How to solve WW/BM Inflation
I think the point Sharker Quint was trying to make was that since the devs enabled the standard range of 1-53 on everything, which can be found in other items on the game it was just easier to leave this filter enabled for everything, which enables us to bid on items that don't exist.
At least that's what I gathered from it.
I think the point Sharker Quint was trying to make was that since the devs enabled the standard range of 1-53 on everything, which can be found in other items on the game it was just easier to leave this filter enabled for everything, which enables us to bid on items that don't exist.
At least that's what I gathered from it. |
and the point i am trying to make about destroying everyones hard earned infl/inf that is sitting in bids is this, IT WILL NOT LOWER PRICES OF ANYTHING. there are other things to bid on that are not in game anymore but no one wants those removed, just the things that people are bidding on that don't exsist and haven't dropped on live servers yet. theyseem to think that that will teach the marketeers to stop flipping everything at such high prices, which we all know is not the case, but seem to forget that it is the buyer that sets the price. the AE didn't help things either. all it did was make items even more scarce and cause infl/inf to be almost worhtless.
in order for infl/inf to mean anything again we need more worthwhile sinks in the game. and destroying infl/inf by removing trivial recipes and io's is absolutely NOT the way to do it.
I'm lazy 'cause I don't advocate prices or systems that increasingly encourage people to perceive a need to buy inf or AE farm to attain what they want.
Gotcha. |
Aye, damn them "moral" grounds. Moral and ethical concerns have no place in business; what kind of crack am I smoking?! Where do I GET such ideas!?! |
For my own casual observations, most of the people I know that've quite didn't quit 'cause they were going "O'man, I gots everything. Bored nao, time to quit." |
Though, I know a few dozen in my assorted coalitions and SG alone that are playing other games out of sheer frustration with market prices. Maybe that's just my mileage; it could well just be that I happen to socialize with the unrelatedly mashed-up social circles that just /happen/ to all be people that do put quite a bit of effort into accruing wealth and /still/ can't afford to IO their toons how they'd like! |
Or maybe we're all just dumb. Yeah, that must be it. |
No thanks, I refuse to simply accept whatever prices profiteers and inf-buyers with poor impulse control set forth. Frankly, if there were a ship for me to raid and kick its tea into the harbor on the matter, I'd do it. |
Ok, sure, fine, there are technically near-limitless options, including offering to ERP for inf and saving it up until you're there. One could also panhandle under Atlas' butt and probably make out pretty ok if one was creative and endearing about it. |
Similarly, one could put together an SG with the goal in mind of singling SG members out and collaborating effort to tweak them out, then moving to the next, and so on; that's a good option. |
But, I listed the rather evident ones that most people /will/ pick from. |
You might not be, but I am. |
It might help if we were having the same argument, but prolly not. The whole underscoring crux of my real concern is that inf sellers are being inadvertantly facilitated by ever-rising market prices. |
And there are people who go "Don't care, got mine!" and rake it in flipping purples and PVP IO's to cash in on making sure those high prices -stay- high, which only escalates the problem as fewer and fewer people are able to legitimately afford to purchase such 'luxuries'. |
It is completely and utterly immaterial if they 'need' them or not. It is entirely relevant as to whether they want them or not. DO people WANT those things? In most cases, yes, with varying degrees of concern ranging from the "It'd be nice" to the "I WILL DO ANYTHING FOR MOAR PURPS!" |
Take a guess at what happens when an increasing number of people are hedged out of a market that's got prohibitively high costs on the best stuff? Sure, some go "Meh, didn't need that stuff anyway" and roll on, happy enough with what they do have. |
Others (in which bracket I fit) go "Grargh, why do I hate life?" and go farming, TFing and favor-trading to cobble up spiffy collections of the stuff I want. Oh, but I be vurry surry, I apparently don't "want it enough" to just swallow whatever BS the market presents me with? |
Aye, you can! And no, no, you're not responsible for the choices of others, but it'd sure be nice if more of the general playerbase, especially those with knowledge of the markets and how to generate inf legitimately went "Hey, let's get civic and help people not think they need to suck on the inf-seller's crack pipe." |
I will say it again, since you were too obtuse to understand it the first three dozen times it's been said.
THE
SELLER
DOES
NOT
SET
THE
SALE
PRICE
THE
BUYER
DOES
If I list a Hecatomb for 100 inf and someone buys it for 130 million, how exactly have *I* helped the poor schmuck "suck the Inf-seller's pipe"?
Hmm?
