Are we that hated?


Ad Astra

 

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Originally Posted by UberGuy View Post
But this comes down to grousing about the nature of the game, and not the behavior of its players. This is a superhero game with loot that you can buy from other players in a market.

Saying it's a "superhero game," full stop, leaves too many open ended expectations. It's a superhero game, an MMO, a game with classes and not point systems ... it has a very specific nature and other things attached to it beyond its superhero genre. People bring expectations from all over the place, and some of them are going to be wrong. Expecting to come to this restaurant and have no wait for food might be an explainable, but it's not valid.

Fair enough. I will note that the game promotes itself as a Superhero game, and that many people who play the game started playing specifically because it did not have loot.


 

Posted

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Originally Posted by UberGuy View Post
Don't forget that a significant fraction of these complaints, including that referenced by the OP blame marketeers/flippers for long-term price increases, like how purples now cost 5-10x as much as they did around I12. That's a completely different bag altogether, and doesn't fit into any of the (completely reasonable) viewpoints you enumerated.
Yes, OK, my post was being intentionally dense, which probably isn't a good tactic to take. Most people in the buy-it-nao crowd are unlikely to go through the thought process I laid out for them. I think that's what's happening, but THEY, or at least what seems to be their most common representation on this forum, do NOT seem to think that's what's happening.

Perhaps they're being more sophisticated than I give them credit for, and I KNOW that some are intelligent and thoughtful enough that they're not falling for such a simplistic trap, but I think many that start with "it was for sale for 1 million, and now it's for sale for 2 million" then continue their line of thinking with something like, "and then the next flipper buys for 2 million and sells for 4 million, and the next buys for 4 million and sells for 8 million, and soon prices are sky high on anything the flippers are playing with." Or maybe the slightly more sophisticated, "and if enough flippers do this over a long period of time, prices will obviously rise overall as people develop new expectations." But that's like jumping from step three of a logical argument to step 27. It's WAY too big of a logical leap. There is MUCH more going on here, whether or not you agree with a conclusion that flippers cause inflation.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

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Originally Posted by Another_Fan View Post
Fair enough. I will note that the game promotes itself as a Superhero game, and that many people who play the game started playing specifically because it did not have loot.
Indeed, there was a lot of grousing when loot was introduced. I think much of the grousing was reasonable. The lack of loot WAS one of the things that made City of Heroes different, and for many, it was refreshing. I personally am very happy with the loot aspects of this game, and would probably have long since left had that not been added. But I can understand how many would be unhappy with it, a bit of bait and switch if you will, particularly if you've been around for a long time. I also think it would have been better for the game overall, based on the VERY small cross section of opinions I've heard, if the devs hadn't introduced purples and PvP IOs, or if they just had to, at least not at the level of rarity they currently have. Perhaps the game WOULD appeal to more people if drop rates on the rarest items were now increased. I don't want that, as I like a game that keeps me on the treadmill chasing after my shinies. For MY fun I'd prefer it take about twice as long to get to 50, for drop rates on many items (not purples or PvP IOs) to decrease, and for the influence cap to be removed so that the rarest and best items can find their equilibrium price somewhere north of two billion. I just don't think I'm in sync with the majority of the player base in that regard.

I also don't think people that level to 50 in a week and want to purple out right then and there represent the majority of the player base either. I think the average player is somewhere in between. Well, actually, the average player is somewhere off in left field, not even on the axis between these two viewpoints. The average player probably doesn't have a 50 and isn't worried about purples and PvP IOs in the first place.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

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Originally Posted by Werner View Post
Yes, OK, my post was being intentionally dense, which probably isn't a good tactic to take. Most people in the buy-it-nao crowd are unlikely to go through the thought process I laid out for them. I think that's what's happening, but THEY, or at least what seems to be their most common representation on this forum, do NOT seem to think that's what's happening.
Just to be clear, I didn't think you were being dense. What you were saying had, I think, great relevance to what A_F and I were discussing. I was just tying what we were all talking about back to the (quite a bit more irrational) logic some people have blaming marketeering for any price increases, no mater how macroscopic.

And I think you're spot-on in how some people take a more-or-less logical understanding of the 1st couple of steps and then leap to step 27, as you say.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Originally Posted by Another_Fan View Post
Arguing hard ?

It is kind of sad though, that you think no one would argue for something if it wasn't a direct personal issue of theirs
As you've displayed no expanded understanding of the way the market works and have had multiple people who thoroughly understand the way it works explaining it to you, I can only conclude you have some personal issue holding you back.

