Gamemaster's posts showed what A_F is saying they did, except, as Werner indicated, for certain specific definitions of "price". The flipper does set the price floor for what you pay if you intend to buy a flipped good at the point in time where you are in buy competition with the flipper. This is not what I, for example, consider to be "the price" for a good, because I am willing to outlast all but the most persistent of flippers. Also, I rarely object strenuously to the price floor a flipper is setting - what I'm more often unwilling to pay is their asking price.
Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so. This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it). He outlined that the key to profitability in these schemes is knowing when to curtail your own buying and how to sell your inflated inventory in a way that doesn't collapse the price before you get rid of enough of it to profit.
I might have saved it somewhere. Edit: I guess not, and I can't find it on the forums, as suspected. That makes me sad, because it was a great write-up.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'd wear a monocle but my eyes are too weak these days and tea is a little to acid for my digestion.
So now just what constitutes intelligent use of the market for you ?
Don't bother I really don't expect you to acknowledge you were wrong.
According to someone, this is definitive proof that flippers raise prices.
I know this is you (and not you reposting an image someone else put up) how? It's not that I don't trust you. I don't trust ANYONE. Especially that goofy looking bastich in the mirror (he freaks me out).
In your supposed time flipping salvage did your set your pricing at 2 million a pop or did you set it lower and have players bid it up that high? And, if the former, are you aware that your behavior is NOT the norm for marketeering?
And how, if I am wrong about you SPECIFICALLY, does this invalidate the notion that marketeers aren't responsible because people are stupid and impatient in their market use, and thus wind up paying more?
According to someone, this is definitive proof that flippers raise prices.
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Well done.
Brief, to the point, completely out of context and misleading on what was said, and requiring far too much effort to put right.
Tell me how has the talking up the price of respec recipes been working out for you ?
Well done.
Brief, to the point, completely out of context and misleading on what was said, and requiring far too much effort to put right. Tell me how has the talking up the price of respec recipes been working out for you ? |
Clearly, my divine word alone will cause these changes.
Just because the marketeers are happy, don't mean everyone is either.
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The markets isn't in place to make everybody happy, it's there to facilitate the transfer of goods and provide an engaging mini-game for those players who enjoy such things.
With the exception of PO's it does a grand job at both those things.
Most of the player base don't even post in here so to get a fair shake is pretty obviously not going to happen. |
Or are you another one of those psychics who JUST KNOWS what the 'casual gamer' wants and feels?
I'm ok with that and with the immature name calling. |
If it weren't for us farmers, how do you think WW would even function? |
The structure of the system guarantees that SOMEbody will fulfill the role of supplier- whether it's you, or me, or some other random player is irrelevant.
If you had to build your toons on your drops, it'd take 10 years. |
The system provides enough incentive to guarantee that some % of the playerbase will spend their time feeding demand.
Your dismay over a system that does precisely the job it was designed for and which already has several 'failsafe' sources of alternative supply would be comical were it not so pathetic.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so.
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This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it). |
I might have saved it somewhere. Edit: I guess not, and I can't find it on the forums, as suspected. That makes me sad, because it was a great write-up. |
2 Billion one month started with nothing all of it via flipping salvage, regular play and nearly at that 20th transaction badge too.
I'd wear a monocle but my eyes are too weak these days and tea is a little to acid for my digestion. So now just what constitutes intelligent use of the market for you ? Don't bother I really don't expect you to acknowledge you were wrong. |
Here's what he said:
Your being incapable of intelligently using the market in no way prevents you from playing the game.
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I don't play the market. I have no desire to play the market. But I do use it. As someone who uses the market and sometimes lets out audible sighs when viewing price histories, I can understand that the market is like this because it runs on economics. The most impatient bidders raise prices. You should be upset with them.
If I want something for a low price, I just bid for the price I find comfortable and go play the game. If I come back in a month and it's been bought, then cool. If not, I leave the bidding there, or move on. It wasn't that important to begin with. It didn't keep me from being able to play my toon effectively.
Now, I will say prices have gone up quite a bit in the past 6 months. Climbing to some pretty ridiculous levels. Again, this isn't because of marketeers. It's because demand is too high for supply. And supply is horribly low. Drop rates would be my suggestion for a fix.
@Rylas
Kill 'em all. Let XP sort 'em out.
Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so. This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it). He outlined that the key to profitability in these schemes is knowing when to curtail your own buying and how to sell your inflated inventory in a way that doesn't collapse the price before you get rid of enough of it to profit.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I know this is you (and not you reposting an image someone else put up) how? It's not that I don't trust you. I don't trust ANYONE. Especially that goofy looking bastich in the mirror (he freaks me out).
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In your supposed time flipping salvage did your set your pricing at 2 million a pop or did you set it lower and have players bid it up that high? And, if the former, are you aware that your behavior is NOT the norm for marketeering? |
I have no idea what normal is but I have seen guides and recountings that strategically fail to mention very important and rather valuable bits of information.
You will pardon me I keep that information for myself as I am still regretting making the comment that snowballed into the rare recipe project. Solace on that is that they seem to have a very good chance of getting it wrong.
And how, if I am wrong about you SPECIFICALLY, does this invalidate the notion that marketeers aren't responsible because people are stupid and impatient in their market use, and thus wind up paying more? |
What I have said repeatedly is that many people don't like using the market in the game, their viewpoint and desires are no more or less valid than the people that do like using the market. Because the market is the fastest way to equip a character it creates a perception of need that it has to be used. Because this is a social game and there is a certain amount of requirement to keep up with the joneses that perception of need has a measure of reality.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Saying it's a "superhero game," full stop, leaves too many open ended expectations. It's a superhero game, an MMO, a game with classes and not point systems ... it has a very specific nature and other things attached to it beyond its superhero genre. People bring expectations from all over the place, and some of them are going to be wrong. Expecting to come to this restaurant and have no wait for food might be an explainable, but it's not valid.
Fair enough. I will note that the game promotes itself as a Superhero game, and that many people who play the game started playing specifically because it did not have loot.