I'll wait a while while you formulate an answer. I'm patient. I can stave off death by old age for a while...
Or maybe even, "Hey, let's not support the markets that inf sellers roll it up in." |
If you did, you'd have something the devs could actually use to filter these *BLEEP!*suckers out better.
Essentially, rather than sticking to arguments that won't advance your point, you'd rather cast aspersions that anyone who drops north of 9 figures for something must be getting it from an inf seller.
But, I know, I know, if there's a thin nickel to be made, there will be a Bernie Madoff that will do any single thing they can to make it, no matter who it hurts or how it screws anything up for anyone else. |
No, I'm not comparing you specifically to Bernie Madoff; I don't actually know what your specific practices are, so I'd do well to not criticize them and will, in fact, retract all prior assumptions about them. |
Question is, will you? Nobody can make you. Nobody can even tell you that what you're doing is wrong outside of rather specific moral/ethical contexts like I unapologetically carry around. |
So, laugh away if you feel the need. The 'I got mine and if I don't see anything I don't have to care about where anything came from' mentality is really quite impressive, though. |
You clearly care about something to argue as you're doing, but it only seems to be to defend a status quo that makes you rich and blankets you with some apparent sense of plausible deniability of or any connection to anything that might be a problem. |
Perhaps I'm not the one with the blinders? |
In tandem with other addresses, it could work very nicely. Cap the markets, increase drop rates somewhat and take the general emphasis off shinies. |
No. No it won't. I wish it were otherwise, but it won't.
I'll give -you- a few days to mull that one over. It seems rather evident to me, but what could I possibly know about MMO's and how player retention and engagement can work? |
Think outside your box. You're awfully quick to tell me I'm wearing blinders while demonstrating your own in very nearly the same paragraph. |
The market. Is not. The problem. |
Part of the problem is people who expect to get The Good Stuff without having to work for it.
Part of the problem is a subset of the group above that, when frustrated, turn to cheats to help them get their perceived "due".
Why? Why would they want those overpriced things? The set bonuses off them aren't -that- much superior to those found on rare or even uncommon IO's, so what is -really- pushing that market? |
Completionism? Because it's there, some people will want it just to have it and feel like they've 'finished' something. That's a pretty powerful motivation for some, as the plethora of people with 300, 400, 500, 600 or even tipping 700 badges will attest. |
For some reason, I just don't hear anybody complaining about accolades being too hard to get. |
And yet, I hear people complaining all the time about purple and PVP sets being too stupidly expensive. Blow such complaining off as much as you like, marginalize it to your heart's content, but there it remains. |
Think it'll just go away if you stick your fingers in your ears and go "Lalala, can't hear your whining, you're all crybabies and you're dumb, lalalala!"? |
If you don't know, then I suggest you find out to the best of your abilities. |
If you don't care, then you're not qualified to speak so loftily as you do any more than a self-stated mathemetician that dismisses multiplication as irrelevant is qualified to speak on mathematics. |
Needless to say, I understand the socio-economic pressures here. Probably at least as well as you do. My problem is that I have no control over greedy, lazy, underhanded people. And since I can't pick them out from legitimate buyers in a blind bid system, I have to take the system as I find it.
But let us focus even more on this all-important question of -why-. Why do people want what they want, and do what they do to get it? |
I do not come to this forum armed only with a pouting lip for not having been able to afford a Ragnarok set and an angryface urge to bop you or any other legitimate player on the head for why. I do not come to this forum with the urge to make things easier for myself -alone- to do or achieve or indeed to accomplish anything. |
Take a look at my post count. I clearly don't feel the need to come flouncing around here very often, and I really don't care to make a habit of it. |
However (And this is a big however), after speaking at length with at least a hundred various people on one server -alone- about these matters, I'm aghast at several things. |
Inf sellers do more business than most think they do being one of them. Oh, sure, most are too smart to ever admit it or talk about it, but just those that have admitted to having bought inf in the past without specifying anything more than that has made me go "WHOA!" |
And that's scary enough for me. It's less scary than downright depressing, however, as it makes it fairly well indicatively -certain- that this /is/ a problem and it /is/ impacting the markets, and /if/ it is impacting the markets (which, really, what else is it going to impact? SO prices? O'wait, those are artificially regulated, it -can't- impact those!), it is /not/ impacting them in favor of anyone exceeeeept...? |
No, it will -not- answer my complaints, because my complaints do -not- hinge on personal profit nor gain. YOU BET YOUR SWEET A** I know very well how to capitalize on a market circus as that has been created here, and you can laugh at me for refusing to do so /all/ you very well please. G'head, laugh it up Chuckles. |
There. That make you feel better. More martyred?