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And you fail to understand why I find this forum so incredibly funny ?
Nah. I get skewed, inappropriate humor.

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You have people that come here to play a fantasy/superhero game. They get here and find the bottleneck to playing the game is a poorly implemented trading game that sits on top of it.

Then as a cherry on the cake you have people who enjoy the market game, and actually require people to come into and do badly at it, boldly asserting that its the only way to do things.
You apparently only got here shortly before i13 and the market changes brought on by merits. Some of these people have been utilizing the market this way since the market debuted (i9, May 2007).

They're doing no more and no less than you do when you buy or sell on the market. The only difference is that the marketeers are PATIENT. Again, you fail to see the differentiation between a MARKET and a STORE.



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Posted

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Originally Posted by Another_Fan View Post
Expectation is the key here. If you went to a restaurant and weren't served in a timely fashion, I doubt you would react well to the argument you were acting overly entitled.
Do you even read what you're writing or is it strictly stream-of-consciousness?

Restaurant: STORE
WW/BM: NOT A STORE


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And before we go to the argument that the market is not a restaurant true but this is not advertised as a market game but a superhero game.
Your being incapable of intelligently using the market in no way prevents you from playing the game.

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Back to the flipper, in general they try to hit the maximum price point where they can achieve total sell through in their time horizon.
You might be on to something were it not for the fact that THE SELLER DOESN'T SET THE SALE PRICE.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

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Originally Posted by Hyperstrike View Post
Do you even read what you're writing or is it strictly stream-of-consciousness?

Restaurant: STORE
WW/BM: NOT A STORE
Why are you the only person who replied that failed to understand what was said ?


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Your being incapable of intelligently using the market in no way prevents you from playing the game.
You keep saying that as if it were so.

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You might be on to something were it not for the fact that THE SELLER DOESN'T SET THE SALE PRICE.
Search the threads for a post by gamemaster ? He details the technique for creating a wave. It was a very nice outline of the technique. Perhaps after reading it you might chose to examine your assumptions, or the fact that you seem to be blindly repeating things you have heard without actually thinking about them.


 

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Originally Posted by Another_Fan View Post
Why are you the only person who replied that failed to understand what was said ?
Because the reasoning (and I'm being polite) behind what you said is flawed.

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You keep saying that as if it were so.
Then prove me wrong. PLEASE!

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Search the threads for a post by gamemaster ? He details the technique for creating a wave. It was a very nice outline of the technique. Perhaps after reading it you might chose to examine your assumptions, or the fact that you seem to be blindly repeating things you have heard without actually thinking about them.
Why not simply quote or link to the pertinent posts?
Why should I do your work for you?



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Posted

hyperstrike is right about you sucking at the market not keeping you from playing the game.


 

Posted

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Originally Posted by Another_Fan View Post


Search the threads for a post by gamemaster ? He details the technique for creating a wave. It was a very nice outline of the technique. Perhaps after reading it you might chose to examine your assumptions, or the fact that you seem to be blindly repeating things you have heard without actually thinking about them.
Can we just chalk this one up to perspective? From a flippers point of view (but Im really not a flipper at this point, Im a crapper) its the uninformed buying the item at his sell point that sets the price....and I can see how the buyer would think the opposite. While I disagree with the buyers hypothesis, my opinion doesnt change his perceived reality.


 

Posted

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Originally Posted by Hyperstrike View Post
Why not simply quote or link to the pertinent posts?
Why should I do your work for you?
I doubt Gamemaster's posts are still available, as he posted that information long before we came to the new boards, and so I believe the old boards' purge would have eaten them.

However, I don't think that Gamemaster's posts showed what A_F is saying they did, except, as Werner indicated, for certain specific definitions of "price". The flipper does set the price floor for what you pay if you intend to buy a flipped good at the point in time where you are in buy competition with the flipper. This is not what I, for example, consider to be "the price" for a good, because I am willing to outlast all but the most persistent of flippers. Also, I rarely object strenuously to the price floor a flipper is setting - what I'm more often unwilling to pay is their asking price.

Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so. This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it). He outlined that the key to profitability in these schemes is knowing when to curtail your own buying and how to sell your inflated inventory in a way that doesn't collapse the price before you get rid of enough of it to profit.

I might have saved it somewhere. Edit: I guess not, and I can't find it on the forums, as suspected. That makes me sad, because it was a great write-up.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Originally Posted by Hyperstrike View Post

Then prove me wrong. PLEASE!
2 Billion one month started with nothing all of it via flipping salvage, regular play and nearly at that 20th transaction badge too.