I am refusing to contribute to a problem of proportions that do not have impact in the game only. I won't invest in Coca Cola, I won't invest in Nike, I won't invest in Microsoft, I won't invest in Apple, I won't invest in Wal-Mart, and I sure as all royal snot will not invest in the Gold Industry. |
Call me an ethically hide-bound fool if it pleases you. I really, really don't care. |
damn hyper, did that hurt to put it in one post? i thought i was looking at a new page for min lol.
damn hyper, did that hurt to put it in one post? i thought i was looking at a new page for min lol.
|
Now you taste the wrath of a "War and Peace" single post!
That and being able to type 130+ wpm helps shorten it.
It would be cool if we purple sellers had control over who we sold our stuff to.
I wouldn't sell anything to whinebags on the forums, constantly knocking my playstyle.
I still don't get why people think removing those level 51-53 recipes from the market will do anything. Everyone will simply move their bids to existing items that won't possibly sell for their bid price (as I said earlier, who's gonna worry about their stack of 10 bids at 200 million each for the +3% def PvP IO actually buying things, when no one sane would even list for that price?).
^^ This = thread.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I'm lazy 'cause I don't advocate prices or systems that increasingly encourage people to perceive a need to buy inf or AE farm to attain what they want.
Gotcha. Aye, damn them "moral" grounds. Moral and ethical concerns have no place in business; what kind of crack am I smoking?! Where do I GET such ideas!?! <snip> |
They are also eye-glazing-over and long-winded. How many times do you need to tell us in a single post just how morally bankrupt others are while your point of view is the only true way to regard the game?
Your paranoia over RMT sites almost raises the suspicion that you are more familiar with them than you let on, but I specifically do not accuse you of using them yourself.
See? i haz a big vocabulary, too!
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
It would be cool if we purple sellers had control over who we sold our stuff to.
|
So, yes, I blame both the buyers and the sellers for rampant greed.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
And on a side note, Uruare... If you really think this argument should be taken on moral grounds and not just a question of what would make prices work most effectively... I'll be happy to put my five years of philosophical and religious studies to work while playing Ghost Pirate's Advocate and happily explaining that your morals and ethics really have no place here. We're talking game balance, not goodness of soul.
The only way to fix the market is Infamy Sinks and a Gold Standard of a valuable commodity. The only absolute costs for Infamy are Trainings, DOs, and SOs, and those sell for a fraction of what they cost to buy... And anybody really hardcore into SOs is going to be running STF or LRSF over and over to get 53s, which aren't available from vendors.
Long story short, your thought process is bad and you should feel bad.
NPCs: A Single Method to Greatly Expand Bases
So, yes, I blame both the buyers and the sellers for rampant greed.
|
In all seriousness, if both buyers and sellers are responsible for pricing levels then we have exactly the market we deserve and there is no problem.
Well I agree that buyers are partly to blame for the prices, however when there are stacks of bids not being sold because the people placing the items for sale have placed the items for 3, 4, even 10 times the "last 5" (I'm sure we've all seen examples of this) the only way to reconcile this is to put blame on the sellers. You know, those setting the "minimum acceptable bid". People have gone to great lengths to explain why it is bad to be able to reduce that minimum acceptable bid after the fact.
So, yes, I blame both the buyers and the sellers for rampant greed. |
If everyone worked together we'd all have purpled Warshades.
Oh great War Witch, reach down thyne holy hand and smite the evil marketeers, the flippers, and the arbitrators. Only through your mercy may the Casual Player accoutre in purple raiment. For onceth the players behold the glory of lowered prices then all may enjoy the fruits of your labor.
A question worth asking is whether or not its important to address inflation in the markets. With new influence and infamy being "printed" all the time by people who play the game, its probably not feasible to substantially cut inflation without structural changes that are likely to be more distracting and unpleasant than simply allowing inflation to continue.
One pleasant side effect of continued WW/BM market inflation is that it makes it simpler and simpler, over time, for new players to put SOs on their first character; put a handful of things on the market somewhere along the journey to 22 and you're rich enough to buy them. COX isn't like reality in several significant ways in that strong, continued inflation in COX markets does not damage the quality of life of those living on a fixed income, nor does it weaken a nation's currency or its financial system.
The market and IOs are fun for some, frustrating for some others, and probably both frustrating and fun for some, but at the end of the day they're a side-game. The song "Let it Be" comes to mind, when I think of COX markets.