I'd wear a monocle but my eyes are too weak these days and tea is a little to acid for my digestion.

So now just what constitutes intelligent use of the market for you ?
Don't bother I really don't expect you to acknowledge you were wrong.



 

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According to someone, this is definitive proof that flippers raise prices.


 

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I know this is you (and not you reposting an image someone else put up) how? It's not that I don't trust you. I don't trust ANYONE. Especially that goofy looking bastich in the mirror (he freaks me out).

In your supposed time flipping salvage did your set your pricing at 2 million a pop or did you set it lower and have players bid it up that high? And, if the former, are you aware that your behavior is NOT the norm for marketeering?

And how, if I am wrong about you SPECIFICALLY, does this invalidate the notion that marketeers aren't responsible because people are stupid and impatient in their market use, and thus wind up paying more?



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Posted

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Originally Posted by Chriffer View Post
According to someone, this is definitive proof that flippers raise prices.


Well done.

Brief, to the point, completely out of context and misleading on what was said, and requiring far too much effort to put right.

Tell me how has the talking up the price of respec recipes been working out for you ?


 

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Originally Posted by Another_Fan View Post
Well done.

Brief, to the point, completely out of context and misleading on what was said, and requiring far too much effort to put right.

Tell me how has the talking up the price of respec recipes been working out for you ?
I'll use my magical powers to tell you that when Issue 17 comes out, the price of Respecs will go down. After that, Respec recipes will rise in price. When Going Rogue comes out, Respec Recipes will go down in price. Several weels later they will rise again.

Clearly, my divine word alone will cause these changes.


 

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Originally Posted by eryq2 View Post
Just because the marketeers are happy, don't mean everyone is either.
So what?
The markets isn't in place to make everybody happy, it's there to facilitate the transfer of goods and provide an engaging mini-game for those players who enjoy such things.

With the exception of PO's it does a grand job at both those things.

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Most of the player base don't even post in here so to get a fair shake is pretty obviously not going to happen.
The non-posting masses are just as likely to enjoy the market as not.
Or are you another one of those psychics who JUST KNOWS what the 'casual gamer' wants and feels?

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I'm ok with that and with the immature name calling.
You engage in it yourself, so that's good. At least we can't add 'hypocrite' to your lengthy rap sheet.

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If it weren't for us farmers, how do you think WW would even function?
If every farmer in the game evaporated overnight, they would be replaced in the morning by a new group eager for the profits to be had from efficient drop production.

The structure of the system guarantees that SOMEbody will fulfill the role of supplier- whether it's you, or me, or some other random player is irrelevant.

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If you had to build your toons on your drops, it'd take 10 years.
We don't, so your paranoid extrapolation is meaningless.
The system provides enough incentive to guarantee that some % of the playerbase will spend their time feeding demand.

Your dismay over a system that does precisely the job it was designed for and which already has several 'failsafe' sources of alternative supply would be comical were it not so pathetic.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by UberGuy View Post
Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so.
Interesting.

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This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it).
In essence, creating a *blip* on the market for a short term increase in the price. I acknowledge that this can happen. What I'm saying is such manipulations, on a long-term basis, are not effective in increasing the price floor.


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I might have saved it somewhere. Edit: I guess not, and I can't find it on the forums, as suspected. That makes me sad, because it was a great write-up.
Too bad. Would have been an interesting read.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

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Originally Posted by Another_Fan View Post
2 Billion one month started with nothing all of it via flipping salvage, regular play and nearly at that 20th transaction badge too.

I'd wear a monocle but my eyes are too weak these days and tea is a little to acid for my digestion.

So now just what constitutes intelligent use of the market for you ?
Don't bother I really don't expect you to acknowledge you were wrong.


Reading Comprehension FAIL.

Here's what he said:

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Originally Posted by Hyperstrike View Post
Your being incapable of intelligently using the market in no way prevents you from playing the game.
Now, you can interpret this to mean you specifically (I took it as the general you), but the overall point of the message isn't whether or not you can play the market. It's whether or not you can still play the game if you choose to play the market, suck at the market, or ignore the market completely. So, his point still stands. The logic is sound. If you can't understand that, just stop trying to argue it, because there's no way for anyone to explain it any simpler than that.

I don't play the market. I have no desire to play the market. But I do use it. As someone who uses the market and sometimes lets out audible sighs when viewing price histories, I can understand that the market is like this because it runs on economics. The most impatient bidders raise prices. You should be upset with them.