The reason PVP IOs are so stupid expensive isn't because they're so good for PVP, it's because they're so good and /nobody PVPs./ |
That's is a LOT OF NOBODIES d00d!
The issue is that these recipes are as good as if not better than the readily available recipes for the same sets, but they never drop because there's not enough PVP happening for there to be a steady supply of them. |
The recipes that are expensive aren't so because they're better for PVP, but because they're better for PVE. Melee damage, PBAOE, Targeted AOE... These are the best sets for killing foes through normal play. PBAOE isn't even viable in PVP! There's only one two ATs for whom multiple foes at once are really an issue, and controller pets aren't much of a threat at all. If AOE matters at all in PVP, it's only to fight Masterminds. |
O'wait. We don't use those in PvP. Nothing but 6-slotted brawl with 4 damage procs and 2 hami acc-dmg's!
-_-
Uruare, at this point I am forced to assume that not only do you not know what you're talking about as far as economics go, but you don't actually know how the game works. |
Gladiator's Armor +3 Defense is stupid expensive because the only reason a character would possibly not want it is if they have no resistance powers in their build at all. It is at LEAST a 6% mitigation to all incoming damage, and as a PVP drop it is incredibly rare. This is why it's so expensive, not because the "hardcore PVPers" are driving up the prices. |
You seem to be trying to tell us, though, that because inf sellers profit off certain aspects of the market, we should not use those aspects of the market. You're also telling us to purposely make stupid marketing decisions to not be evil. And you're suggesting that if we have all our purple drops and all the IOs we want, we'll have plenty of other rewards to get... |
And yeah, I'm suggesting that there's plenty of stuff to do in CoX besides tweak the build, cap the IO's out on the best-that-ever-was and then throw it in the trash 'cause of "Bored Nao, NEXT!"-itis.
Yeah, some people have seen every arc and mission and map and tree in the game both red and blueside so many times they have to suppress a yawn just to lower themselves to log in, and killed every GM, gone on every TF/SF and raid that there is, and'a so on so -on-.
I know people who've done all that. I'm sure there are scads of them I'll never meet or see; YOU COULD BE ONE OF THEM! And I'd -Totally- sympathize with, if you are, like that's all that's really left for you to do that's dynamic and interesting in the game on the mechanics and engine-related levels.
And if you're not...uh...well. Self explanatory. Go. Hunt. Kill Skulls.
And so on.
...Except we don't. There's currently really only 3 badges per side that are prestigious: Master of Whatever Task/Strike Force. As an MMO, the goal in this game for most of us is to make our characters as good as they possibly can be. Until GR's new endgame content comes out, the only way to improve my main is purple recipes (he's got all the accolades that have effects, save some day job ones) and PVP recipes. Yes, the bonus is relatively small, but it's still a bonus, a slow increase in power... And with my character slotted the way he is, if I were to shell out for the Gladiator +3 Defense, that would be something like 15% survivability increase for my character. |
What other stuff could you do with yourself on that or maybe even any toon when his build is finished though? Is it really game-over-bored-nao when you slot that last IO and there's nothing left to respec for, no numbers left to tweak and you can't even gripe about wanting that one slot here over there anymore?
If it -is- that way for you, I'd love to hear why, actually.
I've experienced most of the content redside has to offer. While I do have blue toons as well, I don't want to abandon my redsider just because I've done everything. Thus, I'm trying to improve him further and further. |
If purples become more common, we'll need something else silly rare for people to strive for... That's what is FUN for a lot of us. And if working to improve your character isn't fun to you, well... Stop playing an MMO. Go try "Sonic the Hedgehog 3" that's a good game with no grind... Oh, I suppose collecting all 7 Emeralds might be a bit much, huh? What with it requiring you to spend time hunting and collecting rings and all that. |
I'm not encouraging setting up a vendor selling purples and PvP sets for 20k. I'm not advocating putting them on merit vendors.
I -am- stressing the need to kill the prolific marginalization of the typical player from having a real shot at having that same enjoyment without resorting to A) Grinding like machines for unreal amounts of time, B) playing Wallstreet with the markets or C) buying inf from inf sellers.
And I am stressing that need for two reasons. Firstly, because I see a lot of people that do A and will, whenever possible, do B, but find that neither are especially purposeful compared to C.
C is instant gratification. It breaks the EULA and you can get account locked permastyle for it, but the desire for those IO's isn't going to diminish. Fact: It will take months of doing A and weeks of doing B (if you're good at it, consistent and keep on it multiple times daily on several of the most lucrative fronts) to afford all the shinies you could ever want.
It'd take 20-40 minutes of C to accomplish the same.
And -neither A nor B are the problem-. C is the problem. And making A harder and longer to do only pushes more people to C. Similarly, the fact that rather few people even know B exists doesn't push them to finding out if they can do that.
Staggering market prices pushes people to C. The higher those prices go, the further out of an increasing number of peoples' 'grind tolerance' they get, but they still -want- those things.
And while some will go "Didn't need them anyway" and certain others, such as yourself as you've stated, will do however much of A they need /anyway/...you really can't dispute the fact that there are also those that will go "Meh. 16 bucks a billion? Fine, I'm in."
And -that- is the problem, because the number of people doing C isn't going to decrease just because it 'shouldn't' and they don't need those things. People want those things.
Follow the point I'm stressing here?
I'm Daniel Stevens, and I'm a completionist... Don't threaten me with the prospect of something that's easy to complete. |
If you want to hate something, don't hate the people that are trying to ultimately preserve the integrity and functionality of the systems you find enjoyable.
I guarantee you that if the things that currently drive the gold market in CoX were suddenly more available to people of any playstyle, the gold market would dwindle to irrelevant obscurity. There'd be no profit left to make, nobody would perceive a -need- to break the EULA to get what they want inside of sometime in 2012, and then we'd /maybe/ be able to consider having a free market.
We /all/ might very well have to accept the 'threat' of compromise to get rid of something that capitalizes egregiously and very damagingly on some stuff that is not -itself- the problem.
Knowing what I know about marketing and public relations, I know for a damn fact that the Devs are not going to just saturate the markets with things that were elsewise ultra-rare to kill the profitability of the gold market. I'm sure they'd /love/ to kill it with fire, but there are too many people that would neither understand nor accept such a change, even if it were temporary, and the cost in retention might well not justify the profit of prolonged attenability.
In short, I know what they're -not- going to do because I know what they cannot -afford- to do. I might have some experience with such matters in firsthand fashions.
However, I've also got a pretty fair idea of what -we- are going to /have/ to do if anything /they/ do is ever going to work.
We're going to have to, firstly, stop supporting the known markets in which the gold market profiteers do their business. -We-, the players. Why? Because even if the Devs come up with a sophisticated identification-and-banning schema that somehow locks in on gold sellers and buyers, it's not going to be perfect and, ultimately, it will either be a futile gesture or so heavy-handed that our forced compromise will come in the form of a patch or patches into systems that there will /be/ no argumentation upon.
Maybe some haven't noticed, but Going Rogue is a full expansion. CoX might not be 'on the up' right now, but if you follow the patterns and trends of businesses in -any- market, you'd know what Going Rogue is.
Going Rogue is them saying "We're not done yet. In fact, we're on a growth plan, not a retain-and-appease plan."
Maybe Going Rogue will generate new market saturation for them; that is doubtlessly their hope and intention, 'cause people don't just make an expansion to throw it and the market they're intending it for away.
I'm quite certain that they're going to be doing quite a lot to make sure that, when GR hits, it will be as inviting to new players as it is intriguing to old returnees and retainees alike to the best of their creative abilities and marketing mitigations such as budget and time as that they can.
So, how about we help them out since we like the game so much and do what -we- can do to kill the gold market before, y'know, they do it for us.
'Cause if they have to be the only ones doing it, we might just see purples on vendors and PvP IO's being random rolls off a PVP ticket system. Generation of those things might well be taken partially to completely out of depending on a specific form of player activity.
And who's gonna do what then? Yell on the forums about it?
I'm demonstrating how useful -that- is presently.
(Read: just about none at all, except I do feel better for having gotten it out of my system)
Ciao.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
What exactly are you asking people to do here, Uruare? As far as I'm concerned, the best way that I can discourage RMTs is to not buy their wares and to encourage others to do the same. Trying to address it through some indirect method of destroying their niches on the market seems like a fool's errand to me - players themselves have demonstrated enough times that one door closing just leads to another opening, be it through farming or marketeering.
And on a side note, Uruare... If you really think this argument should be taken on moral grounds and not just a question of what would make prices work most effectively... I'll be happy to put my five years of philosophical and religious studies to work while playing Ghost Pirate's Advocate and happily explaining that your morals and ethics really have no place here. We're talking game balance, not goodness of soul.