If I want something for a low price, I just bid for the price I find comfortable and go play the game. If I come back in a month and it's been bought, then cool. If not, I leave the bidding there, or move on. It wasn't that important to begin with. It didn't keep me from being able to play my toon effectively.

Now, I will say prices have gone up quite a bit in the past 6 months. Climbing to some pretty ridiculous levels. Again, this isn't because of marketeers. It's because demand is too high for supply. And supply is horribly low. Drop rates would be my suggestion for a fix.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

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Originally Posted by UberGuy View Post
Basically Gamemaster layed out how you can cause a surge in prices for something that you can soak up enough of the supply on. The surge generally causes an increase in supply in response, as people who were not selling the good now start doing so. This causes the surge to be self-defeating on a time scale that's dependent on how infrequently whatever it is drops (or how many merits or average tickets it takes to create it). He outlined that the key to profitability in these schemes is knowing when to curtail your own buying and how to sell your inflated inventory in a way that doesn't collapse the price before you get rid of enough of it to profit.
This dovetails nicely with my own experiment flipping Ancient Bones.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
Your dismay over a system that does precisely the job it was designed for and which already has several 'failsafe' sources of alternative supply would be comical were it not so pathetic.
Point. Game. Match.



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Posted

Quote:
Originally Posted by Hyperstrike View Post
I know this is you (and not you reposting an image someone else put up) how? It's not that I don't trust you. I don't trust ANYONE. Especially that goofy looking bastich in the mirror (he freaks me out).
I suppose I could move the blessing of the zypher one spot over. Or perhaps there is someone who has 2 billion plus inf on a toon and likes playing musical chairs with a blessing of the zypher ? and has made screenshots available to me ?


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In your supposed time flipping salvage did your set your pricing at 2 million a pop or did you set it lower and have players bid it up that high? And, if the former, are you aware that your behavior is NOT the norm for marketeering?
Actually as high as I could go without slowing my sales.

I have no idea what normal is but I have seen guides and recountings that strategically fail to mention very important and rather valuable bits of information.

You will pardon me I keep that information for myself as I am still regretting making the comment that snowballed into the rare recipe project. Solace on that is that they seem to have a very good chance of getting it wrong.
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And how, if I am wrong about you SPECIFICALLY, does this invalidate the notion that marketeers aren't responsible because people are stupid and impatient in their market use, and thus wind up paying more?
Beats me but I haven't said that.

What I have said repeatedly is that many people don't like using the market in the game, their viewpoint and desires are no more or less valid than the people that do like using the market. Because the market is the fastest way to equip a character it creates a perception of need that it has to be used. Because this is a social game and there is a certain amount of requirement to keep up with the joneses that perception of need has a measure of reality.


 

Posted

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Originally Posted by UberGuy View Post

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Originally Posted by Another_Fan
The flipper has raised the price, and or wasted the buyers time.
The bolded part is critical, and at the heart of the position that anyone who can't wait some period of time is impatient, and that if they come here and complain about paying a lot without any effort to wait then they are being lazy and feeling overly entitled.

A flipper does not raise the price unless the buyer insists on paying the flipper by buying right then. Note that there is some chance that a "buy it nao" player may end up paying less for a given item than they would have otherwise since flippers usually reduce price volatility and draw down the top-end price. However, this isn't guaranteed, and in any case depends heavily on the bidding behavior of the "buy it nao-er"
For me, as a buyer that very rarely goes into "BUY IT NAO" mode, flippers indeed have raised the price or/and made me bid_creep/wait_for_fill longer. If they provided any benefit, it was for "BUY IT NAO" crowd and that is irrelevant in my case.


 

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Originally Posted by Hyperstrike View Post
Point. Game. Match.
My one caveat would be POs- when something is so vanishingly rare that it inspires a true 'black market', it needs a tweak. As it seems unlikely we'll get a flowering of PvP population, liberalizing drop rates or providing some kind of PvP currency along the lines of merits seems to be called for.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by NordBlast View Post
For me, as a buyer that very rarely goes into "BUY IT NAO" mode, flippers indeed have raised the price or/and made me bid_creep/wait_for_fill longer. If they provided any benefit, it was for "BUY IT NAO" crowd and that is irrelevant in my case.
That is pretty much the point though. Marketeers make out profit by lowering the prices that the BUY IT NAO crowd pays for items. If they all decided to be patient in their buying practices then our ability to make a profit would be severely curtailed.