The only way to fix the market is Infamy Sinks and a Gold Standard of a valuable commodity. The only absolute costs for Infamy are Trainings, DOs, and SOs, and those sell for a fraction of what they cost to buy... And anybody really hardcore into SOs is going to be running STF or LRSF over and over to get 53s, which aren't available from vendors. Long story short, your thought process is bad and you should feel bad. |
Well, I don't feel bad for that. What I do feel bad about is that by the time a new-ish player comes around to starting to eye them top-shelf IO's, they're not going to be looking at a market that gives them a lot of incentive to feel very realistically motivated to try via legitimate channels for those things.
In fairness, most of them won't know better or different and will likely assume that that's "just the way it is and has to be".
As for my morality and ethics, they're pretty firmly seated in a glad willingness to refrain from profiting egregiously off the foolishness of others, as that does not result in happy players. No, I'm no GM or Dev, and it is not my -job- to worry about player relations or public contentment here; not, at least, in any formal or implied fashion.
I perceive it as being my privilege, however, to welcome new players and to get them excited about a rather unique game. I've had the undisputable honor of falling in with groups of people that make some very serious efforts to make it even more fun for people of any playstyle to be here.
Why? 'Cause we like it here. We like our communities and we like our Devs. What I and quite a few of those I keep regular contact with do not like is the "Got mine, F-you" mindset that keeps the gold market vibrant, ensures that certain IO's will be a lol-worthy endeavor to acquire and that the only mechanical recourses in address of that will either be futile or will negatively impact everyone quite unpleasantly.
See, I'm not talking about 'goodness of soul' either. That is a tangent that you correctly attribute as being out of the framing of this context.
You're not going to convince me that respectable, operable and inviting ethics are either impossible or irrelevant, however.
Or, for that matter, unnecessary.
It would be cool if we purple sellers had control over who we sold our stuff to.
I wouldn't sell anything to whinebags on the forums, constantly knocking my playstyle. |
Technically you could just take a stand and just delete those purples instead. That way you'd ensure the whine-bags weren't benefitting and you could get a lovely warm glowing feeling knowing you'd shown them. You could even take screenshots of the deletions and post them here just to show everyone. That'd learn em.
Uruare - Your posts in this thread have been the most condescending "holier than thou" claptrap and paranoid meanderings accusing almost everyone who has purple enhancements of engaging in morally reprehensible behavior of either purchasing Inf from RMT sites or (gasp!) taking advantage of facets of the Market system to indulge their regrettable thirst for Market PvP. (Not you, of course - you are clearly above such things, since you told us so yourself).
They are also eye-glazing-over and long-winded. How many times do you need to tell us in a single post just how morally bankrupt others are while your point of view is the only true way to regard the game? Your paranoia over RMT sites almost raises the suspicion that you are more familiar with them than you let on, but I specifically do not accuse you of using them yourself. See? i haz a big vocabulary, too! |
I'm accusing those who play the "See no evil, hear no evil, speak no evil" card in support of inf-seller/buyer saturated markets of being reprehensible, yes. Having purples and PVP IO's is not reprehensible, nor is acquiring them via legitimate means.
And yeah, I'm as familiar with RMT sites, practices, methods and market strategies as I can be without actually trafficking in such businesses myself. Amazing what you can learn by talking to people that are/were in such businesses, -use- such businesses, being casually inquisitive of those considering the use of such business, firing off email inquiries to sellers and market reps of such business sites and educating yourself on something before you complain about it.
I think we call that sort of behavior 'research', though since I'm likely treading on unfamiliar territory in that reference, I'll sum it up for you.
I didn't come to this forum on a kneejerk response. While it -may be inconceivable to you- that people exist that educate themselves on a topic before going "This is total crap" and saying so, I could point you in several directions to do so yourself and -you- can then tell /me/ exactly what's what about what with which market.
What I'm finding terribly tongue-in-cheek and pyrrhicly amusing is the fact that you in particular call me 'holier than thou' when you're the one that came descending from your "I'm a casual player and I've played for 5 years and have almost no 50's" attempts at countermanding a non-existent threat on the basis of informing me that I do not speak for you.
Was I trying to speak for you? Really? You might just as rationally take offense at my stating that 1+1 =2 by declaring yourself to be 1 and that I have no right to tell you what you're part of.
I've already stated in a prior post my retraction of /all/ market flipping being reprehensible. It isn't. Poor choice of wording and haste brought me to mis-representing an entirety when, in fact, it is only a specific section of that entirety that contributes to "The Problem".
As for being 'holier than thou', I don't buy inf, I understand quite well how markets work, I flat refuse to rip people off by staging market escalations and encouraging amplified scarcity of the most high-demand varieties of saleable game content available, and if that means I've got a little halo over my head, good for me.
And yes, your vocabulary is very relevant.
Your assumptions and insinuations say more about you than they ever can or could about me.
Ponder that. I'll be over here, being unappologetically ethical and opinionated.
Oh great War Witch, reach down thyne holy hand and smite the evil marketeers, the flippers, and the arbitrators. Only through your mercy may the Casual Player accoutre in purple raiment. For onceth the players behold the glory of lowered prices then all may enjoy the fruits of your labor. |
Drugs are bad. M'kaaay?
What exactly are you asking people to do here, Uruare? As far as I'm concerned, the best way that I can discourage RMTs is to not buy their wares and to encourage others to do the same. Trying to address it through some indirect method of destroying their niches on the market seems like a fool's errand to me - players themselves have demonstrated enough times that one door closing just leads to another opening, be it through farming or marketeering.
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But still, I had to throw it out there as with my occasionally scattered reasoning for asking it, as I'm not quite deluded enough to think anyone's going to actually listen to such a thing, or change their practices just 'cause some random nobody on a forum illustrated some such practices as being part of "The Problem".
I'd ask those considering buying inf, or who have in the past and simply didn't get caught, to stop. The markets you're supporting, or are considering supporting, contribute in fundamental ways to making the most desirable saleable game content unrealistically expensive for those that do not engage in extreme activities or similar practices.
I'd ask those that do not like the market prices as they are to do what they can to refrain from supporting those markets. Prices tend to drop when sales dwindle on those things, as some have pointed out in this thread.
I'd ask everybody that's terrified of unacceptable changes to do what they can to help people not perceive a need to lean on inf sellers to 'get anywhere in a timely manner'. Nobody wants to feel like they're wasting their time when easier/more effective methods are available to accomplish the same goal.
There is, however, no way to compete legitimately with the instant-gratification inf sellers provide in terms of farming (even grey-area AE farming) or flipping. They are, however, things that -can- be done, and done legitimately.
Teach people how. Put teams together and invite people to get in on drop farms in PI or Grandville's TV arc, or run scanner/paper missions with people. Invite a newbie along whenever you can, do stuff with them, throw them a bone if they're cool and give them direction.
Lots of SG's on Virtue, where I'm at, (And likely elsewhere) go to great lengths to help their own out, be it with badge hunting or loot collecting when it comes time to want to IO out to merit hoarding and whatnot. I cannot comment on what transpires on other servers, but where /I'm/ at, we need more of that.
It exists within SG/VG's, but a lot of people are still 'going it alone', don't know how to farm effectively, don't feel like they know anybody well enough to ask for help, and the list goes on.
If anyone wants to combat inf sellers, the best way I know of and have personally seen to keep people away from them is to help them get what they want via the legitimate means.
Start an SG or VG that's all about helping eachother get stuff. If you're into RP as some are, make RP events out of helping people get their goodies.
It's all stuff that people already -do- in various ways and places, some more, some less, but more of all of it would be a big step in the direction of cacking the gold market.
Similarly, it would be a really big step if more people took the time to inform themselves of how the inf-sellers really work. A lot of people I talk to, including on this very forum thread, seem to be of the impression that they don't do a lot of business and that prices have dropped 'cause they can't sell anything.
The opposite is true, despite common marketing standards that illustrate price drops with demand drops. They're not dropping due to lack of demand; they're broadening availability and capitalizing on ability to do this and still turn a profit thanks to their abilities to maintain purple and PVP IO markets in the stratosphere.
Those I've spoken with that claimed to be involved in such markets made it pointedly clear that AE farming the henchies is nice...if you're small-time and selling inf for hundredths of a penny to resellers. The real money is in PVP IO farming and stacking the markets while lowering costs to generate more business, thus creating a growth cycle.
They sell 1b for 16 bucks. The buyer takes their 1b and buys...what with it? SO's, thus destroying currency? No. IO's. There's nothing else to buy with that much money.
Which IO's? A comparatively negligible amount gets spent on bulk IO's; the uncommons and rares you can fill a toon up on for 500-700 mil. The rest gets spent on purples and PVP IO's, and you'll get nowhere in those markets with 1b. They've made sure of that. You'll have to grind like a machine or go Wallstreet Tycoon on the lucrative markets (which helps them keep the prices locked in waaaay up there!), or? Buy more inf.
They farm PVP IO's and purples as a mainstay. It's really all they've got left anymore that will generate the inf they need to maintain their supplies. That's where the bling is, especially since their own market flippers ration out the supply of PVP IO's to artificially maintain a starvation-scale demand. Drop rates on those are crap.
Now, that could be countered by some wide-spread farming and selling of PVP IO's, but most of us aren't really interested in spending 16 hours a day doing nothing but lurking in FFA matches and systematically killing specifically fast-kill toons on alt accounts.
So that isn't gonna happen. Most of us lack the motivation and the means to do it on the scale they're doing it anyway, as most of us do not have the number of accounts a single human gold seller manages and operates in such endeavors.
According to the sources that've been chatty (it was hard to find chatty sources on this, but dangit I did it!), there are very few one-time buyers. Once they get a taste of how easy it is to click-click, enter digits and BAM, have the shinies, they'll be back.
So, they've got no reason to -not- lower their prices when repeat purchasing is the mainstay and the established trend, and moreover itself even more encouraged when it can be done so cheaply.
The only tools we've got to keep people from falling into that market are to get people involved in things that directly help them get what they want while having fun doing it.
'Cause thathere are a couple of things you can't buy with inf in any lasting manner that people do value; fun and friends.
And for the "Got Mine, F-you" crowd, I'm very uncertain about either.
There are at least forty nobodies in my talk-to-all-the-time social circle alone then. I'm an RPer that casually PVP's. If I tried, I could prooooobably find about 12x as many casual to full-time PVPers...mmm...on my server alone.
That's is a LOT OF NOBODIES d00d! |
That's about .384%. So for every one person you have producing PVP IOs, you have AT LEAST 260 people who aren't, and a good chunk of those want PVP IOs too.
Adjust for the fact that not all PVPers are looking to produce IOs at the fastest possible rate.
Adjust for the stupid-low drop rate of the IOs themselves.
Adjust for the fact that at least some of the product is being consumed internally (people who generate PVP IOs are using them themselves)
Adjust for the fact that not all of the PVP IOs are considered "valuable".
Plus whatever factors I don't have time to think about right now.
Is it REALLY any wonder that they're as rare and expensive as they are?
You're oblivious to the pvp set farming cartels. |
I -am- stressing the need to kill the prolific marginalization of the typical player from having a real shot at having that same enjoyment without resorting to A) Grinding like machines for unreal amounts of time, B) playing Wallstreet with the markets or C) buying inf from inf sellers. |
Staggering market prices pushes people to C. The higher those prices go, the further out of an increasing number of peoples' 'grind tolerance' they get, but they still -want- those things. |
Obviously not true.
You work towards your goal or you do without. One of the few truly plain and simple things out there.
And while some will go "Didn't need them anyway" and certain others, such as yourself as you've stated, will do however much of A they need /anyway/...you really can't dispute the fact that there are also those that will go "Meh. 16 bucks a billion? Fine, I'm in." |
And -that- is the problem, because the number of people doing C isn't going to decrease just because it 'shouldn't' and they don't need those things. People want those things. |
Follow the point I'm stressing here? |
I guarantee you that if the things that currently drive the gold market in CoX were suddenly more available to people of any playstyle, the gold market would dwindle to irrelevant obscurity. There'd be no profit left to make, nobody would perceive a -need- to break the EULA to get what they want inside of sometime in 2012, and then we'd /maybe/ be able to consider having a free market. |
We /all/ might very well have to accept the 'threat' of compromise to get rid of something that capitalizes egregiously and very damagingly on some stuff that is not -itself- the problem. |
I'm accusing those who play the "See no evil, hear no evil, speak no evil" card in support of inf-seller/buyer saturated markets of being reprehensible, yes.
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And yeah, I'm as familiar with RMT sites, practices, methods and market strategies as I can be without actually trafficking in such businesses myself. Amazing what you can learn by talking to people that are/were in such businesses, -use- such businesses, being casually inquisitive of those considering the use of such business, firing off email inquiries to sellers and market reps of such business sites and educating yourself on something before you complain about it. |
I didn't come to this forum on a kneejerk response. |
I've already stated in a prior post my retraction of /all/ market flipping being reprehensible. It isn't. Poor choice of wording and haste brought me to mis-representing an entirety when, in fact, it is only a specific section of that entirety that contributes to "The Problem". |
Ponder that. I'll be over here, being unappologetically ethical and opinionated. |
So pardon my blatant disgust.
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